Make better Raft Protocol Definition
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raft.nim
4
raft.nim
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@ -8,7 +8,7 @@
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# those terms.
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import
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raft/raft_api
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raft/api
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export
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raft_api, types, protocol
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api, types, protocol
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@ -18,10 +18,7 @@ skipDirs = @["tests"]
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requires "nim >= 1.6.0"
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requires "stew >= 0.1.0"
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requires "nimcrypto >= 0.5.4"
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requires "unittest2 >= 0.0.4"
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requires "chronicles >= 0.10.2"
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requires "eth >= 1.0.0"
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requires "chronos >= 3.2.0"
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requires "uuid4 >= 0.9.3"
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# Helper functions
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@ -5,4 +5,16 @@
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# * MIT license ([LICENSE-MIT](LICENSE-MIT))
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# at your option.
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# This file may not be copied, modified, or distributed except according to
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# those terms.
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# those terms.
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import protocol
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import types
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proc RaftConsensusProcessRequestVote*(consensus: RaftConsensusModule, msg: RaftMessageRequestVote): RaftMessageRequestVoteResponse =
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discard
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proc RaftConsensusProcessAppendEntries*(consensus: RaftConsensusModule, msg: RaftMessageAppendEntries): RaftMessageAppendEntriesResponse =
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discard
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proc RaftConsensusQuorumMin(consensus: RaftConsensusModule): bool =
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discard
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@ -7,11 +7,10 @@
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# This file may not be copied, modified, or distributed except according to
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# those terms.
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# #
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# Raft Messages Protocol definition #
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# #
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# #
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# Raft Protocol definition #
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# #
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import types
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import options
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type
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# Raft Node Messages OPs
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@ -20,29 +19,49 @@ type
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rmoAppendLogEntry = 1,
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rmoInstallSnapshot = 2 # For dynamic adding of new Raft Nodes
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RaftMessagePayloadChecksum* = object # Checksum probably will be a SHA3 hash not sure about this at this point
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RaftMessagePayload*[LogEntryDataType] = ref object
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data*: RaftNodeLogEntry[LogEntryDataType]
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checksum*: RaftMessagePayloadChecksum
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RaftMessageRespoonseError* = enum # Raft message response errors
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rmreSuccess = 0,
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rmreFail = 1
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RaftMessage*[LogEntryDataType] = ref object of RaftMessageBase
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op*: RaftMessageOps # Message Op - Ask For Votes, Append Entry(ies), Install Snapshot etc.
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payload*: Option[seq[RaftMessagePayload[LogEntryDataType]]] # Optional Message Payload(s) - e.g. log entry(ies). Will be empty for a Heart-Beat # Heart-Beat will be a message with Append Entry(ies) Op and empty payload
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RaftMessageResponseBase* = ref object of RootObj
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msgId*: RaftMessageId # Original Message ID
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senderId*: RaftNodeId # Sender Raft Node ID
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respondentId: RaftNodeId # Responding RaftNodeId
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senderTerm*: RaftNodeTerm # Sender Raft Node Term
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RaftMessageResponse*[SmStateType] = ref object of RaftMessageBase
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success*: bool # Indicates success/failure
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state*: Option[SmStateType] # Raft Abstract State Machine State
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RaftMessageRequestVote* = ref object of RaftMessageBase
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lastLogTerm*: RaftNodeTerm
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lastLogIndex*: RaftLogIndex
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RaftMessageRequestVoteResponse* = ref object of RaftMessageResponseBase
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granted*: bool
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RaftMessageAppendEntries*[SmCommandType] = ref object of RaftMessageBase
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prevLogIndex*: RaftLogIndex
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prevLogTerm*: RaftNodeTerm
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commitIndex*: RaftLogIndex
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logEntries*: Option[seq[RaftNodeLogEntry[SmCommandType]]] # Optional log entry(ies). Will be empty for a Heart-Beat
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RaftMessageAppendEntriesResponse*[SmStateType] = ref object of RaftMessageResponseBase
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success*: bool
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lastLogIndex*: RaftLogIndex
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state*: Option[SmStateType] # Optional Raft Abstract State Machine State
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# Raft Node Client Request/Response definitions
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RaftNodeClientRequestOps = enum
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rncroRequestState = 0,
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rncroAppendNewEntry = 1
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RaftNodeClientRequestOps* = enum
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rncroRequestSmState = 0,
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rncroExecSmCommand = 1
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RaftNodeClientRequest*[LogEntryDataType] = ref object
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RaftNodeClientResponseError = enum
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rncrSuccess = 0,
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rncrFail = 1,
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rncrNotLeader = 2
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RaftNodeClientRequest*[SmCommandType] = ref object
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op*: RaftNodeClientRequestOps
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payload*: Option[RaftMessagePayload[LogEntryDataType]] # Optional RaftMessagePayload carrying a Log Entry
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payload*: Option[SmCommandType] # Optional RaftMessagePayload carrying a Log Entry
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RaftNodeClientResponse*[SmStateType] = ref object
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success*: bool # Indicate succcess
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error*: RaftNodeClientResponseError
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state*: Option[SmStateType] # Optional Raft Abstract State Machine State
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raftNodeRedirectId*: Option[RaftNodeId] # Optional Raft Node ID to redirect the request to in case of failure
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@ -9,76 +9,104 @@
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import types
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import protocol
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import consensus_module
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export types, protocol
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# Raft Node Public API procedures / functions
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proc RaftNodeCreateNew*[LogEntryDataType, SmStateType]( # Create New Raft Node
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proc RaftNodeCreateNew*[SmCommandType, SmStateType]( # Create New Raft Node
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id: RaftNodeId, peers: RaftNodePeers,
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persistentStorage: RaftNodePersistentStorage,
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msgSendCallback: RaftMessageSendCallback): RaftNode[LogEntryDataType, SmStateType] =
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msgSendCallback: RaftMessageSendCallback): RaftNode[SmCommandType, SmStateType] =
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discard
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proc RaftNodeLoad*[LogEntryDataType, SmStateType](
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proc RaftNodeLoad*[SmCommandType, SmStateType](
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persistentStorage: RaftNodePersistentStorage, # Load Raft Node From Storage
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msgSendCallback: RaftMessageSendCallback): Result[RaftNode[LogEntryDataType, SmStateType], string] =
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msgSendCallback: RaftMessageSendCallback): Result[RaftNode[SmCommandType, SmStateType], string] =
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discard
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proc RaftNodeStop*(node: RaftNode) =
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proc RaftNodeStop*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) =
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discard
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proc RaftNodeStart*(node: RaftNode) =
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proc RaftNodeStart*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) =
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discard
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func RaftNodeIdGet*(node: RaftNode): RaftNodeId = # Get Raft Node ID
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func RaftNodeIdGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeId = # Get Raft Node ID
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discard
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func RaftNodeStateGet*(node: RaftNode): RaftNodeState = # Get Raft Node State
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func RaftNodeStateGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeState = # Get Raft Node State
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discard
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func RaftNodeTermGet*(node: RaftNode): RaftNodeTerm = # Get Raft Node Term
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func RaftNodeTermGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeTerm = # Get Raft Node Term
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discard
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func RaftNodePeersGet*(node: RaftNode): RaftNodePeers = # Get Raft Node Peers
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func RaftNodePeersGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodePeers = # Get Raft Node Peers
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discard
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func RaftNodeIsLeader*(node: RaftNode): bool = # Check if Raft Node is Leader
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func RaftNodeIsLeader*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): bool = # Check if Raft Node is Leader
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discard
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proc RaftNodeMessageDeliver*(node: RaftNode, raftMessage: RaftMessageBase): RaftMessageResponse {.discardable.} = # Deliver Raft Message to the Raft Node
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# Deliver Raft Message to the Raft Node and dispatch it
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proc RaftNodeMessageDeliver*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], raftMessage: RaftMessageBase): RaftMessageResponseBase =
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discard
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proc RaftNodeRequest*(node: RaftNode, req: RaftNodeClientRequest): RaftNodeClientResponse = # Process RaftNodeClientRequest
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# Process RaftNodeClientRequests
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proc RaftNodeClientRequest*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], req: RaftNodeClientRequest[SmCommandType]): RaftNodeClientResponse[SmStateType] =
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discard
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proc RaftNodeLogIndexGet*(node: RaftNode): RaftLogIndex =
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proc RaftNodeLogIndexGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftLogIndex =
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discard
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proc RaftNodeLogEntryGet*(node: RaftNode, logIndex: RaftLogIndex): Result[RaftNodeLogEntry, string] =
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proc RaftNodeLogEntryGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], logIndex: RaftLogIndex): Result[RaftNodeLogEntry[SmCommandType], string] =
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discard
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# Abstract State Machine Ops
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func RaftNodeSmStateGet*[LogEntryDataType, SmStateType](node: RaftNode[LogEntryDataType, SmStateType]): SmStateType =
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func RaftNodeSmStateGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): SmStateType =
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node.stateMachine.state
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proc RaftNodeSmInit[LogEntryDataType, SmStateType](stateMachine: var RaftNodeStateMachine[LogEntryDataType, SmStateType]) =
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proc RaftNodeSmInit[SmCommandType, SmStateType](stateMachine: var RaftNodeStateMachine[SmCommandType, SmStateType]) =
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mixin RaftSmInit
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RaftSmInit(stateMachine)
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proc RaftNodeSmApply[LogEntryDataType, SmStateType](stateMachine: RaftNodeStateMachine[LogEntryDataType, SmStateType], logEntry: LogEntryDataType) =
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proc RaftNodeSmApply[SmCommandType, SmStateType](stateMachine: RaftNodeStateMachine[SmCommandType, SmStateType], command: SmCommandType) =
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mixin RaftSmApply
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RaftSmApply(stateMachine, logEntry)
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RaftSmApply(stateMachine, command)
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# Timer manipulation
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proc RaftTimerCreate*[TimerDurationType](timerInterval: TimerDurationType, repeat: bool, timer_callback: RaftTimerCallback): TimerId = # I guess Duration should be monotonic
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# Private Abstract Timer manipulation Ops
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proc RaftTimerCreate[TimerDurationType](timerInterval: TimerDurationType, timer_callback: RaftTimerCallback): TimerId = # I guess Duration should be monotonic
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mixin RaftTimerCreateCustomImpl
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RaftTimerCreateCustomImpl(timerInterval, repeat, timer_callback)
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RaftTimerCreateCustomImpl(timerInterval, timer_callback)
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template RaftTimerCancel*(TimerId) =
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template RaftTimerCancel(TimerId) =
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mixin RaftTimerCancelCustomImpl
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RaftTimerCancelCustomImpl(TimerId)
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template RaftTimerIsExpired*(TimerId): bool =
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template RaftTimerIsExpired(TimerId): bool =
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mixin RaftTimerIsExpiredImpl
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RaftTimerIsExpiredImpl(TimerId)
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# Private Log Ops
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proc RaftNodeLogAppend[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], logEntry: RaftNodeLogEntry[SmCommandType]) =
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discard
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proc RaftNodeLastLogIndex[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): uint64 =
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discard
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proc RaftNodeLogTruncate[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], truncateIndex: uint64) =
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discard
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# Private Timers Create Ops
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proc RaftNodeScheduleHeartBeat[SmCommandType, SmStateType, TimerDurationType](node: RaftNode[SmCommandType, SmStateType]): TimerId =
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discard
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proc RaftNodeScheduleHeartBeatTimeout[SmCommandType, SmStateType, TimerDurationType](node: RaftNode[SmCommandType, SmStateType]): TimerId =
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discard
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proc scheduleElectionTimeOut[SmCommandType, SmStateType, TimerDurationType](node: RaftNode[SmCommandType, SmStateType]): TimerId =
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discard
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proc scheduleRequestVoteTimeout[SmCommandType, SmStateType, TimerDurationType](node: RaftNode[SmCommandType, SmStateType]): TimerId =
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discard
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proc RaftNodeHeartBeatTimeout[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) =
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discard
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143
raft/types.nim
143
raft/types.nim
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# This file may not be copied, modified, or distributed except according to
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# those terms.
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# Raft Node Public Types.
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# I guess that at some point these can be moved to a separate file called raft_consensus_types.nim for example
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# Raft Node Public Types
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import std/locks
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import stew/results
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import eth/keyfile
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import std/sets
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import options
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import stew/results
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import uuid4
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export results, options
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export results
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type
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# Raft Node basic definitions
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Blob* = seq[byte]
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RaftNodeState* = enum
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UNKNOWN = 0,
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FOLLOWER = 1,
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LEADER = 2
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rnsUnknown = 0,
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rnsFollower = 1,
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rnsCandidate = 2
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rnsLeader = 3
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RaftNodeId* = UUID # UUID uniquely identifying every Raft Node
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RaftNodePeers* = seq[RaftNodeId] # List of Raft Node Peers IDs
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RaftNodeId* = Uuid # uuid4 uniquely identifying every Raft Node
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RaftNodeTerm* = uint64 # Raft Node Term Type
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RaftLogIndex* = uint64 # Raft Node Log Index Type
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RaftNodePeer* = object # Raft Node Peer object
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id*: RaftNodeId
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nextIndex*: RaftLogIndex # For each peer Raft Node, index of the next log entry to send to that Node
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# (initialized to leader last log index + 1)
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matchIndex*: RaftLogIndex # For each peer Raft Node, index of highest log entry known to be replicated on Node
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# (initialized to 0, increases monotonically)
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hasVoted*: bool # Indicates if this peer have voted for this Raft Node During Election
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canVote*: bool # Indicates if this peer can vote
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RaftNodePeers* = seq[RaftNodePeer] # List of Raft Node Peers
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# Raft Node Abstract State Machine type
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RaftNodeStateMachine*[LogEntryDataType, SmStateType] = ref object # Some probably opaque State Machine Impelementation to be used by the Raft Node
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# providing at minimum operations for initialization, querying the current state
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# and RaftNodeLogEntry application
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RaftNodeStateMachine*[SmCommandType, SmStateType] = object # Some opaque State Machine Impelementation to be used by the Raft Node
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# providing at minimum operations for initialization, querying the current state
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# and RaftNodeLogEntry (SmCommandType) application
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state: SmStateType
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# Raft Node Persistent Storage basic definition
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RaftNodePersistentStorage* = ref object # Should be some kind of Persistent Transactional Store Wrapper
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RaftNodePersistentStorage*[SmCommandType, SmStateType] = object # Should be some kind of Persistent Transactional Store Wrapper
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# Basic modules (algos) definitions
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RaftNodeAccessCallback[LogEntryDataType, SmStateType] = proc: RaftNode[LogEntryDataType, SmStateType] {.nimcall, gcsafe.} # This should be implementes as a closure holding the RaftNode
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RaftNodeAccessCallback[SmCommandType, SmStateType] = proc: RaftNode[SmCommandType, SmStateType] {.nimcall, gcsafe.} # This should be implementes as a closure holding the RaftNode
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RaftConsensusModule*[LogEntryDataType, SmStateType] = object of RootObj
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stateTransitionsFsm: seq[byte] # I plan to use nim.fsm https://github.com/ba0f3/fsm.nim
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raftNodeAccessCallback: RaftNodeAccessCallback[LogEntryDataType, SmStateType]
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RaftConsensusModule*[SmCommandType, SmStateType] = object of RootObj
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stateTransitionsFsm: seq[byte] # I plan to use nim.fsm https://github.com/ba0f3/fsm.nim
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raftNodeAccessCallback: RaftNodeAccessCallback[SmCommandType, SmStateType]
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RaftLogCompactionModule*[LogEntryDataType, SmStateType] = object of RootObj
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raftNodeAccessCallback: RaftNodeAccessCallback[LogEntryDataType, SmStateType]
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RaftLogCompactionModule*[SmCommandType, SmStateType] = object of RootObj
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raftNodeAccessCallback: RaftNodeAccessCallback[SmCommandType, SmStateType]
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RaftMembershipChangeModule*[LogEntryDataType, SmStateType] = object of RootObj
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raftNodeAccessCallback: RaftNodeAccessCallback[LogEntryDataType, SmStateType]
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RaftMembershipChangeModule*[SmCommandType, SmStateType] = object of RootObj
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raftNodeAccessCallback: RaftNodeAccessCallback[SmCommandType, SmStateType]
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# Callback for sending messages out of this Raft Node
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RaftMessageId* = UUID # UUID assigned to every Raft Node Message,
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# so it can be matched with it's corresponding response etc.
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RaftMessageId* = Uuid # UUID assigned to every Raft Node Message,
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# so it can be matched with it's corresponding response etc.
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RaftMessageSendCallback* = proc (raftMessage: RaftMessageBase) {.nimcall, gcsafe.} # Callback for Sending Raft Node Messages
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# out of this Raft Node. Can be used for broadcasting
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# (a Heart-Beat for example)
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# Raft Node basic Log definitions
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RaftNodeLogEntry*[LogEntryDataType] = ref object # Abstarct Raft Node Log entry containing opaque binary data (Blob etc.)
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term*: RaftNodeTerm
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data*: LogEntryDataType
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RaftNodeLog*[LogEntryDataType] = ref object # Needs more elaborate definition.
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# Probably this will be a RocksDB/MDBX/SQLite Store Wrapper etc.
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logData*: seq[RaftNodeLogEntry[LogEntryDataType]] # Raft Node Log Data
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# Base type for Raft message objects
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RaftMessageBase* = ref object of RootObj # Base Type for Raft Node Messages
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RaftMessageBase* = ref object of RootObj # Base Type for Raft Protocol Messages
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msgId*: RaftMessageId # Message UUID
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senderId*: RaftNodeId # Sender Raft Node ID
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senderTerm*: RaftNodeTerm # Sender Raft Node Term
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peers*: RaftNodePeers # List of Raft Node IDs, which should receive this message
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RaftMessageSendCallback* = proc (recipient: RaftNodeId, raftMessage: RaftMessageBase) {.nimcall, gcsafe.} # Callback for Sending Raft Node Messages
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# out of this Raft Node.
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# For later use when adding/removing new nodes (dynamic configuration chganges)
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RaftNodeConfiguration* = object
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# Raft Node Log definition
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LogEntryType* = enum
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etUnknown = 0,
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etConfiguration = 1,
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etData = 2,
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etNoOp = 3
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RaftNodeLogEntry*[SmCommandType] = object # Abstarct Raft Node Log entry containing opaque binary data (Blob etc.)
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term*: RaftNodeTerm
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index*: RaftLogIndex
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clusterTime*: object
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entryType*: LogEntryType # Type of entry - data to append, configuration or no op etc.
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configuration: Option[RaftNodeConfiguration] # Node configuration
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data*: Option[SmCommandType] # Entry data (State Machine Command) - this is mutually exclusive with configuration
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# depending on entryType field
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RaftNodeLog*[SmCommandType] = object # Needs more elaborate definition.
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# Probably this will be a RocksDB/MDBX/SQLite Store Wrapper etc.
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logData*: seq[RaftNodeLogEntry[SmCommandType]] # Raft Node Log Data
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# Timer types
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TimerId* = UUID
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TimerId* = Uuid
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RaftTimerCallback* = proc (timerId: TimerId) {.nimcall, gcsafe.} # Pass any function wrapped in a closure
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# Raft Node Object type
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RaftNode*[LogEntryDataType, SmStateType] = ref object
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RaftNode*[SmCommandType, SmStateType] = object
|
||||
# Timers
|
||||
activeTimers: HashSet[TimerId]
|
||||
activeTimersSet: HashSet[TimerId]
|
||||
requestVoteTimeout: uint64
|
||||
heartBeatTimeOut: uint64
|
||||
appendEntriesTimeOut: uint64
|
||||
|
||||
# Mtx definitions go here
|
||||
# Mtx definition(s) go here
|
||||
raftStateMutex: Lock
|
||||
raftLogMutex: Lock
|
||||
raftCommMutexReceiveMsg: Lock
|
||||
raftCommMutexClientResponse: Lock
|
||||
|
||||
# Modules (Algos)
|
||||
consensusModule: RaftConsensusModule[LogEntryDataType, SmStateType]
|
||||
logCompactionModule: RaftLogCompactionModule[LogEntryDataType, SmStateType]
|
||||
membershipChangeModule: RaftMembershipChangeModule[LogEntryDataType, SmStateType]
|
||||
consensusModule: RaftConsensusModule[SmCommandType, SmStateType]
|
||||
logCompactionModule: RaftLogCompactionModule[SmCommandType, SmStateType]
|
||||
membershipChangeModule: RaftMembershipChangeModule[SmCommandType, SmStateType]
|
||||
|
||||
# Misc
|
||||
msgSendCallback: RaftMessageSendCallback
|
||||
persistentStorage: RaftNodePersistentStorage
|
||||
persistentStorage: RaftNodePersistentStorage[SmCommandType, SmStateType]
|
||||
|
||||
# Persistent state
|
||||
id: RaftNodeId # This Raft Node ID
|
||||
state: RaftNodeState # This Raft Node State
|
||||
currentTerm: RaftNodeTerm # Latest term this Raft Node has seen (initialized to 0 on first boot, increases monotonically)
|
||||
log: RaftNodeLog[LogEntryDataType] # This Raft Node Log
|
||||
votedFor: RaftNodeId # Candidate RaftNodeId that received vote in current term (or nil/zero if none),
|
||||
# also used to redirect Client Requests in case this Raft Node is not the leader
|
||||
log: RaftNodeLog[SmCommandType] # This Raft Node Log
|
||||
stateMachine: RaftNodeStateMachine[SmCommandType, SmStateType] # Not sure for now putting it here. I assume that persisting the State Machine's
|
||||
# state is enough to consider it 'persisted'
|
||||
peers: RaftNodePeers # This Raft Node Peers IDs. I am not sure if this must be persistent or volatile but making it persistent
|
||||
# makes sense for the moment
|
||||
stateMachine: RaftNodeStateMachine[LogEntryDataType, SmStateType] # Not sure for now putting it here. I assume that persisting the State Machine's
|
||||
# state is enough to consider it 'persisted'
|
||||
|
||||
# Volatile state
|
||||
commitIndex: RaftLogIndex # Index of highest log entry known to be committed (initialized to 0, increases monotonically)
|
||||
lastApplied: RaftLogIndex # Index of highest log entry applied to state machine (initialized to 0, increases monotonically)
|
||||
|
||||
# Volatile state on leaders
|
||||
nextIndex: seq[RaftLogIndex] # For each peer Raft Node, index of the next log entry to send to that Node
|
||||
# (initialized to leader last log index + 1)
|
||||
matchIndex: seq[RaftLogIndex] # For each peer Raft Node, index of highest log entry known to be replicated on Node
|
||||
# (initialized to 0, increases monotonically)
|
||||
currentLeaderId: RaftNodeId # The ID of the cirrent leader Raft Node or 0/nil if None is leader (election is in progress etc.)
|
Loading…
Reference in New Issue