Refactor. Add new stuff.

This commit is contained in:
Raycho Mukelov 2023-07-29 06:10:45 +03:00
parent 2d72da3b94
commit d6419eb02f
7 changed files with 155 additions and 108 deletions

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@ -43,6 +43,17 @@
"checksums": {
"sha1": "f76c87707cd4e96355b8bb6ef27e7f8b0aac1e08"
}
},
,
"fsm.nim": {
"version": "0.1.1",
"vcsRevision": "ca6e14a5562e46805ed89593cb63bf6236939772",
"url": "https://github.com/ba0f3/fsm.nim",
"downloadMethod": "git",
"dependencies": [],
"checksums": {
"sha1": "f76c87707cd4e96355b8bb6ef27e7f8b0aac1e08"
}
}
}
}

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@ -20,5 +20,6 @@ requires "stew >= 0.1.0"
requires "nimcrypto >= 0.5.4"
requires "unittest2 >= 0.0.4"
requires "chronicles >= 0.10.2"
requires "fsm.nim >= 0.1.0"
# Helper functions

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@ -0,0 +1,8 @@
# nim-raft-consesnsus
# Copyright (c) 2023 Status Research & Development GmbH
# Licensed under either of
# * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE))
# * MIT license ([LICENSE-MIT](LICENSE-MIT))
# at your option.
# This file may not be copied, modified, or distributed except according to
# those terms.

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@ -0,0 +1,8 @@
# nim-raft-consesnsus
# Copyright (c) 2023 Status Research & Development GmbH
# Licensed under either of
# * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE))
# * MIT license ([LICENSE-MIT](LICENSE-MIT))
# at your option.
# This file may not be copied, modified, or distributed except according to
# those terms.

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@ -0,0 +1,8 @@
# nim-raft-consesnsus
# Copyright (c) 2023 Status Research & Development GmbH
# Licensed under either of
# * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE))
# * MIT license ([LICENSE-MIT](LICENSE-MIT))
# at your option.
# This file may not be copied, modified, or distributed except according to
# those terms.

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@ -6,114 +6,7 @@
# at your option.
# This file may not be copied, modified, or distributed except according to
# those terms.
# RAFT Node Public Types.
# I guess that at some point these can be moved to a separate file called raft_consensus_types.nim for example
type
# RAFT Node basic definitions
Blob* = seq[byte]
RAFTNodeState* = enum
UNKNOWN = 0,
FOLLOWER = 1,
LEADER = 2
RAFTNodeId* = object # Some kind of UUID uniquely identifying every RAFT Node
RAFTNodePeers* = seq[RAFTNodeId] # List of RAFT Node Peers IDs
RAFTNodeTerm* = uint64 # RAFT Node Term Type
RAFTLogIndex* = uint64 # RAFT Node Log Index Type
# RAFT Node basic Log definitions
RAFTNodeLogEntry* = ref object # Abstarct RAFT Node Log entry containing opaque binary data (Blob)
term*: RAFTNodeTerm
data*: Blob
RAFTNodeLog* = ref object # Needs more elaborate definition. Probably this will be a RocksDB/MDBX/SQLite Store Wrapper etc.
log_data*: seq[RAFTNodeLogEntry] # RAFT Node Log Data
# RAFT Node basic Messages definitions
RAFTMessageId* = object # Some Kind of UUID assigned to every RAFT Node Message,
# so it can be matched with it's coresponding response etc.
RAFTMessageOps* = enum
REQUEST_VOTE = 0,
APPEND_LOG_ENTRY = 1,
INSTALL_SNAPSHOT = 2 # For dynamic adding of new RAFT Nodes
RAFTMessagePayloadChecksum* = object # Checksum probably will be a SHA3 hash not sure about this at this point
RAFTMessagePayload* = ref object
data*: RAFTNodeLogEntry
checksum*: RAFTMessagePayloadChecksum
RAFTMessageBase* = ref object of RootObj # Base Type for RAFT Node Messages
msg_id*: RAFTMessageId # Message UUID
sender_id*: RAFTNodeId # Sender RAFT Node ID
sender_term*: RAFTNodeTerm # Sender RAFT Node Term
peers*: RAFTNodePeers # List of RAFT Node IDs, which should receive this message
RAFTMessage* = ref object of RAFTMessageBase
op*: RAFTMessageOps # Message Op - Ask For Votes, Append Entry(ies) or Install Snapshot
payload*: seq[RAFTMessagePayload] # Message Payload(s) - e.g. log entry(ies) etc. Will be empty for a Heart-Beat # Heart-Beat will be a message with Append Entry(ies) Op and empty payload
RAFTMessageResponse* = ref object of RAFTMessageBase
success*: bool # Indicates success/failure
RAFTMessageSendCallback* = proc (raft_message: RAFTMessageBase) {.nimcall, gcsafe.} # Callback for Sending RAFT Node Messages
# out of this RAFT Node. Can be used for broadcasting
# (a Heart-Beat for example)
# RAFT Node Client Request/Response basic definitions
RAFTNodeClientRequestOps = enum
REQUEST_STATE = 0,
APPEND_NEW_ENTRY = 1
RAFTNodeClientRequest* = ref object
op*: RAFTNodeClientRequestOps
payload*: RAFTNodeLogEntry
RAFTNodeClientResponse* = ref object
success*: bool # Indicate succcess
raft_node_redirect_id*: RAFTNodeId # RAFT Node ID to redirect the request to in case of failure
# RAFT Node State Machine basic definitions
RAFTNodeStateMachineState* = object # State Machine State
RAFTNodeStateMachine* = ref object # Some probably opaque State Machine Impelementation to be used by the RAFT Node
# providing at minimum operations for initialization, querying the current state
# and RAFTNodeLogEntry application
state: RAFTNodeStateMachineState
# RAFT Node Persistent Storage basic definition
RAFTNodePersistentStorage* = ref object # Should be some kind of Persistent Transactional Store Wrapper
# RAFT Node Object definitions
RAFTNode* = object
# Timers definitions goes here
# ...
msg_send_callback: RAFTMessageSendCallback
persistent_storage: RAFTNodePersistentStorage
# Persistent state
id: RAFTNodeId # This RAFT Node ID
state: RAFTNodeState # This RAFT Node State
current_term: RAFTNodeTerm # Latest term this RAFT Node has seen (initialized to 0 on first boot, increases monotonically)
log: RAFTNodeLog # This RAFT Node Log
voted_for: RAFTNodeId # Candidate RAFTNodeId that received vote in current term (or nil/zero if none)
peers: RAFTNodePeers # This RAFT Node Peers IDs. I am not sure if this must be persistent or volatile but making it persistent
# makes sense for the moment
state_machine: RAFTNodeStateMachine # Not sure for now putting it here. I assume that persisting the State Machine's state is enough
# to consider it 'persisted'
# Volatile state
commit_index: RAFTLogIndex # Index of highest log entry known to be committed (initialized to 0, increases monotonically)
last_applied: RAFTLogIndex # Index of highest log entry applied to state machine (initialized to 0, increases monotonically)
current_leader_id: RAFTNodeId # Current RAFT Node Leader ID (used to redirect Client Requests in case this RAFT Node is not the leader)
# Volatile state on leaders
next_index: seq[RAFTLogIndex] # For each peer RAFT Node, index of the next log entry to send to that Node
# (initialized to leader last log index + 1)
match_index: seq[RAFTLogIndex] # For each peer RAFT Node, index of highest log entry known to be replicated on Node
# (initialized to 0, increases monotonically)
import types
# RAFT Node Public API procedures / functions
proc RAFTNodeCreateNew*(id: RAFTNodeId, peers: RAFTNodePeers, state_machine: RAFTNodeStateMachine, # Create New RAFT Node

118
raft_consensus/types.nim Normal file
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@ -0,0 +1,118 @@
# RAFT Node Public Types.
# I guess that at some point these can be moved to a separate file called raft_consensus_types.nim for example
import fsm
type
# RAFT Node basic definitions
Blob* = seq[byte]
RAFTNodeState* = enum
UNKNOWN = 0,
FOLLOWER = 1,
LEADER = 2
RAFTNodeId* = object # Some kind of UUID uniquely identifying every RAFT Node
RAFTNodePeers* = seq[RAFTNodeId] # List of RAFT Node Peers IDs
RAFTNodeTerm* = uint64 # RAFT Node Term Type
RAFTLogIndex* = uint64 # RAFT Node Log Index Type
# RAFT Node basic Log definitions
RAFTNodeLogEntry* = ref object # Abstarct RAFT Node Log entry containing opaque binary data (Blob)
term*: RAFTNodeTerm
data*: Blob
RAFTNodeLog* = ref object # Needs more elaborate definition. Probably this will be a RocksDB/MDBX/SQLite Store Wrapper etc.
log_data*: seq[RAFTNodeLogEntry] # RAFT Node Log Data
# RAFT Node basic Messages definitions
RAFTMessageId* = object # Some Kind of UUID assigned to every RAFT Node Message,
# so it can be matched with it's coresponding response etc.
RAFTMessageOps* = enum
REQUEST_VOTE = 0,
APPEND_LOG_ENTRY = 1,
INSTALL_SNAPSHOT = 2 # For dynamic adding of new RAFT Nodes
RAFTMessagePayloadChecksum* = object # Checksum probably will be a SHA3 hash not sure about this at this point
RAFTMessagePayload* = ref object
data*: RAFTNodeLogEntry
checksum*: RAFTMessagePayloadChecksum
RAFTMessageBase* = ref object of RootObj # Base Type for RAFT Node Messages
msg_id*: RAFTMessageId # Message UUID
sender_id*: RAFTNodeId # Sender RAFT Node ID
sender_term*: RAFTNodeTerm # Sender RAFT Node Term
peers*: RAFTNodePeers # List of RAFT Node IDs, which should receive this message
RAFTMessage* = ref object of RAFTMessageBase
op*: RAFTMessageOps # Message Op - Ask For Votes, Append Entry(ies) or Install Snapshot
payload*: seq[RAFTMessagePayload] # Message Payload(s) - e.g. log entry(ies) etc. Will be empty for a Heart-Beat # Heart-Beat will be a message with Append Entry(ies) Op and empty payload
RAFTMessageResponse* = ref object of RAFTMessageBase
success*: bool # Indicates success/failure
RAFTMessageSendCallback* = proc (raft_message: RAFTMessageBase) {.nimcall, gcsafe.} # Callback for Sending RAFT Node Messages
# out of this RAFT Node. Can be used for broadcasting
# (a Heart-Beat for example)
# RAFT Node Client Request/Response basic definitions
RAFTNodeClientRequestOps = enum
REQUEST_STATE = 0,
APPEND_NEW_ENTRY = 1
RAFTNodeClientRequest* = ref object
op*: RAFTNodeClientRequestOps
payload*: RAFTNodeLogEntry
RAFTNodeClientResponse* = ref object
success*: bool # Indicate succcess
raft_node_redirect_id*: RAFTNodeId # RAFT Node ID to redirect the request to in case of failure
# RAFT Node State Machine basic definitions
RAFTNodeStateMachineState* = object # State Machine State
RAFTNodeStateMachine* = ref object # Some probably opaque State Machine Impelementation to be used by the RAFT Node
# providing at minimum operations for initialization, querying the current state
# and RAFTNodeLogEntry application
state: RAFTNodeStateMachineState
# RAFT Node Persistent Storage basic definition
RAFTNodePersistentStorage* = ref object # Should be some kind of Persistent Transactional Store Wrapper
# RAFT Node Object definitions
RAFTNode* = object
# Timers definitions goes here
# ...
msg_send_callback: RAFTMessageSendCallback
persistent_storage: RAFTNodePersistentStorage
# Persistent state
id: RAFTNodeId # This RAFT Node ID
state: RAFTNodeState # This RAFT Node State
current_term: RAFTNodeTerm # Latest term this RAFT Node has seen (initialized to 0 on first boot, increases monotonically)
log: RAFTNodeLog # This RAFT Node Log
voted_for: RAFTNodeId # Candidate RAFTNodeId that received vote in current term (or nil/zero if none)
peers: RAFTNodePeers # This RAFT Node Peers IDs. I am not sure if this must be persistent or volatile but making it persistent
# makes sense for the moment
state_machine: RAFTNodeStateMachine # Not sure for now putting it here. I assume that persisting the State Machine's state is enough
# to consider it 'persisted'
# Volatile state
commit_index: RAFTLogIndex # Index of highest log entry known to be committed (initialized to 0, increases monotonically)
last_applied: RAFTLogIndex # Index of highest log entry applied to state machine (initialized to 0, increases monotonically)
current_leader_id: RAFTNodeId # Current RAFT Node Leader ID (used to redirect Client Requests in case this RAFT Node is not the leader)
# Volatile state on leaders
next_index: seq[RAFTLogIndex] # For each peer RAFT Node, index of the next log entry to send to that Node
# (initialized to leader last log index + 1)
match_index: seq[RAFTLogIndex] # For each peer RAFT Node, index of highest log entry known to be replicated on Node
# (initialized to 0, increases monotonically)
RAFTConsensusModule* = ref object
state_transitions_fsm: fsm # I plan to use nim.fsm https://github.com/ba0f3/fsm.nim
raft_node: RAFTNode
RAFTLogCompactioModule* = ref object
raft_node: RAFTNode
RAFTMembershipChangeModule* = ref object
raft_node: RAFTNode