nim-raft/raft/consensus_module.nim

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# nim-raft
# Copyright (c) 2023 Status Research & Development GmbH
# Licensed under either of
# * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE))
# * MIT license ([LICENSE-MIT](LICENSE-MIT))
# at your option.
# This file may not be copied, modified, or distributed except according to
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# those terms.
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{.hint[XDeclaredButNotUsed]: off.}
import types
import protocol
import log_ops
import chronicles
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proc RaftNodeQuorumMin[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): bool =
result = false
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withRLock(node.raftStateMutex):
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var cnt = 0
for peer in node.peers:
if peer.hasVoted:
cnt.inc
if cnt >= (node.peers.len div 2 + 1):
result = true
proc RaftNodeStartElection*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) {.async.} =
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withRLock(node.raftStateMutex):
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node.currentTerm.inc
node.state = rnsCandidate
node.votedFor = node.id
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debug "Raft Node started election", node_id=node.id, state=node.state, voted_for=node.votedFor
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for peer in node.peers:
peer.hasVoted = false
node.votesFuts.add(node.msgSendCallback(
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RaftMessageRequestVote(
op: rmoRequestVote, msgId: genUUID(), senderId: node.id,
receiverId: peer.id, lastLogTerm: RaftNodeLogEntryGet(node, RaftNodeLogIndexGet(node)).term,
lastLogIndex: RaftNodeLogIndexGet(node), senderTerm: node.currentTerm)
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)
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)
# Process votes (if any)
for voteFut in node.votesFuts:
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let r = await voteFut
let respVote = RaftMessageRequestVoteResponse(r)
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debug "Received vote", node_id=node.id, sender_id=respVote.senderId, granted=respVote.granted
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withRLock(node.raftStateMutex):
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for p in node.peers:
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if p.id == respVote.senderId:
p.hasVoted = respVote.granted
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withRLock(node.raftStateMutex):
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while node.votesFuts.len > 0:
discard node.votesFuts.pop
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withRLock(node.raftStateMutex):
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if node.state == rnsCandidate:
if RaftNodeQuorumMin(node):
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debug "Raft Node transition to leader", node_id=node.id
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node.state = rnsLeader # Transition to leader and send Heart-Beat to establish this node as the cluster leader
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asyncSpawn RaftNodeSendHeartBeat(node)
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else:
asyncSpawn RaftNodeStartElection(node)
proc RaftNodeHandleRequestVote*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], msg: RaftMessageRequestVote): RaftMessageRequestVoteResponse =
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withRLock(node.raftStateMutex):
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result = RaftMessageRequestVoteResponse(msgId: msg.msgId, senderId: node.id, receiverId: msg.senderId, granted: false)
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if node.state != rnsCandidate and node.state != rnsStopped and msg.senderTerm > node.currentTerm and node.votedFor == DefaultUUID:
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if msg.lastLogIndex >= RaftNodeLogIndexGet(node) and msg.lastLogTerm >= RaftNodeLogEntryGet(node, RaftNodeLogIndexGet(node)).term:
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node.votedFor = msg.senderId
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result.granted = true
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proc RaftNodeHandleAppendEntries*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], msg: RaftMessageAppendEntries): RaftMessageAppendEntriesResponse[SmStateType] =
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discard
proc RaftNodeReplicateSmCommand*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], cmd: SmCommandType) =
discard
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proc RaftNodeLogAppend[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], logEntry: RaftNodeLogEntry[SmCommandType]) =
discard
proc RaftNodeLogTruncate[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], truncateIndex: uint64) =
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discard