58 lines
1.8 KiB
Nim
58 lines
1.8 KiB
Nim
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import types
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import tracker
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import std/[times]
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type
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RaftNodeState = enum
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rnsFollower = 0, # Follower state
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rnsCandidate = 1 # Candidate state
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rnsLeader = 2 # Leader state
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RaftStateMachineState* = object
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case state: RaftNodeState
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of rnsFollower: follower: FollowerState
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of rnsCandidate: candidate: CandidateState
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of rnsLeader: leader: LeaderState
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LeaderState* = object
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tracker*: RaftTracker
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CandidateState* = object
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votes*: RaftVotes
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FollowerState* = object
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leader*: RaftNodeId
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func `$`*(s: RaftStateMachineState): string =
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return $s.state
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func initLeader*(cfg: RaftConfig, index: RaftLogIndex, now: times.DateTime): RaftStateMachineState =
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var state = RaftStateMachineState(state: RaftnodeState.rnsLeader, leader: LeaderState())
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state.leader.tracker = initTracker(cfg, index, now)
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return state
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func initFollower*(leaderId: RaftNodeId): RaftStateMachineState =
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return RaftStateMachineState(state: RaftNodeState.rnsFollower, follower: FollowerState(leader: leaderId))
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func initCandidate*(cfg: RaftConfig): RaftStateMachineState =
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return RaftStateMachineState(state: RaftnodeState.rnsCandidate, candidate: CandidateState(votes: initVotes(cfg)))
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func isLeader*(s: RaftStateMachineState): bool =
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return s.state == RaftNodeState.rnsLeader
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func isFollower*(s: RaftStateMachineState): bool =
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return s.state == RaftNodeState.rnsFollower
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func isCandidate*(s: RaftStateMachineState): bool =
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return s.state == RaftNodeState.rnsCandidate
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func leader*(s: var RaftStateMachineState): var LeaderState =
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return s.leader
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func follower*(s: var RaftStateMachineState): var FollowerState =
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return s.follower
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func candidate*(s: var RaftStateMachineState): var CandidateState =
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return s.candidate
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