Add PRUNE message test
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@ -910,15 +910,14 @@ suite "GossipSub internal":
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await teardownTest(gossip0, gossip1)
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asyncTest "GRAFT messages correctly add peers to mesh":
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# Potential flaky test
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# Potentially flaky test
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# Given 2 nodes
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let
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topic = "foo"
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topic = "foobar"
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graftMessage = ControlMessage(graft: @[ControlGraft(topicID: topic)])
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numberOfNodes = 2
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# First of the hack
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# Weird dValues so peers are not GRAFTed automatically
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# First part of the hack: Weird dValues so peers are not GRAFTed automatically
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dValues = DValues(dLow: some(0), dHigh: some(0), d: some(0), dOut: some(-1))
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nodes = generateNodes(
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numberOfNodes, gossip = true, verifySignature = false, dValues = some(dValues)
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@ -959,6 +958,7 @@ suite "GossipSub internal":
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g1.parameters.dLow = 1
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g1.parameters.dHigh = 1
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# Potentially flaky due to this relying on sleep. Race condition against heartbeat.
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# When a GRAFT message is sent
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g0.broadcast(@[p1], RPCMsg(control: some(graftMessage)), isHighPriority = false)
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g1.broadcast(@[p0], RPCMsg(control: some(graftMessage)), isHighPriority = false)
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@ -975,3 +975,62 @@ suite "GossipSub internal":
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# Cleanup
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await allFuturesThrowing(nodes.mapIt(it.switch.stop()))
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asyncTest "PRUNE messages correctly removes peers from mesh":
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# Given 2 nodes
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let
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topic = "foo"
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backoff = 1
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pruneMessage = ControlMessage(
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prune: @[ControlPrune(topicID: topic, peers: @[], backoff: uint64(backoff))]
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)
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numberOfNodes = 2
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nodes = generateNodes(numberOfNodes, gossip = true, verifySignature = false)
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nodesFut = nodes.mapIt(it.switch.start())
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g0 = GossipSub(nodes[0])
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g1 = GossipSub(nodes[1])
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tg0 = cast[TestGossipSub](g0)
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tg1 = cast[TestGossipSub](g1)
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p0 = tg1.getPubSubPeer(nodes[0].peerInfo.peerId)
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p1 = tg0.getPubSubPeer(nodes[1].peerInfo.peerId)
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discard await allFinished(nodesFut)
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# And the nodes are connected
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await subscribeNodes(nodes)
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# And both subscribe to the topic
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g0.subscribe(topic, voidTopicHandler)
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g1.subscribe(topic, voidTopicHandler)
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await sleepAsync(DURATION_TIMEOUT)
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check:
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g0.gossipsub.hasPeerId(topic, nodes[1].peerInfo.peerId) == true
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g1.gossipsub.hasPeerId(topic, nodes[0].peerInfo.peerId) == true
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g0.mesh.hasPeerId(topic, nodes[1].peerInfo.peerId) == true
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g1.mesh.hasPeerId(topic, nodes[0].peerInfo.peerId) == true
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# When a PRUNE message is sent
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g0.broadcast(@[p1], RPCMsg(control: some(pruneMessage)), isHighPriority = false)
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await sleepAsync(300.milliseconds)
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# Then the peer is PRUNEd
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check:
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g0.gossipsub.hasPeerId(topic, nodes[1].peerInfo.peerId) == true
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g1.gossipsub.hasPeerId(topic, nodes[0].peerInfo.peerId) == true
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g0.mesh.hasPeerId(topic, nodes[1].peerInfo.peerId) == true
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g1.mesh.hasPeerId(topic, nodes[0].peerInfo.peerId) == false
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# When another PRUNE message is sent
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g1.broadcast(@[p0], RPCMsg(control: some(pruneMessage)), isHighPriority = false)
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await sleepAsync(300.milliseconds)
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# Then the peer is PRUNEd
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check:
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g0.gossipsub.hasPeerId(topic, nodes[1].peerInfo.peerId) == true
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g1.gossipsub.hasPeerId(topic, nodes[0].peerInfo.peerId) == true
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g0.mesh.hasPeerId(topic, nodes[1].peerInfo.peerId) == false
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g1.mesh.hasPeerId(topic, nodes[0].peerInfo.peerId) == false
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# Cleanup
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await allFuturesThrowing(nodes.mapIt(it.switch.stop()))
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