nim-libp2p/tests/pubsub/testgossipinternal.nim

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include ../../libp2p/protocols/pubsub/gossipsub
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{.used.}
import unittest, bearssl
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import stew/byteutils
import ../../libp2p/errors
import ../../libp2p/crypto/crypto
import ../../libp2p/stream/bufferstream
import ../helpers
type
TestGossipSub = ref object of GossipSub
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proc noop(data: seq[byte]) {.async, gcsafe.} = discard
proc randomPeerInfo(): PeerInfo =
PeerInfo.init(PrivateKey.random(ECDSA, rng[]).get())
suite "GossipSub internal":
teardown:
for tracker in testTrackers():
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# echo tracker.dump()
check tracker.isLeaked() == false
test "`rebalanceMesh` Degree Lo":
proc testRun(): Future[bool] {.async.} =
let gossipSub = newPubSub(TestGossipSub, randomPeerInfo())
let topic = "foobar"
gossipSub.mesh[topic] = initHashSet[PubSubPeer]()
var conns = newSeq[Connection]()
gossipSub.gossipsub[topic] = initHashSet[PubSubPeer]()
for i in 0..<15:
let conn = newBufferStream(noop)
conns &= conn
let peerInfo = randomPeerInfo()
conn.peerInfo = peerInfo
let peer = newPubSubPeer(peerInfo, GossipSubCodec)
peer.conn = conn
gossipSub.peers[peerInfo.id] = peer
gossipSub.mesh[topic].incl(peer)
check gossipSub.peers.len == 15
await gossipSub.rebalanceMesh(topic)
check gossipSub.mesh[topic].len == GossipSubD
await allFuturesThrowing(conns.mapIt(it.close()))
result = true
check:
waitFor(testRun()) == true
test "`rebalanceMesh` Degree Hi":
proc testRun(): Future[bool] {.async.} =
let gossipSub = newPubSub(TestGossipSub, randomPeerInfo())
let topic = "foobar"
gossipSub.mesh[topic] = initHashSet[PubSubPeer]()
gossipSub.topics[topic] = Topic() # has to be in topics to rebalance
gossipSub.gossipsub[topic] = initHashSet[PubSubPeer]()
var conns = newSeq[Connection]()
for i in 0..<15:
let conn = newBufferStream(noop)
conns &= conn
let peerInfo = PeerInfo.init(PrivateKey.random(ECDSA, rng[]).get())
conn.peerInfo = peerInfo
let peer = newPubSubPeer(peerInfo, GossipSubCodec)
peer.conn = conn
gossipSub.peers[peerInfo.id] = peer
gossipSub.mesh[topic].incl(peer)
check gossipSub.mesh[topic].len == 15
await gossipSub.rebalanceMesh(topic)
check gossipSub.mesh[topic].len == GossipSubD
await allFuturesThrowing(conns.mapIt(it.close()))
result = true
check:
waitFor(testRun()) == true
test "`replenishFanout` Degree Lo":
proc testRun(): Future[bool] {.async.} =
let gossipSub = newPubSub(TestGossipSub, randomPeerInfo())
proc handler(peer: PubSubPeer, msg: seq[RPCMsg]) {.async.} =
discard
let topic = "foobar"
gossipSub.gossipsub[topic] = initHashSet[PubSubPeer]()
var conns = newSeq[Connection]()
for i in 0..<15:
let conn = newBufferStream(noop)
conns &= conn
var peerInfo = randomPeerInfo()
conn.peerInfo = peerInfo
let peer = newPubSubPeer(peerInfo, GossipSubCodec)
peer.handler = handler
gossipSub.gossipsub[topic].incl(peer)
check gossipSub.gossipsub[topic].len == 15
gossipSub.replenishFanout(topic)
check gossipSub.fanout[topic].len == GossipSubD
await allFuturesThrowing(conns.mapIt(it.close()))
result = true
check:
waitFor(testRun()) == true
test "`dropFanoutPeers` drop expired fanout topics":
proc testRun(): Future[bool] {.async.} =
let gossipSub = newPubSub(TestGossipSub, randomPeerInfo())
proc handler(peer: PubSubPeer, msg: seq[RPCMsg]) {.async.} =
discard
let topic = "foobar"
gossipSub.fanout[topic] = initHashSet[PubSubPeer]()
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gossipSub.lastFanoutPubSub[topic] = Moment.fromNow(1.millis)
await sleepAsync(5.millis) # allow the topic to expire
var conns = newSeq[Connection]()
for i in 0..<6:
let conn = newBufferStream(noop)
conns &= conn
let peerInfo = PeerInfo.init(PrivateKey.random(ECDSA, rng[]).get())
conn.peerInfo = peerInfo
let peer = newPubSubPeer(peerInfo, GossipSubCodec)
peer.handler = handler
gossipSub.fanout[topic].incl(peer)
check gossipSub.fanout[topic].len == GossipSubD
gossipSub.dropFanoutPeers()
check topic notin gossipSub.fanout
await allFuturesThrowing(conns.mapIt(it.close()))
result = true
check:
waitFor(testRun()) == true
test "`dropFanoutPeers` leave unexpired fanout topics":
proc testRun(): Future[bool] {.async.} =
let gossipSub = newPubSub(TestGossipSub, randomPeerInfo())
proc handler(peer: PubSubPeer, msg: seq[RPCMsg]) {.async.} =
discard
let topic1 = "foobar1"
let topic2 = "foobar2"
gossipSub.fanout[topic1] = initHashSet[PubSubPeer]()
gossipSub.fanout[topic2] = initHashSet[PubSubPeer]()
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gossipSub.lastFanoutPubSub[topic1] = Moment.fromNow(1.millis)
gossipSub.lastFanoutPubSub[topic2] = Moment.fromNow(1.minutes)
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await sleepAsync(5.millis) # allow the topic to expire
var conns = newSeq[Connection]()
for i in 0..<6:
let conn = newBufferStream(noop)
conns &= conn
let peerInfo = randomPeerInfo()
conn.peerInfo = peerInfo
let peer = newPubSubPeer(peerInfo, GossipSubCodec)
peer.handler = handler
gossipSub.fanout[topic1].incl(peer)
gossipSub.fanout[topic2].incl(peer)
check gossipSub.fanout[topic1].len == GossipSubD
check gossipSub.fanout[topic2].len == GossipSubD
gossipSub.dropFanoutPeers()
check topic1 notin gossipSub.fanout
check topic2 in gossipSub.fanout
await allFuturesThrowing(conns.mapIt(it.close()))
result = true
check:
waitFor(testRun()) == true
test "`getGossipPeers` - should gather up to degree D non intersecting peers":
proc testRun(): Future[bool] {.async.} =
let gossipSub = newPubSub(TestGossipSub, randomPeerInfo())
proc handler(peer: PubSubPeer, msg: seq[RPCMsg]) {.async.} =
discard
let topic = "foobar"
gossipSub.mesh[topic] = initHashSet[PubSubPeer]()
gossipSub.fanout[topic] = initHashSet[PubSubPeer]()
gossipSub.gossipsub[topic] = initHashSet[PubSubPeer]()
var conns = newSeq[Connection]()
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# generate mesh and fanout peers
for i in 0..<30:
let conn = newBufferStream(noop)
conns &= conn
let peerInfo = randomPeerInfo()
conn.peerInfo = peerInfo
let peer = newPubSubPeer(peerInfo, GossipSubCodec)
peer.handler = handler
if i mod 2 == 0:
gossipSub.fanout[topic].incl(peer)
else:
gossipSub.mesh[topic].incl(peer)
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# generate gossipsub (free standing) peers
for i in 0..<15:
let conn = newBufferStream(noop)
conns &= conn
let peerInfo = randomPeerInfo()
conn.peerInfo = peerInfo
let peer = newPubSubPeer(peerInfo, GossipSubCodec)
peer.handler = handler
gossipSub.gossipsub[topic].incl(peer)
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# generate messages
for i in 0..5:
let conn = newBufferStream(noop)
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conns &= conn
let peerInfo = randomPeerInfo()
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conn.peerInfo = peerInfo
let msg = Message.init(peerInfo, ("HELLO" & $i).toBytes(), topic, false)
gossipSub.mcache.put(gossipSub.msgIdProvider(msg), msg)
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check gossipSub.fanout[topic].len == 15
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check gossipSub.mesh[topic].len == 15
check gossipSub.gossipsub[topic].len == 15
let peers = gossipSub.getGossipPeers()
check peers.len == GossipSubD
for p in peers.keys:
check not gossipSub.fanout.hasPeerID(topic, p)
check not gossipSub.mesh.hasPeerID(topic, p)
await allFuturesThrowing(conns.mapIt(it.close()))
result = true
check:
waitFor(testRun()) == true
test "`getGossipPeers` - should not crash on missing topics in mesh":
proc testRun(): Future[bool] {.async.} =
let gossipSub = newPubSub(TestGossipSub, randomPeerInfo())
proc handler(peer: PubSubPeer, msg: seq[RPCMsg]) {.async.} =
discard
let topic = "foobar"
gossipSub.fanout[topic] = initHashSet[PubSubPeer]()
gossipSub.gossipsub[topic] = initHashSet[PubSubPeer]()
var conns = newSeq[Connection]()
for i in 0..<30:
let conn = newBufferStream(noop)
conns &= conn
let peerInfo = randomPeerInfo()
conn.peerInfo = peerInfo
let peer = newPubSubPeer(peerInfo, GossipSubCodec)
peer.handler = handler
if i mod 2 == 0:
gossipSub.fanout[topic].incl(peer)
else:
gossipSub.gossipsub[topic].incl(peer)
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# generate messages
for i in 0..5:
let conn = newBufferStream(noop)
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conns &= conn
let peerInfo = randomPeerInfo()
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conn.peerInfo = peerInfo
let msg = Message.init(peerInfo, ("HELLO" & $i).toBytes(), topic, false)
gossipSub.mcache.put(gossipSub.msgIdProvider(msg), msg)
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let peers = gossipSub.getGossipPeers()
check peers.len == GossipSubD
await allFuturesThrowing(conns.mapIt(it.close()))
result = true
check:
waitFor(testRun()) == true
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test "`getGossipPeers` - should not crash on missing topics in fanout":
proc testRun(): Future[bool] {.async.} =
let gossipSub = newPubSub(TestGossipSub, randomPeerInfo())
proc handler(peer: PubSubPeer, msg: seq[RPCMsg]) {.async.} =
discard
let topic = "foobar"
gossipSub.mesh[topic] = initHashSet[PubSubPeer]()
gossipSub.gossipsub[topic] = initHashSet[PubSubPeer]()
var conns = newSeq[Connection]()
for i in 0..<30:
let conn = newBufferStream(noop)
conns &= conn
let peerInfo = randomPeerInfo()
conn.peerInfo = peerInfo
let peer = newPubSubPeer(peerInfo, GossipSubCodec)
peer.handler = handler
if i mod 2 == 0:
gossipSub.mesh[topic].incl(peer)
else:
gossipSub.gossipsub[topic].incl(peer)
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# generate messages
for i in 0..5:
let conn = newBufferStream(noop)
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conns &= conn
let peerInfo = randomPeerInfo()
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conn.peerInfo = peerInfo
let msg = Message.init(peerInfo, ("HELLO" & $i).toBytes(), topic, false)
gossipSub.mcache.put(gossipSub.msgIdProvider(msg), msg)
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let peers = gossipSub.getGossipPeers()
check peers.len == GossipSubD
await allFuturesThrowing(conns.mapIt(it.close()))
result = true
check:
waitFor(testRun()) == true
test "`getGossipPeers` - should not crash on missing topics in gossip":
proc testRun(): Future[bool] {.async.} =
let gossipSub = newPubSub(TestGossipSub, randomPeerInfo())
proc handler(peer: PubSubPeer, msg: seq[RPCMsg]) {.async.} =
discard
let topic = "foobar"
gossipSub.mesh[topic] = initHashSet[PubSubPeer]()
gossipSub.fanout[topic] = initHashSet[PubSubPeer]()
var conns = newSeq[Connection]()
for i in 0..<30:
let conn = newBufferStream(noop)
conns &= conn
let peerInfo = randomPeerInfo()
conn.peerInfo = peerInfo
let peer = newPubSubPeer(peerInfo, GossipSubCodec)
peer.handler = handler
if i mod 2 == 0:
gossipSub.mesh[topic].incl(peer)
else:
gossipSub.fanout[topic].incl(peer)
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# generate messages
for i in 0..5:
let conn = newBufferStream(noop)
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conns &= conn
let peerInfo = randomPeerInfo()
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conn.peerInfo = peerInfo
let msg = Message.init(peerInfo, ("bar" & $i).toBytes(), topic, false)
gossipSub.mcache.put(gossipSub.msgIdProvider(msg), msg)
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let peers = gossipSub.getGossipPeers()
check peers.len == 0
await allFuturesThrowing(conns.mapIt(it.close()))
result = true
check:
waitFor(testRun()) == true