mirror of https://github.com/status-im/nim-eth.git
628 lines
20 KiB
Nim
628 lines
20 KiB
Nim
# Copyright (c) 2020-2024 Status Research & Development GmbH
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# Licensed and distributed under either of
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# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
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# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
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# at your option. This file may not be copied, modified, or distributed except according to those terms.
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{.used.}
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import
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sequtils,
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chronos,
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testutils/unittests,
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./test_utils,
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../../eth/keys,
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../../eth/utp/[utp_router, utp_protocol],
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../stubloglevel
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proc setAcceptedCallback(
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event: AsyncEvent
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): AcceptConnectionCallback[TransportAddress] =
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return (
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proc(
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server: UtpRouter[TransportAddress], client: UtpSocket[TransportAddress]
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): Future[void] {.async: (raw: true, raises: []).} =
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let fut = noCancel Future[void].Raising([CancelledError]).init("test.AcceptConnectionCallback")
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event.fire()
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fut.complete()
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fut
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)
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proc registerIncomingSocketCallback(
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serverSockets: AsyncQueue
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): AcceptConnectionCallback[TransportAddress] =
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return (
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proc(
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server: UtpRouter[TransportAddress], client: UtpSocket[TransportAddress]
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): Future[void] {.async: (raw: true, raises: []).}=
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noCancel serverSockets.addLast(client)
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)
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proc allowOneIdCallback(
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allowedId: uint16
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): AllowConnectionCallback[TransportAddress] =
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return (
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proc(r: UtpRouter[TransportAddress], remoteAddress: TransportAddress, connectionId: uint16): bool =
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connectionId == allowedId
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)
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proc transferData(
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sender: UtpSocket[TransportAddress],
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receiver: UtpSocket[TransportAddress],
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data: seq[byte]
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): Future[seq[byte]] {.async.} =
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let bytesWritten = await sender.write(data)
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check:
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bytesWritten.isOk()
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bytesWritten.value() == len(data)
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let received = await receiver.read(len(data))
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return received
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type
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ClientServerScenario = object
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utp1: UtpProtocol
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utp2: UtpProtocol
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clientSocket: UtpSocket[TransportAddress]
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serverSocket: UtpSocket[TransportAddress]
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TwoClientsServerScenario = object
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utp1: UtpProtocol
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utp2: UtpProtocol
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utp3: UtpProtocol
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client1Socket: UtpSocket[TransportAddress]
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client2Socket: UtpSocket[TransportAddress]
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serverSocket1: UtpSocket[TransportAddress]
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serverSocket2: UtpSocket[TransportAddress]
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proc initClientServerScenario(): Future[ClientServerScenario] {.async.} =
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let
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server1Incoming = newAsyncEvent() # Not used
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address1 = initTAddress("127.0.0.1", 9079)
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utpProto1 = UtpProtocol.new(setAcceptedCallback(server1Incoming), address1)
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utpProto2Sockets = newAsyncQueue[UtpSocket[TransportAddress]]()
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address2 = initTAddress("127.0.0.1", 9080)
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utpProto2 = UtpProtocol.new(registerIncomingSocketCallback(utpProto2Sockets), address2)
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clientSocket = await utpProto1.connectTo(address2)
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serverSocket = await utpProto2Sockets.popFirst()
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return ClientServerScenario(
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utp1: utpProto1,
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utp2: utpProto2,
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clientSocket: clientSocket.get(),
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serverSocket: serverSocket
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)
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proc close(s: ClientServerScenario) {.async.} =
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await s.clientSocket.destroyWait()
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await s.serverSocket.destroyWait()
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await s.utp1.shutdownWait()
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await s.utp2.shutdownWait()
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proc initTwoClientsOneServerScenario(): Future[TwoClientsServerScenario] {.async.} =
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let
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server1Incoming = newAsyncEvent() # not used
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address1 = initTAddress("127.0.0.1", 9079)
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utpProto1 = UtpProtocol.new(setAcceptedCallback(server1Incoming), address1)
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server2Incoming = newAsyncEvent() # not used
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address2 = initTAddress("127.0.0.1", 9080)
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utpProto2 = UtpProtocol.new(setAcceptedCallback(server2Incoming), address2)
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server3Sockets = newAsyncQueue[UtpSocket[TransportAddress]]()
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address3 = initTAddress("127.0.0.1", 9081)
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utpProto3 = UtpProtocol.new(registerIncomingSocketCallback(server3Sockets), address3)
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client1Socket = await utpProto1.connectTo(address3)
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client2Socket = await utpProto2.connectTo(address3)
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await waitUntil(proc (): bool = len(server3Sockets) == 2)
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return TwoClientsServerScenario(
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utp1: utpProto1,
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utp2: utpProto2,
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utp3: utpProto3,
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client1Socket: client1Socket.get(),
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client2Socket: client2Socket.get(),
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serverSocket1: server3Sockets[0],
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serverSocket2: server3Sockets[1]
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)
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proc close(s: TwoClientsServerScenario) {.async.} =
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await s.utp1.shutdownWait()
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await s.utp2.shutdownWait()
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await s.utp3.shutdownWait()
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procSuite "uTP over UDP protocol":
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let rng = newRng()
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asyncTest "Connect to remote host: test connection callback":
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let
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server1Incoming = newAsyncEvent()
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address1 = initTAddress("127.0.0.1", 9079)
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utpProto1 = UtpProtocol.new(setAcceptedCallback(server1Incoming), address1)
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server2Incoming = newAsyncEvent()
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address2 = initTAddress("127.0.0.1", 9080)
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utpProto2 = UtpProtocol.new(setAcceptedCallback(server2Incoming), address2)
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socketResult = await utpProto1.connectTo(address2)
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check socketResult.isOk()
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let socket = socketResult.value()
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# This future will complete when the accepted connection callback is called
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await server2Incoming.wait()
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check:
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socket.isConnected()
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# after a successful connection the outgoing buffer should be empty as
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# the SYN packet should have been acked
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socket.numPacketsInOutGoingBuffer() == 0
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server2Incoming.isSet()
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await utpProto1.shutdownWait()
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await utpProto2.shutdownWait()
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asyncTest "Connect to remote host: test udata pointer and use it in callback":
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proc cbUserData(
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server: UtpRouter[TransportAddress],
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client: UtpSocket[TransportAddress]): Future[void] {.async: (raw: true, raises: []).} =
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let q = getUserData[TransportAddress, AsyncQueue[UtpSocket[TransportAddress]]](server)
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noCancel q.addLast(client)
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let
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incomingConnections1 = newAsyncQueue[UtpSocket[TransportAddress]]()
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address1 = initTAddress("127.0.0.1", 9079)
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utpProto1 = UtpProtocol.new(cbUserData, address1, incomingConnections1)
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incomingConnections2 = newAsyncQueue[UtpSocket[TransportAddress]]()
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address2 = initTAddress("127.0.0.1", 9080)
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utpProto2 = UtpProtocol.new(cbUserData, address2, incomingConnections2)
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socketResult = await utpProto1.connectTo(address2)
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check socketResult.isOk()
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let clientSocket = socketResult.get()
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# This future will complete when the accepted connection callback is called
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let serverSocket = await incomingConnections2.get()
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check:
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clientSocket.isConnected()
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# after a successful connection the outgoing buffer should be empty as
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# the SYN packet should have been acked
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clientSocket.numPacketsInOutGoingBuffer() == 0
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# Server socket is not in connected state until first data transfer
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not serverSocket.isConnected()
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await utpProto1.shutdownWait()
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await utpProto2.shutdownWait()
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asyncTest "Connect to offline remote server host":
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let
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server1Incoming = newAsyncEvent()
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address1 = initTAddress("127.0.0.1", 9079)
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utpProto1 = UtpProtocol.new(
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setAcceptedCallback(server1Incoming), address1 , nil,
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SocketConfig.init(milliseconds(200)))
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address2 = initTAddress("127.0.0.1", 9080)
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socketResult = await utpProto1.connectTo(address2)
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check socketResult.isErr()
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let connectionError = socketResult.error()
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check connectionError == ConnectionTimedOut
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await waitUntil(proc (): bool = utpProto1.openSockets() == 0)
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check utpProto1.openSockets() == 0
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await utpProto1.shutdownWait()
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asyncTest "Connect to remote host which was initially offline":
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let
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server1Incoming = newAsyncEvent()
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address1 = initTAddress("127.0.0.1", 9079)
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utpProto1 = UtpProtocol.new(
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setAcceptedCallback(server1Incoming), address1, nil,
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# Sets initial SYN timeout to 500ms
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SocketConfig.init(milliseconds(500)))
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address2 = initTAddress("127.0.0.1", 9080)
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futSock = utpProto1.connectTo(address2)
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# waiting 400 millisecond will trigger at least one re-send
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await sleepAsync(milliseconds(400))
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var server2Incoming = newAsyncEvent()
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let utpProto2 = UtpProtocol.new(setAcceptedCallback(server2Incoming), address2)
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# This future will complete when the accepted connection callback is called
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await server2Incoming.wait()
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discard (await futSock)
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check:
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futSock.finished() and (not futSock.failed()) and (not futSock.cancelled())
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server2Incoming.isSet()
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await utpProto1.shutdownWait()
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await utpProto2.shutdownWait()
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asyncTest "Data transfer where data fits into one packet":
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let s = await initClientServerScenario()
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check:
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s.clientSocket.isConnected()
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# after a successful connection the outgoing buffer should be empty as
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# the SYN packet should have been acked
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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# Server socket is not in connected state until first data transfer
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(not s.serverSocket.isConnected())
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let bytesToTransfer = rng[].generateBytes(100)
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let bytesReceivedFromClient = await transferData(
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s.clientSocket, s.serverSocket, bytesToTransfer)
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check:
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bytesToTransfer == bytesReceivedFromClient
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s.serverSocket.isConnected()
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let bytesReceivedFromServer = await transferData(
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s.serverSocket, s.clientSocket, bytesToTransfer)
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check:
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bytesToTransfer == bytesReceivedFromServer
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await s.close()
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asyncTest "Data transfer where data need to be sliced into multiple packets":
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let s = await initClientServerScenario()
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check:
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s.clientSocket.isConnected()
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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(not s.serverSocket.isConnected())
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# 20_000 bytes is way over maximal packet size
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let bytesToTransfer = rng[].generateBytes(20_000)
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let bytesReceivedFromClient = await transferData(
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s.clientSocket, s.serverSocket, bytesToTransfer)
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let bytesReceivedFromServer = await transferData(
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s.serverSocket, s.clientSocket, bytesToTransfer)
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# ultimately all send packets will acked, and outgoing buffer will be empty
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await waitUntil(proc (): bool = s.clientSocket.numPacketsInOutGoingBuffer() == 0)
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await waitUntil(proc (): bool = s.serverSocket.numPacketsInOutGoingBuffer() == 0)
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check:
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s.serverSocket.isConnected()
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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s.serverSocket.numPacketsInOutGoingBuffer() == 0
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bytesReceivedFromClient == bytesToTransfer
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bytesReceivedFromServer == bytesToTransfer
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await s.close()
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asyncTest "Multiple data transfers where data need to be sliced into multiple packets":
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let s = await initClientServerScenario()
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check:
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s.clientSocket.isConnected()
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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const
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amountOfTransfers = 3
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amountOfBytes = 5000
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var totalBytesToTransfer: seq[byte]
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for i in 0..<amountOfTransfers:
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let bytesToTransfer = rng[].generateBytes(amountOfBytes)
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let written = await s.clientSocket.write(bytesToTransfer)
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check:
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written.isOk()
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written.value() == amountOfBytes
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totalBytesToTransfer.add(bytesToTransfer)
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let bytesReceived = await s.serverSocket.read(amountOfBytes * amountOfTransfers)
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await waitUntil(proc (): bool = s.clientSocket.numPacketsInOutGoingBuffer() == 0)
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check:
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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totalBytesToTransfer == bytesReceived
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await s.close()
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asyncTest "Data transfers from multiple clients to one server":
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let s = await initTwoClientsOneServerScenario()
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check:
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s.client1Socket.isConnected()
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s.client2Socket.isConnected()
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s.client1Socket.numPacketsInOutGoingBuffer() == 0
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s.client2Socket.numPacketsInOutGoingBuffer() == 0
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let
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numBytesToTransfer = 5000
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client1Data = rng[].generateBytes(numBytesToTransfer)
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client2Data = rng[].generateBytes(numBytesToTransfer)
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discard s.client1Socket.write(client1Data)
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discard s.client2Socket.write(client2Data)
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let serverReadBytes1 = await s.serverSocket1.read(numBytesToTransfer)
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let serverReadBytes2 = await s.serverSocket2.read(numBytesToTransfer)
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check:
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client1Data == serverReadBytes1
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client2Data == serverReadBytes2
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await s.close()
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asyncTest "Graceful stop of the socket":
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let s = await initClientServerScenario()
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check:
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s.clientSocket.isConnected()
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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(not s.serverSocket.isConnected())
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let bytesToTransfer = rng[].generateBytes(100)
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let bytesReceivedFromClient = await transferData(
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s.clientSocket, s.serverSocket, bytesToTransfer)
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check:
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bytesToTransfer == bytesReceivedFromClient
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s.serverSocket.isConnected()
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await s.clientSocket.closeWait()
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check:
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not s.clientSocket.isConnected()
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s.serverSocket.atEof()
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s.utp1.openSockets() == 0
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s.utp2.openSockets() == 1
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await s.serverSocket.destroyWait()
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check:
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not s.serverSocket.isConnected()
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s.utp2.openSockets() == 0
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await s.close()
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asyncTest "Read data until eof":
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let s = await initClientServerScenario()
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check:
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s.clientSocket.isConnected()
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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(not s.serverSocket.isConnected())
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let
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bytesToTransfer1 = rng[].generateBytes(1000)
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bytesToTransfer2 = rng[].generateBytes(1000)
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bytesToTransfer3 = rng[].generateBytes(1000)
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discard await s.clientSocket.write(bytesToTransfer1)
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discard await s.clientSocket.write(bytesToTransfer2)
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discard await s.clientSocket.write(bytesToTransfer3)
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await s.clientSocket.closeWait()
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let readData = await s.serverSocket.read()
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check:
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readData == concat(bytesToTransfer1, bytesToTransfer2, bytesToTransfer3)
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s.serverSocket.atEof()
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s.utp1.openSockets() == 0
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await s.close()
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asyncTest "Accept connection only from allowed peers":
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const
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allowedId: uint16 = 10
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lowSynTimeout = milliseconds(500)
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let
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server1Incoming = newAsyncEvent() # not used
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address1 = initTAddress("127.0.0.1", 9079)
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utpProto1 =
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UtpProtocol.new(
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setAcceptedCallback(server1Incoming), address1, nil,
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SocketConfig.init(lowSynTimeout)
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)
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server2Incoming = newAsyncEvent() # not used
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address2 = initTAddress("127.0.0.1", 9080)
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utpProto2 =
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UtpProtocol.new(
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setAcceptedCallback(server2Incoming), address2, nil,
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SocketConfig.init(lowSynTimeout)
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)
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server3Sockets = newAsyncQueue[UtpSocket[TransportAddress]]()
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address3 = initTAddress("127.0.0.1", 9081)
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utpProto3 =
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UtpProtocol.new(
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registerIncomingSocketCallback(server3Sockets),
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address3,
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nil,
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SocketConfig.init(),
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allowOneIdCallback(allowedId)
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)
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let allowedSocketRes = await utpProto1.connectTo(address3, allowedId)
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let notAllowedSocketRes = await utpProto2.connectTo(address3, allowedId + 1)
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check:
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allowedSocketRes.isOk()
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notAllowedSocketRes.isErr()
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# remote did not allow this connection and it timed out
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notAllowedSocketRes.error() == ConnectionTimedOut
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let clientSocket = allowedSocketRes.get()
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let serverSocket = await server3Sockets.get()
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check:
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clientSocket.connectionId() == allowedId
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serverSocket.connectionId() == allowedId
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await utpProto1.shutdownWait()
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await utpProto2.shutdownWait()
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await utpProto3.shutdownWait()
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asyncTest "Data transfer of a lot of data should increase window on sender side":
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let s = await initClientServerScenario()
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let startMaxWindow = 2 * s.clientSocket.getSocketConfig().payloadSize
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check:
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s.clientSocket.isConnected()
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# initially the window has value equal to a pre-configured constant
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s.clientSocket.currentMaxWindowSize == startMaxWindow
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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(not s.serverSocket.isConnected())
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# big transfer of 50kb
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let bytesToTransfer = rng[].generateBytes(50000)
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let bytesReceivedFromClient = await transferData(
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s.clientSocket, s.serverSocket, bytesToTransfer)
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# ultimately all send packets will be acked and the outgoing buffer will be empty
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await waitUntil(proc (): bool = s.clientSocket.numPacketsInOutGoingBuffer() == 0)
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check:
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# we can only assess that the window has grown, because the specific value
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# depends on particular timings
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s.clientSocket.currentMaxWindowSize > startMaxWindow
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s.serverSocket.isConnected()
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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bytesReceivedFromClient == bytesToTransfer
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await s.close()
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asyncTest "Unused socket should decay its max send window":
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let s = await initClientServerScenario()
|
|
let startMaxWindow = 2 * s.clientSocket.getSocketConfig().payloadSize
|
|
|
|
check:
|
|
s.clientSocket.isConnected()
|
|
# initially the window has value equal to a pre-configured constant
|
|
s.clientSocket.currentMaxWindowSize == startMaxWindow
|
|
s.clientSocket.numPacketsInOutGoingBuffer() == 0
|
|
|
|
(not s.serverSocket.isConnected())
|
|
|
|
# big transfer of 50kb
|
|
let bytesToTransfer = rng[].generateBytes(50000)
|
|
|
|
let bytesReceivedFromClient = await transferData(
|
|
s.clientSocket, s.serverSocket, bytesToTransfer)
|
|
|
|
# ultimately all send packets will be acked and the outgoing buffer will be empty
|
|
await waitUntil(proc (): bool = s.clientSocket.numPacketsInOutGoingBuffer() == 0)
|
|
|
|
let maximumMaxWindow = s.clientSocket.currentMaxWindowSize
|
|
|
|
check:
|
|
# we can only assess that the window has grown, because the specific value
|
|
# depends on particular timings
|
|
maximumMaxWindow > startMaxWindow
|
|
s.serverSocket.isConnected()
|
|
s.clientSocket.numPacketsInOutGoingBuffer() == 0
|
|
bytesReceivedFromClient == bytesToTransfer
|
|
|
|
# wait long enough to trigger timeout
|
|
await sleepAsync(seconds(5))
|
|
|
|
check:
|
|
# window should decay when idle
|
|
s.clientSocket.currentMaxWindowSize < maximumMaxWindow
|
|
|
|
await s.close()
|
|
|
|
asyncTest "Data transfer over multiple sockets":
|
|
const
|
|
amountOfTransfers = 100
|
|
dataToSend: seq[byte] = repeat(byte 0xA0, 1_000_000)
|
|
|
|
var readFutures: seq[Future[void]]
|
|
|
|
proc readAndCheck(
|
|
socket: UtpSocket[TransportAddress],
|
|
): Future[void] {.async.} =
|
|
let readData = await socket.read()
|
|
check:
|
|
readData == dataToSend
|
|
socket.atEof()
|
|
|
|
proc handleIncomingConnection(
|
|
server: UtpRouter[TransportAddress],
|
|
client: UtpSocket[TransportAddress]
|
|
): Future[void] {.async: (raw: true, raises: []).} =
|
|
readFutures.add(client.readAndCheck())
|
|
|
|
var fut = newFuture[void]("test.AcceptConnectionCallback")
|
|
fut.complete()
|
|
noCancel fut
|
|
|
|
proc handleIncomingConnectionDummy(
|
|
server: UtpRouter[TransportAddress],
|
|
client: UtpSocket[TransportAddress]
|
|
): Future[void] {.async: (raw: true, raises: []).} =
|
|
var fut = newFuture[void]("test.AcceptConnectionCallback")
|
|
fut.complete()
|
|
noCancel fut
|
|
|
|
let
|
|
address1 = initTAddress("127.0.0.1", 9079)
|
|
utpProto1 = UtpProtocol.new(handleIncomingConnectionDummy, address1)
|
|
address2 = initTAddress("127.0.0.1", 9080)
|
|
utpProto2 = UtpProtocol.new(handleIncomingConnection, address2)
|
|
|
|
proc connectSendAndCheck(
|
|
utpProto: UtpProtocol,
|
|
address: TransportAddress
|
|
): Future[void] {.async.} =
|
|
let socketRes = await utpProto.connectTo(address)
|
|
check:
|
|
socketRes.isOk()
|
|
let socket = socketRes.value()
|
|
let dataSend = await socket.write(dataToSend)
|
|
check:
|
|
dataSend.isOk()
|
|
dataSend.value() == dataToSend.len()
|
|
|
|
await socket.closeWait()
|
|
|
|
let t0 = Moment.now()
|
|
for i in 0..<amountOfTransfers:
|
|
asyncSpawn utpProto1.connectSendAndCheck(address2)
|
|
|
|
while readFutures.len() < amountOfTransfers:
|
|
await sleepAsync(milliseconds(100))
|
|
|
|
await allFutures(readFutures)
|
|
let elapsed = Moment.now() - t0
|
|
|
|
await utpProto1.shutdownWait()
|
|
await utpProto2.shutdownWait()
|
|
|
|
let megabitsSent = amountOfTransfers * dataToSend.len() * 8 / 1_000_000
|
|
let seconds = float(elapsed.nanoseconds) / 1_000_000_000
|
|
let throughput = megabitsSent / seconds
|
|
|
|
echo ""
|
|
echo "Sent ", amountOfTransfers, " asynchronous uTP transfers in ", seconds,
|
|
" seconds, payload throughput: ", throughput, " Mbit/s"
|