nim-eth/eth/utp/utp_router.nim

336 lines
12 KiB
Nim

# Copyright (c) 2021-2022 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.push raises: [Defect].}
import
std/[tables, options, sugar],
chronos, bearssl, chronicles, metrics,
../keys,
./utp_socket,
./packets
export utp_socket
logScope:
topics = "utp_router"
declareCounter utp_received_packets,
"All correct received uTP packets"
declareCounter utp_failed_packets,
"All received uTP packets which failed decoding"
declareGauge utp_established_connections,
"Current number of established uTP sockets"
declareCounter utp_allowed_incoming,
"Total number of allowed incoming connections"
declareCounter utp_declined_incoming,
"Total number of declined incoming connections"
declareCounter utp_success_outgoing,
"Total number of succesful outgoing connections"
declareCounter utp_failed_outgoing,
"Total number of failed outgoing connections"
type
# New remote client connection callback
# ``server`` - UtpProtocol object.
# ``client`` - accepted client utp socket.
AcceptConnectionCallback*[A] = proc(server: UtpRouter[A],
client: UtpSocket[A]): Future[void] {.gcsafe, raises: [Defect].}
# Callback to act as firewall for incoming peers. Should return true if peer
# is allowed to connect.
AllowConnectionCallback*[A] = proc(r: UtpRouter[A], remoteAddress: A,
connectionId: uint16): bool {.gcsafe, raises: [Defect], noSideEffect.}
# Object responsible for creating and maintaining table of utp sockets.
# Caller should use `processIncomingBytes` proc to feed it with incoming byte
# packets. Based on this input, proper utp sockets will be created, closed,
# or will receive data.
UtpRouter*[A] = ref object
sockets: Table[UtpSocketKey[A], UtpSocket[A]]
socketConfig: SocketConfig
acceptConnection: AcceptConnectionCallback[A]
closed: bool
sendCb*: SendCallback[A]
allowConnection*: AllowConnectionCallback[A]
rng*: ref BrHmacDrbgContext
const
# Maximal number of tries to generate unique socket while establishing
# outgoing connection.
maxSocketGenerationTries = 1000
# This should probably be in standard lib, it allows lazy composition of options
# i.e one can write: O1 orElse O2 orElse O3, and chain will be evaluated to
# first option which isSome()
template orElse[A](a: Option[A], b: Option[A]): Option[A] =
if (a.isSome()):
a
else:
b
proc getUtpSocket[A](s: UtpRouter[A], k: UtpSocketKey[A]): Option[UtpSocket[A]] =
let s = s.sockets.getOrDefault(k)
if s == nil:
none[UtpSocket[A]]()
else:
some(s)
proc deRegisterUtpSocket[A](s: UtpRouter[A], socket: UtpSocket[A]) =
s.sockets.del(socket.socketKey)
utp_established_connections.set(int64(len(s.sockets)))
iterator allSockets[A](s: UtpRouter[A]): UtpSocket[A] =
for socket in s.sockets.values():
yield socket
proc len*[A](s: UtpRouter[A]): int =
## returns number of active sockets
len(s.sockets)
proc registerUtpSocket[A](p: UtpRouter, s: UtpSocket[A]) =
## Register socket, overwriting already existing one
p.sockets[s.socketKey] = s
utp_established_connections.set(int64(len(p.sockets)))
# Install deregister handler, so when socket gets closed, in will be promptly
# removed from open sockets table
s.registerCloseCallback(proc () = p.deRegisterUtpSocket(s))
proc registerIfAbsent[A](p: UtpRouter, s: UtpSocket[A]): bool =
## Registers socket only if it's not already existing in the active sockets
## table. Returns true if socket has been succesfuly registered.
if p.sockets.hasKey(s.socketKey):
false
else:
p.registerUtpSocket(s)
true
proc new*[A](
T: type UtpRouter[A],
acceptConnectionCb: AcceptConnectionCallback[A],
allowConnectionCb: AllowConnectionCallback[A],
socketConfig: SocketConfig = SocketConfig.init(),
rng = newRng()): UtpRouter[A] =
doAssert(not(isNil(acceptConnectionCb)))
UtpRouter[A](
sockets: initTable[UtpSocketKey[A], UtpSocket[A]](),
acceptConnection: acceptConnectionCb,
allowConnection: allowConnectionCb,
socketConfig: socketConfig,
rng: rng
)
proc new*[A](
T: type UtpRouter[A],
acceptConnectionCb: AcceptConnectionCallback[A],
socketConfig: SocketConfig = SocketConfig.init(),
rng = newRng()): UtpRouter[A] =
UtpRouter[A].new(acceptConnectionCb, nil, socketConfig, rng)
# There are different possibilities on how the connection got established, need
# to check every case.
proc getSocketOnReset[A](
r: UtpRouter[A], sender: A, id: uint16): Option[UtpSocket[A]] =
# id is our recv id
let recvKey = UtpSocketKey[A].init(sender, id)
# id is our send id, and we did nitiate the connection, our recv id is id - 1
let sendInitKey = UtpSocketKey[A].init(sender, id - 1)
# id is our send id, and we did not initiate the connection, so our recv id is id + 1
let sendNoInitKey = UtpSocketKey[A].init(sender, id + 1)
r.getUtpSocket(recvKey)
.orElse(r.getUtpSocket(sendInitKey).filter(s => s.connectionIdSnd == id))
.orElse(r.getUtpSocket(sendNoInitKey).filter(s => s.connectionIdSnd == id))
proc shouldAllowConnection[A](
r: UtpRouter[A], remoteAddress: A, connectionId: uint16): bool =
if r.allowConnection == nil:
# if the callback is not configured it means all incoming connections are allowed
true
else:
r.allowConnection(r, remoteAddress, connectionId)
proc processPacket[A](r: UtpRouter[A], p: Packet, sender: A) {.async.}=
debug "Received packet ",
sender = sender,
packetType = p.header.pType
case p.header.pType
of ST_RESET:
let maybeSocket = r.getSocketOnReset(sender, p.header.connectionId)
if maybeSocket.isSome():
debug "Received RST packet on known connection, closing socket"
let socket = maybeSocket.unsafeGet()
# reference implementation acutally changes the socket state to reset state unless
# user explicitly closed socket before. The only difference between reset and destroy
# state is that socket in destroy state is ultimatly deleted from active connection
# list but socket in reset state lingers there until user of library closes it
# explictly.
socket.destroy()
else:
debug "Received RST packet for unknown connection, ignoring"
of ST_SYN:
# Syn packet are special, and we need to add 1 to header connectionId
let socketKey = UtpSocketKey[A].init(sender, p.header.connectionId + 1)
let maybeSocket = r.getUtpSocket(socketKey)
if (maybeSocket.isSome()):
debug "Ignoring SYN for already existing connection"
else:
if (r.shouldAllowConnection(sender, p.header.connectionId)):
debug "Received SYN for new connection. Initiating incoming connection",
synSeqNr = p.header.seqNr
# Initial ackNr is set to incoming packer seqNr
let incomingSocket = newIncomingSocket[A](
sender, r.sendCb, r.socketConfig,
p.header.connectionId, p.header.seqNr, r.rng[])
r.registerUtpSocket(incomingSocket)
incomingSocket.startIncomingSocket()
# Based on configuration, socket is passed to upper layer either in
# SynRecv or Connected state
utp_allowed_incoming.inc()
debug "Accepting incoming connection", src = incomingSocket.socketKey
asyncSpawn r.acceptConnection(r, incomingSocket)
else:
utp_declined_incoming.inc()
debug "Connection declined"
else:
let socketKey = UtpSocketKey[A].init(sender, p.header.connectionId)
let maybeSocket = r.getUtpSocket(socketKey)
if (maybeSocket.isSome()):
debug "Received FIN/DATA/ACK packet on existing socket"
let socket = maybeSocket.unsafeGet()
await socket.processPacket(p)
else:
# TODO add keeping track of recently send reset packets and do not send
# reset to peers which we recently send reset to.
debug "Received FIN/DATA/ACK on not known socket sending reset"
let rstPacket = resetPacket(
randUint16(r.rng[]), p.header.connectionId, p.header.seqNr)
await r.sendCb(sender, encodePacket(rstPacket))
proc processIncomingBytes*[A](
r: UtpRouter[A], bytes: seq[byte], sender: A) {.async.} =
if (not r.closed):
let dec = decodePacket(bytes)
if (dec.isOk()):
utp_received_packets.inc()
await processPacket[A](r, dec.get(), sender)
else:
utp_failed_packets.inc()
let err = dec.error()
warn "Failed to decode packet from address", address = sender, msg = err
proc generateNewUniqueSocket[A](
r: UtpRouter[A], address: A):Option[UtpSocket[A]] =
## Try to generate unique socket, give up after maxSocketGenerationTries tries
var tryCount = 0
while tryCount < maxSocketGenerationTries:
let rcvId = randUint16(r.rng[])
let socket = newOutgoingSocket[A](
address, r.sendCb, r.socketConfig, rcvId, r.rng[])
if r.registerIfAbsent(socket):
return some(socket)
inc tryCount
return none[UtpSocket[A]]()
proc innerConnect[A](s: UtpSocket[A]): Future[ConnectionResult[A]] {.async.} =
let startFut = s.startOutgoingSocket()
try:
await startFut
utp_success_outgoing.inc()
debug "Outgoing connection successful", dst = s.socketKey
return ok(s)
except ConnectionError:
utp_failed_outgoing.inc()
debug "Outgoing connection timed-out", dst = s.socketKey
s.destroy()
return err(OutgoingConnectionError(kind: ConnectionTimedOut))
except CancelledError as exc:
s.destroy()
debug "Connection cancelled", dst = s.socketKey
raise exc
proc connect[A](s: UtpSocket[A]): Future[ConnectionResult[A]] =
info "Initiating connection", dst = s.socketKey
# Create inner future, to make sure we are installing cancelCallback
# on whole connection future, and not only part of it
let connectionFuture = s.innerConnect()
connectionFuture.cancelCallback = proc(udata: pointer) {.gcsafe.} =
debug "Connection cancel callback fired",
socketKey = s.socketKey
# if for some reason the future is cancelled, destroy socket to clear it
# from the active socket list
s.destroy()
return connectionFuture
proc socketAlreadyExists[A](): ConnectionResult[A] =
return err(OutgoingConnectionError(kind: SocketAlreadyExists))
proc socketAlreadyExistsFut[A](): Future[ConnectionResult[A]] =
let fut = newFuture[ConnectionResult[A]]()
fut.complete(socketAlreadyExists[A]())
return fut
# Connect to provided address
# Reference implementation:
# https://github.com/bittorrent/libutp/blob/master/utp_internal.cpp#L2732
proc connectTo*[A](
r: UtpRouter[A], address: A): Future[ConnectionResult[A]] =
let maybeSocket = r.generateNewUniqueSocket(address)
if (maybeSocket.isNone()):
return socketAlreadyExistsFut[A]()
else:
let socket = maybeSocket.unsafeGet()
let connFut = socket.connect()
return connFut
# Connect to provided address with provided connection id, if socket with this id
# and address already exsits return error
proc connectTo*[A](
r: UtpRouter[A], address: A, connectionId: uint16):
Future[ConnectionResult[A]] =
let socket = newOutgoingSocket[A](
address, r.sendCb, r.socketConfig, connectionId, r.rng[])
if (r.registerIfAbsent(socket)):
let connFut = socket.connect()
return connFut
else:
return socketAlreadyExistsFut[A]()
proc shutdown*[A](r: UtpRouter[A]) =
# stop processing any new packets and close all sockets in background without
# notifying remote peers
r.closed = true
for s in r.allSockets():
s.destroy()
proc shutdownWait*[A](r: UtpRouter[A]) {.async.} =
var activeSockets: seq[UtpSocket[A]] = @[]
# stop processing any new packets and close all sockets without
# notifying remote peers
r.closed = true
# Need to make a copy as calling socket.destroyWait() removes the socket from
# the table and iterator throws error. Another option would be to wait until
# the number of open sockets drops to 0
for s in r.allSockets():
activeSockets.add(s)
for s in activeSockets:
yield s.destroyWait()