nim-eth/tests/utp/test_discv5_protocol.nim

226 lines
7.2 KiB
Nim

# Copyright (c) 2020-2021 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.used.}
import
chronos, bearssl,
stew/shims/net, stew/byteutils,
testutils/unittests,
../../eth/p2p/discoveryv5/[enr, node, routing_table],
../../eth/p2p/discoveryv5/protocol as discv5_protocol,
../../eth/utp/utp_discv5_protocol,
../../eth/keys
proc localAddress*(port: int): Address =
Address(ip: ValidIpAddress.init("127.0.0.1"), port: Port(port))
proc initDiscoveryNode*(rng: ref BrHmacDrbgContext,
privKey: PrivateKey,
address: Address,
bootstrapRecords: openArray[Record] = [],
localEnrFields: openArray[(string, seq[byte])] = [],
previousRecord = none[enr.Record]()): discv5_protocol.Protocol =
# set bucketIpLimit to allow bucket split
let tableIpLimits = TableIpLimits(tableIpLimit: 1000, bucketIpLimit: 24)
result = newProtocol(privKey,
some(address.ip),
some(address.port), some(address.port),
bindPort = address.port,
bootstrapRecords = bootstrapRecords,
localEnrFields = localEnrFields,
previousRecord = previousRecord,
tableIpLimits = tableIpLimits,
rng = rng)
result.open()
proc generateByteArray(rng: var BrHmacDrbgContext, length: int): seq[byte] =
var bytes = newSeq[byte](length)
brHmacDrbgGenerate(rng, bytes)
return bytes
procSuite "Utp protocol over discovery v5 tests":
let rng = newRng()
let utpProtId = "test-utp".toBytes()
proc registerIncomingSocketCallback(serverSockets: AsyncQueue): AcceptConnectionCallback[Node] =
return (
proc(server: UtpRouter[Node], client: UtpSocket[Node]): Future[void] =
serverSockets.addLast(client)
)
proc allowOneIdCallback(allowedId: uint16): AllowConnectionCallback[Node] =
return (
proc(r: UtpRouter[Node], remoteAddress: Node, connectionId: uint16): bool =
connectionId == allowedId
)
# TODO Add more tests to discovery v5 suite, especially those which will differ
# from standard utp case
asyncTest "Success connect to remote host":
let
queue = newAsyncQueue[UtpSocket[Node]]()
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20302))
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20303))
utp1 = UtpDiscv5Protocol.new(node1, utpProtId, registerIncomingSocketCallback(queue))
utp2 = UtpDiscv5Protocol.new(node2, utpProtId, registerIncomingSocketCallback(queue))
# nodes must know about each other
check:
node1.addNode(node2.localNode)
node2.addNode(node1.localNode)
let clientSocketResult = await utp1.connectTo(node2.localNode)
let clientSocket = clientSocketResult.get()
let serverSocket = await queue.get()
check:
clientSocket.isConnected()
# in this test we do not configure the socket to be connected just after
# accepting incoming connection
not serverSocket.isConnected()
await clientSocket.destroyWait()
await serverSocket.destroyWait()
await node1.closeWait()
await node2.closeWait()
asyncTest "Success write data over packet size to remote host":
let
queue = newAsyncQueue[UtpSocket[Node]]()
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20302))
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20303))
utp1 = UtpDiscv5Protocol.new(node1, utpProtId, registerIncomingSocketCallback(queue))
utp2 = UtpDiscv5Protocol.new(node2, utpProtId, registerIncomingSocketCallback(queue))
# nodes must know about each other
check:
node1.addNode(node2.localNode)
node2.addNode(node1.localNode)
let numOfBytes = 5000
let clientSocketResult = await utp1.connectTo(node2.localNode)
let clientSocket = clientSocketResult.get()
let serverSocket = await queue.get()
let bytesToTransfer = generateByteArray(rng[], numOfBytes)
let written = await clientSocket.write(bytesToTransfer)
let received = await serverSocket.read(numOfBytes)
check:
written.get() == numOfBytes
bytesToTransfer == received
clientSocket.isConnected()
serverSocket.isConnected()
await clientSocket.destroyWait()
await serverSocket.destroyWait()
await node1.closeWait()
await node2.closeWait()
asyncTest "Accept connection only from allowed peers":
let
allowedId: uint16 = 10
lowSynTimeout = milliseconds(500)
queue = newAsyncQueue[UtpSocket[Node]]()
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20302))
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20303))
utp1 = UtpDiscv5Protocol.new(
node1,
utpProtId,
registerIncomingSocketCallback(queue),
SocketConfig.init(lowSynTimeout))
utp2 =
UtpDiscv5Protocol.new(
node2,
utpProtId,
registerIncomingSocketCallback(queue),
SocketConfig.init(),
allowOneIdCallback(allowedId))
# nodes must know about each other
check:
node1.addNode(node2.localNode)
node2.addNode(node1.localNode)
let clientSocketResult1 = await utp1.connectTo(node2.localNode, allowedId)
let clientSocketResult2 = await utp1.connectTo(node2.localNode, allowedId + 1)
check:
clientSocketResult1.isOk()
clientSocketResult2.isErr()
let clientSocket = clientSocketResult1.get()
let serverSocket = await queue.get()
check:
clientSocket.connectionId() == allowedId
serverSocket.connectionId() == allowedId
await clientSocket.destroyWait()
await serverSocket.destroyWait()
await node1.closeWait()
await node2.closeWait()
asyncTest "Configure incoming connections to be in connected state":
let
queue = newAsyncQueue[UtpSocket[Node]]()
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20302))
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20303))
utp1 = UtpDiscv5Protocol.new(node1, utpProtId, registerIncomingSocketCallback(queue))
utp2 = UtpDiscv5Protocol.new(
node2,
utpProtId,
registerIncomingSocketCallback(queue),
SocketConfig.init(incomingSocketReceiveTimeout = none[Duration]())
)
# nodes must know about each other
check:
node1.addNode(node2.localNode)
node2.addNode(node1.localNode)
let clientSocketResult = await utp1.connectTo(node2.localNode)
let clientSocket = clientSocketResult.get()
let serverSocket = await queue.get()
check:
clientSocket.isConnected()
serverSocket.isConnected()
let serverData = @[1'u8]
let wResult = await serverSocket.write(serverData)
check:
wResult.isOk()
let readData = await clientSocket.read(len(serverData))
check:
readData == serverData
await clientSocket.destroyWait()
await serverSocket.destroyWait()
await node1.closeWait()
await node2.closeWait()