mirror of https://github.com/status-im/nim-eth.git
759 lines
29 KiB
Nim
759 lines
29 KiB
Nim
# nim-eth - Node Discovery Protocol v5
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# Copyright (c) 2020 Status Research & Development GmbH
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# Licensed under either of
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# * Apache License, version 2.0, (LICENSE-APACHEv2)
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# * MIT license (LICENSE-MIT)
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# at your option. This file may not be copied, modified, or distributed except
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# according to those terms.
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## Node Discovery Protocol v5
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##
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## Node discovery protocol implementation as per specification:
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## https://github.com/ethereum/devp2p/blob/master/discv5/discv5.md
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##
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## This node discovery protocol implementation uses the same underlying
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## implementation of routing table as is also used for the discovery v4
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## implementation, which is the same or similar as the one described in the
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## original Kademlia paper:
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## https://pdos.csail.mit.edu/~petar/papers/maymounkov-kademlia-lncs.pdf
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##
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## This might not be the most optimal implementation for the node discovery
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## protocol v5. Why?
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##
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## The Kademlia paper describes an implementation that starts off from one
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## k-bucket, and keeps splitting the bucket as more nodes are discovered and
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## added. The bucket splits only on the part of the binary tree where our own
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## node its id belongs too (same prefix). Resulting eventually in a k-bucket per
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## logarithmic distance (log base2 distance). Well, not really, as nodes with
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## ids in the closer distance ranges will never be found. And because of this an
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## optimisation is done where buckets will also split sometimes even if the
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## nodes own id does not have the same prefix (this is to avoid creating highly
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## unbalanced branches which would require longer lookups).
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##
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## Now, some implementations take a more simplified approach. They just create
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## directly a bucket for each possible logarithmic distance (e.g. here 1->256).
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## Some implementations also don't create buckets with logarithmic distance
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## lower than a certain value (e.g. only 1/15th of the highest buckets),
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## because the closer to the node (the lower the distance), the less chance
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## there is to still find nodes.
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##
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## The discovery protocol v4 its `FindNode` call will request the k closest
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## nodes. As does original Kademlia. This effectively puts the work at the node
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## that gets the request. This node will have to check its buckets and gather
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## the closest. Some implementations go over all the nodes in all the buckets
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## for this (e.g. go-ethereum discovery v4). However, in our bucket splitting
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## approach, this search is improved.
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##
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## In the discovery protocol v5 the `FindNode` call is changed and now the
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## logarithmic distance is passed as parameter instead of the NodeId. And only
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## nodes that match that logarithmic distance are allowed to be returned.
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## This change was made to not put the trust at the requested node for selecting
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## the closest nodes. To counter a possible (mistaken) difference in
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## implementation, but more importantly for security reasons. See also:
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## https://github.com/ethereum/devp2p/blob/master/discv5/discv5-rationale.md#115-guard-against-kademlia-implementation-flaws
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##
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## The result is that in an implementation which just stores buckets per
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## logarithmic distance, it simply needs to return the right bucket. In our
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## split-bucket implementation, this cannot be done as such and thus the closest
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## neighbours search is still done. And to do this, a reverse calculation of an
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## id at given logarithmic distance is needed (which is why there is the
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## `idAtDistance` proc). Next, nodes with invalid distances need to be filtered
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## out to be compliant to the specification. This can most likely get further
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## optimised, but it sounds likely better to switch away from the split-bucket
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## approach. I believe that the main benefit it has is improved lookups
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## (due to no unbalanced branches), and it looks like this will be negated by
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## limiting the returned nodes to only the ones of the requested logarithmic
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## distance for the `FindNode` call.
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## This `FindNode` change in discovery v5 will also have an effect on the
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## efficiency of the network. Work will be moved from the receiver of
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## `FindNodes` to the requester. But this also means more network traffic,
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## as less nodes will potentially be passed around per `FindNode` call, and thus
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## more requests will be needed for a lookup (adding bandwidth and latency).
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## This might be a concern for mobile devices.
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import
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std/[tables, sets, options, math, random],
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json_serialization/std/net,
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stew/[byteutils, endians2], chronicles, chronos, stint,
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eth/[rlp, keys], types, encoding, node, routing_table, enr
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import nimcrypto except toHex
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export options
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{.push raises: [Defect].}
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logScope:
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topics = "discv5"
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const
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alpha = 3 ## Kademlia concurrency factor
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lookupRequestLimit = 3
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findNodeResultLimit = 15 # applies in FINDNODE handler
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maxNodesPerMessage = 3
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lookupInterval = 60.seconds ## Interval of launching a random lookup to
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## populate the routing table. go-ethereum seems to do 3 runs every 30
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## minutes. Trinity starts one every minute.
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handshakeTimeout* = 2.seconds ## timeout for the reply on the
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## whoareyou message
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responseTimeout* = 2.seconds ## timeout for the response of a request-response
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## call
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magicSize = 32 ## size of the magic which is the start of the whoareyou
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## message
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type
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Protocol* = ref object
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transp: DatagramTransport
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localNode*: Node
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privateKey: PrivateKey
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bindAddress: Address ## UDP binding address
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whoareyouMagic: array[magicSize, byte]
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idHash: array[32, byte]
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pendingRequests: Table[AuthTag, PendingRequest]
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db: Database
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routingTable: RoutingTable
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codec*: Codec
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awaitedMessages: Table[(NodeId, RequestId), Future[Option[Message]]]
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lookupLoop: Future[void]
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revalidateLoop: Future[void]
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bootstrapRecords*: seq[Record]
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PendingRequest = object
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node: Node
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message: seq[byte]
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DiscResult*[T] = Result[T, cstring]
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proc addNode*(d: Protocol, node: Node): bool =
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if node.address.isSome():
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# Only add nodes with an address to the routing table
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discard d.routingTable.addNode(node)
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return true
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proc addNode*(d: Protocol, r: Record): bool =
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let node = newNode(r)
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if node.isOk():
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return d.addNode(node[])
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proc addNode*(d: Protocol, enr: EnrUri): bool =
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var r: Record
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let res = r.fromUri(enr)
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if res:
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return d.addNode(r)
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proc getNode*(d: Protocol, id: NodeId): Option[Node] =
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d.routingTable.getNode(id)
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proc randomNodes*(d: Protocol, count: int): seq[Node] =
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d.routingTable.randomNodes(count)
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proc neighbours*(d: Protocol, id: NodeId, k: int = BUCKET_SIZE): seq[Node] =
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d.routingTable.neighbours(id, k)
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proc nodesDiscovered*(d: Protocol): int {.inline.} = d.routingTable.len
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func privKey*(d: Protocol): lent PrivateKey =
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d.privateKey
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proc send(d: Protocol, a: Address, data: seq[byte]) =
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let ta = initTAddress(a.ip, a.port)
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try:
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let f = d.transp.sendTo(ta, data)
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f.callback = proc(data: pointer) {.gcsafe.} =
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if f.failed:
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# Could be `TransportUseClosedError` in case the transport is already
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# closed, or could be `TransportOsError` in case of a socket error.
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# In the latter case this would probably mostly occur if the network
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# interface underneath gets disconnected or similar.
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# TODO: Should this kind of error be propagated upwards? Probably, but
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# it should not stop the process as that would reset the discovery
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# progress in case there is even a small window of no connection.
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# One case that needs this error available upwards is when revalidating
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# nodes. Else the revalidation might end up clearing the routing tabl
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# because of ping failures due to own network connection failure.
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debug "Discovery send failed", msg = f.readError.msg
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except Exception as e:
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# TODO: General exception still being raised from Chronos.
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if e of Defect:
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raise (ref Defect)(e)
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else: doAssert(false)
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proc send(d: Protocol, n: Node, data: seq[byte]) =
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doAssert(n.address.isSome())
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d.send(n.address.get(), data)
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proc `xor`[N: static[int], T](a, b: array[N, T]): array[N, T] =
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for i in 0 .. a.high:
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result[i] = a[i] xor b[i]
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proc whoareyouMagic(toNode: NodeId): array[magicSize, byte] =
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const prefix = "WHOAREYOU"
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var data: array[prefix.len + sizeof(toNode), byte]
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data[0 .. sizeof(toNode) - 1] = toNode.toByteArrayBE()
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for i, c in prefix: data[sizeof(toNode) + i] = byte(c)
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sha256.digest(data).data
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proc isWhoAreYou(d: Protocol, packet: openArray[byte]): bool =
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if packet.len > d.whoareyouMagic.len:
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result = d.whoareyouMagic == packet.toOpenArray(0, magicSize - 1)
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proc decodeWhoAreYou(d: Protocol, packet: openArray[byte]):
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Whoareyou {.raises: [RlpError].} =
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result = Whoareyou()
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result[] = rlp.decode(packet.toOpenArray(magicSize, packet.high), WhoareyouObj)
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proc sendWhoareyou(d: Protocol, address: Address, toNode: NodeId,
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authTag: AuthTag): DiscResult[void] {.raises: [Exception, Defect].} =
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trace "sending who are you", to = $toNode, toAddress = $address
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let challenge = Whoareyou(authTag: authTag, recordSeq: 0)
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if randomBytes(challenge.idNonce) != challenge.idNonce.len:
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return err("Could not randomize bytes")
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# If there is already a handshake going on for this nodeid then we drop this
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# new one. Handshake will get cleaned up after `handshakeTimeout`.
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# If instead overwriting the handshake would be allowed, the handshake timeout
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# will need to be canceled each time.
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# TODO: could also clean up handshakes in a seperate call, e.g. triggered in
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# a loop.
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# Use toNode + address to make it more difficult for an attacker to occupy
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# the handshake of another node.
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let key = HandShakeKey(nodeId: toNode, address: $address)
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if not d.codec.handshakes.hasKeyOrPut(key, challenge):
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# TODO: raises: [Exception]
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sleepAsync(handshakeTimeout).addCallback() do(data: pointer):
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# TODO: should we still provide cancellation in case handshake completes
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# correctly?
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d.codec.handshakes.del(key)
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var data = @(whoareyouMagic(toNode))
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data.add(rlp.encode(challenge[]))
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d.send(address, data)
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ok()
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else:
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err("NodeId already has ongoing handshake")
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proc sendNodes(d: Protocol, toId: NodeId, toAddr: Address, reqId: RequestId,
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nodes: openarray[Node]): DiscResult[void] =
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proc sendNodes(d: Protocol, toId: NodeId, toAddr: Address,
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message: NodesMessage, reqId: RequestId): DiscResult[void] {.nimcall.} =
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let (data, _) = ? d.codec.encodePacket(toId, toAddr,
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encodeMessage(message, reqId), challenge = nil)
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d.send(toAddr, data)
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ok()
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if nodes.len == 0:
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# In case of 0 nodes, a reply is still needed
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return d.sendNodes(toId, toAddr, NodesMessage(total: 1, enrs: @[]), reqId)
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var message: NodesMessage
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# TODO: Do the total calculation based on the max UDP packet size we want to
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# send and the ENR size of all (max 16) nodes.
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# Which UDP packet size to take? 1280? 576?
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message.total = ceil(nodes.len / maxNodesPerMessage).uint32
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for i in 0 ..< nodes.len:
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message.enrs.add(nodes[i].record)
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if message.enrs.len == maxNodesPerMessage:
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let res = d.sendNodes(toId, toAddr, message, reqId)
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if res.isErr: # TODO: is there something nicer for this?
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return res
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message.enrs.setLen(0)
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if message.enrs.len != 0:
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let res = d.sendNodes(toId, toAddr, message, reqId)
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if res.isErr: # TODO: is there something nicer for this?
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return res
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ok()
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proc handlePing(d: Protocol, fromId: NodeId, fromAddr: Address,
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ping: PingMessage, reqId: RequestId): DiscResult[void] =
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let a = fromAddr
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var pong: PongMessage
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pong.enrSeq = ping.enrSeq
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pong.ip = case a.ip.family
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of IpAddressFamily.IPv4: @(a.ip.address_v4)
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of IpAddressFamily.IPv6: @(a.ip.address_v6)
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pong.port = a.port.uint16
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let (data, _) = ? d.codec.encodePacket(fromId, fromAddr,
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encodeMessage(pong, reqId), challenge = nil)
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d.send(fromAddr, data)
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ok()
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proc handleFindNode(d: Protocol, fromId: NodeId, fromAddr: Address,
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fn: FindNodeMessage, reqId: RequestId): DiscResult[void] =
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if fn.distance == 0:
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d.sendNodes(fromId, fromAddr, reqId, [d.localNode])
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else:
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let distance = min(fn.distance, 256)
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d.sendNodes(fromId, fromAddr, reqId,
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d.routingTable.neighboursAtDistance(distance))
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proc receive*(d: Protocol, a: Address, packet: openArray[byte]) {.gcsafe,
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raises: [
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Defect,
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# This just comes now from a future.complete() and `sendWhoareyou` which
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# has it because of `sleepAsync` with `addCallback`
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Exception
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].} =
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if packet.len < tagSize: # or magicSize, can be either
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return # Invalid packet
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# debug "Packet received: ", length = packet.len
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if d.isWhoAreYou(packet):
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trace "Received whoareyou", localNode = $d.localNode, address = a
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var whoareyou: WhoAreYou
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try:
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whoareyou = d.decodeWhoAreYou(packet)
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except RlpError:
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debug "Invalid WhoAreYou packet, decoding failed"
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return
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var pr: PendingRequest
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if d.pendingRequests.take(whoareyou.authTag, pr):
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let toNode = pr.node
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whoareyou.pubKey = toNode.pubkey # TODO: Yeah, rather ugly this.
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doAssert(toNode.address.isSome())
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let encoded = d.codec.encodePacket(toNode.id, toNode.address.get(),
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pr.message, challenge = whoareyou)
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# TODO: Perhaps just expect here? Or raise Defect in `encodePacket`?
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# if this occurs there is an issue with the system anyhow?
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if encoded.isErr:
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warn "Not enough randomness to encode packet"
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return
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let (data, _) = encoded[]
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d.send(toNode, data)
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else:
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debug "Timed out or unrequested WhoAreYou packet"
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else:
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var tag: array[tagSize, byte]
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tag[0 .. ^1] = packet.toOpenArray(0, tagSize - 1)
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let senderData = tag xor d.idHash
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let sender = readUintBE[256](senderData)
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var authTag: AuthTag
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var node: Node
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let decoded = d.codec.decodePacket(sender, a, packet, authTag, node)
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if decoded.isOk:
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let message = decoded[]
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if not node.isNil:
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# Not filling table with nodes without correct IP in the ENR
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# TODO: Should we care about this???
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if node.address.isSome() and a == node.address.get():
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debug "Adding new node to routing table", node = $node,
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localNode = $d.localNode
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discard d.addNode(node)
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case message.kind
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of ping:
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if d.handlePing(sender, a, message.ping, message.reqId).isErr:
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debug "Sending Pong message failed"
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of findNode:
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if d.handleFindNode(sender, a, message.findNode, message.reqId).isErr:
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debug "Sending Nodes message failed"
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else:
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var waiter: Future[Option[Message]]
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if d.awaitedMessages.take((sender, message.reqId), waiter):
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waiter.complete(some(message)) # TODO: raises: [Exception]
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else:
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trace "Timed out or unrequested message", message = message.kind,
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origin = a
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elif decoded.error == DecodeError.DecryptError:
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trace "Could not decrypt packet, respond with whoareyou",
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localNode = $d.localNode, address = a
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# only sendingWhoareyou in case it is a decryption failure
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let res = d.sendWhoareyou(a, sender, authTag)
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if res.isErr():
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trace "Sending WhoAreYou packet failed", err = res.error
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elif decoded.error == DecodeError.UnsupportedMessage:
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# Still adding the node in case failure is because of unsupported message.
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if not node.isNil:
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# Not filling table with nodes without correct IP in the ENR
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# TODO: Should we care about this???s
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if node.address.isSome() and a == node.address.get():
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debug "Adding new node to routing table", node = $node,
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localNode = $d.localNode
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discard d.addNode(node)
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# elif decoded.error == DecodeError.PacketError:
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# Not adding this node as from our perspective it is sending rubbish.
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# TODO: Not sure why but need to pop the raises here as it is apparently not
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# enough to put it in the raises pragma of `processClient` and other async procs.
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{.pop.}
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# Next, below there is no more effort done in catching the general `Exception`
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# as async procs always require `Exception` in the raises pragma, see also:
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# https://github.com/status-im/nim-chronos/issues/98
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# So I don't bother for now and just add them in the raises pragma until this
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# gets fixed.
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proc processClient(transp: DatagramTransport, raddr: TransportAddress):
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Future[void] {.async, gcsafe, raises: [Exception, Defect].} =
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let proto = getUserData[Protocol](transp)
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var a: Address
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var buf = newSeq[byte]()
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try:
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a = Address(ip: raddr.address, port: raddr.port)
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except ValueError:
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# This should not be possible considering we bind to an IP address.
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error "Not a valid IpAddress"
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return
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try:
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# TODO: should we use `peekMessage()` to avoid allocation?
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# TODO: This can still raise general `Exception` while it probably should
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# only give TransportOsError.
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buf = transp.getMessage()
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except TransportOsError as e:
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# This is likely to be local network connection issues.
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error "Transport getMessage error", exception = e.name, msg = e.msg
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except Exception as e:
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if e of Defect:
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raise (ref Defect)(e)
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else: doAssert(false)
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try:
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proto.receive(a, buf)
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except Exception as e:
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if e of Defect:
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raise (ref Defect)(e)
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else: doAssert(false)
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proc validIp(sender, address: IpAddress): bool {.raises: [Defect].} =
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let
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s = initTAddress(sender, Port(0))
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a = initTAddress(address, Port(0))
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if a.isAnyLocal():
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return false
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if a.isMulticast():
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return false
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if a.isLoopback() and not s.isLoopback():
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return false
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if a.isSiteLocal() and not s.isSiteLocal():
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return false
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# TODO: Also check for special reserved ip addresses:
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# https://www.iana.org/assignments/iana-ipv4-special-registry/iana-ipv4-special-registry.xhtml
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# https://www.iana.org/assignments/iana-ipv6-special-registry/iana-ipv6-special-registry.xhtml
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return true
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# TODO: This could be improved to do the clean-up immediatily in case a non
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# whoareyou response does arrive, but we would need to store the AuthTag
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# somewhere
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proc registerRequest(d: Protocol, n: Node, message: seq[byte], nonce: AuthTag)
|
|
{.raises: [Exception, Defect].} =
|
|
let request = PendingRequest(node: n, message: message)
|
|
if not d.pendingRequests.hasKeyOrPut(nonce, request):
|
|
# TODO: raises: [Exception]
|
|
sleepAsync(responseTimeout).addCallback() do(data: pointer):
|
|
d.pendingRequests.del(nonce)
|
|
|
|
proc waitMessage(d: Protocol, fromNode: Node, reqId: RequestId):
|
|
Future[Option[Message]] {.raises: [Exception, Defect].} =
|
|
result = newFuture[Option[Message]]("waitMessage")
|
|
let res = result
|
|
let key = (fromNode.id, reqId)
|
|
# TODO: raises: [Exception]
|
|
sleepAsync(responseTimeout).addCallback() do(data: pointer):
|
|
d.awaitedMessages.del(key)
|
|
if not res.finished:
|
|
res.complete(none(Message)) # TODO: raises: [Exception]
|
|
d.awaitedMessages[key] = result
|
|
|
|
proc addNodesFromENRs(result: var seq[Node], enrs: openarray[Record])
|
|
{.raises: [Defect].} =
|
|
for r in enrs:
|
|
let node = newNode(r)
|
|
if node.isOk():
|
|
result.add(node[])
|
|
|
|
proc waitNodes(d: Protocol, fromNode: Node, reqId: RequestId):
|
|
Future[DiscResult[seq[Node]]] {.async, raises: [Exception, Defect].} =
|
|
var op = await d.waitMessage(fromNode, reqId)
|
|
if op.isSome and op.get.kind == nodes:
|
|
var res = newSeq[Node]()
|
|
res.addNodesFromENRs(op.get.nodes.enrs)
|
|
let total = op.get.nodes.total
|
|
for i in 1 ..< total:
|
|
op = await d.waitMessage(fromNode, reqId)
|
|
if op.isSome and op.get.kind == nodes:
|
|
res.addNodesFromENRs(op.get.nodes.enrs)
|
|
else:
|
|
break
|
|
return ok(res)
|
|
else:
|
|
return err("Nodes message not received in time")
|
|
|
|
|
|
proc sendMessage*[T: SomeMessage](d: Protocol, toNode: Node, m: T):
|
|
DiscResult[RequestId] {.raises: [Exception, Defect].} =
|
|
doAssert(toNode.address.isSome())
|
|
let
|
|
reqId = ? newRequestId()
|
|
message = encodeMessage(m, reqId)
|
|
(data, nonce) = ? d.codec.encodePacket(toNode.id, toNode.address.get(),
|
|
message, challenge = nil)
|
|
d.registerRequest(toNode, message, nonce)
|
|
d.send(toNode, data)
|
|
return ok(reqId)
|
|
|
|
proc ping*(d: Protocol, toNode: Node):
|
|
Future[DiscResult[PongMessage]] {.async, raises: [Exception, Defect].} =
|
|
let reqId = d.sendMessage(toNode,
|
|
PingMessage(enrSeq: d.localNode.record.seqNum))
|
|
if reqId.isErr:
|
|
return err(reqId.error)
|
|
let resp = await d.waitMessage(toNode, reqId[])
|
|
|
|
if resp.isSome() and resp.get().kind == pong:
|
|
return ok(resp.get().pong)
|
|
else:
|
|
return err("Pong message not received in time")
|
|
|
|
proc findNode*(d: Protocol, toNode: Node, distance: uint32):
|
|
Future[DiscResult[seq[Node]]] {.async, raises: [Exception, Defect].} =
|
|
let reqId = d.sendMessage(toNode, FindNodeMessage(distance: distance))
|
|
if reqId.isErr:
|
|
return err(reqId.error)
|
|
let nodes = await d.waitNodes(toNode, reqId[])
|
|
|
|
if nodes.isOk:
|
|
var res = newSeq[Node]()
|
|
for n in nodes[]:
|
|
if n.address.isSome() and
|
|
validIp(toNode.address.get().ip, n.address.get().ip):
|
|
res.add(n)
|
|
# TODO: Check ports
|
|
return ok(res)
|
|
else:
|
|
return err(nodes.error)
|
|
|
|
proc lookupDistances(target, dest: NodeId): seq[uint32] {.raises: [Defect].} =
|
|
let td = logDist(target, dest)
|
|
result.add(td)
|
|
var i = 1'u32
|
|
while result.len < lookupRequestLimit:
|
|
if td + i < 256:
|
|
result.add(td + i)
|
|
if td - i > 0'u32:
|
|
result.add(td - i)
|
|
inc i
|
|
|
|
proc lookupWorker(d: Protocol, destNode: Node, target: NodeId):
|
|
Future[seq[Node]] {.async, raises: [Exception, Defect].} =
|
|
let dists = lookupDistances(target, destNode.id)
|
|
var i = 0
|
|
while i < lookupRequestLimit and result.len < findNodeResultLimit:
|
|
let r = await d.findNode(destNode, dists[i])
|
|
# TODO: Handle failures better. E.g. stop on different failures than timeout
|
|
if r.isOk:
|
|
# TODO: I guess it makes sense to limit here also to `findNodeResultLimit`?
|
|
result.add(r[])
|
|
inc i
|
|
|
|
for n in result:
|
|
discard d.routingTable.addNode(n)
|
|
|
|
proc lookup*(d: Protocol, target: NodeId): Future[seq[Node]]
|
|
{.async, raises: [Exception, Defect].} =
|
|
## Perform a lookup for the given target, return the closest n nodes to the
|
|
## target. Maximum value for n is `BUCKET_SIZE`.
|
|
# TODO: Sort the returned nodes on distance
|
|
result = d.routingTable.neighbours(target, BUCKET_SIZE)
|
|
var asked = initHashSet[NodeId]()
|
|
asked.incl(d.localNode.id)
|
|
var seen = asked
|
|
for node in result:
|
|
seen.incl(node.id)
|
|
|
|
var pendingQueries = newSeqOfCap[Future[seq[Node]]](alpha)
|
|
|
|
while true:
|
|
var i = 0
|
|
while i < result.len and pendingQueries.len < alpha:
|
|
let n = result[i]
|
|
if not asked.containsOrIncl(n.id):
|
|
pendingQueries.add(d.lookupWorker(n, target))
|
|
inc i
|
|
|
|
trace "discv5 pending queries", total = pendingQueries.len
|
|
|
|
if pendingQueries.len == 0:
|
|
break
|
|
|
|
let idx = await oneIndex(pendingQueries)
|
|
trace "Got discv5 lookup response", idx
|
|
|
|
let nodes = pendingQueries[idx].read
|
|
pendingQueries.del(idx)
|
|
for n in nodes:
|
|
if not seen.containsOrIncl(n.id):
|
|
if result.len < BUCKET_SIZE:
|
|
result.add(n)
|
|
|
|
proc lookupRandom*(d: Protocol): Future[DiscResult[seq[Node]]]
|
|
{.async, raises:[Exception, Defect].} =
|
|
var id: NodeId
|
|
if randomBytes(addr id, sizeof(id)) != sizeof(id):
|
|
return err("Could not randomize bytes")
|
|
|
|
return ok(await d.lookup(id))
|
|
|
|
proc resolve*(d: Protocol, id: NodeId): Future[Option[Node]]
|
|
{.async, raises: [Exception, Defect].} =
|
|
## Resolve a `Node` based on provided `NodeId`.
|
|
##
|
|
## This will first look in the own DHT. If the node is known, it will try to
|
|
## contact if for newer information. If node is not known or it does not
|
|
## reply, a lookup is done to see if it can find a (newer) record of the node
|
|
## on the network.
|
|
|
|
let node = d.getNode(id)
|
|
if node.isSome():
|
|
let request = await d.findNode(node.get(), 0)
|
|
|
|
# TODO: Handle failures better. E.g. stop on different failures than timeout
|
|
if request.isOk() and request[].len > 0:
|
|
return some(request[][0])
|
|
|
|
let discovered = await d.lookup(id)
|
|
for n in discovered:
|
|
if n.id == id:
|
|
# TODO: Not getting any new seqNum here as in a lookup nodes in table with
|
|
# new seqNum don't get replaced.
|
|
if node.isSome() and node.get().record.seqNum >= n.record.seqNum:
|
|
return node
|
|
else:
|
|
return some(n)
|
|
|
|
proc revalidateNode*(d: Protocol, n: Node)
|
|
{.async, raises: [Exception, Defect].} = # TODO: Exception
|
|
trace "Ping to revalidate node", node = $n
|
|
let pong = await d.ping(n)
|
|
|
|
if pong.isOK():
|
|
if pong.get().enrSeq > n.record.seqNum:
|
|
# TODO: Request new ENR
|
|
discard
|
|
|
|
d.routingTable.setJustSeen(n)
|
|
trace "Revalidated node", node = $n
|
|
else:
|
|
# TODO: Handle failures better. E.g. don't remove nodes on different
|
|
# failures than timeout
|
|
# For now we never remove bootstrap nodes. It might make sense to actually
|
|
# do so and to retry them only in case we drop to a really low amount of
|
|
# peers in the DHT
|
|
if n.record notin d.bootstrapRecords:
|
|
trace "Revalidation of node failed, removing node", record = n.record
|
|
d.routingTable.removeNode(n)
|
|
# Remove shared secrets when removing the node from routing table.
|
|
# This might be to direct, so we could keep these longer. But better
|
|
# would be to simply not remove the nodes immediatly but only after x
|
|
# amount of failures.
|
|
doAssert(n.address.isSome())
|
|
discard d.codec.db.deleteKeys(n.id, n.address.get())
|
|
else:
|
|
debug "Revalidation of bootstrap node failed", enr = toURI(n.record)
|
|
|
|
proc revalidateLoop(d: Protocol) {.async, raises: [Exception, Defect].} =
|
|
# TODO: General Exception raised.
|
|
try:
|
|
while true:
|
|
await sleepAsync(rand(10 * 1000).milliseconds)
|
|
let n = d.routingTable.nodeToRevalidate()
|
|
if not n.isNil:
|
|
# TODO: Should we do these in parallel and/or async to be certain of how
|
|
# often nodes are revalidated?
|
|
await d.revalidateNode(n)
|
|
except CancelledError:
|
|
trace "revalidateLoop canceled"
|
|
|
|
proc lookupLoop(d: Protocol) {.async, raises: [Exception, Defect].} =
|
|
# TODO: General Exception raised.
|
|
try:
|
|
while true:
|
|
# lookup self (neighbour nodes)
|
|
let selfLookup = await d.lookup(d.localNode.id)
|
|
trace "Discovered nodes in self lookup", nodes = $selfLookup
|
|
|
|
let randomLookup = await d.lookupRandom()
|
|
if randomLookup.isOK:
|
|
trace "Discovered nodes in random lookup", nodes = $randomLookup[]
|
|
trace "Total nodes in routing table", total = d.routingTable.len()
|
|
else:
|
|
trace "random lookup failed", err = randomLookup.error
|
|
await sleepAsync(lookupInterval)
|
|
except CancelledError:
|
|
trace "lookupLoop canceled"
|
|
|
|
proc newProtocol*(privKey: PrivateKey, db: Database,
|
|
externalIp: Option[IpAddress], tcpPort, udpPort: Port,
|
|
localEnrFields: openarray[FieldPair] = [],
|
|
bootstrapRecords: openarray[Record] = [],
|
|
bindIp = IPv4_any()):
|
|
Protocol {.raises: [Defect].} =
|
|
# TODO: Tried adding bindPort = udpPort as parameter but that gave
|
|
# "Error: internal error: environment misses: udpPort" in nim-beacon-chain.
|
|
# Anyhow, nim-beacon-chain would also require some changes to support port
|
|
# remapping through NAT and this API is also subject to change once we
|
|
# introduce support for ipv4 + ipv6 binding/listening.
|
|
let
|
|
enrRec = enr.Record.init(1, privKey, externalIp, tcpPort, udpPort,
|
|
localEnrFields).expect("Properly intialized private key")
|
|
node = newNode(enrRec).expect("Properly initialized node")
|
|
|
|
result = Protocol(
|
|
privateKey: privKey,
|
|
db: db,
|
|
localNode: node,
|
|
bindAddress: Address(ip: bindIp, port: udpPort),
|
|
whoareyouMagic: whoareyouMagic(node.id),
|
|
idHash: sha256.digest(node.id.toByteArrayBE).data,
|
|
codec: Codec(localNode: node, privKey: privKey, db: db),
|
|
bootstrapRecords: @bootstrapRecords)
|
|
|
|
result.routingTable.init(node)
|
|
|
|
proc open*(d: Protocol) {.raises: [Exception, Defect].} =
|
|
info "Starting discovery node", node = $d.localNode,
|
|
uri = toURI(d.localNode.record), bindAddress = d.bindAddress
|
|
# TODO allow binding to specific IP / IPv6 / etc
|
|
let ta = initTAddress(d.bindAddress.ip, d.bindAddress.port)
|
|
# TODO: raises `OSError` and `IOSelectorsException`, the latter which is
|
|
# object of Exception. In Nim devel this got changed to CatchableError.
|
|
d.transp = newDatagramTransport(processClient, udata = d, local = ta)
|
|
|
|
for record in d.bootstrapRecords:
|
|
debug "Adding bootstrap node", uri = toURI(record)
|
|
discard d.addNode(record)
|
|
|
|
proc start*(d: Protocol) {.raises: [Exception, Defect].} =
|
|
d.lookupLoop = lookupLoop(d)
|
|
d.revalidateLoop = revalidateLoop(d)
|
|
|
|
proc close*(d: Protocol) {.raises: [Exception, Defect].} =
|
|
doAssert(not d.transp.closed)
|
|
|
|
debug "Closing discovery node", node = $d.localNode
|
|
if not d.revalidateLoop.isNil:
|
|
d.revalidateLoop.cancel()
|
|
if not d.lookupLoop.isNil:
|
|
d.lookupLoop.cancel()
|
|
|
|
d.transp.close()
|
|
|
|
proc closeWait*(d: Protocol) {.async, raises: [Exception, Defect].} =
|
|
doAssert(not d.transp.closed)
|
|
|
|
debug "Closing discovery node", node = $d.localNode
|
|
if not d.revalidateLoop.isNil:
|
|
await d.revalidateLoop.cancelAndWait()
|
|
if not d.lookupLoop.isNil:
|
|
await d.lookupLoop.cancelAndWait()
|
|
|
|
await d.transp.closeWait()
|