mirror of https://github.com/status-im/nim-eth.git
496 lines
17 KiB
Nim
496 lines
17 KiB
Nim
# Copyright (c) 2020-2021 Status Research & Development GmbH
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# Licensed and distributed under either of
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# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
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# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
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# at your option. This file may not be copied, modified, or distributed except according to those terms.
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{.used.}
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import
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sequtils,
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chronos, bearssl,
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testutils/unittests,
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./test_utils,
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../../eth/utp/utp_router,
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../../eth/utp/utp_protocol,
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../../eth/keys
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proc setAcceptedCallback(event: AsyncEvent): AcceptConnectionCallback[TransportAddress] =
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return (
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proc(server: UtpRouter[TransportAddress], client: UtpSocket[TransportAddress]): Future[void] =
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let fut = newFuture[void]()
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event.fire()
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fut.complete()
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fut
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)
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proc registerIncomingSocketCallback(serverSockets: AsyncQueue): AcceptConnectionCallback[TransportAddress] =
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return (
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proc(server: UtpRouter[TransportAddress], client: UtpSocket[TransportAddress]): Future[void] =
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serverSockets.addLast(client)
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)
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proc allowOneIdCallback(allowedId: uint16): AllowConnectionCallback[TransportAddress] =
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return (
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proc(r: UtpRouter[TransportAddress], remoteAddress: TransportAddress, connectionId: uint16): bool =
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connectionId == allowedId
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)
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proc transferData(sender: UtpSocket[TransportAddress], receiver: UtpSocket[TransportAddress], data: seq[byte]): Future[seq[byte]] {.async.} =
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let bytesWritten = await sender.write(data)
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doAssert bytesWritten.get() == len(data)
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let received = await receiver.read(len(data))
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return received
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type
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ClientServerScenario = object
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utp1: UtpProtocol
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utp2: UtpProtocol
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clientSocket: UtpSocket[TransportAddress]
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serverSocket: UtpSocket[TransportAddress]
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TwoClientsServerScenario = object
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utp1: UtpProtocol
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utp2: UtpProtocol
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utp3: UtpProtocol
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clientSocket1: UtpSocket[TransportAddress]
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clientSocket2: UtpSocket[TransportAddress]
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serverSocket1: UtpSocket[TransportAddress]
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serverSocket2: UtpSocket[TransportAddress]
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proc initClientServerScenario(): Future[ClientServerScenario] {.async.} =
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let q = newAsyncQueue[UtpSocket[TransportAddress]]()
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var server1Called = newAsyncEvent()
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let address = initTAddress("127.0.0.1", 9079)
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let utpProt1 = UtpProtocol.new(setAcceptedCallback(server1Called), address)
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let address1 = initTAddress("127.0.0.1", 9080)
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let utpProt2 = UtpProtocol.new(registerIncomingSocketCallback(q), address1)
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let clientSocket = await utpProt1.connectTo(address1)
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# this future will be completed when we called accepted connection callback
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let serverSocket = await q.popFirst()
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return ClientServerScenario(
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utp1: utpProt1,
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utp2: utpProt2,
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clientSocket: clientSocket.get(),
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serverSocket: serverSocket
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)
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proc close(s: ClientServerScenario) {.async.} =
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await s.clientSocket.destroyWait()
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await s.serverSocket.destroyWait()
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await s.utp1.shutdownWait()
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await s.utp2.shutdownWait()
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proc init2ClientsServerScenario(): Future[TwoClientsServerScenario] {.async.} =
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var serverSockets = newAsyncQueue[UtpSocket[TransportAddress]]()
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var server1Called = newAsyncEvent()
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let address1 = initTAddress("127.0.0.1", 9079)
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let utpProt1 = UtpProtocol.new(setAcceptedCallback(server1Called), address1)
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let address2 = initTAddress("127.0.0.1", 9080)
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let utpProt2 = UtpProtocol.new(registerIncomingSocketCallback(serverSockets), address2)
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let address3 = initTAddress("127.0.0.1", 9081)
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let utpProt3 = UtpProtocol.new(registerIncomingSocketCallback(serverSockets), address3)
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let clientSocket1 = await utpProt1.connectTo(address2)
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let clientSocket2 = await utpProt1.connectTo(address3)
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await waitUntil(proc (): bool = len(serverSockets) == 2)
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# this future will be completed when we called accepted connection callback
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let serverSocket1 = serverSockets[0]
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let serverSocket2 = serverSockets[1]
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return TwoClientsServerScenario(
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utp1: utpProt1,
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utp2: utpProt2,
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utp3: utpProt3,
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clientSocket1: clientSocket1.get(),
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clientSocket2: clientSocket2.get(),
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serverSocket1: serverSocket1,
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serverSocket2: serverSocket2
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)
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proc close(s: TwoClientsServerScenario) {.async.} =
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await s.utp1.shutdownWait()
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await s.utp2.shutdownWait()
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await s.utp3.shutdownWait()
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procSuite "Utp protocol over udp tests":
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let rng = newRng()
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asyncTest "Success connect to remote host":
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let server1Called = newAsyncEvent()
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let address = initTAddress("127.0.0.1", 9079)
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let utpProt1 = UtpProtocol.new(setAcceptedCallback(server1Called), address)
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var server2Called = newAsyncEvent()
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let address1 = initTAddress("127.0.0.1", 9080)
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let utpProt2 = UtpProtocol.new(setAcceptedCallback(server2Called), address1)
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let sockResult = await utpProt1.connectTo(address1)
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let sock = sockResult.get()
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# this future will be completed when we called accepted connection callback
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await server2Called.wait()
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check:
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sock.isConnected()
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# after successful connection outgoing buffer should be empty as syn packet
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# should be correctly acked
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sock.numPacketsInOutGoingBuffer() == 0
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server2Called.isSet()
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await utpProt1.shutdownWait()
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await utpProt2.shutdownWait()
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asyncTest "Fail to connect to offline remote host":
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let server1Called = newAsyncEvent()
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let address = initTAddress("127.0.0.1", 9079)
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let utpProt1 = UtpProtocol.new(setAcceptedCallback(server1Called), address , SocketConfig.init(milliseconds(200)))
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let address1 = initTAddress("127.0.0.1", 9080)
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let connectionResult = await utpProt1.connectTo(address1)
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check:
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connectionResult.isErr()
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let connectionError = connectionResult.error()
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check:
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connectionError.kind == ConnectionTimedOut
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await waitUntil(proc (): bool = utpProt1.openSockets() == 0)
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check:
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utpProt1.openSockets() == 0
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await utpProt1.shutdownWait()
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asyncTest "Success connect to remote host which initialy was offline":
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let server1Called = newAsyncEvent()
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let address = initTAddress("127.0.0.1", 9079)
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let utpProt1 = UtpProtocol.new(setAcceptedCallback(server1Called), address, SocketConfig.init(milliseconds(500)))
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let address1 = initTAddress("127.0.0.1", 9080)
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let futSock = utpProt1.connectTo(address1)
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# waiting 400 milisecond will trigger at least one re-send
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await sleepAsync(milliseconds(400))
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var server2Called = newAsyncEvent()
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let utpProt2 = UtpProtocol.new(setAcceptedCallback(server2Called), address1)
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# this future will be completed when we called accepted connection callback
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await server2Called.wait()
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yield futSock
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check:
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futSock.finished() and (not futSock.failed()) and (not futSock.cancelled())
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server2Called.isSet()
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await utpProt1.shutdownWait()
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await utpProt2.shutdownWait()
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asyncTest "Success data transfer when data fits into one packet":
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let s = await initClientServerScenario()
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check:
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s.clientSocket.isConnected()
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# after successful connection outgoing buffer should be empty as syn packet
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# should be correctly acked
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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# Server socket is not in connected state, until first data transfer
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(not s.serverSocket.isConnected())
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let bytesToTransfer = generateByteArray(rng[], 100)
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let bytesReceivedFromClient = await transferData(s.clientSocket, s.serverSocket, bytesToTransfer)
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check:
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bytesToTransfer == bytesReceivedFromClient
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s.serverSocket.isConnected()
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let bytesReceivedFromServer = await transferData(s.serverSocket, s.clientSocket, bytesToTransfer)
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check:
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bytesToTransfer == bytesReceivedFromServer
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await s.close()
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asyncTest "Success data transfer when data need to be sliced into multiple packets":
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let s = await initClientServerScenario()
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check:
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s.clientSocket.isConnected()
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# after successful connection outgoing buffer should be empty as syn packet
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# should be correctly acked
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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(not s.serverSocket.isConnected())
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# 5000 bytes is over maximal packet size
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let bytesToTransfer = generateByteArray(rng[], 5000)
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let bytesReceivedFromClient = await transferData(s.clientSocket, s.serverSocket, bytesToTransfer)
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let bytesReceivedFromServer = await transferData(s.serverSocket, s.clientSocket, bytesToTransfer)
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# ultimatly all send packets will acked, and outgoing buffer will be empty
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await waitUntil(proc (): bool = s.clientSocket.numPacketsInOutGoingBuffer() == 0)
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await waitUntil(proc (): bool = s.serverSocket.numPacketsInOutGoingBuffer() == 0)
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check:
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s.serverSocket.isConnected()
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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s.serverSocket.numPacketsInOutGoingBuffer() == 0
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bytesReceivedFromClient == bytesToTransfer
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bytesReceivedFromServer == bytesToTransfer
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await s.close()
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asyncTest "Success multiple data transfers when data need to be sliced into multiple packets":
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let s = await initClientServerScenario()
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check:
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s.clientSocket.isConnected()
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# after successful connection outgoing buffer should be empty as syn packet
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# should be correctly acked
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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# 5000 bytes is over maximal packet size
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let bytesToTransfer = generateByteArray(rng[], 5000)
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let written = await s.clientSocket.write(bytesToTransfer)
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check:
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written.get() == len(bytesToTransfer)
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let bytesToTransfer1 = generateByteArray(rng[], 5000)
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let written1 = await s.clientSocket.write(bytesToTransfer1)
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check:
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written1.get() == len(bytesToTransfer)
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let bytesReceived = await s.serverSocket.read(len(bytesToTransfer) + len(bytesToTransfer1))
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# ultimatly all send packets will acked, and outgoing buffer will be empty
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await waitUntil(proc (): bool = s.clientSocket.numPacketsInOutGoingBuffer() == 0)
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check:
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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bytesToTransfer.concat(bytesToTransfer1) == bytesReceived
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await s.close()
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asyncTest "Success data transfers from multiple clients":
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let s = await init2ClientsServerScenario()
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check:
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s.clientSocket1.isConnected()
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s.clientSocket2.isConnected()
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s.clientSocket1.numPacketsInOutGoingBuffer() == 0
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s.clientSocket2.numPacketsInOutGoingBuffer() == 0
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let numBytesToTransfer = 5000
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let client1Data = generateByteArray(rng[], numBytesToTransfer)
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let client2Data = generateByteArray(rng[], numBytesToTransfer)
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discard s.clientSocket1.write(client1Data)
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discard s.clientSocket2.write(client2Data)
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let server1ReadBytes = await s.serverSocket1.read(numBytesToTransfer)
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let server2ReadBytes = await s.serverSocket2.read(numBytesToTransfer)
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check:
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client1Data == server1ReadBytes
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client2Data == server2ReadBytes
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await s.close()
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asyncTest "Gracefull stop of the socket":
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let s = await initClientServerScenario()
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check:
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s.clientSocket.isConnected()
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# after successful connection outgoing buffer should be empty as syn packet
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# should be correctly acked
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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# Server socket is not in connected state, until first data transfer
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(not s.serverSocket.isConnected())
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let bytesToTransfer = generateByteArray(rng[], 100)
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let bytesReceivedFromClient = await transferData(s.clientSocket, s.serverSocket, bytesToTransfer)
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check:
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bytesToTransfer == bytesReceivedFromClient
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s.serverSocket.isConnected()
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await s.clientSocket.closeWait()
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check:
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not s.clientSocket.isConnected()
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s.serverSocket.atEof()
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s.utp1.openSockets() == 0
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s.utp2.openSockets() == 1
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await s.serverSocket.destroyWait()
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check:
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not s.serverSocket.isConnected()
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s.utp2.openSockets() == 0
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await s.close()
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asyncTest "Reading data until eof":
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let s = await initClientServerScenario()
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check:
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s.clientSocket.isConnected()
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# after successful connection outgoing buffer should be empty as syn packet
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# should be correctly acked
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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# Server socket is not in connected state, until first data transfer
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(not s.serverSocket.isConnected())
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let bytesToTransfer1 = generateByteArray(rng[], 1000)
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let bytesToTransfer2 = generateByteArray(rng[], 1000)
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let bytesToTransfer3 = generateByteArray(rng[], 1000)
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let w1 = await s.clientSocket.write(bytesToTransfer1)
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let w2 = await s.clientSocket.write(bytesToTransfer2)
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let w3 = await s.clientSocket.write(bytesToTransfer3)
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await s.clientSocket.closeWait()
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let readData = await s.serverSocket.read()
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check:
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readData == concat(bytesToTransfer1, bytesToTransfer2, bytesToTransfer3)
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s.serverSocket.atEof()
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s.utp1.openSockets() == 0
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await s.close()
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asyncTest "Accept connection only from allowed peers":
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let allowedId: uint16 = 10
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let lowSynTimeout = milliseconds(500)
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var serverSockets = newAsyncQueue[UtpSocket[TransportAddress]]()
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var server1Called = newAsyncEvent()
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let address1 = initTAddress("127.0.0.1", 9079)
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let utpProt1 =
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UtpProtocol.new(setAcceptedCallback(server1Called), address1, SocketConfig.init(lowSynTimeout))
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let address2 = initTAddress("127.0.0.1", 9080)
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let utpProt2 =
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UtpProtocol.new(registerIncomingSocketCallback(serverSockets), address2, SocketConfig.init(lowSynTimeout))
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let address3 = initTAddress("127.0.0.1", 9081)
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let utpProt3 =
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UtpProtocol.new(
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registerIncomingSocketCallback(serverSockets),
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address3,
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SocketConfig.init(),
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allowOneIdCallback(allowedId)
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)
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let allowedSocketRes = await utpProt1.connectTo(address3, allowedId)
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let notAllowedSocketRes = await utpProt2.connectTo(address3, allowedId + 1)
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check:
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allowedSocketRes.isOk()
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notAllowedSocketRes.isErr()
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# remote did not allow this connection, and utlimatly it did time out
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notAllowedSocketRes.error().kind == ConnectionTimedOut
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let clientSocket = allowedSocketRes.get()
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let serverSocket = await serverSockets.get()
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check:
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clientSocket.connectionId() == allowedId
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serverSocket.connectionId() == allowedId
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await utpProt1.shutdownWait()
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await utpProt2.shutdownWait()
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await utpProt3.shutdownWait()
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asyncTest "Success data transfer of a lot of data should increase available window on sender side":
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let s = await initClientServerScenario()
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let startMaxWindow = 2 * s.clientSocket.getSocketConfig().payloadSize
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check:
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s.clientSocket.isConnected()
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# initially window has value equal to some pre configured constant
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s.clientSocket.currentMaxWindowSize == startMaxWindow
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# after successful connection outgoing buffer should be empty as syn packet
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# should be correctly acked
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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(not s.serverSocket.isConnected())
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# big transfer of 50kb
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let bytesToTransfer = generateByteArray(rng[], 50000)
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let bytesReceivedFromClient = await transferData(s.clientSocket, s.serverSocket, bytesToTransfer)
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# ultimatly all send packets will acked, and outgoing buffer will be empty
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await waitUntil(proc (): bool = s.clientSocket.numPacketsInOutGoingBuffer() == 0)
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check:
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# we can only assert that window has grown, becouse specific values depends on
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# particual timings
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s.clientSocket.currentMaxWindowSize > startMaxWindow
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s.serverSocket.isConnected()
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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bytesReceivedFromClient == bytesToTransfer
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await s.close()
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asyncTest "Not used socket should decay its max send window":
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let s = await initClientServerScenario()
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let startMaxWindow = 2 * s.clientSocket.getSocketConfig().payloadSize
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check:
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s.clientSocket.isConnected()
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# initially window has value equal to some pre configured constant
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s.clientSocket.currentMaxWindowSize == startMaxWindow
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# after successful connection outgoing buffer should be empty as syn packet
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# should be correctly acked
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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(not s.serverSocket.isConnected())
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# big transfer of 50kb
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let bytesToTransfer = generateByteArray(rng[], 50000)
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let bytesReceivedFromClient = await transferData(s.clientSocket, s.serverSocket, bytesToTransfer)
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# ultimatly all send packets will acked, and outgoing buffer will be empty
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await waitUntil(proc (): bool = s.clientSocket.numPacketsInOutGoingBuffer() == 0)
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let maximumMaxWindow = s.clientSocket.currentMaxWindowSize
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check:
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# we can only assert that window has grown, becouse specific values depends on
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# particual timings
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maximumMaxWindow > startMaxWindow
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s.serverSocket.isConnected()
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s.clientSocket.numPacketsInOutGoingBuffer() == 0
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bytesReceivedFromClient == bytesToTransfer
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# wait long enough to trigger timeout
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await sleepAsync(seconds(5))
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check:
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# window should decay when idle
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s.clientSocket.currentMaxWindowSize < maximumMaxWindow
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await s.close()
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