nim-eth/tests/utp/test_discv5_protocol.nim

320 lines
10 KiB
Nim

# Copyright (c) 2020-2024 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.used.}
import
std/[options, sequtils],
chronos,
stew/shims/net, stew/byteutils,
testutils/unittests,
../../eth/p2p/discoveryv5/[enr, node, routing_table],
../../eth/p2p/discoveryv5/protocol as discv5_protocol,
../../eth/utp/utp_discv5_protocol,
../../eth/keys,
../../eth/utp/utp_router as rt,
../p2p/discv5_test_helper,
../stubloglevel
procSuite "uTP over discovery v5 protocol":
let rng = newRng()
let utpProtId = "test-utp".toBytes()
proc registerIncomingSocketCallback(serverSockets: AsyncQueue): AcceptConnectionCallback[NodeAddress] =
return (
proc(server: UtpRouter[NodeAddress], client: UtpSocket[NodeAddress]): Future[void] =
serverSockets.addLast(client)
)
proc allowOneIdCallback(allowedId: uint16): AllowConnectionCallback[NodeAddress] =
return (
proc(r: UtpRouter[NodeAddress], remoteAddress: NodeAddress, connectionId: uint16): bool =
connectionId == allowedId
)
# TODO Add more tests to discovery v5 suite, especially those which will differ
# from standard utp case
asyncTest "Success connect to remote host":
let
queue = newAsyncQueue[UtpSocket[NodeAddress]]()
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20302))
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20303))
utp1 = UtpDiscv5Protocol.new(node1, utpProtId, registerIncomingSocketCallback(queue))
utp2 {.used.} = UtpDiscv5Protocol.new(node2, utpProtId, registerIncomingSocketCallback(queue))
# nodes must have session between each other
check:
(await node1.ping(node2.localNode)).isOk()
let clientSocketResult = await utp1.connectTo(NodeAddress.init(node2.localNode).unsafeGet())
let clientSocket = clientSocketResult.get()
let serverSocket = await queue.get()
check:
clientSocket.isConnected()
# in this test we do not configure the socket to be connected just after
# accepting incoming connection
not serverSocket.isConnected()
await clientSocket.destroyWait()
await serverSocket.destroyWait()
await node1.closeWait()
await node2.closeWait()
proc cbUserData(server: UtpRouter[NodeAddress], client: UtpSocket[NodeAddress]): Future[void] =
let queue = rt.getUserData[NodeAddress, AsyncQueue[UtpSocket[NodeAddress]]](server)
queue.addLast(client)
asyncTest "Provide user data pointer and use it in callback":
let
queue = newAsyncQueue[UtpSocket[NodeAddress]]()
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20302))
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20303))
# constructor which uses connection callback and user data pointer as ref
utp1 = UtpDiscv5Protocol.new(node1, utpProtId, cbUserData, queue)
utp2 {.used.} = UtpDiscv5Protocol.new(node2, utpProtId, cbUserData, queue)
# nodes must have session between each other
check:
(await node1.ping(node2.localNode)).isOk()
let clientSocketResult = await utp1.connectTo(NodeAddress.init(node2.localNode).unsafeGet())
let clientSocket = clientSocketResult.get()
let serverSocket = await queue.get()
check:
clientSocket.isConnected()
# in this test we do not configure the socket to be connected just after
# accepting incoming connection
not serverSocket.isConnected()
await clientSocket.destroyWait()
await serverSocket.destroyWait()
await node1.closeWait()
await node2.closeWait()
asyncTest "Success write data over packet size to remote host":
let
queue = newAsyncQueue[UtpSocket[NodeAddress]]()
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20302))
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20303))
utp1 = UtpDiscv5Protocol.new(node1, utpProtId, registerIncomingSocketCallback(queue))
utp2 {.used.} = UtpDiscv5Protocol.new(node2, utpProtId, registerIncomingSocketCallback(queue))
# nodes must have session between each other
check:
(await node1.ping(node2.localNode)).isOk()
let numOfBytes = 20_000
let clientSocketResult = await utp1.connectTo(NodeAddress.init(node2.localNode).unsafeGet())
let clientSocket = clientSocketResult.get()
let serverSocket = await queue.get()
let bytesToTransfer = rng[].generateBytes(numOfBytes)
let written = await clientSocket.write(bytesToTransfer)
let received = await serverSocket.read(numOfBytes)
check:
written.get() == numOfBytes
bytesToTransfer == received
clientSocket.isConnected()
serverSocket.isConnected()
await clientSocket.destroyWait()
await serverSocket.destroyWait()
await node1.closeWait()
await node2.closeWait()
asyncTest "Accept connection only from allowed peers":
let
allowedId: uint16 = 10
lowSynTimeout = milliseconds(500)
queue = newAsyncQueue[UtpSocket[NodeAddress]]()
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20302))
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20303))
utp1 = UtpDiscv5Protocol.new(
node1,
utpProtId,
registerIncomingSocketCallback(queue),
socketConfig = SocketConfig.init(lowSynTimeout))
utp2 {.used.} =
UtpDiscv5Protocol.new(
node2,
utpProtId,
registerIncomingSocketCallback(queue),
nil,
allowOneIdCallback(allowedId),
SocketConfig.init())
# nodes must have session between each other
check:
(await node1.ping(node2.localNode)).isOk()
let clientSocketResult1 = await utp1.connectTo(NodeAddress.init(node2.localNode).unsafeGet(), allowedId)
let clientSocketResult2 = await utp1.connectTo(NodeAddress.init(node2.localNode).unsafeGet(), allowedId + 1)
check:
clientSocketResult1.isOk()
clientSocketResult2.isErr()
let clientSocket = clientSocketResult1.get()
let serverSocket = await queue.get()
check:
clientSocket.connectionId() == allowedId
serverSocket.connectionId() == allowedId
await clientSocket.destroyWait()
await serverSocket.destroyWait()
await node1.closeWait()
await node2.closeWait()
asyncTest "Configure incoming connections to be in connected state":
let
queue = newAsyncQueue[UtpSocket[NodeAddress]]()
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20302))
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20303))
utp1 = UtpDiscv5Protocol.new(node1, utpProtId, registerIncomingSocketCallback(queue))
utp2 {.used.} = UtpDiscv5Protocol.new(
node2,
utpProtId,
registerIncomingSocketCallback(queue),
socketConfig = SocketConfig.init(incomingSocketReceiveTimeout = none[Duration]())
)
# nodes must have session between each other
check:
(await node1.ping(node2.localNode)).isOk()
let clientSocketResult = await utp1.connectTo(NodeAddress.init(node2.localNode).unsafeGet())
let clientSocket = clientSocketResult.get()
let serverSocket = await queue.get()
check:
clientSocket.isConnected()
serverSocket.isConnected()
let serverData = @[1'u8]
let wResult = await serverSocket.write(serverData)
check:
wResult.isOk()
let readData = await clientSocket.read(len(serverData))
check:
readData == serverData
await clientSocket.destroyWait()
await serverSocket.destroyWait()
await node1.closeWait()
await node2.closeWait()
asyncTest "Data transfer over multiple sockets":
const
amountOfTransfers = 25
dataToSend: seq[byte] = repeat(byte 0xA0, 1_000_000)
var readFutures: seq[Future[void]]
proc readAndCheck(
socket: UtpSocket[NodeAddress],
): Future[void] {.async.} =
let readData = await socket.read()
check:
readData == dataToSend
socket.atEof()
proc handleIncomingConnection(
server: UtpRouter[NodeAddress],
client: UtpSocket[NodeAddress]
): Future[void] =
readFutures.add(client.readAndCheck())
var fut = newFuture[void]("test.AcceptConnectionCallback")
fut.complete()
return fut
proc handleIncomingConnectionDummy(
server: UtpRouter[NodeAddress],
client: UtpSocket[NodeAddress]
): Future[void] =
var fut = newFuture[void]("test.AcceptConnectionCallback")
fut.complete()
return fut
let
address1 = localAddress(20302)
address2 = localAddress(20303)
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), address1)
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), address2)
utp1 = UtpDiscv5Protocol.new(
node1, utpProtId, handleIncomingConnectionDummy)
utp2 {.used.} = UtpDiscv5Protocol.new(
node2, utpProtId, handleIncomingConnection)
# nodes must have session between each other
check:
(await node1.ping(node2.localNode)).isOk()
proc connectSendAndCheck(
utpProto: UtpDiscv5Protocol,
address: NodeAddress
): Future[void] {.async.} =
let socketRes = await utpProto.connectTo(address)
check:
socketRes.isOk()
let socket = socketRes.value()
let dataSend = await socket.write(dataToSend)
check:
dataSend.isOk()
dataSend.value() == dataToSend.len()
await socket.closeWait()
let t0 = Moment.now()
for i in 0..<amountOfTransfers:
asyncSpawn utp1.connectSendAndCheck(
NodeAddress.init(node2.localNode.id, address2))
while readFutures.len() < amountOfTransfers:
await sleepAsync(milliseconds(100))
await allFutures(readFutures)
let elapsed = Moment.now() - t0
await utp1.shutdownWait()
await utp2.shutdownWait()
let megabitsSent = amountOfTransfers * dataToSend.len() * 8 / 1_000_000
let seconds = float(elapsed.nanoseconds) / 1_000_000_000
let throughput = megabitsSent / seconds
echo ""
echo "Sent ", amountOfTransfers, " asynchronous uTP transfers in ", seconds,
" seconds, payload throughput: ", throughput, " Mbit/s"