# Copyright (c) 2020-2021 Status Research & Development GmbH # Licensed and distributed under either of # * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT). # * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0). # at your option. This file may not be copied, modified, or distributed except according to those terms. {.push raises: [Defect].} import std/sugar, chronos, chronicles, bearssl, stew/results, ./growable_buffer, ./packets logScope: topics = "utp_socket" type ConnectionState* = enum SynSent, SynRecv, Connected, ConnectedFull, Reset, Destroy ConnectionDirection = enum Outgoing, Incoming UtpSocketKey*[A] = object remoteAddress*: A rcvId*: uint16 OutgoingPacket = object packetBytes: seq[byte] transmissions: uint16 needResend: bool timeSent: Moment AckResult = enum PacketAcked, PacketAlreadyAcked, PacketNotSentYet # Socket callback to send data to remote peer SendCallback*[A] = proc (to: A, data: seq[byte]): Future[void] {.gcsafe, raises: [Defect]} SocketConfig* = object # This is configurable (in contrast to reference impl), as with standard 2 syn resends # default timeout set to 3seconds and doubling of timeout with each re-send, it # means that initial connection would timeout after 21s, which seems rather long initialSynTimeout*: Duration # Number of resend re-tries of each data packet, before daclaring connection # failed dataResendsBeforeFailure*: uint16 # Maximnal size of receive buffer in bytes optRcvBuffer*: uint32 UtpSocket*[A] = ref object remoteAddress*: A state: ConnectionState direction: ConnectionDirection socketConfig: SocketConfig # Connection id for packets we receive connectionIdRcv*: uint16 # Connection id for packets we send connectionIdSnd*: uint16 # Sequence number for the next packet to be sent. seqNr: uint16 # All seq number up to this havve been correctly acked by us ackNr: uint16 # Should be completed after succesful connection to remote host or after timeout # for the first syn packet connectionFuture: Future[void] # the number of packets in the send queue. Packets that haven't # yet been sent count as well as packets marked as needing resend # the oldest un-acked packet in the send queue is seq_nr - cur_window_packets curWindowPackets: uint16 # out going buffer for all send packets outBuffer: GrowableCircularBuffer[OutgoingPacket] # incoming buffer for out of order packets inBuffer: GrowableCircularBuffer[Packet] # Number of packets waiting in reorder buffer reorderCount: uint16 # current retransmit Timeout used to calculate rtoTimeout retransmitTimeout: Duration # calculated round trip time during communication with remote peer rtt: Duration # calculated round trip time variance rttVar: Duration # Round trip timeout dynamicaly updated based on acks received from remote # peer rto: Duration # RTO timeout will happen when currenTime > rtoTimeout rtoTimeout: Moment # rcvBuffer buffer: AsyncBuffer # loop called every 500ms to check for on going timeout status checkTimeoutsLoop: Future[void] # number on consecutive re-transsmisions retransmitCount: uint32 # Event which will complete whenever socket gets in destory state closeEvent: AsyncEvent # All callback to be called whenever socket gets in destroy state closeCallbacks: seq[Future[void]] # socket is closed for reading readShutdown: bool # we sent out fin packet finSent: bool # have our fin been acked finAcked: bool # have we received remote fin gotFin: bool # have we reached remote fin packet reachedFin: bool # sequence number of remoted fin packet eofPktNr: uint16 # socket identifier socketKey*: UtpSocketKey[A] send: SendCallback[A] # User driven call back to be called whenever socket is permanently closed i.e # reaches destroy state SocketCloseCallback* = proc (): void {.gcsafe, raises: [Defect].} ConnectionError* = object of CatchableError WriteErrorType* = enum SocketNotWriteable, FinSent WriteError* = object case kind*: WriteErrorType of SocketNotWriteable: currentState*: ConnectionState of FinSent: discard WriteResult* = Result[int, WriteError] const # Maximal number of payload bytes per packet. Total packet size will be equal to # mtuSize + sizeof(header) = 600 bytes # TODO for now it is just some random value. Ultimatly this value should be dynamically # adjusted based on traffic. mtuSize = 580 # How often each socket check its different on going timers checkTimeoutsLoopInterval = milliseconds(500) # Defualt initial timeout for first Syn packet defaultInitialSynTimeout = milliseconds(3000) # Initial timeout to receive first Data data packet after receiving initial Syn # packet. (TODO it should only be set when working over udp) initialRcvRetransmitTimeout = milliseconds(10000) # Number of times each data packet will be resend before declaring connection # dead. 4 is taken from reference implementation defaultDataResendsBeforeFailure = 4'u16 # default size of rcv buffer in bytes # rationale form C reference impl: # 1 MB of receive buffer (i.e. max bandwidth delay product) # means that from a peer with 200 ms RTT, we cannot receive # faster than 5 MB/s # from a peer with 10 ms RTT, we cannot receive faster than # 100 MB/s. This is assumed to be good enough, since bandwidth # often is proportional to RTT anyway defaultOptRcvBuffer: uint32 = 1024 * 1024 reorderBufferMaxSize = 1024 proc init*[A](T: type UtpSocketKey, remoteAddress: A, rcvId: uint16): T = UtpSocketKey[A](remoteAddress: remoteAddress, rcvId: rcvId) proc init( T: type OutgoingPacket, packetBytes: seq[byte], transmissions: uint16, needResend: bool, timeSent: Moment = Moment.now()): T = OutgoingPacket( packetBytes: packetBytes, transmissions: transmissions, needResend: needResend, timeSent: timeSent ) proc init*( T: type SocketConfig, initialSynTimeout: Duration = defaultInitialSynTimeout, dataResendsBeforeFailure: uint16 = defaultDataResendsBeforeFailure, optRcvBuffer: uint32 = defaultOptRcvBuffer ): T = SocketConfig( initialSynTimeout: initialSynTimeout, dataResendsBeforeFailure: dataResendsBeforeFailure, optRcvBuffer: optRcvBuffer ) proc getRcvWindowSize(socket: UtpSocket): uint32 = let currentDataSize = socket.buffer.dataLen() if currentDataSize > int(socket.socketConfig.optRcvBuffer): 0'u32 else: socket.socketConfig.optRcvBuffer - uint32(currentDataSize) proc registerOutgoingPacket(socket: UtpSocket, oPacket: OutgoingPacket) = ## Adds packet to outgoing buffer and updates all related fields socket.outBuffer.ensureSize(socket.seqNr, socket.curWindowPackets) socket.outBuffer.put(socket.seqNr, oPacket) inc socket.seqNr inc socket.curWindowPackets proc sendData(socket: UtpSocket, data: seq[byte]): Future[void] = socket.send(socket.remoteAddress, data) proc sendAck(socket: UtpSocket): Future[void] = ## Creates and sends ack, based on current socket state. Acks are different from ## other packets as we do not track them in outgoing buffet let ackPacket = ackPacket( socket.seqNr, socket.connectionIdSnd, socket.ackNr, socket.getRcvWindowSize() ) socket.sendData(encodePacket(ackPacket)) proc sendSyn(socket: UtpSocket): Future[void] = doAssert(socket.state == SynSent , "syn can only be send when in SynSent state") let packet = synPacket(socket.seqNr, socket.connectionIdRcv, socket.getRcvWindowSize()) notice "Sending syn packet packet", packet = packet # set number of transmissions to 1 as syn packet will be send just after # initiliazation let outgoingPacket = OutgoingPacket.init(encodePacket(packet), 1, false) socket.registerOutgoingPacket(outgoingPacket) socket.sendData(outgoingPacket.packetBytes) # Should be called before sending packet proc setSend(p: var OutgoingPacket): seq[byte] = inc p.transmissions p.needResend = false p.timeSent = Moment.now() return p.packetBytes proc flushPackets(socket: UtpSocket) {.async.} = var i: uint16 = socket.seqNr - socket.curWindowPackets while i != socket.seqNr: # sending only packet which were not transmitted yet or need a resend let shouldSendPacket = socket.outBuffer.exists(i, (p: OutgoingPacket) => (p.transmissions == 0 or p.needResend == true)) if (shouldSendPacket): let toSend = setSend(socket.outBuffer[i]) await socket.sendData(toSend) inc i proc markAllPacketAsLost(s: UtpSocket) = var i = 0'u16 while i < s.curWindowPackets: let packetSeqNr = s.seqNr - 1 - i if (s.outBuffer.exists(packetSeqNr, (p: OutgoingPacket) => p. transmissions > 0 and p.needResend == false)): s.outBuffer[packetSeqNr].needResend = true # TODO here we should also decrease number of bytes in flight. This should be # done when working on congestion control inc i proc isOpened(socket:UtpSocket): bool = return ( socket.state == SynRecv or socket.state == SynSent or socket.state == Connected or socket.state == ConnectedFull ) proc shouldDisconnectFromFailedRemote(socket: UtpSocket): bool = (socket.state == SynSent and socket.retransmitCount >= 2) or (socket.retransmitCount >= socket.socketConfig.dataResendsBeforeFailure) proc checkTimeouts(socket: UtpSocket) {.async.} = let currentTime = Moment.now() # flush all packets which needs to be re-send if socket.state != Destroy: await socket.flushPackets() if socket.isOpened(): if (currentTime > socket.rtoTimeout): # TODO add handling of probe time outs. Reference implemenation has mechanism # of sending probes to determine mtu size. Probe timeouts do not count to standard # timeouts calculations # client initiated connections, but did not send following data packet in rto # time. TODO this should be configurable if (socket.state == SynRecv): socket.destroy() return if socket.shouldDisconnectFromFailedRemote(): if socket.state == SynSent and (not socket.connectionFuture.finished()): # TODO standard stream interface result in failed future in case of failed connections, # but maybe it would be more clean to use result socket.connectionFuture.fail(newException(ConnectionError, "Connection to peer timed out")) socket.destroy() return let newTimeout = socket.retransmitTimeout * 2 socket.retransmitTimeout = newTimeout socket.rtoTimeout = currentTime + newTimeout # TODO Add handling of congestion control # This will have much more sense when we will add handling of selective acks # as then every selecivly acked packet restes timeout timer and removes packet # from out buffer. markAllPacketAsLost(socket) # resend oldest packet if there are some packets in flight if (socket.curWindowPackets > 0): notice "resending oldest packet in outBuffer" inc socket.retransmitCount let oldestPacketSeqNr = socket.seqNr - socket.curWindowPackets # TODO add handling of fast timeout doAssert( socket.outBuffer.get(oldestPacketSeqNr).isSome(), "oldest packet should always be available when there is data in flight" ) let dataToSend = setSend(socket.outBuffer[oldestPacketSeqNr]) await socket.sendData(dataToSend) # TODO add sending keep alives when necessary proc checkTimeoutsLoop(s: UtpSocket) {.async.} = ## Loop that check timeoutsin the socket. try: while true: await sleepAsync(checkTimeoutsLoopInterval) await s.checkTimeouts() except CancelledError: trace "checkTimeoutsLoop canceled" proc startTimeoutLoop(s: UtpSocket) = s.checkTimeoutsLoop = checkTimeoutsLoop(s) proc new[A]( T: type UtpSocket[A], to: A, snd: SendCallback[A], state: ConnectionState, cfg: SocketConfig, direction: ConnectionDirection, rcvId: uint16, sndId: uint16, initialSeqNr: uint16, initialAckNr: uint16 ): T = let initialTimeout = if direction == Outgoing: cfg.initialSynTimeout else : initialRcvRetransmitTimeout T( remoteAddress: to, state: state, direction: direction, socketConfig: cfg, connectionIdRcv: rcvId, connectionIdSnd: sndId, seqNr: initialSeqNr, ackNr: initialAckNr, connectionFuture: newFuture[void](), outBuffer: GrowableCircularBuffer[OutgoingPacket].init(), inBuffer: GrowableCircularBuffer[Packet].init(), retransmitTimeout: initialTimeout, rtoTimeout: Moment.now() + initialTimeout, # Initial timeout values taken from reference implemntation rtt: milliseconds(0), rttVar: milliseconds(800), rto: milliseconds(3000), buffer: AsyncBuffer.init(int(cfg.optRcvBuffer)), closeEvent: newAsyncEvent(), closeCallbacks: newSeq[Future[void]](), socketKey: UtpSocketKey.init(to, rcvId), send: snd ) proc initOutgoingSocket*[A]( to: A, snd: SendCallback[A], cfg: SocketConfig, rng: var BrHmacDrbgContext ): UtpSocket[A] = # TODO handle possible clashes and overflows let rcvConnectionId = randUint16(rng) let sndConnectionId = rcvConnectionId + 1 let initialSeqNr = randUint16(rng) UtpSocket[A].new( to, snd, SynSent, cfg, Outgoing, rcvConnectionId, sndConnectionId, initialSeqNr, # Initialy ack nr is 0, as we do not know remote inital seqnr 0 ) proc initIncomingSocket*[A]( to: A, snd: SendCallback[A], cfg: SocketConfig, connectionId: uint16, ackNr: uint16, rng: var BrHmacDrbgContext ): UtpSocket[A] = let initialSeqNr = randUint16(rng) UtpSocket[A].new( to, snd, SynRecv, cfg, Incoming, connectionId + 1, connectionId, initialSeqNr, ackNr ) proc startOutgoingSocket*(socket: UtpSocket): Future[void] {.async.} = doAssert(socket.state == SynSent) # TODO add callback to handle errors and cancellation i.e unregister socket on # send error and finish connection future with failure # sending should be done from UtpSocketContext await socket.sendSyn() socket.startTimeoutLoop() proc waitFotSocketToConnect*(socket: UtpSocket): Future[void] {.async.} = await socket.connectionFuture proc startIncomingSocket*(socket: UtpSocket) {.async.} = doAssert(socket.state == SynRecv) # Make sure ack was flushed before movig forward await socket.sendAck() socket.startTimeoutLoop() proc isConnected*(socket: UtpSocket): bool = socket.state == Connected or socket.state == ConnectedFull proc destroy*(s: UtpSocket) = ## Moves socket to destroy state and clean all reasources. ## Remote is not notified in any way about socket end of life s.state = Destroy s.checkTimeoutsLoop.cancel() s.closeEvent.fire() proc destroyWait*(s: UtpSocket) {.async.} = ## Moves socket to destroy state and clean all reasources and wait for all registered ## callback to fire ## Remote is not notified in any way about socket end of life s.destroy() await s.closeEvent.wait() await allFutures(s.closeCallbacks) proc setCloseCallback(s: UtpSocket, cb: SocketCloseCallback) {.async.} = ## Set callback which will be called whenever the socket is permanently closed try: await s.closeEvent.wait() cb() except CancelledError: trace "closeCallback cancelled" proc registerCloseCallback*(s: UtpSocket, cb: SocketCloseCallback) = s.closeCallbacks.add(s.setCloseCallback(cb)) proc max(a, b: Duration): Duration = if (a > b): a else: b proc updateTimeouts(socket: UtpSocket, timeSent: Moment, currentTime: Moment) = ## Update timeouts according to spec: ## delta = rtt - packet_rtt ## rtt_var += (abs(delta) - rtt_var) / 4; ## rtt += (packet_rtt - rtt) / 8; let packetRtt = currentTime - timeSent if (socket.rtt.isZero): socket.rtt = packetRtt socket.rttVar = packetRtt div 2 else: let packetRttMicro = packetRtt.microseconds() let rttVarMicro = socket.rttVar.microseconds() let rttMicro = socket.rtt.microseconds() let delta = rttMicro - packetRttMicro let newVar = microseconds(rttVarMicro + (abs(delta) - rttVarMicro) div 4) let newRtt = socket.rtt - (socket.rtt div 8) + (packetRtt div 8) socket.rttVar = newVar socket.rtt = newRtt # according to spec it should be: timeout = max(rtt + rtt_var * 4, 500) # but usually spec lags after implementation so milliseconds(1000) is used socket.rto = max(socket.rtt + (socket.rttVar * 4), milliseconds(1000)) proc ackPacket(socket: UtpSocket, seqNr: uint16): AckResult = let packetOpt = socket.outBuffer.get(seqNr) if packetOpt.isSome(): let packet = packetOpt.get() if packet.transmissions == 0: # according to reference impl it can happen when we get an ack_nr that # does not exceed what we have stuffed into the outgoing buffer, # but does exceed what we have sent # TODO analyze if this case can happen with our impl return PacketNotSentYet let currentTime = Moment.now() socket.outBuffer.delete(seqNr) # from spec: The rtt and rtt_var is only updated for packets that were sent only once. # This avoids problems with figuring out which packet was acked, the first or the second one. # it is standard solution to retransmission ambiguity problem if packet.transmissions == 1: socket.updateTimeouts(packet.timeSent, currentTime) socket.retransmitTimeout = socket.rto socket.rtoTimeout = currentTime + socket.rto # TODO Add handlig of decreasing bytes window, whenadding handling of congestion control socket.retransmitCount = 0 PacketAcked else: # the packet has already been acked (or not sent) PacketAlreadyAcked proc ackPackets(socket: UtpSocket, nrPacketsToAck: uint16) = ## Ack packets in outgoing buffer based on ack number in the received packet var i = 0 while i < int(nrPacketsToack): let result = socket.ackPacket(socket.seqNr - socket.curWindowPackets) case result of PacketAcked: dec socket.curWindowPackets of PacketAlreadyAcked: dec socket.curWindowPackets of PacketNotSentYet: debug "Tried to ack packed which was not sent yet" break inc i proc initializeAckNr(socket: UtpSocket, packetSeqNr: uint16) = if (socket.state == SynSent): socket.ackNr = packetSeqNr - 1 # TODO at socket level we should handle only FIN/DATA/ACK packets. Refactor to make # it enforcable by type system # TODO re-think synchronization of this procedure, as each await inside gives control # to scheduler which means there could be potentialy several processPacket procs # running proc processPacket*(socket: UtpSocket, p: Packet) {.async.} = ## Updates socket state based on received packet, and sends ack when necessary. ## Shoyuld be called in main packet receiving loop let pkSeqNr = p.header.seqNr let pkAckNr = p.header.ackNr socket.initializeAckNr(pkSeqNr) # number of packets past the expected # ack_nr is the last acked, seq_nr is the # current. Subtracring 1 makes 0 mean "this is the next expected packet" let pastExpected = pkSeqNr - socket.ackNr - 1 # acks is the number of packets that was acked, in normal case - no selective # acks, no losses, no resends, it will usually be equal to 1 # we can calculate it here and not only for ST_STATE packet, as each utp # packet has info about remote side last acked packet. var acks = pkAckNr - (socket.seqNr - 1 - socket.curWindowPackets) if acks > socket.curWindowPackets: # this case happens if the we already received this ack nr acks = 0 # If packet is totally of the mark short circout the processing if pastExpected >= reorderBufferMaxSize: notice "Received packet is totally of the mark" return # socket.curWindowPackets == acks means that this packet acked all remaining packets # including the sent fin packets if (socket.finSent and socket.curWindowPackets == acks): notice "FIN acked, destroying socket" socket.finAcked = true # this bit of utp spec is a bit under specified (i.e there is not specification at all) # reference implementation moves socket to destroy state in case that our fin was acked # and socket is considered closed for reading and writing. # but in theory remote could stil write some data on this socket (or even its own fin) socket.destroy() socket.ackPackets(acks) case p.header.pType of ST_DATA, ST_FIN: # To avoid amplification attacks, server socket is in SynRecv state until # it receices first data transfer # https://www.usenix.org/system/files/conference/woot15/woot15-paper-adamsky.pdf # TODO when intgrating with discv5 this need to be configurable if (socket.state == SynRecv and p.header.pType == ST_DATA): socket.state = Connected if (p.header.pType == ST_FIN and (not socket.gotFin)): socket.gotFin = true socket.eofPktNr = pkSeqNr # we got in order packet if (pastExpected == 0 and (not socket.reachedFin)): if (len(p.payload) > 0 and (not socket.readShutdown)): # we are getting in order data packet, we can flush data directly to the incoming buffer await upload(addr socket.buffer, unsafeAddr p.payload[0], p.payload.len()) # Bytes have been passed to upper layer, we can increase number of last # acked packet inc socket.ackNr # check if the following packets are in reorder buffer while true: # We are doing this in reoreder loop, to handle the case when we already received # fin but there were some gaps before eof # we have reached remote eof, and should not receive more packets from remote if ((not socket.reachedFin) and socket.gotFin and socket.eofPktNr == socket.ackNr): notice "Reached socket EOF" # In case of reaching eof, it is up to user of library what to to with # it. With the current implementation, the most apropriate way would be to # destory it (as with our implementation we know that remote is destroying its acked fin) # as any other send will either generate timeout, or socket will be forcefully # closed by reset socket.reachedFin = true # this is not necessarily true, but as we have already reached eof we can # ignore following packets socket.reorderCount = 0 # notify all readers we have reached eof socket.buffer.forget() if socket.reorderCount == 0: break let nextPacketNum = socket.ackNr + 1 let maybePacket = socket.inBuffer.get(nextPacketNum) if maybePacket.isNone(): break let packet = maybePacket.unsafeGet() if (len(packet.payload) > 0 and (not socket.readShutdown)): await upload(addr socket.buffer, unsafeAddr packet.payload[0], packet.payload.len()) socket.inBuffer.delete(nextPacketNum) inc socket.ackNr dec socket.reorderCount # TODO for now we just schedule concurrent task with ack sending. It may # need improvement, as with this approach there is no direct control over # how many concurrent tasks there are and how to cancel them when socket # is closed asyncSpawn socket.sendAck() # we got packet out of order else: notice "Got out of order packet" if (socket.gotFin and pkSeqNr > socket.eofPktNr): notice "Got packet past eof" return # growing buffer before checking the packet is already there to avoid # looking at older packet due to indices wrap aroud socket.inBuffer.ensureSize(pkSeqNr + 1, pastExpected + 1) if (socket.inBuffer.get(pkSeqNr).isSome()): notice "packet already received" else: socket.inBuffer.put(pkSeqNr, p) inc socket.reorderCount notice "added out of order packet in reorder buffer" # TODO for now we do not sent any ack as we do not handle selective acks # add sending of selective acks of ST_STATE: if (socket.state == SynSent and (not socket.connectionFuture.finished())): socket.state = Connected # TODO reference implementation sets ackNr (p.header.seqNr - 1), although # spec mention that it should be equal p.header.seqNr. For now follow the # reference impl to be compatible with it. Later investigate trin compatibility. socket.ackNr = p.header.seqNr - 1 # In case of SynSent complate the future as last thing to make sure user of libray will # receive socket in correct state socket.connectionFuture.complete() # TODO to finish handhske we should respond with ST_DATA packet, without it # socket is left in half-open state. # Actual reference implementation waits for user to send data, as it assumes # existence of application level handshake over utp. We may need to modify this # to automaticly send ST_DATA . of ST_RESET: notice "Received ST_RESET on known socket, ignoring" of ST_SYN: notice "Received ST_SYN on known socket, ignoring" proc atEof*(socket: UtpSocket): bool = # socket is considered at eof when remote side sent us fin packet # and we have processed all packets up to fin socket.buffer.dataLen() == 0 and socket.reachedFin proc readingClosed(socket: UtpSocket): bool = socket.atEof() or socket.state == Destroy proc getPacketSize(socket: UtpSocket): int = # TODO currently returning constant, ultimatly it should be bases on mtu estimates mtuSize proc resetSendTimeout(socket: UtpSocket) = socket.retransmitTimeout = socket.rto socket.rtoTimeout = Moment.now() + socket.retransmitTimeout proc close*(socket: UtpSocket) {.async.} = ## Gracefully closes conneciton (send FIN) if socket is in connected state ## does not wait for socket to close if socket.state != Destroy: case socket.state of Connected, ConnectedFull: socket.readShutdown = true if (not socket.finSent): if socket.curWindowPackets == 0: socket.resetSendTimeout() let finEncoded = encodePacket(finPacket(socket.seqNr, socket.connectionIdSnd, socket.ackNr, socket.getRcvWindowSize())) socket.registerOutgoingPacket(OutgoingPacket.init(finEncoded, 1, true)) socket.finSent = true await socket.sendData(finEncoded) else: # In any other case like connection is not established so sending fin make # no sense, we can just out right close it socket.destroy() proc closeWait*(socket: UtpSocket) {.async.} = ## Gracefully closes conneciton (send FIN) if socket is in connected state ## and waits for socket to be closed. ## Warning: if FIN packet for some reason will be lost, then socket will be closed ## due to retransmission failure which may take some time. ## default is 4 retransmissions with doubling of rto between each retranssmision await socket.close() await socket.closeEvent.wait() proc write*(socket: UtpSocket, data: seq[byte]): Future[WriteResult] {.async.} = if (socket.state != Connected): return err(WriteError(kind: SocketNotWriteable, currentState: socket.state)) # fin should be last packet received by remote side, therefore trying to write # after sending fin is considered error if socket.finSent: return err(WriteError(kind: FinSent)) var bytesWritten = 0 # TODO # Handle growing of send window if len(data) == 0: return ok(bytesWritten) if socket.curWindowPackets == 0: socket.resetSendTimeout() let pSize = socket.getPacketSize() let endIndex = data.high() var i = 0 let wndSize = socket.getRcvWindowSize() while i <= data.high: let lastIndex = i + pSize - 1 let lastOrEnd = min(lastIndex, endIndex) let dataSlice = data[i..lastOrEnd] let dataPacket = dataPacket(socket.seqNr, socket.connectionIdSnd, socket.ackNr, wndSize, dataSlice) socket.registerOutgoingPacket(OutgoingPacket.init(encodePacket(dataPacket), 0, false)) bytesWritten = bytesWritten + len(dataSlice) i = lastOrEnd + 1 await socket.flushPackets() return ok(bytesWritten) template readLoop(body: untyped): untyped = while true: let (consumed, done) = body socket.buffer.shift(consumed) if done: break else: if not(socket.readingClosed()): await socket.buffer.wait() proc read*(socket: UtpSocket, n: Natural): Future[seq[byte]] {.async.}= ## Read all bytes `n` bytes from socket ``socket``. ## ## This procedure allocates buffer seq[byte] and return it as result. var bytes = newSeq[byte]() if n == 0: return bytes readLoop(): if socket.readingClosed(): (0, true) else: let count = min(socket.buffer.dataLen(), n - len(bytes)) bytes.add(socket.buffer.buffer.toOpenArray(0, count - 1)) (count, len(bytes) == n) return bytes proc read*(socket: UtpSocket): Future[seq[byte]] {.async.}= ## Read all bytes from socket ``socket``. ## ## This procedure allocates buffer seq[byte] and return it as result. var bytes = newSeq[byte]() readLoop(): if socket.readingClosed(): (0, true) else: let count = socket.buffer.dataLen() bytes.add(socket.buffer.buffer.toOpenArray(0, count - 1)) (count, false) return bytes # Check how many packets are still in the out going buffer, usefull for tests or # debugging. # It throws assertion error when number of elements in buffer do not equal kept counter proc numPacketsInOutGoingBuffer*(socket: UtpSocket): int = var num = 0 for e in socket.outBuffer.items(): if e.isSome(): inc num doAssert(num == int(socket.curWindowPackets)) num # Check how many packets are still in the reorder buffer, usefull for tests or # debugging. # It throws assertion error when number of elements in buffer do not equal kept counter proc numPacketsInReordedBuffer*(socket: UtpSocket): int = var num = 0 for e in socket.inBUffer.items(): if e.isSome(): inc num doAssert(num == int(socket.reorderCount)) num