# Copyright (c) 2021 Status Research & Development GmbH # Licensed and distributed under either of # * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT). # * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0). # at your option. This file may not be copied, modified, or distributed except according to those terms. {.push raises: [Defect].} import chronos const # how long do we collect samples before calculating average averageTime = seconds(5) # calculates 5s rolling average of incoming delays, which represent clock drift. type ClockDriftCalculator* = object # average of all delay samples compared to initial one. Average is done over # 5s averageDelay: int32 # sum of all recent delay samples. All samples are relative to first sample # averageDelayBase currentDelaySum: int64 # number if samples in sum currentDelaySamples: int # set to first sample, all further samples are taken in relative to this one averageDelayBase: uint32 # next time we should average samples averageSampleTime: Moment # estimated clock drift in microseconds per 5 seconds clockDrift*: int32 # last calculated drift lastClockDrift*: int32 proc init*(T: type ClockDriftCalculator, currentTime: Moment): T = T( averageSampleTime: currentTime + averageTime ) proc addSample*(c: var ClockDriftCalculator, actualDelay: uint32, currentTime: Moment) = if (actualDelay == 0): return # this is our first sample, initialise our delay base if c.averageDelayBase == 0: c.averageDelayBase = actualDelay let distDown = c.averageDelayBase - actualDelay let distUp = actualDelay - c.averageDelayBase let averageDelaySample = if (distDown > distUp): # averageDelayBase is smaller that actualDelay, sample should be positive int64(distUp) else: # averageDelayBase is bigger or equal to actualDelay, sample should be negative -int64(distDown) c.currentDelaySum = c.currentDelaySum + averageDelaySample inc c.currentDelaySamples if (currentTime > c.averageSampleTime): # it is time to average our samples var prevAverageDelay = c.averageDelay c.averageDelay = int32(c.currentDelaySum div c.currentDelaySamples) c.averageSampleTime = c.averageSampleTime + averageTime c.currentDelaySum = 0 c.currentDelaySamples = 0 # normalize average samples let minSample = min(prevAverageDelay, c.averageDelay) let maxSample = max(prevAverageDelay, c.averageDelay) var adjust = 0 if (minSample > 0): adjust = -minSample elif (maxSample < 0): adjust = -maxSample if (adjust != 0): c.averageDelayBase = c.averageDelayBase - uint32(adjust) c.averageDelay = c.averageDelay + int32(adjust) prevAverageDelay = prevAverageDelay + int32(adjust) let drift = c.averageDelay - prevAverageDelay # rolling average c.clockDrift = int32((int64(c.clockDrift) * 7 + drift) div 8) c.lastClockDrift = drift