# Copyright (c) 2020-2021 Status Research & Development GmbH # Licensed and distributed under either of # * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT). # * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0). # at your option. This file may not be copied, modified, or distributed except according to those terms. {.used.} import chronos, bearssl, stew/shims/net, stew/byteutils, testutils/unittests, ../../eth/p2p/discoveryv5/[enr, node, routing_table], ../../eth/p2p/discoveryv5/protocol as discv5_protocol, ../../eth/utp/utp_discv5_protocol, ../../eth/keys proc localAddress*(port: int): Address = Address(ip: ValidIpAddress.init("127.0.0.1"), port: Port(port)) proc initDiscoveryNode*(rng: ref BrHmacDrbgContext, privKey: PrivateKey, address: Address, bootstrapRecords: openArray[Record] = [], localEnrFields: openArray[(string, seq[byte])] = [], previousRecord = none[enr.Record]()): discv5_protocol.Protocol = # set bucketIpLimit to allow bucket split let tableIpLimits = TableIpLimits(tableIpLimit: 1000, bucketIpLimit: 24) result = newProtocol(privKey, some(address.ip), some(address.port), some(address.port), bindPort = address.port, bootstrapRecords = bootstrapRecords, localEnrFields = localEnrFields, previousRecord = previousRecord, tableIpLimits = tableIpLimits, rng = rng) result.open() proc generateByteArray(rng: var BrHmacDrbgContext, length: int): seq[byte] = var bytes = newSeq[byte](length) brHmacDrbgGenerate(rng, bytes) return bytes procSuite "Utp protocol over discovery v5 tests": let rng = newRng() let utpProtId = "test-utp".toBytes() proc registerIncomingSocketCallback(serverSockets: AsyncQueue): AcceptConnectionCallback[Node] = return ( proc(server: UtpRouter[Node], client: UtpSocket[Node]): Future[void] = serverSockets.addLast(client) ) proc allowOneIdCallback(allowedId: uint16): AllowConnectionCallback[Node] = return ( proc(r: UtpRouter[Node], remoteAddress: Node, connectionId: uint16): bool = connectionId == allowedId ) # TODO Add more tests to discovery v5 suite, especially those which will differ # from standard utp case asyncTest "Success connect to remote host": let queue = newAsyncQueue[UtpSocket[Node]]() node1 = initDiscoveryNode( rng, PrivateKey.random(rng[]), localAddress(20302)) node2 = initDiscoveryNode( rng, PrivateKey.random(rng[]), localAddress(20303)) utp1 = UtpDiscv5Protocol.new(node1, utpProtId, registerIncomingSocketCallback(queue)) utp2 = UtpDiscv5Protocol.new(node2, utpProtId, registerIncomingSocketCallback(queue)) # nodes must know about each other check: node1.addNode(node2.localNode) node2.addNode(node1.localNode) let clientSocketResult = await utp1.connectTo(node2.localNode) let clientSocket = clientSocketResult.get() let serverSocket = await queue.get() check: clientSocket.isConnected() # in this test we do not configure the socket to be connected just after # accepting incoming connection not serverSocket.isConnected() await clientSocket.destroyWait() await serverSocket.destroyWait() await node1.closeWait() await node2.closeWait() asyncTest "Success write data over packet size to remote host": let queue = newAsyncQueue[UtpSocket[Node]]() node1 = initDiscoveryNode( rng, PrivateKey.random(rng[]), localAddress(20302)) node2 = initDiscoveryNode( rng, PrivateKey.random(rng[]), localAddress(20303)) utp1 = UtpDiscv5Protocol.new(node1, utpProtId, registerIncomingSocketCallback(queue)) utp2 = UtpDiscv5Protocol.new(node2, utpProtId, registerIncomingSocketCallback(queue)) # nodes must know about each other check: node1.addNode(node2.localNode) node2.addNode(node1.localNode) let numOfBytes = 5000 let clientSocketResult = await utp1.connectTo(node2.localNode) let clientSocket = clientSocketResult.get() let serverSocket = await queue.get() let bytesToTransfer = generateByteArray(rng[], numOfBytes) let written = await clientSocket.write(bytesToTransfer) let received = await serverSocket.read(numOfBytes) check: written.get() == numOfBytes bytesToTransfer == received clientSocket.isConnected() serverSocket.isConnected() await clientSocket.destroyWait() await serverSocket.destroyWait() await node1.closeWait() await node2.closeWait() asyncTest "Accept connection only from allowed peers": let allowedId: uint16 = 10 lowSynTimeout = milliseconds(500) queue = newAsyncQueue[UtpSocket[Node]]() node1 = initDiscoveryNode( rng, PrivateKey.random(rng[]), localAddress(20302)) node2 = initDiscoveryNode( rng, PrivateKey.random(rng[]), localAddress(20303)) utp1 = UtpDiscv5Protocol.new( node1, utpProtId, registerIncomingSocketCallback(queue), socketConfig = SocketConfig.init(lowSynTimeout)) utp2 = UtpDiscv5Protocol.new( node2, utpProtId, registerIncomingSocketCallback(queue), allowOneIdCallback(allowedId), SocketConfig.init()) # nodes must know about each other check: node1.addNode(node2.localNode) node2.addNode(node1.localNode) let clientSocketResult1 = await utp1.connectTo(node2.localNode, allowedId) let clientSocketResult2 = await utp1.connectTo(node2.localNode, allowedId + 1) check: clientSocketResult1.isOk() clientSocketResult2.isErr() let clientSocket = clientSocketResult1.get() let serverSocket = await queue.get() check: clientSocket.connectionId() == allowedId serverSocket.connectionId() == allowedId await clientSocket.destroyWait() await serverSocket.destroyWait() await node1.closeWait() await node2.closeWait() asyncTest "Configure incoming connections to be in connected state": let queue = newAsyncQueue[UtpSocket[Node]]() node1 = initDiscoveryNode( rng, PrivateKey.random(rng[]), localAddress(20302)) node2 = initDiscoveryNode( rng, PrivateKey.random(rng[]), localAddress(20303)) utp1 = UtpDiscv5Protocol.new(node1, utpProtId, registerIncomingSocketCallback(queue)) utp2 = UtpDiscv5Protocol.new( node2, utpProtId, registerIncomingSocketCallback(queue), socketConfig = SocketConfig.init(incomingSocketReceiveTimeout = none[Duration]()) ) # nodes must know about each other check: node1.addNode(node2.localNode) node2.addNode(node1.localNode) let clientSocketResult = await utp1.connectTo(node2.localNode) let clientSocket = clientSocketResult.get() let serverSocket = await queue.get() check: clientSocket.isConnected() serverSocket.isConnected() let serverData = @[1'u8] let wResult = await serverSocket.write(serverData) check: wResult.isOk() let readData = await clientSocket.read(len(serverData)) check: readData == serverData await clientSocket.destroyWait() await serverSocket.destroyWait() await node1.closeWait() await node2.closeWait()