# Copyright (c) 2020-2021 Status Research & Development GmbH # Licensed and distributed under either of # * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT). # * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0). # at your option. This file may not be copied, modified, or distributed except according to those terms. {.used.} import sequtils, chronos, bearssl, testutils/unittests, ./test_utils, ../../eth/utp/utp_router, ../../eth/utp/utp_protocol, ../../eth/keys proc setAcceptedCallback(event: AsyncEvent): AcceptConnectionCallback[TransportAddress] = return ( proc(server: UtpRouter[TransportAddress], client: UtpSocket[TransportAddress]): Future[void] = let fut = newFuture[void]() event.fire() fut.complete() fut ) proc registerIncomingSocketCallback(serverSockets: AsyncQueue): AcceptConnectionCallback[TransportAddress] = return ( proc(server: UtpRouter[TransportAddress], client: UtpSocket[TransportAddress]): Future[void] = serverSockets.addLast(client) ) proc allowOneIdCallback(allowedId: uint16): AllowConnectionCallback[TransportAddress] = return ( proc(r: UtpRouter[TransportAddress], remoteAddress: TransportAddress, connectionId: uint16): bool = connectionId == allowedId ) proc transferData(sender: UtpSocket[TransportAddress], receiver: UtpSocket[TransportAddress], data: seq[byte]): Future[seq[byte]] {.async.} = let bytesWritten = await sender.write(data) doAssert bytesWritten.get() == len(data) let received = await receiver.read(len(data)) return received type ClientServerScenario = object utp1: UtpProtocol utp2: UtpProtocol clientSocket: UtpSocket[TransportAddress] serverSocket: UtpSocket[TransportAddress] TwoClientsServerScenario = object utp1: UtpProtocol utp2: UtpProtocol utp3: UtpProtocol clientSocket1: UtpSocket[TransportAddress] clientSocket2: UtpSocket[TransportAddress] serverSocket1: UtpSocket[TransportAddress] serverSocket2: UtpSocket[TransportAddress] proc initClientServerScenario(): Future[ClientServerScenario] {.async.} = let q = newAsyncQueue[UtpSocket[TransportAddress]]() var server1Called = newAsyncEvent() let address = initTAddress("127.0.0.1", 9079) let utpProt1 = UtpProtocol.new(setAcceptedCallback(server1Called), address) let address1 = initTAddress("127.0.0.1", 9080) let utpProt2 = UtpProtocol.new(registerIncomingSocketCallback(q), address1) let clientSocket = await utpProt1.connectTo(address1) # this future will be completed when we called accepted connection callback let serverSocket = await q.popFirst() return ClientServerScenario( utp1: utpProt1, utp2: utpProt2, clientSocket: clientSocket.get(), serverSocket: serverSocket ) proc close(s: ClientServerScenario) {.async.} = await s.clientSocket.destroyWait() await s.serverSocket.destroyWait() await s.utp1.shutdownWait() await s.utp2.shutdownWait() proc init2ClientsServerScenario(): Future[TwoClientsServerScenario] {.async.} = var serverSockets = newAsyncQueue[UtpSocket[TransportAddress]]() var server1Called = newAsyncEvent() let address1 = initTAddress("127.0.0.1", 9079) let utpProt1 = UtpProtocol.new(setAcceptedCallback(server1Called), address1) let address2 = initTAddress("127.0.0.1", 9080) let utpProt2 = UtpProtocol.new(registerIncomingSocketCallback(serverSockets), address2) let address3 = initTAddress("127.0.0.1", 9081) let utpProt3 = UtpProtocol.new(registerIncomingSocketCallback(serverSockets), address3) let clientSocket1 = await utpProt1.connectTo(address2) let clientSocket2 = await utpProt1.connectTo(address3) await waitUntil(proc (): bool = len(serverSockets) == 2) # this future will be completed when we called accepted connection callback let serverSocket1 = serverSockets[0] let serverSocket2 = serverSockets[1] return TwoClientsServerScenario( utp1: utpProt1, utp2: utpProt2, utp3: utpProt3, clientSocket1: clientSocket1.get(), clientSocket2: clientSocket2.get(), serverSocket1: serverSocket1, serverSocket2: serverSocket2 ) proc close(s: TwoClientsServerScenario) {.async.} = await s.utp1.shutdownWait() await s.utp2.shutdownWait() await s.utp3.shutdownWait() procSuite "Utp protocol over udp tests": let rng = newRng() asyncTest "Success connect to remote host": let server1Called = newAsyncEvent() let address = initTAddress("127.0.0.1", 9079) let utpProt1 = UtpProtocol.new(setAcceptedCallback(server1Called), address) var server2Called = newAsyncEvent() let address1 = initTAddress("127.0.0.1", 9080) let utpProt2 = UtpProtocol.new(setAcceptedCallback(server2Called), address1) let sockResult = await utpProt1.connectTo(address1) let sock = sockResult.get() # this future will be completed when we called accepted connection callback await server2Called.wait() check: sock.isConnected() # after successful connection outgoing buffer should be empty as syn packet # should be correctly acked sock.numPacketsInOutGoingBuffer() == 0 server2Called.isSet() await utpProt1.shutdownWait() await utpProt2.shutdownWait() asyncTest "Fail to connect to offline remote host": let server1Called = newAsyncEvent() let address = initTAddress("127.0.0.1", 9079) let utpProt1 = UtpProtocol.new(setAcceptedCallback(server1Called), address , SocketConfig.init(milliseconds(200))) let address1 = initTAddress("127.0.0.1", 9080) let connectionResult = await utpProt1.connectTo(address1) check: connectionResult.isErr() let connectionError = connectionResult.error() check: connectionError.kind == ConnectionTimedOut await waitUntil(proc (): bool = utpProt1.openSockets() == 0) check: utpProt1.openSockets() == 0 await utpProt1.shutdownWait() asyncTest "Success connect to remote host which initialy was offline": let server1Called = newAsyncEvent() let address = initTAddress("127.0.0.1", 9079) let utpProt1 = UtpProtocol.new(setAcceptedCallback(server1Called), address, SocketConfig.init(milliseconds(500))) let address1 = initTAddress("127.0.0.1", 9080) let futSock = utpProt1.connectTo(address1) # waiting 400 milisecond will trigger at least one re-send await sleepAsync(milliseconds(400)) var server2Called = newAsyncEvent() let utpProt2 = UtpProtocol.new(setAcceptedCallback(server2Called), address1) # this future will be completed when we called accepted connection callback await server2Called.wait() yield futSock check: futSock.finished() and (not futSock.failed()) and (not futSock.cancelled()) server2Called.isSet() await utpProt1.shutdownWait() await utpProt2.shutdownWait() asyncTest "Success data transfer when data fits into one packet": let s = await initClientServerScenario() check: s.clientSocket.isConnected() # after successful connection outgoing buffer should be empty as syn packet # should be correctly acked s.clientSocket.numPacketsInOutGoingBuffer() == 0 # Server socket is not in connected state, until first data transfer (not s.serverSocket.isConnected()) let bytesToTransfer = generateByteArray(rng[], 100) let bytesReceivedFromClient = await transferData(s.clientSocket, s.serverSocket, bytesToTransfer) check: bytesToTransfer == bytesReceivedFromClient s.serverSocket.isConnected() let bytesReceivedFromServer = await transferData(s.serverSocket, s.clientSocket, bytesToTransfer) check: bytesToTransfer == bytesReceivedFromServer await s.close() asyncTest "Success data transfer when data need to be sliced into multiple packets": let s = await initClientServerScenario() check: s.clientSocket.isConnected() # after successful connection outgoing buffer should be empty as syn packet # should be correctly acked s.clientSocket.numPacketsInOutGoingBuffer() == 0 (not s.serverSocket.isConnected()) # 5000 bytes is over maximal packet size let bytesToTransfer = generateByteArray(rng[], 5000) let bytesReceivedFromClient = await transferData(s.clientSocket, s.serverSocket, bytesToTransfer) let bytesReceivedFromServer = await transferData(s.serverSocket, s.clientSocket, bytesToTransfer) # ultimatly all send packets will acked, and outgoing buffer will be empty await waitUntil(proc (): bool = s.clientSocket.numPacketsInOutGoingBuffer() == 0) await waitUntil(proc (): bool = s.serverSocket.numPacketsInOutGoingBuffer() == 0) check: s.serverSocket.isConnected() s.clientSocket.numPacketsInOutGoingBuffer() == 0 s.serverSocket.numPacketsInOutGoingBuffer() == 0 bytesReceivedFromClient == bytesToTransfer bytesReceivedFromServer == bytesToTransfer await s.close() asyncTest "Success multiple data transfers when data need to be sliced into multiple packets": let s = await initClientServerScenario() check: s.clientSocket.isConnected() # after successful connection outgoing buffer should be empty as syn packet # should be correctly acked s.clientSocket.numPacketsInOutGoingBuffer() == 0 # 5000 bytes is over maximal packet size let bytesToTransfer = generateByteArray(rng[], 5000) let written = await s.clientSocket.write(bytesToTransfer) check: written.get() == len(bytesToTransfer) let bytesToTransfer1 = generateByteArray(rng[], 5000) let written1 = await s.clientSocket.write(bytesToTransfer1) check: written1.get() == len(bytesToTransfer) let bytesReceived = await s.serverSocket.read(len(bytesToTransfer) + len(bytesToTransfer1)) # ultimatly all send packets will acked, and outgoing buffer will be empty await waitUntil(proc (): bool = s.clientSocket.numPacketsInOutGoingBuffer() == 0) check: s.clientSocket.numPacketsInOutGoingBuffer() == 0 bytesToTransfer.concat(bytesToTransfer1) == bytesReceived await s.close() asyncTest "Success data transfers from multiple clients": let s = await init2ClientsServerScenario() check: s.clientSocket1.isConnected() s.clientSocket2.isConnected() s.clientSocket1.numPacketsInOutGoingBuffer() == 0 s.clientSocket2.numPacketsInOutGoingBuffer() == 0 let numBytesToTransfer = 5000 let client1Data = generateByteArray(rng[], numBytesToTransfer) let client2Data = generateByteArray(rng[], numBytesToTransfer) discard s.clientSocket1.write(client1Data) discard s.clientSocket2.write(client2Data) let server1ReadBytes = await s.serverSocket1.read(numBytesToTransfer) let server2ReadBytes = await s.serverSocket2.read(numBytesToTransfer) check: client1Data == server1ReadBytes client2Data == server2ReadBytes await s.close() asyncTest "Gracefull stop of the socket": let s = await initClientServerScenario() check: s.clientSocket.isConnected() # after successful connection outgoing buffer should be empty as syn packet # should be correctly acked s.clientSocket.numPacketsInOutGoingBuffer() == 0 # Server socket is not in connected state, until first data transfer (not s.serverSocket.isConnected()) let bytesToTransfer = generateByteArray(rng[], 100) let bytesReceivedFromClient = await transferData(s.clientSocket, s.serverSocket, bytesToTransfer) check: bytesToTransfer == bytesReceivedFromClient s.serverSocket.isConnected() await s.clientSocket.closeWait() check: not s.clientSocket.isConnected() s.serverSocket.atEof() s.utp1.openSockets() == 0 s.utp2.openSockets() == 1 await s.serverSocket.destroyWait() check: not s.serverSocket.isConnected() s.utp2.openSockets() == 0 await s.close() asyncTest "Reading data until eof": let s = await initClientServerScenario() check: s.clientSocket.isConnected() # after successful connection outgoing buffer should be empty as syn packet # should be correctly acked s.clientSocket.numPacketsInOutGoingBuffer() == 0 # Server socket is not in connected state, until first data transfer (not s.serverSocket.isConnected()) let bytesToTransfer1 = generateByteArray(rng[], 1000) let bytesToTransfer2 = generateByteArray(rng[], 1000) let bytesToTransfer3 = generateByteArray(rng[], 1000) let w1 = await s.clientSocket.write(bytesToTransfer1) let w2 = await s.clientSocket.write(bytesToTransfer2) let w3 = await s.clientSocket.write(bytesToTransfer3) await s.clientSocket.closeWait() let readData = await s.serverSocket.read() check: readData == concat(bytesToTransfer1, bytesToTransfer2, bytesToTransfer3) s.serverSocket.atEof() s.utp1.openSockets() == 0 await s.close() asyncTest "Accept connection only from allowed peers": let allowedId: uint16 = 10 let lowSynTimeout = milliseconds(500) var serverSockets = newAsyncQueue[UtpSocket[TransportAddress]]() var server1Called = newAsyncEvent() let address1 = initTAddress("127.0.0.1", 9079) let utpProt1 = UtpProtocol.new(setAcceptedCallback(server1Called), address1, SocketConfig.init(lowSynTimeout)) let address2 = initTAddress("127.0.0.1", 9080) let utpProt2 = UtpProtocol.new(registerIncomingSocketCallback(serverSockets), address2, SocketConfig.init(lowSynTimeout)) let address3 = initTAddress("127.0.0.1", 9081) let utpProt3 = UtpProtocol.new( registerIncomingSocketCallback(serverSockets), address3, SocketConfig.init(), allowOneIdCallback(allowedId) ) let allowedSocketRes = await utpProt1.connectTo(address3, allowedId) let notAllowedSocketRes = await utpProt2.connectTo(address3, allowedId + 1) check: allowedSocketRes.isOk() notAllowedSocketRes.isErr() # remote did not allow this connection, and utlimatly it did time out notAllowedSocketRes.error().kind == ConnectionTimedOut let clientSocket = allowedSocketRes.get() let serverSocket = await serverSockets.get() check: clientSocket.connectionId() == allowedId serverSocket.connectionId() == allowedId await utpProt1.shutdownWait() await utpProt2.shutdownWait() await utpProt3.shutdownWait() asyncTest "Success data transfer of a lot of data should increase available window on sender side": let s = await initClientServerScenario() let startMaxWindow = 2 * s.clientSocket.getSocketConfig().payloadSize check: s.clientSocket.isConnected() # initially window has value equal to some pre configured constant s.clientSocket.currentMaxWindowSize == startMaxWindow # after successful connection outgoing buffer should be empty as syn packet # should be correctly acked s.clientSocket.numPacketsInOutGoingBuffer() == 0 (not s.serverSocket.isConnected()) # big transfer of 50kb let bytesToTransfer = generateByteArray(rng[], 50000) let bytesReceivedFromClient = await transferData(s.clientSocket, s.serverSocket, bytesToTransfer) # ultimatly all send packets will acked, and outgoing buffer will be empty await waitUntil(proc (): bool = s.clientSocket.numPacketsInOutGoingBuffer() == 0) check: # we can only assert that window has grown, becouse specific values depends on # particual timings s.clientSocket.currentMaxWindowSize > startMaxWindow s.serverSocket.isConnected() s.clientSocket.numPacketsInOutGoingBuffer() == 0 bytesReceivedFromClient == bytesToTransfer await s.close() asyncTest "Not used socket should decay its max send window": let s = await initClientServerScenario() let startMaxWindow = 2 * s.clientSocket.getSocketConfig().payloadSize check: s.clientSocket.isConnected() # initially window has value equal to some pre configured constant s.clientSocket.currentMaxWindowSize == startMaxWindow # after successful connection outgoing buffer should be empty as syn packet # should be correctly acked s.clientSocket.numPacketsInOutGoingBuffer() == 0 (not s.serverSocket.isConnected()) # big transfer of 50kb let bytesToTransfer = generateByteArray(rng[], 50000) let bytesReceivedFromClient = await transferData(s.clientSocket, s.serverSocket, bytesToTransfer) # ultimatly all send packets will acked, and outgoing buffer will be empty await waitUntil(proc (): bool = s.clientSocket.numPacketsInOutGoingBuffer() == 0) let maximumMaxWindow = s.clientSocket.currentMaxWindowSize check: # we can only assert that window has grown, becouse specific values depends on # particual timings maximumMaxWindow > startMaxWindow s.serverSocket.isConnected() s.clientSocket.numPacketsInOutGoingBuffer() == 0 bytesReceivedFromClient == bytesToTransfer # wait long enough to trigger timeout await sleepAsync(seconds(5)) check: # window should decay when idle s.clientSocket.currentMaxWindowSize < maximumMaxWindow await s.close()