# Copyright (c) 2021-2022 Status Research & Development GmbH # Licensed and distributed under either of # * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT). # * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0). # at your option. This file may not be copied, modified, or distributed except according to those terms. {.push raises: [Defect].} import std/[tables, options, sugar], chronos, bearssl, chronicles, metrics, ../keys, ./utp_socket, ./packets export utp_socket logScope: topics = "utp_router" declareCounter utp_received_packets, "All correct received uTP packets" declareCounter utp_failed_packets, "All received uTP packets which failed decoding" declareGauge utp_established_connections, "Current number of established uTP sockets" declareCounter utp_allowed_incoming, "Total number of allowed incoming connections" declareCounter utp_declined_incoming, "Total number of declined incoming connections" declareCounter utp_success_outgoing, "Total number of succesful outgoing connections" declareCounter utp_failed_outgoing, "Total number of failed outgoing connections" type # New remote client connection callback # ``server`` - UtpProtocol object. # ``client`` - accepted client utp socket. AcceptConnectionCallback*[A] = proc(server: UtpRouter[A], client: UtpSocket[A]): Future[void] {.gcsafe, raises: [Defect].} # Callback to act as firewall for incoming peers. Should return true if peer # is allowed to connect. AllowConnectionCallback*[A] = proc(r: UtpRouter[A], remoteAddress: A, connectionId: uint16): bool {.gcsafe, raises: [Defect], noSideEffect.} # Object responsible for creating and maintaining table of utp sockets. # Caller should use `processIncomingBytes` proc to feed it with incoming byte # packets. Based on this input, proper utp sockets will be created, closed, # or will receive data. UtpRouter*[A] = ref object sockets: Table[UtpSocketKey[A], UtpSocket[A]] socketConfig: SocketConfig acceptConnection: AcceptConnectionCallback[A] closed: bool sendCb*: SendCallback[A] allowConnection*: AllowConnectionCallback[A] rng*: ref BrHmacDrbgContext const # Maximal number of tries to generate unique socket while establishing # outgoing connection. maxSocketGenerationTries = 1000 # This should probably be in standard lib, it allows lazy composition of options # i.e one can write: O1 orElse O2 orElse O3, and chain will be evaluated to # first option which isSome() template orElse[A](a: Option[A], b: Option[A]): Option[A] = if (a.isSome()): a else: b proc getUtpSocket[A](s: UtpRouter[A], k: UtpSocketKey[A]): Option[UtpSocket[A]] = let s = s.sockets.getOrDefault(k) if s == nil: none[UtpSocket[A]]() else: some(s) proc deRegisterUtpSocket[A](s: UtpRouter[A], socket: UtpSocket[A]) = s.sockets.del(socket.socketKey) utp_established_connections.set(int64(len(s.sockets))) iterator allSockets[A](s: UtpRouter[A]): UtpSocket[A] = for socket in s.sockets.values(): yield socket proc len*[A](s: UtpRouter[A]): int = ## returns number of active sockets len(s.sockets) proc registerUtpSocket[A](p: UtpRouter, s: UtpSocket[A]) = ## Register socket, overwriting already existing one p.sockets[s.socketKey] = s utp_established_connections.set(int64(len(p.sockets))) # Install deregister handler, so when socket gets closed, in will be promptly # removed from open sockets table s.registerCloseCallback(proc () = p.deRegisterUtpSocket(s)) proc registerIfAbsent[A](p: UtpRouter, s: UtpSocket[A]): bool = ## Registers socket only if it's not already existing in the active sockets ## table. Returns true if socket has been succesfuly registered. if p.sockets.hasKey(s.socketKey): false else: p.registerUtpSocket(s) true proc new*[A]( T: type UtpRouter[A], acceptConnectionCb: AcceptConnectionCallback[A], allowConnectionCb: AllowConnectionCallback[A], socketConfig: SocketConfig = SocketConfig.init(), rng = newRng()): UtpRouter[A] = doAssert(not(isNil(acceptConnectionCb))) UtpRouter[A]( sockets: initTable[UtpSocketKey[A], UtpSocket[A]](), acceptConnection: acceptConnectionCb, allowConnection: allowConnectionCb, socketConfig: socketConfig, rng: rng ) proc new*[A]( T: type UtpRouter[A], acceptConnectionCb: AcceptConnectionCallback[A], socketConfig: SocketConfig = SocketConfig.init(), rng = newRng()): UtpRouter[A] = UtpRouter[A].new(acceptConnectionCb, nil, socketConfig, rng) # There are different possibilities on how the connection got established, need # to check every case. proc getSocketOnReset[A]( r: UtpRouter[A], sender: A, id: uint16): Option[UtpSocket[A]] = # id is our recv id let recvKey = UtpSocketKey[A].init(sender, id) # id is our send id, and we did nitiate the connection, our recv id is id - 1 let sendInitKey = UtpSocketKey[A].init(sender, id - 1) # id is our send id, and we did not initiate the connection, so our recv id is id + 1 let sendNoInitKey = UtpSocketKey[A].init(sender, id + 1) r.getUtpSocket(recvKey) .orElse(r.getUtpSocket(sendInitKey).filter(s => s.connectionIdSnd == id)) .orElse(r.getUtpSocket(sendNoInitKey).filter(s => s.connectionIdSnd == id)) proc shouldAllowConnection[A]( r: UtpRouter[A], remoteAddress: A, connectionId: uint16): bool = if r.allowConnection == nil: # if the callback is not configured it means all incoming connections are allowed true else: r.allowConnection(r, remoteAddress, connectionId) proc processPacket[A](r: UtpRouter[A], p: Packet, sender: A) {.async.}= debug "Received packet ", sender = sender, packetType = p.header.pType case p.header.pType of ST_RESET: let maybeSocket = r.getSocketOnReset(sender, p.header.connectionId) if maybeSocket.isSome(): debug "Received RST packet on known connection, closing socket" let socket = maybeSocket.unsafeGet() # reference implementation acutally changes the socket state to reset state unless # user explicitly closed socket before. The only difference between reset and destroy # state is that socket in destroy state is ultimatly deleted from active connection # list but socket in reset state lingers there until user of library closes it # explictly. socket.destroy() else: debug "Received RST packet for unknown connection, ignoring" of ST_SYN: # Syn packet are special, and we need to add 1 to header connectionId let socketKey = UtpSocketKey[A].init(sender, p.header.connectionId + 1) let maybeSocket = r.getUtpSocket(socketKey) if (maybeSocket.isSome()): debug "Ignoring SYN for already existing connection" else: if (r.shouldAllowConnection(sender, p.header.connectionId)): debug "Received SYN for new connection. Initiating incoming connection", synSeqNr = p.header.seqNr # Initial ackNr is set to incoming packer seqNr let incomingSocket = newIncomingSocket[A]( sender, r.sendCb, r.socketConfig, p.header.connectionId, p.header.seqNr, r.rng[]) r.registerUtpSocket(incomingSocket) incomingSocket.startIncomingSocket() # Based on configuration, socket is passed to upper layer either in # SynRecv or Connected state utp_allowed_incoming.inc() debug "Accepting incoming connection", src = incomingSocket.socketKey asyncSpawn r.acceptConnection(r, incomingSocket) else: utp_declined_incoming.inc() debug "Connection declined" else: let socketKey = UtpSocketKey[A].init(sender, p.header.connectionId) let maybeSocket = r.getUtpSocket(socketKey) if (maybeSocket.isSome()): debug "Received FIN/DATA/ACK packet on existing socket" let socket = maybeSocket.unsafeGet() await socket.processPacket(p) else: # TODO add keeping track of recently send reset packets and do not send # reset to peers which we recently send reset to. debug "Received FIN/DATA/ACK on not known socket sending reset" let rstPacket = resetPacket( randUint16(r.rng[]), p.header.connectionId, p.header.seqNr) await r.sendCb(sender, encodePacket(rstPacket)) proc processIncomingBytes*[A]( r: UtpRouter[A], bytes: seq[byte], sender: A) {.async.} = if (not r.closed): let dec = decodePacket(bytes) if (dec.isOk()): utp_received_packets.inc() await processPacket[A](r, dec.get(), sender) else: utp_failed_packets.inc() let err = dec.error() warn "Failed to decode packet from address", address = sender, msg = err proc generateNewUniqueSocket[A]( r: UtpRouter[A], address: A):Option[UtpSocket[A]] = ## Try to generate unique socket, give up after maxSocketGenerationTries tries var tryCount = 0 while tryCount < maxSocketGenerationTries: let rcvId = randUint16(r.rng[]) let socket = newOutgoingSocket[A]( address, r.sendCb, r.socketConfig, rcvId, r.rng[]) if r.registerIfAbsent(socket): return some(socket) inc tryCount return none[UtpSocket[A]]() proc connect[A](s: UtpSocket[A]): Future[ConnectionResult[A]] {.async.}= debug "Initiating connection", dst = s.socketKey let startFut = s.startOutgoingSocket() startFut.cancelCallback = proc(udata: pointer) {.gcsafe.} = # if for some reason the future is cancelled, destroy socket to clear it # from the active socket list s.destroy() try: await startFut utp_success_outgoing.inc() debug "Outgoing connection successful", dst = s.socketKey return ok(s) except ConnectionError: utp_failed_outgoing.inc() debug "Outgoing connection timed-out", dst = s.socketKey s.destroy() return err(OutgoingConnectionError(kind: ConnectionTimedOut)) # Connect to provided address # Reference implementation: # https://github.com/bittorrent/libutp/blob/master/utp_internal.cpp#L2732 proc connectTo*[A]( r: UtpRouter[A], address: A): Future[ConnectionResult[A]] {.async.} = let maybeSocket = r.generateNewUniqueSocket(address) if (maybeSocket.isNone()): return err(OutgoingConnectionError(kind: SocketAlreadyExists)) else: let socket = maybeSocket.unsafeGet() return await socket.connect() # Connect to provided address with provided connection id, if socket with this id # and address already exsits return error proc connectTo*[A]( r: UtpRouter[A], address: A, connectionId: uint16): Future[ConnectionResult[A]] {.async.} = let socket = newOutgoingSocket[A]( address, r.sendCb, r.socketConfig, connectionId, r.rng[]) if (r.registerIfAbsent(socket)): return await socket.connect() else: return err(OutgoingConnectionError(kind: SocketAlreadyExists)) proc shutdown*[A](r: UtpRouter[A]) = # stop processing any new packets and close all sockets in background without # notifying remote peers r.closed = true for s in r.allSockets(): s.destroy() proc shutdownWait*[A](r: UtpRouter[A]) {.async.} = var activeSockets: seq[UtpSocket[A]] = @[] # stop processing any new packets and close all sockets without # notifying remote peers r.closed = true # Need to make a copy as calling socket.destroyWait() removes the socket from # the table and iterator throws error. Another option would be to wait until # the number of open sockets drops to 0 for s in r.allSockets(): activeSockets.add(s) for s in activeSockets: yield s.destroyWait()