Add possibility to connect with requested conneciton id (#425)

* Improve error handling when initiating connection

* Add api to connect with requested id

* Add callback to allow only specific incoming peers
This commit is contained in:
KonradStaniec 2021-11-18 10:05:56 +01:00 committed by GitHub
parent 22757db83b
commit d5e5ec9f90
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9 changed files with 398 additions and 66 deletions

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@ -7,7 +7,7 @@
{.push raises: [Defect].}
import
chronos, stew/byteutils,
chronos, stew/[results, byteutils],
./utp_router,
./utp_socket,
./utp_protocol
@ -32,7 +32,8 @@ when isMainModule:
let utpProt = UtpProtocol.new(echoIncomingSocketCallBack(), localAddress)
let remoteServer = initTAddress("127.0.0.1", 9078)
let soc = waitFor utpProt.connectTo(remoteServer)
let socResult = waitFor utpProt.connectTo(remoteServer)
let soc = socResult.get()
doAssert(soc.numPacketsInOutGoingBuffer() == 0)

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@ -50,11 +50,13 @@ proc new*(
subProtocolName: seq[byte],
acceptConnectionCb: AcceptConnectionCallback[Node],
socketConfig: SocketConfig = SocketConfig.init(),
allowConnectionCb: AllowConnectionCallback[Node] = nil,
rng = newRng()): UtpDiscv5Protocol {.raises: [Defect, CatchableError].} =
doAssert(not(isNil(acceptConnectionCb)))
let router = UtpRouter[Node].new(
acceptConnectionCb,
allowConnectionCb,
socketConfig,
rng
)
@ -71,9 +73,12 @@ proc new*(
)
prot
proc connectTo*(r: UtpDiscv5Protocol, address: Node): Future[UtpSocket[Node]]=
proc connectTo*(r: UtpDiscv5Protocol, address: Node): Future[ConnectionResult[Node]]=
return r.router.connectTo(address)
proc connectTo*(r: UtpDiscv5Protocol, address: Node, connectionId: uint16): Future[ConnectionResult[Node]]=
return r.router.connectTo(address, connectionId)
proc shutdown*(r: UtpDiscv5Protocol) =
## closes all managed utp connections in background (not closed discovery, it is up to user)
r.router.shutdown()

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@ -77,12 +77,14 @@ proc new*(
acceptConnectionCb: AcceptConnectionCallback[TransportAddress],
address: TransportAddress,
socketConfig: SocketConfig = SocketConfig.init(),
allowConnectionCb: AllowConnectionCallback[TransportAddress] = nil,
rng = newRng()): UtpProtocol {.raises: [Defect, CatchableError].} =
doAssert(not(isNil(acceptConnectionCb)))
let router = UtpRouter[TransportAddress].new(
acceptConnectionCb,
allowConnectionCb,
socketConfig,
rng
)
@ -96,8 +98,11 @@ proc shutdownWait*(p: UtpProtocol): Future[void] {.async.} =
await p.utpRouter.shutdownWait()
await p.transport.closeWait()
proc connectTo*(r: UtpProtocol, address: TransportAddress): Future[UtpSocket[TransportAddress]] =
proc connectTo*(r: UtpProtocol, address: TransportAddress): Future[ConnectionResult[TransportAddress]] =
return r.utpRouter.connectTo(address)
proc connectTo*(r: UtpProtocol, address: TransportAddress, connectionId: uint16): Future[ConnectionResult[TransportAddress]] =
return r.utpRouter.connectTo(address, connectionId)
proc openSockets*(r: UtpProtocol): int =
len(r.utpRouter)

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@ -17,6 +17,11 @@ type
AcceptConnectionCallback*[A] = proc(server: UtpRouter[A],
client: UtpSocket[A]): Future[void] {.gcsafe, raises: [Defect].}
# Callback to act as fire wall for incoming peers. Should return true if peer is allowed
# to connect.
AllowConnectionCallback*[A] =
proc(r: UtpRouter[A], remoteAddress: A, connectionId: uint16): bool {.gcsafe, raises: [Defect], noSideEffect.}
# Oject responsible for creating and maintaing table of of utp sockets.
# caller should use `processIncomingBytes` proc to feed it with incoming byte
# packets, based this input, proper utp sockets will be created, closed, or will
@ -27,8 +32,14 @@ type
acceptConnection: AcceptConnectionCallback[A]
closed: bool
sendCb*: SendCallback[A]
allowConnection*: AllowConnectionCallback[A]
rng*: ref BrHmacDrbgContext
const
# Maximal number of tries to genearte unique socket while establishing outgoing
# connection.
maxSocketGenerationTries = 1000
# this should probably be in standard lib, it allows lazy composition of options i.e
# one can write: O1 orElse O2 orElse O3, and chain will be evaluated to first option
# which isSome()
@ -57,25 +68,43 @@ proc len*[A](s: UtpRouter[A]): int =
len(s.sockets)
proc registerUtpSocket[A](p: UtpRouter, s: UtpSocket[A]) =
# TODO Handle duplicates
## Register socket, overwriting already existing one
p.sockets[s.socketKey] = s
# Install deregister handler, so when socket will get closed, in will be promptly
# removed from open sockets table
s.registerCloseCallback(proc () = p.deRegisterUtpSocket(s))
proc registerIfAbsent[A](p: UtpRouter, s: UtpSocket[A]): bool =
## Registers socket only if its not already exsiting in the active sockets table
## return true is socket has been succesfuly registered
if p.sockets.hasKey(s.socketKey):
false
else:
p.registerUtpSocket(s)
true
proc new*[A](
T: type UtpRouter[A],
acceptConnectionCb: AcceptConnectionCallback[A],
allowConnectionCb: AllowConnectionCallback[A],
socketConfig: SocketConfig = SocketConfig.init(),
rng = newRng()): UtpRouter[A] {.raises: [Defect, CatchableError].} =
doAssert(not(isNil(acceptConnectionCb)))
UtpRouter[A](
sockets: initTable[UtpSocketKey[A], UtpSocket[A]](),
acceptConnection: acceptConnectionCb,
allowConnection: allowConnectionCb,
socketConfig: socketConfig,
rng: rng
)
proc new*[A](
T: type UtpRouter[A],
acceptConnectionCb: AcceptConnectionCallback[A],
socketConfig: SocketConfig = SocketConfig.init(),
rng = newRng()): UtpRouter[A] {.raises: [Defect, CatchableError].} =
UtpRouter[A].new(acceptConnectionCb, nil, socketConfig, rng)
# There are different possiblites how connection was established, and we need to
# check every case
proc getSocketOnReset[A](r: UtpRouter[A], sender: A, id: uint16): Option[UtpSocket[A]] =
@ -92,6 +121,13 @@ proc getSocketOnReset[A](r: UtpRouter[A], sender: A, id: uint16): Option[UtpSock
.orElse(r.getUtpSocket(sendInitKey).filter(s => s.connectionIdSnd == id))
.orElse(r.getUtpSocket(sendNoInitKey).filter(s => s.connectionIdSnd == id))
proc shouldAllowConnection[A](r: UtpRouter[A], remoteAddress: A, connectionId: uint16): bool =
if r.allowConnection == nil:
# if the callback is not configured it means all incoming connections are allowed
true
else:
r.allowConnection(r, remoteAddress, connectionId)
proc processPacket[A](r: UtpRouter[A], p: Packet, sender: A) {.async.}=
notice "Received packet ", packet = p
@ -116,6 +152,7 @@ proc processPacket[A](r: UtpRouter[A], p: Packet, sender: A) {.async.}=
if (maybeSocket.isSome()):
notice "Ignoring SYN for already existing connection"
else:
if (r.shouldAllowConnection(sender, p.header.connectionId)):
notice "Received SYN for not known connection. Initiating incoming connection"
# Initial ackNr is set to incoming packer seqNr
let incomingSocket = initIncomingSocket[A](sender, r.sendCb, r.socketConfig ,p.header.connectionId, p.header.seqNr, r.rng[])
@ -128,6 +165,8 @@ proc processPacket[A](r: UtpRouter[A], p: Packet, sender: A) {.async.}=
# During integration with discovery v5 (i.e utp over discovv5), we must re-think
# this.
asyncSpawn r.acceptConnection(r, incomingSocket)
else:
notice "Connection declined"
else:
let socketKey = UtpSocketKey[A].init(sender, p.header.connectionId)
let maybeSocket = r.getUtpSocket(socketKey)
@ -149,14 +188,60 @@ proc processIncomingBytes*[A](r: UtpRouter[A], bytes: seq[byte], sender: A) {.as
else:
warn "failed to decode packet from address", address = sender
proc generateNewUniqueSocket[A](r: UtpRouter[A], address: A): Option[UtpSocket[A]] =
## Tries to generate unique socket, gives up after maxSocketGenerationTries tries
var tryCount = 0
while tryCount < maxSocketGenerationTries:
let rcvId = randUint16(r.rng[])
let socket = initOutgoingSocket[A](address, r.sendCb, r.socketConfig, rcvId, r.rng[])
if r.registerIfAbsent(socket):
return some(socket)
inc tryCount
return none[UtpSocket[A]]()
proc connect[A](s: UtpSocket[A]): Future[ConnectionResult[A]] {.async.}=
let startFut = s.startOutgoingSocket()
startFut.cancelCallback = proc(udata: pointer) {.gcsafe.} =
# if for some reason future will be cancelled, destory socket to clear it from
# active socket list
s.destroy()
try:
await startFut
return ok(s)
except ConnectionError:
s.destroy()
return err(OutgoingConnectionError(kind: ConnectionTimedOut))
except CatchableError as e:
s.destroy()
# this may only happen if user provided callback will for some reason fail
return err(OutgoingConnectionError(kind: ErrorWhileSendingSyn, error: e))
# Connect to provided address
# Reference implementation: https://github.com/bittorrent/libutp/blob/master/utp_internal.cpp#L2732
proc connectTo*[A](r: UtpRouter[A], address: A): Future[UtpSocket[A]] {.async.}=
let socket = initOutgoingSocket[A](address, r.sendCb, r.socketConfig, r.rng[])
r.registerUtpSocket(socket)
await socket.startOutgoingSocket()
await socket.waitFotSocketToConnect()
return socket
proc connectTo*[A](r: UtpRouter[A], address: A): Future[ConnectionResult[A]] {.async.} =
let maybeSocket = r.generateNewUniqueSocket(address)
if (maybeSocket.isNone()):
return err(OutgoingConnectionError(kind: SocketAlreadyExists))
else:
let socket = maybeSocket.unsafeGet()
return await socket.connect()
# Connect to provided address with provided connection id, if socket with this id
# and address already exsits return error
proc connectTo*[A](r: UtpRouter[A], address: A, connectionId: uint16): Future[ConnectionResult[A]] {.async.} =
let socket = initOutgoingSocket[A](address, r.sendCb, r.socketConfig, connectionId, r.rng[])
if (r.registerIfAbsent(socket)):
return await socket.connect()
else:
return err(OutgoingConnectionError(kind: SocketAlreadyExists))
proc shutdown*[A](r: UtpRouter[A]) =
# stop processing any new packets and close all sockets in background without

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@ -161,6 +161,18 @@ type
WriteResult* = Result[int, WriteError]
OutgoingConnectionErrorType* = enum
SocketAlreadyExists, ConnectionTimedOut, ErrorWhileSendingSyn
OutgoingConnectionError* = object
case kind*: OutgoingConnectionErrorType
of ErrorWhileSendingSyn:
error*: ref CatchableError
of SocketAlreadyExists, ConnectionTimedOut:
discard
ConnectionResult*[A] = Result[UtpSocket[A], OutgoingConnectionError]
const
# Maximal number of payload bytes per packet. Total packet size will be equal to
# mtuSize + sizeof(header) = 600 bytes
@ -258,16 +270,6 @@ proc sendAck(socket: UtpSocket): Future[void] =
)
socket.sendData(encodePacket(ackPacket))
proc sendSyn(socket: UtpSocket): Future[void] =
doAssert(socket.state == SynSent , "syn can only be send when in SynSent state")
let packet = synPacket(socket.seqNr, socket.connectionIdRcv, socket.getRcvWindowSize())
notice "Sending syn packet packet", packet = packet
# set number of transmissions to 1 as syn packet will be send just after
# initiliazation
let outgoingPacket = OutgoingPacket.init(encodePacket(packet), 1, false)
socket.registerOutgoingPacket(outgoingPacket)
socket.sendData(outgoingPacket.packetBytes)
# Should be called before sending packet
proc setSend(p: var OutgoingPacket): seq[byte] =
inc p.transmissions
@ -423,10 +425,9 @@ proc initOutgoingSocket*[A](
to: A,
snd: SendCallback[A],
cfg: SocketConfig,
rcvConnectionId: uint16,
rng: var BrHmacDrbgContext
): UtpSocket[A] =
# TODO handle possible clashes and overflows
let rcvConnectionId = randUint16(rng)
let sndConnectionId = rcvConnectionId + 1
let initialSeqNr = randUint16(rng)
@ -467,18 +468,19 @@ proc initIncomingSocket*[A](
proc startOutgoingSocket*(socket: UtpSocket): Future[void] {.async.} =
doAssert(socket.state == SynSent)
# TODO add callback to handle errors and cancellation i.e unregister socket on
# send error and finish connection future with failure
# sending should be done from UtpSocketContext
await socket.sendSyn()
let packet = synPacket(socket.seqNr, socket.connectionIdRcv, socket.getRcvWindowSize())
notice "Sending syn packet packet", packet = packet
# set number of transmissions to 1 as syn packet will be send just after
# initiliazation
let outgoingPacket = OutgoingPacket.init(encodePacket(packet), 1, false)
socket.registerOutgoingPacket(outgoingPacket)
socket.startTimeoutLoop()
proc waitFotSocketToConnect*(socket: UtpSocket): Future[void] {.async.} =
await socket.sendData(outgoingPacket.packetBytes)
await socket.connectionFuture
proc startIncomingSocket*(socket: UtpSocket) {.async.} =
doAssert(socket.state == SynRecv)
# Make sure ack was flushed before movig forward
# Make sure ack was flushed before moving forward
await socket.sendAck()
socket.startTimeoutLoop()
@ -928,3 +930,13 @@ proc numPacketsInReordedBuffer*(socket: UtpSocket): int =
inc num
doAssert(num == int(socket.reorderCount))
num
proc connectionId*[A](socket: UtpSocket[A]): uint16 =
## Connection id is id which is used in first SYN packet which establishes the connection
## so for Outgoing side it is actually its rcv_id, and for Incoming side it is
## its snd_id
case socket.direction
of Incoming:
socket.connectionIdSnd
of Outgoing:
socket.connectionIdRcv

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@ -55,6 +55,12 @@ procSuite "Utp protocol over discovery v5 tests":
serverSockets.addLast(client)
)
proc allowOneIdCallback(allowedId: uint16): AllowConnectionCallback[Node] =
return (
proc(r: UtpRouter[Node], remoteAddress: Node, connectionId: uint16): bool =
connectionId == allowedId
)
# TODO Add more tests to discovery v5 suite, especially those which will differ
# from standard utp case
asyncTest "Success connect to remote host":
@ -73,7 +79,8 @@ procSuite "Utp protocol over discovery v5 tests":
node1.addNode(node2.localNode)
node2.addNode(node1.localNode)
let clientSocket = await utp1.connectTo(node2.localNode)
let clientSocketResult = await utp1.connectTo(node2.localNode)
let clientSocket = clientSocketResult.get()
check:
clientSocket.isConnected()
@ -99,7 +106,9 @@ procSuite "Utp protocol over discovery v5 tests":
node2.addNode(node1.localNode)
let numOfBytes = 5000
let clientSocket = await utp1.connectTo(node2.localNode)
let clientSocketResult = await utp1.connectTo(node2.localNode)
let clientSocket = clientSocketResult.get()
let serverSocket = await queue.get()
let bytesToTransfer = generateByteArray(rng[], numOfBytes)
@ -117,3 +126,48 @@ procSuite "Utp protocol over discovery v5 tests":
await serverSocket.destroyWait()
await node1.closeWait()
await node2.closeWait()
asyncTest "Accept connection only from allowed peers":
let
allowedId: uint16 = 10
lowSynTimeout = milliseconds(500)
queue = newAsyncQueue[UtpSocket[Node]]()
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20302))
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20303))
utp1 = UtpDiscv5Protocol.new(
node1,
utpProtId,
registerIncomingSocketCallback(queue),
SocketConfig.init(lowSynTimeout))
utp2 =
UtpDiscv5Protocol.new(
node2,
utpProtId,
registerIncomingSocketCallback(queue),
SocketConfig.init(),
allowOneIdCallback(allowedId))
# nodes must know about each other
check:
node1.addNode(node2.localNode)
node2.addNode(node1.localNode)
let clientSocketResult1 = await utp1.connectTo(node2.localNode, allowedId)
let clientSocketResult2 = await utp1.connectTo(node2.localNode, allowedId + 1)
check:
clientSocketResult1.isOk()
clientSocketResult2.isErr()
let clientSocket = clientSocketResult1.get()
let serverSocket = await queue.get()
check:
clientSocket.connectionId() == allowedId
serverSocket.connectionId() == allowedId
await node1.closeWait()
await node2.closeWait()

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@ -30,6 +30,12 @@ proc registerIncomingSocketCallback(serverSockets: AsyncQueue): AcceptConnection
serverSockets.addLast(client)
)
proc allowOneIdCallback(allowedId: uint16): AllowConnectionCallback[TransportAddress] =
return (
proc(r: UtpRouter[TransportAddress], remoteAddress: TransportAddress, connectionId: uint16): bool =
connectionId == allowedId
)
proc transferData(sender: UtpSocket[TransportAddress], receiver: UtpSocket[TransportAddress], data: seq[byte]): Future[seq[byte]] {.async.}=
let bytesWritten = await sender.write(data)
doAssert bytesWritten.get() == len(data)
@ -67,7 +73,7 @@ proc initClientServerScenario(): Future[ClientServerScenario] {.async.} =
return ClientServerScenario(
utp1: utpProt1,
utp2: utpProt2,
clientSocket: clientSocket,
clientSocket: clientSocket.get(),
serverSocket: serverSocket
)
@ -102,8 +108,8 @@ proc init2ClientsServerScenario(): Future[TwoClientsServerScenario] {.async.} =
utp1: utpProt1,
utp2: utpProt2,
utp3: utpProt3,
clientSocket1: clientSocket1,
clientSocket2: clientSocket2,
clientSocket1: clientSocket1.get(),
clientSocket2: clientSocket2.get(),
serverSocket1: serverSocket1,
serverSocket2: serverSocket2
)
@ -125,8 +131,8 @@ procSuite "Utp protocol over udp tests":
let address1 = initTAddress("127.0.0.1", 9080)
let utpProt2 = UtpProtocol.new(setAcceptedCallback(server2Called), address1)
let sock = await utpProt1.connectTo(address1)
let sockResult = await utpProt1.connectTo(address1)
let sock = sockResult.get()
# this future will be completed when we called accepted connection callback
await server2Called.wait()
@ -148,12 +154,15 @@ procSuite "Utp protocol over udp tests":
let address1 = initTAddress("127.0.0.1", 9080)
let fut = utpProt1.connectTo(address1)
yield fut
let connectionResult = await utpProt1.connectTo(address1)
check:
fut.failed()
connectionResult.isErr()
let connectionError = connectionResult.error()
check:
connectionError.kind == ConnectionTimedOut
await waitUntil(proc (): bool = utpProt1.openSockets() == 0)
@ -370,3 +379,45 @@ procSuite "Utp protocol over udp tests":
s.utp1.openSockets() == 0
await s.close()
asyncTest "Accept connection only from allowed peers":
let allowedId: uint16 = 10
let lowSynTimeout = milliseconds(500)
var serverSockets = newAsyncQueue[UtpSocket[TransportAddress]]()
var server1Called = newAsyncEvent()
let address1 = initTAddress("127.0.0.1", 9079)
let utpProt1 =
UtpProtocol.new(setAcceptedCallback(server1Called), address1, SocketConfig.init(lowSynTimeout))
let address2 = initTAddress("127.0.0.1", 9080)
let utpProt2 =
UtpProtocol.new(registerIncomingSocketCallback(serverSockets), address2, SocketConfig.init(lowSynTimeout))
let address3 = initTAddress("127.0.0.1", 9081)
let utpProt3 =
UtpProtocol.new(
registerIncomingSocketCallback(serverSockets),
address3,
SocketConfig.init(),
allowOneIdCallback(allowedId)
)
let allowedSocketRes = await utpProt1.connectTo(address3, allowedId)
let notAllowedSocketRes = await utpProt2.connectTo(address3, allowedId + 1)
check:
allowedSocketRes.isOk()
notAllowedSocketRes.isErr()
# remote did not allow this connection, and utlimatly it did time out
notAllowedSocketRes.error().kind == ConnectionTimedOut
let clientSocket = allowedSocketRes.get()
let serverSocket = await serverSockets.get()
check:
clientSocket.connectionId() == allowedId
serverSocket.connectionId() == allowedId
await utpProt1.shutdownWait()
await utpProt2.shutdownWait()
await utpProt3.shutdownWait()

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@ -21,6 +21,9 @@ proc hash*(x: UtpSocketKey[int]): Hash =
h = h !& x.rcvId.hash
!$h
type
TestError* = object of CatchableError
procSuite "Utp router unit tests":
let rng = newRng()
let testSender = 1
@ -62,7 +65,7 @@ procSuite "Utp router unit tests":
await router.processIncomingBytes(encodePacket(responseAck), remote)
let outgoingSocket = await connectFuture
(outgoingSocket, initialPacket)
(outgoingSocket.get(), initialPacket)
asyncTest "Router should ingnore non utp packets":
let q = newAsyncQueue[UtpSocket[int]]()
@ -149,6 +152,98 @@ procSuite "Utp router unit tests":
outgoingSocket.isConnected()
router.len() == 1
asyncTest "Router should fail to connect to the same peer with the same connection id":
let q = newAsyncQueue[UtpSocket[int]]()
let pq = newAsyncQueue[(Packet, int)]()
let initialRemoteSeq = 30'u16
let router = UtpRouter[int].new(registerIncomingSocketCallback(q), SocketConfig.init(), rng)
router.sendCb = initTestSnd(pq)
let requestedConnectionId = 1'u16
let connectFuture = router.connectTo(testSender2, requestedConnectionId)
let (initialPacket, sender) = await pq.get()
check:
initialPacket.header.pType == ST_SYN
# connection id of syn packet should be set to requested connection id
initialPacket.header.connectionId == requestedConnectionId
let responseAck = ackPacket(initialRemoteSeq, initialPacket.header.connectionId, initialPacket.header.seqNr, testBufferSize)
await router.processIncomingBytes(encodePacket(responseAck), testSender2)
let outgoingSocket = await connectFuture
check:
outgoingSocket.get().isConnected()
router.len() == 1
let duplicatedConnectionResult = await router.connectTo(testSender2, requestedConnectionId)
check:
duplicatedConnectionResult.isErr()
duplicatedConnectionResult.error().kind == SocketAlreadyExists
asyncTest "Router should fail connect when socket syn will not be acked":
let q = newAsyncQueue[UtpSocket[int]]()
let pq = newAsyncQueue[(Packet, int)]()
let router = UtpRouter[int].new(registerIncomingSocketCallback(q), SocketConfig.init(milliseconds(500)), rng)
router.sendCb = initTestSnd(pq)
let connectFuture = router.connectTo(testSender2)
let (initialPacket, sender) = await pq.get()
check:
initialPacket.header.pType == ST_SYN
let connectResult = await connectFuture
check:
connectResult.isErr()
connectResult.error().kind == ConnectionTimedOut
router.len() == 0
asyncTest "Router should clear all resources when connection future is cancelled":
let q = newAsyncQueue[UtpSocket[int]]()
let pq = newAsyncQueue[(Packet, int)]()
let router = UtpRouter[int].new(registerIncomingSocketCallback(q), SocketConfig.init(milliseconds(500)), rng)
router.sendCb = initTestSnd(pq)
let connectFuture = router.connectTo(testSender2)
let (initialPacket, sender) = await pq.get()
check:
initialPacket.header.pType == ST_SYN
router.len() == 1
await connectFuture.cancelAndWait()
check:
router.len() == 0
asyncTest "Router should clear all resources and handle error while sending syn packet":
let q = newAsyncQueue[UtpSocket[int]]()
let pq = newAsyncQueue[(Packet, int)]()
let router = UtpRouter[int].new(registerIncomingSocketCallback(q), SocketConfig.init(milliseconds(500)), rng)
router.sendCb =
proc (to: int, data: seq[byte]): Future[void] =
let f = newFuture[void]()
f.fail(newException(TestError, "faile"))
return f
let connectResult = await router.connectTo(testSender2)
await waitUntil(proc (): bool = router.len() == 0)
check:
connectResult.isErr()
connectResult.error().kind == ErrorWhileSendingSyn
cast[TestError](connectResult.error().error) is TestError
router.len() == 0
asyncTest "Router should clear closed outgoing connections":
let q = newAsyncQueue[UtpSocket[int]]()
let pq = newAsyncQueue[(Packet, int)]()
@ -225,4 +320,3 @@ procSuite "Utp router unit tests":
check:
router.len() == 0

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@ -20,6 +20,7 @@ procSuite "Utp socket unit test":
let rng = newRng()
let testAddress = initTAddress("127.0.0.1", 9079)
let testBufferSize = 1024'u32
let defaultRcvOutgoingId = 314'u16
proc initTestSnd(q: AsyncQueue[Packet]): SendCallback[TransportAddress]=
return (
@ -61,8 +62,8 @@ procSuite "Utp socket unit test":
initialRemoteSeq: uint16,
q: AsyncQueue[Packet],
cfg: SocketConfig = SocketConfig.init()): (UtpSocket[TransportAddress], Packet) =
let sock1 = initOutgoingSocket[TransportAddress](testAddress, initTestSnd(q), cfg, rng[])
await sock1.startOutgoingSocket()
let sock1 = initOutgoingSocket[TransportAddress](testAddress, initTestSnd(q), cfg, defaultRcvOutgoingId, rng[])
asyncSpawn sock1.startOutgoingSocket()
let initialPacket = await q.get()
check:
@ -80,18 +81,32 @@ procSuite "Utp socket unit test":
asyncTest "Starting outgoing socket should send Syn packet":
let q = newAsyncQueue[Packet]()
let defaultConfig = SocketConfig.init()
let sock1 = initOutgoingSocket[TransportAddress](testAddress, initTestSnd(q), defaultConfig, rng[])
await sock1.startOutgoingSocket()
let sock1 = initOutgoingSocket[TransportAddress](
testAddress,
initTestSnd(q),
defaultConfig,
defaultRcvOutgoingId,
rng[]
)
let fut1 = sock1.startOutgoingSocket()
let initialPacket = await q.get()
check:
initialPacket.header.pType == ST_SYN
initialPacket.header.wndSize == defaultConfig.optRcvBuffer
fut1.cancel()
asyncTest "Outgoing socket should re-send syn packet 2 times before declaring failure":
let q = newAsyncQueue[Packet]()
let sock1 = initOutgoingSocket[TransportAddress](testAddress, initTestSnd(q), SocketConfig.init(milliseconds(100)), rng[])
await sock1.startOutgoingSocket()
let sock1 = initOutgoingSocket[TransportAddress](
testAddress,
initTestSnd(q),
SocketConfig.init(milliseconds(100)),
defaultRcvOutgoingId,
rng[]
)
let fut1 = sock1.startOutgoingSocket()
let initialPacket = await q.get()
check:
@ -113,6 +128,8 @@ procSuite "Utp socket unit test":
check:
not sock1.isConnected()
fut1.cancel()
asyncTest "Processing in order ack should make socket connected":
let q = newAsyncQueue[Packet]()
let initialRemoteSeq = 10'u16
@ -281,8 +298,16 @@ procSuite "Utp socket unit test":
let q = newAsyncQueue[Packet]()
let initalRemoteSeqNr = 10'u16
let outgoingSocket = initOutgoingSocket[TransportAddress](testAddress, initTestSnd(q), SocketConfig.init(milliseconds(50), 2), rng[])
await outgoingSocket.startOutgoingSocket()
let outgoingSocket = initOutgoingSocket[TransportAddress](
testAddress,
initTestSnd(q),
SocketConfig.init(milliseconds(3000), 2),
defaultRcvOutgoingId,
rng[]
)
let fut1 = outgoingSocket.startOutgoingSocket()
let initialPacket = await q.get()
check: