Implement fast resend logic (#466)

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KonradStaniec 2022-01-26 09:49:34 +01:00 committed by GitHub
parent 9a7b1afe9b
commit 7afd44d33e
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3 changed files with 145 additions and 30 deletions

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@ -51,7 +51,7 @@ proc currentFreeBytes*(t: SendBufferTracker): uint32 =
else: else:
return maxSend - t.currentWindow return maxSend - t.currentWindow
proc checkWaiters(t: SendBufferTracker) = proc notifyWaiters*(t: SendBufferTracker) =
var i = 0 var i = 0
while i < len(t.waiters): while i < len(t.waiters):
let freeSpace = t.currentFreeBytes() let freeSpace = t.currentFreeBytes()
@ -68,18 +68,16 @@ proc checkWaiters(t: SendBufferTracker) =
proc updateMaxRemote*(t: SendBufferTracker, newRemoteWindow: uint32) = proc updateMaxRemote*(t: SendBufferTracker, newRemoteWindow: uint32) =
t.maxRemoteWindow = newRemoteWindow t.maxRemoteWindow = newRemoteWindow
t.checkWaiters() t.notifyWaiters()
proc updateMaxWindowSize*(t: SendBufferTracker, newRemoteWindow: uint32, maxWindow: uint32) = proc updateMaxWindowSize*(t: SendBufferTracker, newRemoteWindow: uint32, maxWindow: uint32) =
t.maxRemoteWindow = newRemoteWindow t.maxRemoteWindow = newRemoteWindow
t.maxWindow = maxWindow t.maxWindow = maxWindow
t.checkWaiters() t.notifyWaiters()
proc decreaseCurrentWindow*(t: SendBufferTracker, value: uint32, notifyWaiters: bool) = proc decreaseCurrentWindow*(t: SendBufferTracker, value: uint32) =
doAssert(t.currentWindow >= value) doAssert(t.currentWindow >= value)
t.currentWindow = t.currentWindow - value t.currentWindow = t.currentWindow - value
if (notifyWaiters):
t.checkWaiters()
proc reserveNBytesWait*(t: SendBufferTracker, n: uint32): Future[void] = proc reserveNBytesWait*(t: SendBufferTracker, n: uint32): Future[void] =
let fut = newFuture[void]("SendBufferTracker.reserveNBytesWait") let fut = newFuture[void]("SendBufferTracker.reserveNBytesWait")
@ -99,4 +97,7 @@ proc reserveNBytes*(t: SendBufferTracker, n: uint32): bool =
else: else:
return false return false
proc forceReserveNBytes*(t: SendBufferTracker, n: uint32) =
t.currentWindow = t.currentWindow + n
proc currentBytesInFlight*(t: SendBufferTracker): uint32 = t.currentWindow proc currentBytesInFlight*(t: SendBufferTracker): uint32 = t.currentWindow

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@ -200,6 +200,14 @@ type
# indicator if we're in slow-start (exponential growth) phase # indicator if we're in slow-start (exponential growth) phase
slowStart: bool slowStart: bool
# indiciator if we're in fast time out mode i.e we will resent
# oldest packet un-acket in case of newer packet arriving
fastTimeout: bool
# Sequence number of the next packet we are allowed to fast-resend. This is
# necessary to make sure we only fast resend once per packet
fastResendSeqNr: uint16
#the slow-start threshold, in bytes #the slow-start threshold, in bytes
slowStartTreshold: uint32 slowStartTreshold: uint32
@ -391,7 +399,7 @@ proc markAllPacketAsLost(s: UtpSocket) =
# lack of waiters notification in case of timeout effectivly means that # lack of waiters notification in case of timeout effectivly means that
# we do not allow any new bytes to enter snd buffer in case of new free space # we do not allow any new bytes to enter snd buffer in case of new free space
# due to timeout. # due to timeout.
s.sendBufferTracker.decreaseCurrentWindow(packetPayloadLength, notifyWaiters = false) s.sendBufferTracker.decreaseCurrentWindow(packetPayloadLength)
inc i inc i
@ -406,6 +414,20 @@ proc shouldDisconnectFromFailedRemote(socket: UtpSocket): bool =
(socket.state == SynSent and socket.retransmitCount >= 2) or (socket.state == SynSent and socket.retransmitCount >= 2) or
(socket.retransmitCount >= socket.socketConfig.dataResendsBeforeFailure) (socket.retransmitCount >= socket.socketConfig.dataResendsBeforeFailure)
# Forces asynchronous re-send of packet waiting in outgoing buffer
proc forceResendPacket(socket: UtpSocket, pkSeqNr: uint16) =
doAssert(
socket.outBuffer.get(pkSeqNr).isSome(),
"Force resend should be called only on packet still in outgoing buffer"
)
if socket.outBuffer[pkSeqNr].needResend:
# if needResend is set to true it means that packet payload was already
# removed from the bytes window and need to be re-added.
socket.sendBufferTracker.forceReserveNBytes(socket.outBuffer[pkSeqNr].payloadLength)
let data = socket.setSend(socket.outBuffer[pkSeqNr])
discard socket.sendData(data)
proc checkTimeouts(socket: UtpSocket) {.async.} = proc checkTimeouts(socket: UtpSocket) {.async.} =
let currentTime = getMonoTimestamp().moment let currentTime = getMonoTimestamp().moment
# flush all packets which needs to be re-send # flush all packets which needs to be re-send
@ -493,30 +515,19 @@ proc checkTimeouts(socket: UtpSocket) {.async.} =
# resend oldest packet if there are some packets in flight # resend oldest packet if there are some packets in flight
if (socket.curWindowPackets > 0): if (socket.curWindowPackets > 0):
inc socket.retransmitCount
let oldestPacketSeqNr = socket.seqNr - socket.curWindowPackets let oldestPacketSeqNr = socket.seqNr - socket.curWindowPackets
# TODO add handling of fast timeout
doAssert( inc socket.retransmitCount
socket.outBuffer.get(oldestPacketSeqNr).isSome(), socket.fastTimeout = true
"oldest packet should always be available when there is data in flight"
)
let payloadLength = socket.outBuffer[oldestPacketSeqNr].payloadLength debug "Resending oldest packet",
if (socket.sendBufferTracker.reserveNBytes(payloadLength)): pkSeqNr = oldestPacketSeqNr,
debug "Resending oldest packet in outBuffer", retransmitCount = socket.retransmitCount,
seqNr = oldestPacketSeqNr, curWindowPackets = socket.curWindowPackets
curWindowPackets = socket.curWindowPackets
let dataToSend = socket.setSend(socket.outBuffer[oldestPacketSeqNr])
await socket.sendData(dataToSend)
else:
# TODO Logs added here to check if we need to check for spcae in send buffer
# reference impl does not do it.
debug "Should resend oldest packet in outBuffer but there is no place for more bytes in send buffer",
seqNr = oldestPacketSeqNr,
curWindowPackets = socket.curWindowPackets
# Oldest packet should always be present, so it is safe to call force
# resend
socket.forceResendPacket(oldestPacketSeqNr)
# TODO add sending keep alives when necessary # TODO add sending keep alives when necessary
@ -684,6 +695,8 @@ proc new[A](
zeroWindowTimer: currentTime + cfg.remoteWindowResetTimeout, zeroWindowTimer: currentTime + cfg.remoteWindowResetTimeout,
socketKey: UtpSocketKey.init(to, rcvId), socketKey: UtpSocketKey.init(to, rcvId),
slowStart: true, slowStart: true,
fastTimeout: false,
fastResendSeqNr: initialSeqNr,
slowStartTreshold: cfg.optSndBuffer, slowStartTreshold: cfg.optSndBuffer,
ourHistogram: DelayHistogram.init(currentTime), ourHistogram: DelayHistogram.init(currentTime),
remoteHistogram: DelayHistogram.init(currentTime), remoteHistogram: DelayHistogram.init(currentTime),
@ -860,7 +873,10 @@ proc ackPacket(socket: UtpSocket, seqNr: uint16, currentTime: Moment): AckResult
# been considered timed-out, and is not included in # been considered timed-out, and is not included in
# the cur_window anymore # the cur_window anymore
if (not packet.needResend): if (not packet.needResend):
socket.sendBufferTracker.decreaseCurrentWindow(packet.payloadLength, notifyWaiters = true) socket.sendBufferTracker.decreaseCurrentWindow(packet.payloadLength)
# we notify all waiters that there is possibly new space in send buffer
socket.sendBufferTracker.notifyWaiters()
socket.retransmitCount = 0 socket.retransmitCount = 0
PacketAcked PacketAcked
@ -1212,6 +1228,10 @@ proc processPacket*(socket: UtpSocket, p: Packet) {.async.} =
# but in theory remote could stil write some data on this socket (or even its own fin) # but in theory remote could stil write some data on this socket (or even its own fin)
socket.destroy() socket.destroy()
# Update fast resend counter to avoid resending old packet twice
if wrapCompareLess(socket.fastResendSeqNr, pkAckNr + 1):
socket.fastResendSeqNr = pkAckNr + 1
socket.ackPackets(acks, timestampInfo.moment) socket.ackPackets(acks, timestampInfo.moment)
# packets in front may have been acked by selective ack, decrease window until we hit # packets in front may have been acked by selective ack, decrease window until we hit
@ -1221,6 +1241,32 @@ proc processPacket*(socket: UtpSocket, p: Packet) {.async.} =
debug "Packet in front hase been acked by selective ack. Decrese window", debug "Packet in front hase been acked by selective ack. Decrese window",
windowPackets = socket.curWindowPackets windowPackets = socket.curWindowPackets
# fast timeout
if socket.fastTimeout:
let oldestOutstandingPktSeqNr = socket.seqNr - socket.curWindowPackets
debug "Hit fast timeout re-send",
curWindowPackets = socket.curWindowPackets,
oldesPkSeqNr = oldestOutstandingPktSeqNr,
fastResendSeqNr = socket.fastResendSeqNr
if oldestOutstandingPktSeqNr != socket.fastResendSeqNr:
# fastResendSeqNr do not point to oldest unacked packet, we probably already resent
# packet that timed-out. Leave fast timeout mode
socket.fastTimeout = false
else:
let shouldReSendPacket = socket.outBuffer.exists(oldestOutstandingPktSeqNr, (p: OutgoingPacket) => p.transmissions > 0)
if shouldReSendPacket:
debug "Packet fast timeout resend",
pkSeqNr = oldestOutstandingPktSeqNr
inc socket.fastResendSeqNr
# Is is safe to call force resend as we already checked shouldReSendPacket
# condition
socket.forceResendPacket(oldestOutstandingPktSeqNr)
if (p.eack.isSome()): if (p.eack.isSome()):
socket.selectiveAckPackets(pkAckNr, p.eack.unsafeGet(), timestampInfo.moment) socket.selectiveAckPackets(pkAckNr, p.eack.unsafeGet(), timestampInfo.moment)

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@ -1331,6 +1331,8 @@ procSuite "Utp socket unit test":
await outgoingSocket.processPacket(dataP1) await outgoingSocket.processPacket(dataP1)
let fastResend = await q.get()
let ack = await q.get() let ack = await q.get()
check: check:
@ -1345,3 +1347,69 @@ procSuite "Utp socket unit test":
thirdSend.header.ackNr > secondSend.header.ackNr thirdSend.header.ackNr > secondSend.header.ackNr
await outgoingSocket.destroyWait() await outgoingSocket.destroyWait()
asyncTest "Should support fast timeout ":
let q = newAsyncQueue[Packet]()
let initialRemoteSeq = 10'u16
# small writes to make sure it will be 3 different packets
let dataToWrite1 = @[1'u8]
let dataToWrite2 = @[1'u8]
let dataToWrite3 = @[1'u8]
let (outgoingSocket, initialPacket) = connectOutGoingSocket(initialRemoteSeq, q)
let writeRes1 = await outgoingSocket.write(dataToWrite1)
let writeRes2 = await outgoingSocket.write(dataToWrite2)
let writeRes3 = await outgoingSocket.write(dataToWrite3)
check:
writeRes1.isOk()
writeRes2.isOk()
writeRes3.isOk()
# drain queue of all sent packets
let sent1 = await q.get()
let sent2 = await q.get()
let sent3 = await q.get()
# wait for first timeout. Socket will enter fast timeout mode
let reSent1 = await q.get()
check:
# check that re-sent packet is the oldest one
reSent1.payload == sent1.payload
reSent1.header.seqNr == sent1.header.seqNr
# ack which will ack our re-sent packet
let responseAck =
ackPacket(
initialRemoteSeq,
initialPacket.header.connectionId,
reSent1.header.seqNr,
testBufferSize,
0
)
await outgoingSocket.processPacket(responseAck)
let fastResentPacket = await q.get()
check:
# second packet is now oldest unacked packet so it should be the one which
# is send during fast resend
fastResentPacket.payload == sent2.payload
fastResentPacket.header.seqNr == sent2.header.seqNr
# duplicate ack, processing it should not fast-resend any packet
await outgoingSocket.processPacket(responseAck)
let resent3 = await q.get()
check:
# in next timeout cycle packet nr3 is the only one waiting for re-send
resent3.payload == sent3.payload
resent3.header.seqNr == sent3.header.seqNr
await outgoingSocket.destroyWait()