Simplify UseDiscv51 compile flag (#305)

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Kim De Mey 2020-10-19 21:04:53 +02:00 committed by GitHub
parent 345dac702b
commit 6bdf1b4b0f
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5 changed files with 854 additions and 869 deletions

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@ -2,16 +2,7 @@ import
std/[options, strutils], std/[options, strutils],
chronos, chronicles, chronicles/topics_registry, confutils, metrics, chronos, chronicles, chronicles/topics_registry, confutils, metrics,
stew/byteutils, confutils/std/net, stew/byteutils, confutils/std/net,
eth/keys, eth/net/nat, enr, node eth/keys, eth/net/nat, enr, node, protocol
### This is all just temporary to be compatible with both versions
const UseDiscv51* {.booldefine.} = false
when UseDiscv51:
import protocolv1
else:
import protocol
###
type type
DiscoveryCmd* = enum DiscoveryCmd* = enum
@ -175,6 +166,7 @@ proc run(config: DiscoveryConf) =
else: else:
echo "No Pong message returned" echo "No Pong message returned"
of findnode: of findnode:
# Discv5.1 and Discv5.0 have a different findnode API
when UseDiscv51: when UseDiscv51:
let nodes = waitFor d.findNode(config.findNodeTarget, @[config.distance]) let nodes = waitFor d.findNode(config.findNodeTarget, @[config.distance])
else: else:

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@ -1,835 +1,9 @@
# nim-eth - Node Discovery Protocol v5 ### This is all just temporary to support both versions
# Copyright (c) 2020 Status Research & Development GmbH const UseDiscv51* {.booldefine.} = false
# Licensed under either of
# * Apache License, version 2.0, (LICENSE-APACHEv2) when UseDiscv51:
# * MIT license (LICENSE-MIT) import protocolv1
# at your option. This file may not be copied, modified, or distributed except export protocolv1
# according to those terms. else:
import protocolv0
## Node Discovery Protocol v5 export protocolv0
##
## Node discovery protocol implementation as per specification:
## https://github.com/ethereum/devp2p/blob/master/discv5/discv5.md
##
## This node discovery protocol implementation uses the same underlying
## implementation of routing table as is also used for the discovery v4
## implementation, which is the same or similar as the one described in the
## original Kademlia paper:
## https://pdos.csail.mit.edu/~petar/papers/maymounkov-kademlia-lncs.pdf
##
## This might not be the most optimal implementation for the node discovery
## protocol v5. Why?
##
## The Kademlia paper describes an implementation that starts off from one
## k-bucket, and keeps splitting the bucket as more nodes are discovered and
## added. The bucket splits only on the part of the binary tree where our own
## node its id belongs too (same prefix). Resulting eventually in a k-bucket per
## logarithmic distance (log base2 distance). Well, not really, as nodes with
## ids in the closer distance ranges will never be found. And because of this an
## optimisation is done where buckets will also split sometimes even if the
## nodes own id does not have the same prefix (this is to avoid creating highly
## unbalanced branches which would require longer lookups).
##
## Now, some implementations take a more simplified approach. They just create
## directly a bucket for each possible logarithmic distance (e.g. here 1->256).
## Some implementations also don't create buckets with logarithmic distance
## lower than a certain value (e.g. only 1/15th of the highest buckets),
## because the closer to the node (the lower the distance), the less chance
## there is to still find nodes.
##
## The discovery protocol v4 its `FindNode` call will request the k closest
## nodes. As does original Kademlia. This effectively puts the work at the node
## that gets the request. This node will have to check its buckets and gather
## the closest. Some implementations go over all the nodes in all the buckets
## for this (e.g. go-ethereum discovery v4). However, in our bucket splitting
## approach, this search is improved.
##
## In the discovery protocol v5 the `FindNode` call is changed and now the
## logarithmic distance is passed as parameter instead of the NodeId. And only
## nodes that match that logarithmic distance are allowed to be returned.
## This change was made to not put the trust at the requested node for selecting
## the closest nodes. To counter a possible (mistaken) difference in
## implementation, but more importantly for security reasons. See also:
## https://github.com/ethereum/devp2p/blob/master/discv5/discv5-rationale.md#115-guard-against-kademlia-implementation-flaws
##
## The result is that in an implementation which just stores buckets per
## logarithmic distance, it simply needs to return the right bucket. In our
## split-bucket implementation, this cannot be done as such and thus the closest
## neighbours search is still done. And to do this, a reverse calculation of an
## id at given logarithmic distance is needed (which is why there is the
## `idAtDistance` proc). Next, nodes with invalid distances need to be filtered
## out to be compliant to the specification. This can most likely get further
## optimised, but it sounds likely better to switch away from the split-bucket
## approach. I believe that the main benefit it has is improved lookups
## (due to no unbalanced branches), and it looks like this will be negated by
## limiting the returned nodes to only the ones of the requested logarithmic
## distance for the `FindNode` call.
## This `FindNode` change in discovery v5 will also have an effect on the
## efficiency of the network. Work will be moved from the receiver of
## `FindNodes` to the requester. But this also means more network traffic,
## as less nodes will potentially be passed around per `FindNode` call, and thus
## more requests will be needed for a lookup (adding bandwidth and latency).
## This might be a concern for mobile devices.
import
std/[tables, sets, options, math, sequtils],
stew/shims/net as stewNet, json_serialization/std/net,
stew/[byteutils, endians2], chronicles, chronos, stint, bearssl,
eth/[rlp, keys, async_utils],
types, encoding, node, routing_table, enr, random2, sessions
import nimcrypto except toHex
export options
{.push raises: [Defect].}
logScope:
topics = "discv5"
const
alpha = 3 ## Kademlia concurrency factor
lookupRequestLimit = 3
findNodeResultLimit = 15 # applies in FINDNODE handler
maxNodesPerMessage = 3
lookupInterval = 60.seconds ## Interval of launching a random lookup to
## populate the routing table. go-ethereum seems to do 3 runs every 30
## minutes. Trinity starts one every minute.
revalidateMax = 1000 ## Revalidation of a peer is done between 0 and this
## value in milliseconds
handshakeTimeout* = 2.seconds ## timeout for the reply on the
## whoareyou message
responseTimeout* = 4.seconds ## timeout for the response of a request-response
## call
magicSize = 32 ## size of the magic which is the start of the whoareyou
## message
type
Protocol* = ref object
transp: DatagramTransport
localNode*: Node
privateKey: PrivateKey
bindAddress: Address ## UDP binding address
whoareyouMagic: array[magicSize, byte]
idHash: array[32, byte]
pendingRequests: Table[AuthTag, PendingRequest]
routingTable: RoutingTable
codec*: Codec
awaitedMessages: Table[(NodeId, RequestId), Future[Option[Message]]]
lookupLoop: Future[void]
revalidateLoop: Future[void]
bootstrapRecords*: seq[Record]
rng*: ref BrHmacDrbgContext
PendingRequest = object
node: Node
message: seq[byte]
DiscResult*[T] = Result[T, cstring]
proc addNode*(d: Protocol, node: Node): bool =
## Add `Node` to discovery routing table.
##
## Returns false only if `Node` is not eligable for adding (no Address).
if node.address.isSome():
# Only add nodes with an address to the routing table
discard d.routingTable.addNode(node)
return true
proc addNode*(d: Protocol, r: Record): bool =
## Add `Node` from a `Record` to discovery routing table.
##
## Returns false only if no valid `Node` can be created from the `Record` or
## on the conditions of `addNode` from a `Node`.
let node = newNode(r)
if node.isOk():
return d.addNode(node[])
proc addNode*(d: Protocol, enr: EnrUri): bool =
## Add `Node` from a ENR URI to discovery routing table.
##
## Returns false if no valid ENR URI, or on the conditions of `addNode` from
## an `Record`.
var r: Record
let res = r.fromUri(enr)
if res:
return d.addNode(r)
proc getNode*(d: Protocol, id: NodeId): Option[Node] =
## Get the node with id from the routing table.
d.routingTable.getNode(id)
proc randomNodes*(d: Protocol, maxAmount: int): seq[Node] =
## Get a `maxAmount` of random nodes from the local routing table.
d.routingTable.randomNodes(maxAmount)
proc randomNodes*(d: Protocol, maxAmount: int,
pred: proc(x: Node): bool {.gcsafe, noSideEffect.}): seq[Node] =
## Get a `maxAmount` of random nodes from the local routing table with the
## `pred` predicate function applied as filter on the nodes selected.
d.routingTable.randomNodes(maxAmount, pred)
proc randomNodes*(d: Protocol, maxAmount: int,
enrField: (string, seq[byte])): seq[Node] =
## Get a `maxAmount` of random nodes from the local routing table. The
## the nodes selected are filtered by provided `enrField`.
d.randomNodes(maxAmount, proc(x: Node): bool = x.record.contains(enrField))
proc neighbours*(d: Protocol, id: NodeId, k: int = BUCKET_SIZE): seq[Node] =
## Return up to k neighbours (closest node ids) of the given node id.
d.routingTable.neighbours(id, k)
proc nodesDiscovered*(d: Protocol): int {.inline.} = d.routingTable.len
func privKey*(d: Protocol): lent PrivateKey =
d.privateKey
func getRecord*(d: Protocol): Record =
## Get the ENR of the local node.
d.localNode.record
proc updateRecord*(
d: Protocol, enrFields: openarray[(string, seq[byte])]): DiscResult[void] =
## Update the ENR of the local node with provided `enrFields` k:v pairs.
let fields = mapIt(enrFields, toFieldPair(it[0], it[1]))
d.localNode.record.update(d.privateKey, fields)
# TODO: Would it make sense to actively ping ("broadcast") to all the peers
# we stored a handshake with in order to get that ENR updated?
proc send(d: Protocol, a: Address, data: seq[byte]) =
let ta = initTAddress(a.ip, a.port)
try:
let f = d.transp.sendTo(ta, data)
f.callback = proc(data: pointer) {.gcsafe.} =
if f.failed:
# Could be `TransportUseClosedError` in case the transport is already
# closed, or could be `TransportOsError` in case of a socket error.
# In the latter case this would probably mostly occur if the network
# interface underneath gets disconnected or similar.
# TODO: Should this kind of error be propagated upwards? Probably, but
# it should not stop the process as that would reset the discovery
# progress in case there is even a small window of no connection.
# One case that needs this error available upwards is when revalidating
# nodes. Else the revalidation might end up clearing the routing tabl
# because of ping failures due to own network connection failure.
debug "Discovery send failed", msg = f.readError.msg
except Exception as e:
# TODO: General exception still being raised from Chronos, but in practice
# all CatchableErrors should be grabbed by the above `f.failed`.
if e of Defect:
raise (ref Defect)(e)
else: doAssert(false)
proc send(d: Protocol, n: Node, data: seq[byte]) =
doAssert(n.address.isSome())
d.send(n.address.get(), data)
proc `xor`[N: static[int], T](a, b: array[N, T]): array[N, T] =
for i in 0 .. a.high:
result[i] = a[i] xor b[i]
proc whoareyouMagic*(toNode: NodeId): array[magicSize, byte] =
const prefix = "WHOAREYOU"
var data: array[prefix.len + sizeof(toNode), byte]
data[0 .. sizeof(toNode) - 1] = toNode.toByteArrayBE()
for i, c in prefix: data[sizeof(toNode) + i] = byte(c)
sha256.digest(data).data
proc isWhoAreYou(d: Protocol, packet: openArray[byte]): bool =
if packet.len > d.whoareyouMagic.len:
result = d.whoareyouMagic == packet.toOpenArray(0, magicSize - 1)
proc decodeWhoAreYou(d: Protocol, packet: openArray[byte]):
Whoareyou {.raises: [RlpError].} =
result = Whoareyou()
result[] = rlp.decode(packet.toOpenArray(magicSize, packet.high), WhoareyouObj)
proc sendWhoareyou(d: Protocol, address: Address, toNode: NodeId,
authTag: AuthTag): DiscResult[void] {.raises: [Exception, Defect].} =
trace "sending who are you", to = $toNode, toAddress = $address
let n = d.getNode(toNode)
let challenge = if n.isSome():
Whoareyou(authTag: authTag, recordSeq: n.get().record.seqNum,
pubKey: some(n.get().pubkey))
else:
Whoareyou(authTag: authTag, recordSeq: 0)
brHmacDrbgGenerate(d.rng[], challenge.idNonce)
# If there is already a handshake going on for this nodeid then we drop this
# new one. Handshake will get cleaned up after `handshakeTimeout`.
# If instead overwriting the handshake would be allowed, the handshake timeout
# will need to be canceled each time.
# TODO: could also clean up handshakes in a seperate call, e.g. triggered in
# a loop.
# Use toNode + address to make it more difficult for an attacker to occupy
# the handshake of another node.
let key = HandShakeKey(nodeId: toNode, address: $address)
if not d.codec.handshakes.hasKeyOrPut(key, challenge):
# TODO: raises: [Exception], but it shouldn't.
sleepAsync(handshakeTimeout).addCallback() do(data: pointer):
# TODO: should we still provide cancellation in case handshake completes
# correctly?
d.codec.handshakes.del(key)
var data = @(whoareyouMagic(toNode))
data.add(rlp.encode(challenge[]))
d.send(address, data)
ok()
else:
err("NodeId already has ongoing handshake")
proc sendNodes(d: Protocol, toId: NodeId, toAddr: Address, reqId: RequestId,
nodes: openarray[Node]) =
proc sendNodes(d: Protocol, toId: NodeId, toAddr: Address,
message: NodesMessage, reqId: RequestId) {.nimcall.} =
let (data, _) = encodePacket(
d.rng[], d.codec, toId, toAddr,
encodeMessage(message, reqId), challenge = nil)
d.send(toAddr, data)
if nodes.len == 0:
# In case of 0 nodes, a reply is still needed
d.sendNodes(toId, toAddr, NodesMessage(total: 1, enrs: @[]), reqId)
return
var message: NodesMessage
# TODO: Do the total calculation based on the max UDP packet size we want to
# send and the ENR size of all (max 16) nodes.
# Which UDP packet size to take? 1280? 576?
message.total = ceil(nodes.len / maxNodesPerMessage).uint32
for i in 0 ..< nodes.len:
message.enrs.add(nodes[i].record)
if message.enrs.len == maxNodesPerMessage:
d.sendNodes(toId, toAddr, message, reqId)
message.enrs.setLen(0)
if message.enrs.len != 0:
d.sendNodes(toId, toAddr, message, reqId)
proc handlePing(d: Protocol, fromId: NodeId, fromAddr: Address,
ping: PingMessage, reqId: RequestId) =
let a = fromAddr
var pong: PongMessage
pong.enrSeq = d.localNode.record.seqNum
pong.ip = case a.ip.family
of IpAddressFamily.IPv4: @(a.ip.address_v4)
of IpAddressFamily.IPv6: @(a.ip.address_v6)
pong.port = a.port.uint16
let (data, _) = encodePacket(d.rng[], d.codec, fromId, fromAddr,
encodeMessage(pong, reqId), challenge = nil)
d.send(fromAddr, data)
proc handleFindNode(d: Protocol, fromId: NodeId, fromAddr: Address,
fn: FindNodeMessage, reqId: RequestId) =
if fn.distance == 0:
d.sendNodes(fromId, fromAddr, reqId, [d.localNode])
else:
if fn.distance <= 256:
d.sendNodes(fromId, fromAddr, reqId,
d.routingTable.neighboursAtDistance(fn.distance, seenOnly = true))
else:
# The polite node we are, still respond with empty nodes.
d.sendNodes(fromId, fromAddr, reqId, [])
proc receive*(d: Protocol, a: Address, packet: openArray[byte]) {.gcsafe,
raises: [
Defect,
# This just comes now from a future.complete() and `sendWhoareyou` which
# has it because of `sleepAsync` with `addCallback`, but practically, no
# CatchableError should be raised here, we just can't enforce it for now.
Exception
].} =
if packet.len < tagSize: # or magicSize, can be either
return # Invalid packet
# debug "Packet received: ", length = packet.len
if d.isWhoAreYou(packet):
trace "Received whoareyou", localNode = $d.localNode, address = a
var whoareyou: WhoAreYou
try:
whoareyou = d.decodeWhoAreYou(packet)
except RlpError:
debug "Invalid WhoAreYou packet, decoding failed"
return
var pr: PendingRequest
if d.pendingRequests.take(whoareyou.authTag, pr):
let toNode = pr.node
whoareyou.pubKey = some(toNode.pubkey) # TODO: Yeah, rather ugly this.
doAssert(toNode.address.isSome())
let (data, _) = encodePacket(d.rng[], d.codec, toNode.id, toNode.address.get(),
pr.message, challenge = whoareyou)
d.send(toNode, data)
else:
debug "Timed out or unrequested WhoAreYou packet"
else:
var tag: array[tagSize, byte]
tag[0 .. ^1] = packet.toOpenArray(0, tagSize - 1)
let senderData = tag xor d.idHash
let sender = readUintBE[256](senderData)
var authTag: AuthTag
var node: Node
let decoded = d.codec.decodePacket(sender, a, packet, authTag, node)
if decoded.isOk:
let message = decoded[]
if not node.isNil:
# Not filling table with nodes without correct IP in the ENR
# TODO: Should we care about this???
if node.address.isSome() and a == node.address.get():
debug "Adding new node to routing table", node = $node,
localNode = $d.localNode
discard d.addNode(node)
case message.kind
of ping:
d.handlePing(sender, a, message.ping, message.reqId)
of findNode:
d.handleFindNode(sender, a, message.findNode, message.reqId)
else:
var waiter: Future[Option[Message]]
if d.awaitedMessages.take((sender, message.reqId), waiter):
waiter.complete(some(message)) # TODO: raises: [Exception]
else:
trace "Timed out or unrequested message", message = message.kind,
origin = a
elif decoded.error == DecodeError.DecryptError:
trace "Could not decrypt packet, respond with whoareyou",
localNode = $d.localNode, address = a
# only sendingWhoareyou in case it is a decryption failure
let res = d.sendWhoareyou(a, sender, authTag)
if res.isErr():
trace "Sending WhoAreYou packet failed", err = res.error
elif decoded.error == DecodeError.UnsupportedMessage:
# Still adding the node in case failure is because of unsupported message.
if not node.isNil:
# Not filling table with nodes without correct IP in the ENR
# TODO: Should we care about this???s
if node.address.isSome() and a == node.address.get():
debug "Adding new node to routing table", node = $node,
localNode = $d.localNode
discard d.addNode(node)
# elif decoded.error == DecodeError.PacketError:
# Not adding this node as from our perspective it is sending rubbish.
# TODO: Not sure why but need to pop the raises here as it is apparently not
# enough to put it in the raises pragma of `processClient` and other async procs.
{.pop.}
# Next, below there is no more effort done in catching the general `Exception`
# as async procs always require `Exception` in the raises pragma, see also:
# https://github.com/status-im/nim-chronos/issues/98
# So I don't bother for now and just add them in the raises pragma until this
# gets fixed. It does not mean that we expect these calls to be raising
# CatchableErrors, in fact, we really don't, but hey, they might, considering we
# can't enforce it.
proc processClient(transp: DatagramTransport, raddr: TransportAddress):
Future[void] {.async, gcsafe, raises: [Exception, Defect].} =
let proto = getUserData[Protocol](transp)
# TODO: should we use `peekMessage()` to avoid allocation?
# TODO: This can still raise general `Exception` while it probably should
# only give TransportOsError.
let buf = try: transp.getMessage()
except TransportOsError as e:
# This is likely to be local network connection issues.
error "Transport getMessage", exception = e.name, msg = e.msg
return
except Exception as e:
if e of Defect:
raise (ref Defect)(e)
else: doAssert(false)
return # Make compiler happy
let ip = try: raddr.address()
except ValueError as e:
error "Not a valid IpAddress", exception = e.name, msg = e.msg
return
let a = Address(ip: ValidIpAddress.init(ip), port: raddr.port)
try:
proto.receive(a, buf)
except Exception as e:
if e of Defect:
raise (ref Defect)(e)
else: doAssert(false)
proc validIp(sender, address: IpAddress): bool {.raises: [Defect].} =
let
s = initTAddress(sender, Port(0))
a = initTAddress(address, Port(0))
if a.isAnyLocal():
return false
if a.isMulticast():
return false
if a.isLoopback() and not s.isLoopback():
return false
if a.isSiteLocal() and not s.isSiteLocal():
return false
# TODO: Also check for special reserved ip addresses:
# https://www.iana.org/assignments/iana-ipv4-special-registry/iana-ipv4-special-registry.xhtml
# https://www.iana.org/assignments/iana-ipv6-special-registry/iana-ipv6-special-registry.xhtml
return true
proc replaceNode(d: Protocol, n: Node) =
if n.record notin d.bootstrapRecords:
d.routingTable.replaceNode(n)
else:
# For now we never remove bootstrap nodes. It might make sense to actually
# do so and to retry them only in case we drop to a really low amount of
# peers in the routing table.
debug "Message request to bootstrap node failed", enr = toURI(n.record)
# TODO: This could be improved to do the clean-up immediatily in case a non
# whoareyou response does arrive, but we would need to store the AuthTag
# somewhere
proc registerRequest(d: Protocol, n: Node, message: seq[byte], nonce: AuthTag)
{.raises: [Exception, Defect].} =
let request = PendingRequest(node: n, message: message)
if not d.pendingRequests.hasKeyOrPut(nonce, request):
# TODO: raises: [Exception]
sleepAsync(responseTimeout).addCallback() do(data: pointer):
d.pendingRequests.del(nonce)
proc waitMessage(d: Protocol, fromNode: Node, reqId: RequestId):
Future[Option[Message]] {.raises: [Exception, Defect].} =
result = newFuture[Option[Message]]("waitMessage")
let res = result
let key = (fromNode.id, reqId)
# TODO: raises: [Exception]
sleepAsync(responseTimeout).addCallback() do(data: pointer):
d.awaitedMessages.del(key)
if not res.finished:
res.complete(none(Message)) # TODO: raises: [Exception]
d.awaitedMessages[key] = result
proc verifyNodesRecords*(enrs: openarray[Record], fromNode: Node,
distance: uint32): seq[Node] {.raises: [Defect].} =
## Verify and convert ENRs to a sequence of nodes. Only ENRs that pass
## verification will be added. ENRs are verified for duplicates, invalid
## addresses and invalid distances.
# TODO:
# - Should we fail and ignore values on first invalid Node?
# - Should we limit the amount of nodes? The discovery v5 specification holds
# no limit on the amount that can be returned.
var seen: HashSet[Node]
for r in enrs:
let node = newNode(r)
if node.isOk():
let n = node.get()
# Check for duplicates in the nodes reply. Duplicates are checked based
# on node id.
if n in seen:
trace "Nodes reply contained records with duplicate node ids",
record = n.record.toURI, sender = fromNode.record.toURI, id = n.id
continue
# Check if the node has an address and if the address is public or from
# the same local network or lo network as the sender. The latter allows
# for local testing.
if not n.address.isSome() or not
validIp(fromNode.address.get().ip, n.address.get().ip):
trace "Nodes reply contained record with invalid ip-address",
record = n.record.toURI, sender = fromNode.record.toURI, node = $n
continue
# Check if returned node has exactly the requested distance.
if logDist(n.id, fromNode.id) != distance:
warn "Nodes reply contained record with incorrect distance",
record = n.record.toURI, sender = fromNode.record.toURI
continue
# No check on UDP port and thus any port is allowed, also the so called
# "well-known" ports.
seen.incl(n)
result.add(n)
proc waitNodes(d: Protocol, fromNode: Node, reqId: RequestId):
Future[DiscResult[seq[Record]]] {.async, raises: [Exception, Defect].} =
## Wait for one or more nodes replies.
##
## The first reply will hold the total number of replies expected, and based
## on that, more replies will be awaited.
## If one reply is lost here (timed out), others are ignored too.
## Same counts for out of order receival.
var op = await d.waitMessage(fromNode, reqId)
if op.isSome and op.get.kind == nodes:
var res = op.get.nodes.enrs
let total = op.get.nodes.total
for i in 1 ..< total:
op = await d.waitMessage(fromNode, reqId)
if op.isSome and op.get.kind == nodes:
res.add(op.get.nodes.enrs)
else:
# No error on this as we received some nodes.
break
return ok(res)
else:
return err("Nodes message not received in time")
proc sendMessage*[T: SomeMessage](d: Protocol, toNode: Node, m: T):
RequestId {.raises: [Exception, Defect].} =
doAssert(toNode.address.isSome())
let
reqId = RequestId.init(d.rng[])
message = encodeMessage(m, reqId)
(data, nonce) = encodePacket(d.rng[], d.codec, toNode.id, toNode.address.get(),
message, challenge = nil)
d.registerRequest(toNode, message, nonce)
d.send(toNode, data)
return reqId
proc ping*(d: Protocol, toNode: Node):
Future[DiscResult[PongMessage]] {.async, raises: [Exception, Defect].} =
## Send a discovery ping message.
##
## Returns the received pong message or an error.
let reqId = d.sendMessage(toNode,
PingMessage(enrSeq: d.localNode.record.seqNum))
let resp = await d.waitMessage(toNode, reqId)
if resp.isSome() and resp.get().kind == pong:
d.routingTable.setJustSeen(toNode)
return ok(resp.get().pong)
else:
d.replaceNode(toNode)
return err("Pong message not received in time")
proc findNode*(d: Protocol, toNode: Node, distance: uint32):
Future[DiscResult[seq[Node]]] {.async, raises: [Exception, Defect].} =
## Send a discovery findNode message.
##
## Returns the received nodes or an error.
## Received ENRs are already validated and converted to `Node`.
let reqId = d.sendMessage(toNode, FindNodeMessage(distance: distance))
let nodes = await d.waitNodes(toNode, reqId)
if nodes.isOk:
let res = verifyNodesRecords(nodes.get(), toNode, distance)
d.routingTable.setJustSeen(toNode)
return ok(res)
else:
d.replaceNode(toNode)
return err(nodes.error)
proc lookupDistances(target, dest: NodeId): seq[uint32] {.raises: [Defect].} =
let td = logDist(target, dest)
result.add(td)
var i = 1'u32
while result.len < lookupRequestLimit:
if td + i < 256:
result.add(td + i)
if td - i > 0'u32:
result.add(td - i)
inc i
proc lookupWorker(d: Protocol, destNode: Node, target: NodeId):
Future[seq[Node]] {.async, raises: [Exception, Defect].} =
let dists = lookupDistances(target, destNode.id)
var i = 0
while i < lookupRequestLimit and result.len < findNodeResultLimit:
let r = await d.findNode(destNode, dists[i])
# TODO: Handle failures better. E.g. stop on different failures than timeout
if r.isOk:
# TODO: I guess it makes sense to limit here also to `findNodeResultLimit`?
result.add(r[])
inc i
for n in result:
discard d.routingTable.addNode(n)
proc lookup*(d: Protocol, target: NodeId): Future[seq[Node]]
{.async, raises: [Exception, Defect].} =
## Perform a lookup for the given target, return the closest n nodes to the
## target. Maximum value for n is `BUCKET_SIZE`.
# TODO: Sort the returned nodes on distance
# Also use unseen nodes as a form of validation.
result = d.routingTable.neighbours(target, BUCKET_SIZE, seenOnly = false)
var asked = initHashSet[NodeId]()
asked.incl(d.localNode.id)
var seen = asked
for node in result:
seen.incl(node.id)
var pendingQueries = newSeqOfCap[Future[seq[Node]]](alpha)
while true:
var i = 0
while i < result.len and pendingQueries.len < alpha:
let n = result[i]
if not asked.containsOrIncl(n.id):
pendingQueries.add(d.lookupWorker(n, target))
inc i
trace "discv5 pending queries", total = pendingQueries.len
if pendingQueries.len == 0:
break
let idx = await oneIndex(pendingQueries)
trace "Got discv5 lookup response", idx
let nodes = pendingQueries[idx].read
pendingQueries.del(idx)
for n in nodes:
if not seen.containsOrIncl(n.id):
if result.len < BUCKET_SIZE:
result.add(n)
proc lookupRandom*(d: Protocol): Future[seq[Node]]
{.async, raises:[Exception, Defect].} =
## Perform a lookup for a random target, return the closest n nodes to the
## target. Maximum value for n is `BUCKET_SIZE`.
var id: NodeId
var buf: array[sizeof(id), byte]
brHmacDrbgGenerate(d.rng[], buf)
copyMem(addr id, addr buf[0], sizeof(id))
return await d.lookup(id)
proc resolve*(d: Protocol, id: NodeId): Future[Option[Node]]
{.async, raises: [Exception, Defect].} =
## Resolve a `Node` based on provided `NodeId`.
##
## This will first look in the own routing table. If the node is known, it
## will try to contact if for newer information. If node is not known or it
## does not reply, a lookup is done to see if it can find a (newer) record of
## the node on the network.
let node = d.getNode(id)
if node.isSome():
let request = await d.findNode(node.get(), 0)
# TODO: Handle failures better. E.g. stop on different failures than timeout
if request.isOk() and request[].len > 0:
return some(request[][0])
let discovered = await d.lookup(id)
for n in discovered:
if n.id == id:
if node.isSome() and node.get().record.seqNum >= n.record.seqNum:
return node
else:
return some(n)
return node
proc revalidateNode*(d: Protocol, n: Node)
{.async, raises: [Exception, Defect].} = # TODO: Exception
let pong = await d.ping(n)
if pong.isOK():
if pong.get().enrSeq > n.record.seqNum:
# Request new ENR
let nodes = await d.findNode(n, 0)
if nodes.isOk() and nodes[].len > 0:
discard d.addNode(nodes[][0])
proc revalidateLoop(d: Protocol) {.async, raises: [Exception, Defect].} =
# TODO: General Exception raised.
try:
while true:
await sleepAsync(d.rng[].rand(revalidateMax).milliseconds)
let n = d.routingTable.nodeToRevalidate()
if not n.isNil:
traceAsyncErrors d.revalidateNode(n)
except CancelledError:
trace "revalidateLoop canceled"
proc lookupLoop(d: Protocol) {.async, raises: [Exception, Defect].} =
# TODO: General Exception raised.
try:
# lookup self (neighbour nodes)
let selfLookup = await d.lookup(d.localNode.id)
trace "Discovered nodes in self lookup", nodes = $selfLookup
while true:
let randomLookup = await d.lookupRandom()
trace "Discovered nodes in random lookup", nodes = $randomLookup
trace "Total nodes in routing table", total = d.routingTable.len()
await sleepAsync(lookupInterval)
except CancelledError:
trace "lookupLoop canceled"
proc newProtocol*(privKey: PrivateKey,
externalIp: Option[ValidIpAddress], tcpPort, udpPort: Port,
localEnrFields: openarray[(string, seq[byte])] = [],
bootstrapRecords: openarray[Record] = [],
previousRecord = none[enr.Record](),
bindIp = IPv4_any(), rng = newRng()):
Protocol {.raises: [Defect].} =
# TODO: Tried adding bindPort = udpPort as parameter but that gave
# "Error: internal error: environment misses: udpPort" in nim-beacon-chain.
# Anyhow, nim-beacon-chain would also require some changes to support port
# remapping through NAT and this API is also subject to change once we
# introduce support for ipv4 + ipv6 binding/listening.
let extraFields = mapIt(localEnrFields, toFieldPair(it[0], it[1]))
# TODO:
# - Defect as is now or return a result for enr errors?
# - In case incorrect key, allow for new enr based on new key (new node id)?
var record: Record
if previousRecord.isSome():
record = previousRecord.get()
record.update(privKey, externalIp, tcpPort, udpPort,
extraFields).expect("Record within size limits and correct key")
else:
record = enr.Record.init(1, privKey, externalIp, tcpPort, udpPort,
extraFields).expect("Record within size limits")
let node = newNode(record).expect("Properly initialized record")
# TODO Consider whether this should be a Defect
doAssert rng != nil, "RNG initialization failed"
result = Protocol(
privateKey: privKey,
localNode: node,
bindAddress: Address(ip: ValidIpAddress.init(bindIp), port: udpPort),
whoareyouMagic: whoareyouMagic(node.id),
idHash: sha256.digest(node.id.toByteArrayBE).data,
codec: Codec(localNode: node, privKey: privKey,
sessions: Sessions.init(256)),
bootstrapRecords: @bootstrapRecords,
rng: rng)
result.routingTable.init(node, 5, rng)
proc open*(d: Protocol) {.raises: [Exception, Defect].} =
info "Starting discovery node", node = $d.localNode,
uri = toURI(d.localNode.record), bindAddress = d.bindAddress
# TODO allow binding to specific IP / IPv6 / etc
let ta = initTAddress(d.bindAddress.ip, d.bindAddress.port)
# TODO: raises `OSError` and `IOSelectorsException`, the latter which is
# object of Exception. In Nim devel this got changed to CatchableError.
d.transp = newDatagramTransport(processClient, udata = d, local = ta)
for record in d.bootstrapRecords:
debug "Adding bootstrap node", uri = toURI(record)
discard d.addNode(record)
proc start*(d: Protocol) {.raises: [Exception, Defect].} =
d.lookupLoop = lookupLoop(d)
d.revalidateLoop = revalidateLoop(d)
proc close*(d: Protocol) {.raises: [Exception, Defect].} =
doAssert(not d.transp.closed)
debug "Closing discovery node", node = $d.localNode
if not d.revalidateLoop.isNil:
d.revalidateLoop.cancel()
if not d.lookupLoop.isNil:
d.lookupLoop.cancel()
d.transp.close()
proc closeWait*(d: Protocol) {.async, raises: [Exception, Defect].} =
doAssert(not d.transp.closed)
debug "Closing discovery node", node = $d.localNode
if not d.revalidateLoop.isNil:
await d.revalidateLoop.cancelAndWait()
if not d.lookupLoop.isNil:
await d.lookupLoop.cancelAndWait()
await d.transp.closeWait()

View File

@ -0,0 +1,835 @@
# nim-eth - Node Discovery Protocol v5
# Copyright (c) 2020 Status Research & Development GmbH
# Licensed under either of
# * Apache License, version 2.0, (LICENSE-APACHEv2)
# * MIT license (LICENSE-MIT)
# at your option. This file may not be copied, modified, or distributed except
# according to those terms.
## Node Discovery Protocol v5
##
## Node discovery protocol implementation as per specification:
## https://github.com/ethereum/devp2p/blob/master/discv5/discv5.md
##
## This node discovery protocol implementation uses the same underlying
## implementation of routing table as is also used for the discovery v4
## implementation, which is the same or similar as the one described in the
## original Kademlia paper:
## https://pdos.csail.mit.edu/~petar/papers/maymounkov-kademlia-lncs.pdf
##
## This might not be the most optimal implementation for the node discovery
## protocol v5. Why?
##
## The Kademlia paper describes an implementation that starts off from one
## k-bucket, and keeps splitting the bucket as more nodes are discovered and
## added. The bucket splits only on the part of the binary tree where our own
## node its id belongs too (same prefix). Resulting eventually in a k-bucket per
## logarithmic distance (log base2 distance). Well, not really, as nodes with
## ids in the closer distance ranges will never be found. And because of this an
## optimisation is done where buckets will also split sometimes even if the
## nodes own id does not have the same prefix (this is to avoid creating highly
## unbalanced branches which would require longer lookups).
##
## Now, some implementations take a more simplified approach. They just create
## directly a bucket for each possible logarithmic distance (e.g. here 1->256).
## Some implementations also don't create buckets with logarithmic distance
## lower than a certain value (e.g. only 1/15th of the highest buckets),
## because the closer to the node (the lower the distance), the less chance
## there is to still find nodes.
##
## The discovery protocol v4 its `FindNode` call will request the k closest
## nodes. As does original Kademlia. This effectively puts the work at the node
## that gets the request. This node will have to check its buckets and gather
## the closest. Some implementations go over all the nodes in all the buckets
## for this (e.g. go-ethereum discovery v4). However, in our bucket splitting
## approach, this search is improved.
##
## In the discovery protocol v5 the `FindNode` call is changed and now the
## logarithmic distance is passed as parameter instead of the NodeId. And only
## nodes that match that logarithmic distance are allowed to be returned.
## This change was made to not put the trust at the requested node for selecting
## the closest nodes. To counter a possible (mistaken) difference in
## implementation, but more importantly for security reasons. See also:
## https://github.com/ethereum/devp2p/blob/master/discv5/discv5-rationale.md#115-guard-against-kademlia-implementation-flaws
##
## The result is that in an implementation which just stores buckets per
## logarithmic distance, it simply needs to return the right bucket. In our
## split-bucket implementation, this cannot be done as such and thus the closest
## neighbours search is still done. And to do this, a reverse calculation of an
## id at given logarithmic distance is needed (which is why there is the
## `idAtDistance` proc). Next, nodes with invalid distances need to be filtered
## out to be compliant to the specification. This can most likely get further
## optimised, but it sounds likely better to switch away from the split-bucket
## approach. I believe that the main benefit it has is improved lookups
## (due to no unbalanced branches), and it looks like this will be negated by
## limiting the returned nodes to only the ones of the requested logarithmic
## distance for the `FindNode` call.
## This `FindNode` change in discovery v5 will also have an effect on the
## efficiency of the network. Work will be moved from the receiver of
## `FindNodes` to the requester. But this also means more network traffic,
## as less nodes will potentially be passed around per `FindNode` call, and thus
## more requests will be needed for a lookup (adding bandwidth and latency).
## This might be a concern for mobile devices.
import
std/[tables, sets, options, math, sequtils],
stew/shims/net as stewNet, json_serialization/std/net,
stew/[byteutils, endians2], chronicles, chronos, stint, bearssl,
eth/[rlp, keys, async_utils],
types, encoding, node, routing_table, enr, random2, sessions
import nimcrypto except toHex
export options
{.push raises: [Defect].}
logScope:
topics = "discv5"
const
alpha = 3 ## Kademlia concurrency factor
lookupRequestLimit = 3
findNodeResultLimit = 15 # applies in FINDNODE handler
maxNodesPerMessage = 3
lookupInterval = 60.seconds ## Interval of launching a random lookup to
## populate the routing table. go-ethereum seems to do 3 runs every 30
## minutes. Trinity starts one every minute.
revalidateMax = 1000 ## Revalidation of a peer is done between 0 and this
## value in milliseconds
handshakeTimeout* = 2.seconds ## timeout for the reply on the
## whoareyou message
responseTimeout* = 4.seconds ## timeout for the response of a request-response
## call
magicSize = 32 ## size of the magic which is the start of the whoareyou
## message
type
Protocol* = ref object
transp: DatagramTransport
localNode*: Node
privateKey: PrivateKey
bindAddress: Address ## UDP binding address
whoareyouMagic: array[magicSize, byte]
idHash: array[32, byte]
pendingRequests: Table[AuthTag, PendingRequest]
routingTable: RoutingTable
codec*: Codec
awaitedMessages: Table[(NodeId, RequestId), Future[Option[Message]]]
lookupLoop: Future[void]
revalidateLoop: Future[void]
bootstrapRecords*: seq[Record]
rng*: ref BrHmacDrbgContext
PendingRequest = object
node: Node
message: seq[byte]
DiscResult*[T] = Result[T, cstring]
proc addNode*(d: Protocol, node: Node): bool =
## Add `Node` to discovery routing table.
##
## Returns false only if `Node` is not eligable for adding (no Address).
if node.address.isSome():
# Only add nodes with an address to the routing table
discard d.routingTable.addNode(node)
return true
proc addNode*(d: Protocol, r: Record): bool =
## Add `Node` from a `Record` to discovery routing table.
##
## Returns false only if no valid `Node` can be created from the `Record` or
## on the conditions of `addNode` from a `Node`.
let node = newNode(r)
if node.isOk():
return d.addNode(node[])
proc addNode*(d: Protocol, enr: EnrUri): bool =
## Add `Node` from a ENR URI to discovery routing table.
##
## Returns false if no valid ENR URI, or on the conditions of `addNode` from
## an `Record`.
var r: Record
let res = r.fromUri(enr)
if res:
return d.addNode(r)
proc getNode*(d: Protocol, id: NodeId): Option[Node] =
## Get the node with id from the routing table.
d.routingTable.getNode(id)
proc randomNodes*(d: Protocol, maxAmount: int): seq[Node] =
## Get a `maxAmount` of random nodes from the local routing table.
d.routingTable.randomNodes(maxAmount)
proc randomNodes*(d: Protocol, maxAmount: int,
pred: proc(x: Node): bool {.gcsafe, noSideEffect.}): seq[Node] =
## Get a `maxAmount` of random nodes from the local routing table with the
## `pred` predicate function applied as filter on the nodes selected.
d.routingTable.randomNodes(maxAmount, pred)
proc randomNodes*(d: Protocol, maxAmount: int,
enrField: (string, seq[byte])): seq[Node] =
## Get a `maxAmount` of random nodes from the local routing table. The
## the nodes selected are filtered by provided `enrField`.
d.randomNodes(maxAmount, proc(x: Node): bool = x.record.contains(enrField))
proc neighbours*(d: Protocol, id: NodeId, k: int = BUCKET_SIZE): seq[Node] =
## Return up to k neighbours (closest node ids) of the given node id.
d.routingTable.neighbours(id, k)
proc nodesDiscovered*(d: Protocol): int {.inline.} = d.routingTable.len
func privKey*(d: Protocol): lent PrivateKey =
d.privateKey
func getRecord*(d: Protocol): Record =
## Get the ENR of the local node.
d.localNode.record
proc updateRecord*(
d: Protocol, enrFields: openarray[(string, seq[byte])]): DiscResult[void] =
## Update the ENR of the local node with provided `enrFields` k:v pairs.
let fields = mapIt(enrFields, toFieldPair(it[0], it[1]))
d.localNode.record.update(d.privateKey, fields)
# TODO: Would it make sense to actively ping ("broadcast") to all the peers
# we stored a handshake with in order to get that ENR updated?
proc send(d: Protocol, a: Address, data: seq[byte]) =
let ta = initTAddress(a.ip, a.port)
try:
let f = d.transp.sendTo(ta, data)
f.callback = proc(data: pointer) {.gcsafe.} =
if f.failed:
# Could be `TransportUseClosedError` in case the transport is already
# closed, or could be `TransportOsError` in case of a socket error.
# In the latter case this would probably mostly occur if the network
# interface underneath gets disconnected or similar.
# TODO: Should this kind of error be propagated upwards? Probably, but
# it should not stop the process as that would reset the discovery
# progress in case there is even a small window of no connection.
# One case that needs this error available upwards is when revalidating
# nodes. Else the revalidation might end up clearing the routing tabl
# because of ping failures due to own network connection failure.
debug "Discovery send failed", msg = f.readError.msg
except Exception as e:
# TODO: General exception still being raised from Chronos, but in practice
# all CatchableErrors should be grabbed by the above `f.failed`.
if e of Defect:
raise (ref Defect)(e)
else: doAssert(false)
proc send(d: Protocol, n: Node, data: seq[byte]) =
doAssert(n.address.isSome())
d.send(n.address.get(), data)
proc `xor`[N: static[int], T](a, b: array[N, T]): array[N, T] =
for i in 0 .. a.high:
result[i] = a[i] xor b[i]
proc whoareyouMagic*(toNode: NodeId): array[magicSize, byte] =
const prefix = "WHOAREYOU"
var data: array[prefix.len + sizeof(toNode), byte]
data[0 .. sizeof(toNode) - 1] = toNode.toByteArrayBE()
for i, c in prefix: data[sizeof(toNode) + i] = byte(c)
sha256.digest(data).data
proc isWhoAreYou(d: Protocol, packet: openArray[byte]): bool =
if packet.len > d.whoareyouMagic.len:
result = d.whoareyouMagic == packet.toOpenArray(0, magicSize - 1)
proc decodeWhoAreYou(d: Protocol, packet: openArray[byte]):
Whoareyou {.raises: [RlpError].} =
result = Whoareyou()
result[] = rlp.decode(packet.toOpenArray(magicSize, packet.high), WhoareyouObj)
proc sendWhoareyou(d: Protocol, address: Address, toNode: NodeId,
authTag: AuthTag): DiscResult[void] {.raises: [Exception, Defect].} =
trace "sending who are you", to = $toNode, toAddress = $address
let n = d.getNode(toNode)
let challenge = if n.isSome():
Whoareyou(authTag: authTag, recordSeq: n.get().record.seqNum,
pubKey: some(n.get().pubkey))
else:
Whoareyou(authTag: authTag, recordSeq: 0)
brHmacDrbgGenerate(d.rng[], challenge.idNonce)
# If there is already a handshake going on for this nodeid then we drop this
# new one. Handshake will get cleaned up after `handshakeTimeout`.
# If instead overwriting the handshake would be allowed, the handshake timeout
# will need to be canceled each time.
# TODO: could also clean up handshakes in a seperate call, e.g. triggered in
# a loop.
# Use toNode + address to make it more difficult for an attacker to occupy
# the handshake of another node.
let key = HandShakeKey(nodeId: toNode, address: $address)
if not d.codec.handshakes.hasKeyOrPut(key, challenge):
# TODO: raises: [Exception], but it shouldn't.
sleepAsync(handshakeTimeout).addCallback() do(data: pointer):
# TODO: should we still provide cancellation in case handshake completes
# correctly?
d.codec.handshakes.del(key)
var data = @(whoareyouMagic(toNode))
data.add(rlp.encode(challenge[]))
d.send(address, data)
ok()
else:
err("NodeId already has ongoing handshake")
proc sendNodes(d: Protocol, toId: NodeId, toAddr: Address, reqId: RequestId,
nodes: openarray[Node]) =
proc sendNodes(d: Protocol, toId: NodeId, toAddr: Address,
message: NodesMessage, reqId: RequestId) {.nimcall.} =
let (data, _) = encodePacket(
d.rng[], d.codec, toId, toAddr,
encodeMessage(message, reqId), challenge = nil)
d.send(toAddr, data)
if nodes.len == 0:
# In case of 0 nodes, a reply is still needed
d.sendNodes(toId, toAddr, NodesMessage(total: 1, enrs: @[]), reqId)
return
var message: NodesMessage
# TODO: Do the total calculation based on the max UDP packet size we want to
# send and the ENR size of all (max 16) nodes.
# Which UDP packet size to take? 1280? 576?
message.total = ceil(nodes.len / maxNodesPerMessage).uint32
for i in 0 ..< nodes.len:
message.enrs.add(nodes[i].record)
if message.enrs.len == maxNodesPerMessage:
d.sendNodes(toId, toAddr, message, reqId)
message.enrs.setLen(0)
if message.enrs.len != 0:
d.sendNodes(toId, toAddr, message, reqId)
proc handlePing(d: Protocol, fromId: NodeId, fromAddr: Address,
ping: PingMessage, reqId: RequestId) =
let a = fromAddr
var pong: PongMessage
pong.enrSeq = d.localNode.record.seqNum
pong.ip = case a.ip.family
of IpAddressFamily.IPv4: @(a.ip.address_v4)
of IpAddressFamily.IPv6: @(a.ip.address_v6)
pong.port = a.port.uint16
let (data, _) = encodePacket(d.rng[], d.codec, fromId, fromAddr,
encodeMessage(pong, reqId), challenge = nil)
d.send(fromAddr, data)
proc handleFindNode(d: Protocol, fromId: NodeId, fromAddr: Address,
fn: FindNodeMessage, reqId: RequestId) =
if fn.distance == 0:
d.sendNodes(fromId, fromAddr, reqId, [d.localNode])
else:
if fn.distance <= 256:
d.sendNodes(fromId, fromAddr, reqId,
d.routingTable.neighboursAtDistance(fn.distance, seenOnly = true))
else:
# The polite node we are, still respond with empty nodes.
d.sendNodes(fromId, fromAddr, reqId, [])
proc receive*(d: Protocol, a: Address, packet: openArray[byte]) {.gcsafe,
raises: [
Defect,
# This just comes now from a future.complete() and `sendWhoareyou` which
# has it because of `sleepAsync` with `addCallback`, but practically, no
# CatchableError should be raised here, we just can't enforce it for now.
Exception
].} =
if packet.len < tagSize: # or magicSize, can be either
return # Invalid packet
# debug "Packet received: ", length = packet.len
if d.isWhoAreYou(packet):
trace "Received whoareyou", localNode = $d.localNode, address = a
var whoareyou: WhoAreYou
try:
whoareyou = d.decodeWhoAreYou(packet)
except RlpError:
debug "Invalid WhoAreYou packet, decoding failed"
return
var pr: PendingRequest
if d.pendingRequests.take(whoareyou.authTag, pr):
let toNode = pr.node
whoareyou.pubKey = some(toNode.pubkey) # TODO: Yeah, rather ugly this.
doAssert(toNode.address.isSome())
let (data, _) = encodePacket(d.rng[], d.codec, toNode.id, toNode.address.get(),
pr.message, challenge = whoareyou)
d.send(toNode, data)
else:
debug "Timed out or unrequested WhoAreYou packet"
else:
var tag: array[tagSize, byte]
tag[0 .. ^1] = packet.toOpenArray(0, tagSize - 1)
let senderData = tag xor d.idHash
let sender = readUintBE[256](senderData)
var authTag: AuthTag
var node: Node
let decoded = d.codec.decodePacket(sender, a, packet, authTag, node)
if decoded.isOk:
let message = decoded[]
if not node.isNil:
# Not filling table with nodes without correct IP in the ENR
# TODO: Should we care about this???
if node.address.isSome() and a == node.address.get():
debug "Adding new node to routing table", node = $node,
localNode = $d.localNode
discard d.addNode(node)
case message.kind
of ping:
d.handlePing(sender, a, message.ping, message.reqId)
of findNode:
d.handleFindNode(sender, a, message.findNode, message.reqId)
else:
var waiter: Future[Option[Message]]
if d.awaitedMessages.take((sender, message.reqId), waiter):
waiter.complete(some(message)) # TODO: raises: [Exception]
else:
trace "Timed out or unrequested message", message = message.kind,
origin = a
elif decoded.error == DecodeError.DecryptError:
trace "Could not decrypt packet, respond with whoareyou",
localNode = $d.localNode, address = a
# only sendingWhoareyou in case it is a decryption failure
let res = d.sendWhoareyou(a, sender, authTag)
if res.isErr():
trace "Sending WhoAreYou packet failed", err = res.error
elif decoded.error == DecodeError.UnsupportedMessage:
# Still adding the node in case failure is because of unsupported message.
if not node.isNil:
# Not filling table with nodes without correct IP in the ENR
# TODO: Should we care about this???s
if node.address.isSome() and a == node.address.get():
debug "Adding new node to routing table", node = $node,
localNode = $d.localNode
discard d.addNode(node)
# elif decoded.error == DecodeError.PacketError:
# Not adding this node as from our perspective it is sending rubbish.
# TODO: Not sure why but need to pop the raises here as it is apparently not
# enough to put it in the raises pragma of `processClient` and other async procs.
{.pop.}
# Next, below there is no more effort done in catching the general `Exception`
# as async procs always require `Exception` in the raises pragma, see also:
# https://github.com/status-im/nim-chronos/issues/98
# So I don't bother for now and just add them in the raises pragma until this
# gets fixed. It does not mean that we expect these calls to be raising
# CatchableErrors, in fact, we really don't, but hey, they might, considering we
# can't enforce it.
proc processClient(transp: DatagramTransport, raddr: TransportAddress):
Future[void] {.async, gcsafe, raises: [Exception, Defect].} =
let proto = getUserData[Protocol](transp)
# TODO: should we use `peekMessage()` to avoid allocation?
# TODO: This can still raise general `Exception` while it probably should
# only give TransportOsError.
let buf = try: transp.getMessage()
except TransportOsError as e:
# This is likely to be local network connection issues.
error "Transport getMessage", exception = e.name, msg = e.msg
return
except Exception as e:
if e of Defect:
raise (ref Defect)(e)
else: doAssert(false)
return # Make compiler happy
let ip = try: raddr.address()
except ValueError as e:
error "Not a valid IpAddress", exception = e.name, msg = e.msg
return
let a = Address(ip: ValidIpAddress.init(ip), port: raddr.port)
try:
proto.receive(a, buf)
except Exception as e:
if e of Defect:
raise (ref Defect)(e)
else: doAssert(false)
proc validIp(sender, address: IpAddress): bool {.raises: [Defect].} =
let
s = initTAddress(sender, Port(0))
a = initTAddress(address, Port(0))
if a.isAnyLocal():
return false
if a.isMulticast():
return false
if a.isLoopback() and not s.isLoopback():
return false
if a.isSiteLocal() and not s.isSiteLocal():
return false
# TODO: Also check for special reserved ip addresses:
# https://www.iana.org/assignments/iana-ipv4-special-registry/iana-ipv4-special-registry.xhtml
# https://www.iana.org/assignments/iana-ipv6-special-registry/iana-ipv6-special-registry.xhtml
return true
proc replaceNode(d: Protocol, n: Node) =
if n.record notin d.bootstrapRecords:
d.routingTable.replaceNode(n)
else:
# For now we never remove bootstrap nodes. It might make sense to actually
# do so and to retry them only in case we drop to a really low amount of
# peers in the routing table.
debug "Message request to bootstrap node failed", enr = toURI(n.record)
# TODO: This could be improved to do the clean-up immediatily in case a non
# whoareyou response does arrive, but we would need to store the AuthTag
# somewhere
proc registerRequest(d: Protocol, n: Node, message: seq[byte], nonce: AuthTag)
{.raises: [Exception, Defect].} =
let request = PendingRequest(node: n, message: message)
if not d.pendingRequests.hasKeyOrPut(nonce, request):
# TODO: raises: [Exception]
sleepAsync(responseTimeout).addCallback() do(data: pointer):
d.pendingRequests.del(nonce)
proc waitMessage(d: Protocol, fromNode: Node, reqId: RequestId):
Future[Option[Message]] {.raises: [Exception, Defect].} =
result = newFuture[Option[Message]]("waitMessage")
let res = result
let key = (fromNode.id, reqId)
# TODO: raises: [Exception]
sleepAsync(responseTimeout).addCallback() do(data: pointer):
d.awaitedMessages.del(key)
if not res.finished:
res.complete(none(Message)) # TODO: raises: [Exception]
d.awaitedMessages[key] = result
proc verifyNodesRecords*(enrs: openarray[Record], fromNode: Node,
distance: uint32): seq[Node] {.raises: [Defect].} =
## Verify and convert ENRs to a sequence of nodes. Only ENRs that pass
## verification will be added. ENRs are verified for duplicates, invalid
## addresses and invalid distances.
# TODO:
# - Should we fail and ignore values on first invalid Node?
# - Should we limit the amount of nodes? The discovery v5 specification holds
# no limit on the amount that can be returned.
var seen: HashSet[Node]
for r in enrs:
let node = newNode(r)
if node.isOk():
let n = node.get()
# Check for duplicates in the nodes reply. Duplicates are checked based
# on node id.
if n in seen:
trace "Nodes reply contained records with duplicate node ids",
record = n.record.toURI, sender = fromNode.record.toURI, id = n.id
continue
# Check if the node has an address and if the address is public or from
# the same local network or lo network as the sender. The latter allows
# for local testing.
if not n.address.isSome() or not
validIp(fromNode.address.get().ip, n.address.get().ip):
trace "Nodes reply contained record with invalid ip-address",
record = n.record.toURI, sender = fromNode.record.toURI, node = $n
continue
# Check if returned node has exactly the requested distance.
if logDist(n.id, fromNode.id) != distance:
warn "Nodes reply contained record with incorrect distance",
record = n.record.toURI, sender = fromNode.record.toURI
continue
# No check on UDP port and thus any port is allowed, also the so called
# "well-known" ports.
seen.incl(n)
result.add(n)
proc waitNodes(d: Protocol, fromNode: Node, reqId: RequestId):
Future[DiscResult[seq[Record]]] {.async, raises: [Exception, Defect].} =
## Wait for one or more nodes replies.
##
## The first reply will hold the total number of replies expected, and based
## on that, more replies will be awaited.
## If one reply is lost here (timed out), others are ignored too.
## Same counts for out of order receival.
var op = await d.waitMessage(fromNode, reqId)
if op.isSome and op.get.kind == nodes:
var res = op.get.nodes.enrs
let total = op.get.nodes.total
for i in 1 ..< total:
op = await d.waitMessage(fromNode, reqId)
if op.isSome and op.get.kind == nodes:
res.add(op.get.nodes.enrs)
else:
# No error on this as we received some nodes.
break
return ok(res)
else:
return err("Nodes message not received in time")
proc sendMessage*[T: SomeMessage](d: Protocol, toNode: Node, m: T):
RequestId {.raises: [Exception, Defect].} =
doAssert(toNode.address.isSome())
let
reqId = RequestId.init(d.rng[])
message = encodeMessage(m, reqId)
(data, nonce) = encodePacket(d.rng[], d.codec, toNode.id, toNode.address.get(),
message, challenge = nil)
d.registerRequest(toNode, message, nonce)
d.send(toNode, data)
return reqId
proc ping*(d: Protocol, toNode: Node):
Future[DiscResult[PongMessage]] {.async, raises: [Exception, Defect].} =
## Send a discovery ping message.
##
## Returns the received pong message or an error.
let reqId = d.sendMessage(toNode,
PingMessage(enrSeq: d.localNode.record.seqNum))
let resp = await d.waitMessage(toNode, reqId)
if resp.isSome() and resp.get().kind == pong:
d.routingTable.setJustSeen(toNode)
return ok(resp.get().pong)
else:
d.replaceNode(toNode)
return err("Pong message not received in time")
proc findNode*(d: Protocol, toNode: Node, distance: uint32):
Future[DiscResult[seq[Node]]] {.async, raises: [Exception, Defect].} =
## Send a discovery findNode message.
##
## Returns the received nodes or an error.
## Received ENRs are already validated and converted to `Node`.
let reqId = d.sendMessage(toNode, FindNodeMessage(distance: distance))
let nodes = await d.waitNodes(toNode, reqId)
if nodes.isOk:
let res = verifyNodesRecords(nodes.get(), toNode, distance)
d.routingTable.setJustSeen(toNode)
return ok(res)
else:
d.replaceNode(toNode)
return err(nodes.error)
proc lookupDistances(target, dest: NodeId): seq[uint32] {.raises: [Defect].} =
let td = logDist(target, dest)
result.add(td)
var i = 1'u32
while result.len < lookupRequestLimit:
if td + i < 256:
result.add(td + i)
if td - i > 0'u32:
result.add(td - i)
inc i
proc lookupWorker(d: Protocol, destNode: Node, target: NodeId):
Future[seq[Node]] {.async, raises: [Exception, Defect].} =
let dists = lookupDistances(target, destNode.id)
var i = 0
while i < lookupRequestLimit and result.len < findNodeResultLimit:
let r = await d.findNode(destNode, dists[i])
# TODO: Handle failures better. E.g. stop on different failures than timeout
if r.isOk:
# TODO: I guess it makes sense to limit here also to `findNodeResultLimit`?
result.add(r[])
inc i
for n in result:
discard d.routingTable.addNode(n)
proc lookup*(d: Protocol, target: NodeId): Future[seq[Node]]
{.async, raises: [Exception, Defect].} =
## Perform a lookup for the given target, return the closest n nodes to the
## target. Maximum value for n is `BUCKET_SIZE`.
# TODO: Sort the returned nodes on distance
# Also use unseen nodes as a form of validation.
result = d.routingTable.neighbours(target, BUCKET_SIZE, seenOnly = false)
var asked = initHashSet[NodeId]()
asked.incl(d.localNode.id)
var seen = asked
for node in result:
seen.incl(node.id)
var pendingQueries = newSeqOfCap[Future[seq[Node]]](alpha)
while true:
var i = 0
while i < result.len and pendingQueries.len < alpha:
let n = result[i]
if not asked.containsOrIncl(n.id):
pendingQueries.add(d.lookupWorker(n, target))
inc i
trace "discv5 pending queries", total = pendingQueries.len
if pendingQueries.len == 0:
break
let idx = await oneIndex(pendingQueries)
trace "Got discv5 lookup response", idx
let nodes = pendingQueries[idx].read
pendingQueries.del(idx)
for n in nodes:
if not seen.containsOrIncl(n.id):
if result.len < BUCKET_SIZE:
result.add(n)
proc lookupRandom*(d: Protocol): Future[seq[Node]]
{.async, raises:[Exception, Defect].} =
## Perform a lookup for a random target, return the closest n nodes to the
## target. Maximum value for n is `BUCKET_SIZE`.
var id: NodeId
var buf: array[sizeof(id), byte]
brHmacDrbgGenerate(d.rng[], buf)
copyMem(addr id, addr buf[0], sizeof(id))
return await d.lookup(id)
proc resolve*(d: Protocol, id: NodeId): Future[Option[Node]]
{.async, raises: [Exception, Defect].} =
## Resolve a `Node` based on provided `NodeId`.
##
## This will first look in the own routing table. If the node is known, it
## will try to contact if for newer information. If node is not known or it
## does not reply, a lookup is done to see if it can find a (newer) record of
## the node on the network.
let node = d.getNode(id)
if node.isSome():
let request = await d.findNode(node.get(), 0)
# TODO: Handle failures better. E.g. stop on different failures than timeout
if request.isOk() and request[].len > 0:
return some(request[][0])
let discovered = await d.lookup(id)
for n in discovered:
if n.id == id:
if node.isSome() and node.get().record.seqNum >= n.record.seqNum:
return node
else:
return some(n)
return node
proc revalidateNode*(d: Protocol, n: Node)
{.async, raises: [Exception, Defect].} = # TODO: Exception
let pong = await d.ping(n)
if pong.isOK():
if pong.get().enrSeq > n.record.seqNum:
# Request new ENR
let nodes = await d.findNode(n, 0)
if nodes.isOk() and nodes[].len > 0:
discard d.addNode(nodes[][0])
proc revalidateLoop(d: Protocol) {.async, raises: [Exception, Defect].} =
# TODO: General Exception raised.
try:
while true:
await sleepAsync(d.rng[].rand(revalidateMax).milliseconds)
let n = d.routingTable.nodeToRevalidate()
if not n.isNil:
traceAsyncErrors d.revalidateNode(n)
except CancelledError:
trace "revalidateLoop canceled"
proc lookupLoop(d: Protocol) {.async, raises: [Exception, Defect].} =
# TODO: General Exception raised.
try:
# lookup self (neighbour nodes)
let selfLookup = await d.lookup(d.localNode.id)
trace "Discovered nodes in self lookup", nodes = $selfLookup
while true:
let randomLookup = await d.lookupRandom()
trace "Discovered nodes in random lookup", nodes = $randomLookup
trace "Total nodes in routing table", total = d.routingTable.len()
await sleepAsync(lookupInterval)
except CancelledError:
trace "lookupLoop canceled"
proc newProtocol*(privKey: PrivateKey,
externalIp: Option[ValidIpAddress], tcpPort, udpPort: Port,
localEnrFields: openarray[(string, seq[byte])] = [],
bootstrapRecords: openarray[Record] = [],
previousRecord = none[enr.Record](),
bindIp = IPv4_any(), rng = newRng()):
Protocol {.raises: [Defect].} =
# TODO: Tried adding bindPort = udpPort as parameter but that gave
# "Error: internal error: environment misses: udpPort" in nim-beacon-chain.
# Anyhow, nim-beacon-chain would also require some changes to support port
# remapping through NAT and this API is also subject to change once we
# introduce support for ipv4 + ipv6 binding/listening.
let extraFields = mapIt(localEnrFields, toFieldPair(it[0], it[1]))
# TODO:
# - Defect as is now or return a result for enr errors?
# - In case incorrect key, allow for new enr based on new key (new node id)?
var record: Record
if previousRecord.isSome():
record = previousRecord.get()
record.update(privKey, externalIp, tcpPort, udpPort,
extraFields).expect("Record within size limits and correct key")
else:
record = enr.Record.init(1, privKey, externalIp, tcpPort, udpPort,
extraFields).expect("Record within size limits")
let node = newNode(record).expect("Properly initialized record")
# TODO Consider whether this should be a Defect
doAssert rng != nil, "RNG initialization failed"
result = Protocol(
privateKey: privKey,
localNode: node,
bindAddress: Address(ip: ValidIpAddress.init(bindIp), port: udpPort),
whoareyouMagic: whoareyouMagic(node.id),
idHash: sha256.digest(node.id.toByteArrayBE).data,
codec: Codec(localNode: node, privKey: privKey,
sessions: Sessions.init(256)),
bootstrapRecords: @bootstrapRecords,
rng: rng)
result.routingTable.init(node, 5, rng)
proc open*(d: Protocol) {.raises: [Exception, Defect].} =
info "Starting discovery node", node = $d.localNode,
uri = toURI(d.localNode.record), bindAddress = d.bindAddress
# TODO allow binding to specific IP / IPv6 / etc
let ta = initTAddress(d.bindAddress.ip, d.bindAddress.port)
# TODO: raises `OSError` and `IOSelectorsException`, the latter which is
# object of Exception. In Nim devel this got changed to CatchableError.
d.transp = newDatagramTransport(processClient, udata = d, local = ta)
for record in d.bootstrapRecords:
debug "Adding bootstrap node", uri = toURI(record)
discard d.addNode(record)
proc start*(d: Protocol) {.raises: [Exception, Defect].} =
d.lookupLoop = lookupLoop(d)
d.revalidateLoop = revalidateLoop(d)
proc close*(d: Protocol) {.raises: [Exception, Defect].} =
doAssert(not d.transp.closed)
debug "Closing discovery node", node = $d.localNode
if not d.revalidateLoop.isNil:
d.revalidateLoop.cancel()
if not d.lookupLoop.isNil:
d.lookupLoop.cancel()
d.transp.close()
proc closeWait*(d: Protocol) {.async, raises: [Exception, Defect].} =
doAssert(not d.transp.closed)
debug "Closing discovery node", node = $d.localNode
if not d.revalidateLoop.isNil:
await d.revalidateLoop.cancelAndWait()
if not d.lookupLoop.isNil:
await d.lookupLoop.cancelAndWait()
await d.transp.closeWait()

View File

@ -1,17 +1,7 @@
import import
stew/shims/net, bearssl, stew/shims/net, bearssl,
eth/[keys, rlp], eth/keys,
eth/p2p/discoveryv5/[enr, node, routing_table] eth/p2p/discoveryv5/[enr, node, routing_table],
const UseDiscv51* {.booldefine.} = false
when UseDiscv51:
import
eth/p2p/discoveryv5/[typesv1, encodingv1],
eth/p2p/discoveryv5/protocolv1 as discv5_protocol
else:
import
eth/p2p/discoveryv5/[types, encoding],
eth/p2p/discoveryv5/protocol as discv5_protocol eth/p2p/discoveryv5/protocol as discv5_protocol
proc localAddress*(port: int): Address = proc localAddress*(port: int): Address =

View File

@ -3,20 +3,13 @@ import
chronos, chronicles, stint, testutils/unittests, chronos, chronicles, stint, testutils/unittests,
stew/shims/net, eth/[keys, rlp], bearssl, stew/shims/net, eth/[keys, rlp], bearssl,
eth/p2p/discoveryv5/[enr, node, routing_table], eth/p2p/discoveryv5/[enr, node, routing_table],
eth/p2p/discoveryv5/protocol as discv5_protocol,
./discv5_test_helper ./discv5_test_helper
### This is all just temporary to support both versions
### This is all just temporary to be compatible with both versions when not UseDiscv51:
const UseDiscv51* {.booldefine.} = false
when UseDiscv51:
import import
eth/p2p/discoveryv5/[typesv1, encodingv1], eth/p2p/discoveryv5/[types, encoding]
eth/p2p/discoveryv5/protocolv1 as discv5_protocol
else:
import
eth/p2p/discoveryv5/[types, encoding],
eth/p2p/discoveryv5/protocol as discv5_protocol
proc findNode*(d: discv5_protocol.Protocol, toNode: Node, distances: seq[uint32]): proc findNode*(d: discv5_protocol.Protocol, toNode: Node, distances: seq[uint32]):
Future[DiscResult[seq[Node]]] = Future[DiscResult[seq[Node]]] =
@ -344,6 +337,7 @@ procSuite "Discovery v5 Tests":
block: block:
targetSeqNum.inc() targetSeqNum.inc()
let update = targetNode.updateRecord({"addsomefield": @[byte 2]}) let update = targetNode.updateRecord({"addsomefield": @[byte 2]})
check update.isOk()
# ping node so that its ENR gets added # ping node so that its ENR gets added
check (await targetNode.ping(lookupNode.localNode)).isOk() check (await targetNode.ping(lookupNode.localNode)).isOk()