From 6b01ada194b1a4c57ea8a7d91465746cba706c02 Mon Sep 17 00:00:00 2001 From: kdeme Date: Thu, 27 Feb 2020 13:59:36 +0100 Subject: [PATCH] Add address to handshakes key --- eth/p2p/discoveryv5/encoding.nim | 6 +++--- eth/p2p/discoveryv5/protocol.nim | 6 ++++-- 2 files changed, 7 insertions(+), 5 deletions(-) diff --git a/eth/p2p/discoveryv5/encoding.nim b/eth/p2p/discoveryv5/encoding.nim index 373a3ac..5ba323e 100644 --- a/eth/p2p/discoveryv5/encoding.nim +++ b/eth/p2p/discoveryv5/encoding.nim @@ -25,7 +25,7 @@ type localNode*: Node privKey*: PrivateKey db*: Database - handshakes*: Table[string, Whoareyou] # TODO: Implement hash for NodeID + handshakes*: Table[string, Whoareyou] # TODO: Implement type & hash for NodeID + address HandshakeSecrets = object writeKey: AesKey @@ -247,7 +247,7 @@ proc decodeEncrypted*(c: var Codec, auth = r.read(AuthHeader) authTag = auth.auth - let challenge = c.handshakes.getOrDefault($fromId) + let challenge = c.handshakes.getOrDefault($fromId & $fromAddr) if challenge.isNil: trace "Decoding failed (no challenge)" return HandshakeError @@ -260,7 +260,7 @@ proc decodeEncrypted*(c: var Codec, if not c.decodeAuthResp(fromId, auth, challenge, sec, newNode): trace "Decoding failed (bad auth)" return HandshakeError - c.handshakes.del($fromId) + c.handshakes.del($fromId & $fromAddr) # Swap keys to match remote swap(sec.readKey, sec.writeKey) diff --git a/eth/p2p/discoveryv5/protocol.nim b/eth/p2p/discoveryv5/protocol.nim index 4979f1a..0f1a92f 100644 --- a/eth/p2p/discoveryv5/protocol.nim +++ b/eth/p2p/discoveryv5/protocol.nim @@ -100,11 +100,13 @@ proc sendWhoareyou(d: Protocol, address: Address, toNode: NodeId, authTag: AuthT # will need to be canceled each time. # TODO: could also clean up handshakes in a seperate call, e.g. triggered in # a loop. - if not d.codec.handshakes.hasKeyOrPut($toNode, challenge): + # Use toNode + address to make it more difficult for an attacker to occupy + # the handshake of another node. + if not d.codec.handshakes.hasKeyOrPut($toNode & $address, challenge): sleepAsync(handshakeTimeout).addCallback() do(data: pointer): # TODO: should we still provide cancellation in case handshake completes # correctly? - d.codec.handshakes.del($toNode) + d.codec.handshakes.del($toNode & $address) var data = @(whoareyouMagic(toNode)) data.add(rlp.encode(challenge[]))