mirror of https://github.com/status-im/nim-eth.git
Adjust uTP log levels to be more user focused (#502)
Also cleanup several whitespace and line char limits
This commit is contained in:
parent
6d4b1f4fe1
commit
01684a2130
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@ -1,4 +1,4 @@
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# Copyright (c) 2021 Status Research & Development GmbH
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# Copyright (c) 2021-2022 Status Research & Development GmbH
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# Licensed and distributed under either of
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# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
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# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
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@ -13,7 +13,7 @@ import
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./utp_router,
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../keys
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export utp_router, protocol, chronicles
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export utp_router, protocol
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logScope:
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topics = "utp_discv5_protocol"
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@ -1,4 +1,4 @@
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# Copyright (c) 2021 Status Research & Development GmbH
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# Copyright (c) 2021-2022 Status Research & Development GmbH
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# Licensed and distributed under either of
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# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
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# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
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@ -13,6 +13,11 @@ import
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./utp_socket,
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./packets
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export utp_socket
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logScope:
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topics = "utp_router"
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declareCounter utp_received_packets,
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"All correct received uTP packets"
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declareCounter utp_failed_packets,
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@ -28,11 +33,6 @@ declareCounter utp_success_outgoing,
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declareCounter utp_failed_outgoing,
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"Total number of failed outgoing connections"
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logScope:
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topics = "utp_router"
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export utp_socket
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type
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# New remote client connection callback
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# ``server`` - UtpProtocol object.
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@ -132,7 +132,8 @@ proc new*[A](
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# There are different possibilities on how the connection got established, need
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# to check every case.
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proc getSocketOnReset[A](r: UtpRouter[A], sender: A, id: uint16): Option[UtpSocket[A]] =
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proc getSocketOnReset[A](
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r: UtpRouter[A], sender: A, id: uint16): Option[UtpSocket[A]] =
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# id is our recv id
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let recvKey = UtpSocketKey[A].init(sender, id)
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@ -146,7 +147,8 @@ proc getSocketOnReset[A](r: UtpRouter[A], sender: A, id: uint16): Option[UtpSock
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.orElse(r.getUtpSocket(sendInitKey).filter(s => s.connectionIdSnd == id))
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.orElse(r.getUtpSocket(sendNoInitKey).filter(s => s.connectionIdSnd == id))
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proc shouldAllowConnection[A](r: UtpRouter[A], remoteAddress: A, connectionId: uint16): bool =
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proc shouldAllowConnection[A](
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r: UtpRouter[A], remoteAddress: A, connectionId: uint16): bool =
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if r.allowConnection == nil:
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# if the callback is not configured it means all incoming connections are allowed
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true
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@ -183,14 +185,15 @@ proc processPacket[A](r: UtpRouter[A], p: Packet, sender: A) {.async.}=
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debug "Received SYN for new connection. Initiating incoming connection",
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synSeqNr = p.header.seqNr
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# Initial ackNr is set to incoming packer seqNr
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let incomingSocket = newIncomingSocket[A](sender, r.sendCb, r.socketConfig ,p.header.connectionId, p.header.seqNr, r.rng[])
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let incomingSocket = newIncomingSocket[A](
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sender, r.sendCb, r.socketConfig,
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p.header.connectionId, p.header.seqNr, r.rng[])
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r.registerUtpSocket(incomingSocket)
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incomingSocket.startIncomingSocket()
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# Based on configuration, socket is passed to upper layer either in SynRecv
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# or Connected state
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# Based on configuration, socket is passed to upper layer either in
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# SynRecv or Connected state
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utp_allowed_incoming.inc()
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info "Accepting incoming connection",
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to = incomingSocket.socketKey
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debug "Accepting incoming connection", src = incomingSocket.socketKey
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asyncSpawn r.acceptConnection(r, incomingSocket)
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else:
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utp_declined_incoming.inc()
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@ -203,13 +206,15 @@ proc processPacket[A](r: UtpRouter[A], p: Packet, sender: A) {.async.}=
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let socket = maybeSocket.unsafeGet()
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await socket.processPacket(p)
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else:
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# TODO add keeping track of recently send reset packets and do not send reset
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# to peers which we recently send reset to.
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# TODO add keeping track of recently send reset packets and do not send
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# reset to peers which we recently send reset to.
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debug "Received FIN/DATA/ACK on not known socket sending reset"
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let rstPacket = resetPacket(randUint16(r.rng[]), p.header.connectionId, p.header.seqNr)
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let rstPacket = resetPacket(
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randUint16(r.rng[]), p.header.connectionId, p.header.seqNr)
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await r.sendCb(sender, encodePacket(rstPacket))
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proc processIncomingBytes*[A](r: UtpRouter[A], bytes: seq[byte], sender: A) {.async.} =
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proc processIncomingBytes*[A](
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r: UtpRouter[A], bytes: seq[byte], sender: A) {.async.} =
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if (not r.closed):
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let dec = decodePacket(bytes)
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if (dec.isOk()):
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@ -218,15 +223,17 @@ proc processIncomingBytes*[A](r: UtpRouter[A], bytes: seq[byte], sender: A) {.as
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else:
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utp_failed_packets.inc()
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let err = dec.error()
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warn "failed to decode packet from address", address = sender, msg = err
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warn "Failed to decode packet from address", address = sender, msg = err
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proc generateNewUniqueSocket[A](r: UtpRouter[A], address: A): Option[UtpSocket[A]] =
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## Tries to generate unique socket, gives up after maxSocketGenerationTries tries
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proc generateNewUniqueSocket[A](
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r: UtpRouter[A], address: A):Option[UtpSocket[A]] =
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## Try to generate unique socket, give up after maxSocketGenerationTries tries
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var tryCount = 0
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while tryCount < maxSocketGenerationTries:
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let rcvId = randUint16(r.rng[])
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let socket = newOutgoingSocket[A](address, r.sendCb, r.socketConfig, rcvId, r.rng[])
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let socket = newOutgoingSocket[A](
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address, r.sendCb, r.socketConfig, rcvId, r.rng[])
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if r.registerIfAbsent(socket):
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return some(socket)
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@ -236,32 +243,31 @@ proc generateNewUniqueSocket[A](r: UtpRouter[A], address: A): Option[UtpSocket[A
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return none[UtpSocket[A]]()
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proc connect[A](s: UtpSocket[A]): Future[ConnectionResult[A]] {.async.}=
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info "Initiating connection",
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to = s.socketKey
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debug "Initiating connection", dst = s.socketKey
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let startFut = s.startOutgoingSocket()
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startFut.cancelCallback = proc(udata: pointer) {.gcsafe.} =
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# if for some reason future will be cancelled, destory socket to clear it from
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# active socket list
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# if for some reason the future is cancelled, destroy socket to clear it
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# from the active socket list
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s.destroy()
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try:
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await startFut
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utp_success_outgoing.inc()
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info "Outgoing connection successful",
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to = s.socketKey
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debug "Outgoing connection successful", dst = s.socketKey
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return ok(s)
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except ConnectionError:
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utp_failed_outgoing.inc()
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info "Outgoing connection timed-out",
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to = s.socketKey
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debug "Outgoing connection timed-out", dst = s.socketKey
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s.destroy()
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return err(OutgoingConnectionError(kind: ConnectionTimedOut))
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# Connect to provided address
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# Reference implementation: https://github.com/bittorrent/libutp/blob/master/utp_internal.cpp#L2732
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proc connectTo*[A](r: UtpRouter[A], address: A): Future[ConnectionResult[A]] {.async.} =
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# Reference implementation:
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# https://github.com/bittorrent/libutp/blob/master/utp_internal.cpp#L2732
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proc connectTo*[A](
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r: UtpRouter[A], address: A): Future[ConnectionResult[A]] {.async.} =
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let maybeSocket = r.generateNewUniqueSocket(address)
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if (maybeSocket.isNone()):
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@ -272,8 +278,11 @@ proc connectTo*[A](r: UtpRouter[A], address: A): Future[ConnectionResult[A]] {.a
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# Connect to provided address with provided connection id, if socket with this id
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# and address already exsits return error
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proc connectTo*[A](r: UtpRouter[A], address: A, connectionId: uint16): Future[ConnectionResult[A]] {.async.} =
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let socket = newOutgoingSocket[A](address, r.sendCb, r.socketConfig, connectionId, r.rng[])
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proc connectTo*[A](
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r: UtpRouter[A], address: A, connectionId: uint16):
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Future[ConnectionResult[A]] {.async.} =
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let socket = newOutgoingSocket[A](
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address, r.sendCb, r.socketConfig, connectionId, r.rng[])
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if (r.registerIfAbsent(socket)):
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return await socket.connect()
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@ -282,7 +291,7 @@ proc connectTo*[A](r: UtpRouter[A], address: A, connectionId: uint16): Future[Co
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proc shutdown*[A](r: UtpRouter[A]) =
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# stop processing any new packets and close all sockets in background without
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# notifing remote peers
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# notifying remote peers
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r.closed = true
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for s in r.allSockets():
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s.destroy()
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@ -290,12 +299,12 @@ proc shutdown*[A](r: UtpRouter[A]) =
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proc shutdownWait*[A](r: UtpRouter[A]) {.async.} =
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var activeSockets: seq[UtpSocket[A]] = @[]
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# stop processing any new packets and close all sockets without
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# notifing remote peers
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# notifying remote peers
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r.closed = true
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# we need to make copy as calling socket.destroyWait() removes socket from the table
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# and iterator throws error. Antother option would be to wait until number of opensockets
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# go to 0
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# Need to make a copy as calling socket.destroyWait() removes the socket from
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# the table and iterator throws error. Another option would be to wait until
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# the number of open sockets drops to 0
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for s in r.allSockets():
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activeSockets.add(s)
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@ -1,4 +1,4 @@
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# Copyright (c) 2021 Status Research & Development GmbH
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# Copyright (c) 2021-2022 Status Research & Development GmbH
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# Licensed and distributed under either of
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# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
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# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
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@ -696,8 +696,7 @@ proc isClosedAndCleanedUpAllResources*(socket: UtpSocket): bool =
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socket.isClosed() and socket.eventLoop.cancelled() and socket.checkTimeoutsLoop.cancelled()
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proc destroy*(s: UtpSocket) =
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info "Destroying socket",
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to = s.socketKey
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debug "Destroying socket", to = s.socketKey
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## Moves socket to destroy state and clean all reasources.
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## Remote is not notified in any way about socket end of life
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s.state = Destroy
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socket.readShutdown = true
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if (not socket.sendFinRequested):
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try:
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info "Sending FIN",
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to = socket.socketKey
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debug "Sending FIN", dst = socket.socketKey
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# with this approach, all pending writes will be executed before sending fin packet
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# we could also and method which places close request as first one to process
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# but it would complicate the write loop
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@ -1691,9 +1689,7 @@ proc closeWait*(socket: UtpSocket) {.async.} =
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await socket.closeEvent.wait()
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proc write*(socket: UtpSocket, data: seq[byte]): Future[WriteResult] =
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info "Write data",
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to = socket.socketKey,
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length = len(data)
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debug "Write data", dst = socket.socketKey, length = len(data)
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let retFuture = newFuture[WriteResult]("UtpSocket.write")
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