nim-eth/tests/utp/test_discv5_protocol.nim

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# Copyright (c) 2020-2021 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.used.}
import
std/options,
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chronos,
stew/shims/net, stew/byteutils,
testutils/unittests,
../../eth/p2p/discoveryv5/[enr, node, routing_table],
../../eth/p2p/discoveryv5/protocol as discv5_protocol,
../../eth/utp/utp_discv5_protocol,
../../eth/keys,
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../../eth/utp/utp_router as rt,
../p2p/discv5_test_helper,
../stubloglevel
procSuite "Utp protocol over discovery v5 tests":
let rng = newRng()
let utpProtId = "test-utp".toBytes()
proc registerIncomingSocketCallback(serverSockets: AsyncQueue): AcceptConnectionCallback[NodeAddress] =
return (
proc(server: UtpRouter[NodeAddress], client: UtpSocket[NodeAddress]): Future[void] =
serverSockets.addLast(client)
)
proc allowOneIdCallback(allowedId: uint16): AllowConnectionCallback[NodeAddress] =
return (
proc(r: UtpRouter[NodeAddress], remoteAddress: NodeAddress, connectionId: uint16): bool =
connectionId == allowedId
)
# TODO Add more tests to discovery v5 suite, especially those which will differ
# from standard utp case
asyncTest "Success connect to remote host":
let
queue = newAsyncQueue[UtpSocket[NodeAddress]]()
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20302))
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20303))
utp1 = UtpDiscv5Protocol.new(node1, utpProtId, registerIncomingSocketCallback(queue))
utp2 {.used.} = UtpDiscv5Protocol.new(node2, utpProtId, registerIncomingSocketCallback(queue))
# nodes must have session between each other
check:
(await node1.ping(node2.localNode)).isOk()
let clientSocketResult = await utp1.connectTo(NodeAddress.init(node2.localNode).unsafeGet())
let clientSocket = clientSocketResult.get()
let serverSocket = await queue.get()
check:
clientSocket.isConnected()
# in this test we do not configure the socket to be connected just after
# accepting incoming connection
not serverSocket.isConnected()
await clientSocket.destroyWait()
await serverSocket.destroyWait()
await node1.closeWait()
await node2.closeWait()
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proc cbUserData(server: UtpRouter[NodeAddress], client: UtpSocket[NodeAddress]): Future[void] =
let queue = rt.getUserData[NodeAddress, AsyncQueue[UtpSocket[NodeAddress]]](server)
queue.addLast(client)
asyncTest "Provide user data pointer and use it in callback":
let
queue = newAsyncQueue[UtpSocket[NodeAddress]]()
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20302))
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20303))
# constructor which uses connection callback and user data pointer as ref
utp1 = UtpDiscv5Protocol.new(node1, utpProtId, cbUserData, queue)
utp2 {.used.} = UtpDiscv5Protocol.new(node2, utpProtId, cbUserData, queue)
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# nodes must have session between each other
check:
(await node1.ping(node2.localNode)).isOk()
let clientSocketResult = await utp1.connectTo(NodeAddress.init(node2.localNode).unsafeGet())
let clientSocket = clientSocketResult.get()
let serverSocket = await queue.get()
check:
clientSocket.isConnected()
# in this test we do not configure the socket to be connected just after
# accepting incoming connection
not serverSocket.isConnected()
await clientSocket.destroyWait()
await serverSocket.destroyWait()
await node1.closeWait()
await node2.closeWait()
asyncTest "Success write data over packet size to remote host":
let
queue = newAsyncQueue[UtpSocket[NodeAddress]]()
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20302))
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20303))
utp1 = UtpDiscv5Protocol.new(node1, utpProtId, registerIncomingSocketCallback(queue))
utp2 {.used.} = UtpDiscv5Protocol.new(node2, utpProtId, registerIncomingSocketCallback(queue))
# nodes must have session between each other
check:
(await node1.ping(node2.localNode)).isOk()
let numOfBytes = 20_000
let clientSocketResult = await utp1.connectTo(NodeAddress.init(node2.localNode).unsafeGet())
let clientSocket = clientSocketResult.get()
let serverSocket = await queue.get()
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let bytesToTransfer = rng[].generateBytes(numOfBytes)
let written = await clientSocket.write(bytesToTransfer)
let received = await serverSocket.read(numOfBytes)
check:
written.get() == numOfBytes
bytesToTransfer == received
clientSocket.isConnected()
serverSocket.isConnected()
await clientSocket.destroyWait()
await serverSocket.destroyWait()
await node1.closeWait()
await node2.closeWait()
asyncTest "Accept connection only from allowed peers":
let
allowedId: uint16 = 10
lowSynTimeout = milliseconds(500)
queue = newAsyncQueue[UtpSocket[NodeAddress]]()
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20302))
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20303))
utp1 = UtpDiscv5Protocol.new(
node1,
utpProtId,
registerIncomingSocketCallback(queue),
socketConfig = SocketConfig.init(lowSynTimeout))
utp2 {.used.} =
UtpDiscv5Protocol.new(
node2,
utpProtId,
registerIncomingSocketCallback(queue),
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nil,
allowOneIdCallback(allowedId),
SocketConfig.init())
# nodes must have session between each other
check:
(await node1.ping(node2.localNode)).isOk()
let clientSocketResult1 = await utp1.connectTo(NodeAddress.init(node2.localNode).unsafeGet(), allowedId)
let clientSocketResult2 = await utp1.connectTo(NodeAddress.init(node2.localNode).unsafeGet(), allowedId + 1)
check:
clientSocketResult1.isOk()
clientSocketResult2.isErr()
let clientSocket = clientSocketResult1.get()
let serverSocket = await queue.get()
check:
clientSocket.connectionId() == allowedId
serverSocket.connectionId() == allowedId
await clientSocket.destroyWait()
await serverSocket.destroyWait()
await node1.closeWait()
await node2.closeWait()
asyncTest "Configure incoming connections to be in connected state":
let
queue = newAsyncQueue[UtpSocket[NodeAddress]]()
node1 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20302))
node2 = initDiscoveryNode(
rng, PrivateKey.random(rng[]), localAddress(20303))
utp1 = UtpDiscv5Protocol.new(node1, utpProtId, registerIncomingSocketCallback(queue))
utp2 {.used.} = UtpDiscv5Protocol.new(
node2,
utpProtId,
registerIncomingSocketCallback(queue),
socketConfig = SocketConfig.init(incomingSocketReceiveTimeout = none[Duration]())
)
# nodes must have session between each other
check:
(await node1.ping(node2.localNode)).isOk()
let clientSocketResult = await utp1.connectTo(NodeAddress.init(node2.localNode).unsafeGet())
let clientSocket = clientSocketResult.get()
let serverSocket = await queue.get()
check:
clientSocket.isConnected()
serverSocket.isConnected()
let serverData = @[1'u8]
let wResult = await serverSocket.write(serverData)
check:
wResult.isOk()
let readData = await clientSocket.read(len(serverData))
check:
readData == serverData
await clientSocket.destroyWait()
await serverSocket.destroyWait()
await node1.closeWait()
await node2.closeWait()