nim-eth/eth/p2p/discoveryv5/routing_table.nim

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import
std/[algorithm, times, sequtils, bitops, random, sets], stint, chronicles,
types, node
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type
RoutingTable* = object
thisNode: Node
buckets: seq[KBucket]
KBucket = ref object
istart, iend: NodeId
nodes: seq[Node]
replacementCache: seq[Node]
lastUpdated: float # epochTime
const
BUCKET_SIZE* = 16
BITS_PER_HOP = 8
ID_SIZE = 256
proc distanceTo(n: Node, id: NodeId): UInt256 = n.id xor id
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proc logDist*(a, b: NodeId): uint32 =
let a = a.toBytes
let b = b.toBytes
var lz = 0
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for i in countdown(a.len - 1, 0):
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let x = a[i] xor b[i]
if x == 0:
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lz += 8
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else:
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lz += bitops.countLeadingZeroBits(x)
break
return uint32(a.len * 8 - lz)
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proc newKBucket(istart, iend: NodeId): KBucket =
result.new()
result.istart = istart
result.iend = iend
result.nodes = @[]
result.replacementCache = @[]
proc midpoint(k: KBucket): NodeId =
k.istart + (k.iend - k.istart) div 2.u256
proc distanceTo(k: KBucket, id: NodeId): UInt256 = k.midpoint xor id
proc nodesByDistanceTo(k: KBucket, id: NodeId): seq[Node] =
sortedByIt(k.nodes, it.distanceTo(id))
proc len(k: KBucket): int {.inline.} = k.nodes.len
proc head(k: KBucket): Node {.inline.} = k.nodes[0]
proc add(k: KBucket, n: Node): Node =
## Try to add the given node to this bucket.
## If the node is already present, it is moved to the tail of the list, and we return nil.
## If the node is not already present and the bucket has fewer than k entries, it is inserted
## at the tail of the list, and we return nil.
## If the bucket is full, we add the node to the bucket's replacement cache and return the
## node at the head of the list (i.e. the least recently seen), which should be evicted if it
## fails to respond to a ping.
k.lastUpdated = epochTime()
let nodeIdx = k.nodes.find(n)
if nodeIdx != -1:
k.nodes.delete(nodeIdx)
k.nodes.add(n)
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elif k.len < BUCKET_SIZE:
k.nodes.add(n)
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else:
k.replacementCache.add(n)
return k.head
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return nil
proc removeNode(k: KBucket, n: Node) =
let i = k.nodes.find(n)
if i != -1: k.nodes.delete(i)
proc split(k: KBucket): tuple[lower, upper: KBucket] =
## Split at the median id
let splitid = k.midpoint
result.lower = newKBucket(k.istart, splitid)
result.upper = newKBucket(splitid + 1.u256, k.iend)
for node in k.nodes:
let bucket = if node.id <= splitid: result.lower else: result.upper
discard bucket.add(node)
for node in k.replacementCache:
let bucket = if node.id <= splitid: result.lower else: result.upper
bucket.replacementCache.add(node)
proc inRange(k: KBucket, n: Node): bool {.inline.} =
k.istart <= n.id and n.id <= k.iend
proc isFull(k: KBucket): bool = k.len == BUCKET_SIZE
proc contains(k: KBucket, n: Node): bool = n in k.nodes
proc binaryGetBucketForNode(buckets: openarray[KBucket],
id: NodeId): KBucket {.inline.} =
## Given a list of ordered buckets, returns the bucket for a given node.
let bucketPos = lowerBound(buckets, id) do(a: KBucket, b: NodeId) -> int:
cmp(a.iend, b)
# Prevents edge cases where bisect_left returns an out of range index
if bucketPos < buckets.len:
let bucket = buckets[bucketPos]
if bucket.istart <= id and id <= bucket.iend:
result = bucket
if result.isNil:
raise newException(ValueError, "No bucket found for node with id " & $id)
proc computeSharedPrefixBits(nodes: openarray[Node]): int =
## Count the number of prefix bits shared by all nodes.
if nodes.len < 2:
return ID_SIZE
var mask = zero(UInt256)
let one = one(UInt256)
for i in 1 .. ID_SIZE:
mask = mask or (one shl (ID_SIZE - i))
let reference = nodes[0].id and mask
for j in 1 .. nodes.high:
if (nodes[j].id and mask) != reference: return i - 1
for n in nodes:
echo n.id.toHex()
doAssert(false, "Unable to calculate number of shared prefix bits")
proc init*(r: var RoutingTable, thisNode: Node) {.inline.} =
r.thisNode = thisNode
r.buckets = @[newKBucket(0.u256, high(Uint256))]
randomize() # for later `randomNodes` selection
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proc splitBucket(r: var RoutingTable, index: int) =
let bucket = r.buckets[index]
let (a, b) = bucket.split()
r.buckets[index] = a
r.buckets.insert(b, index + 1)
proc bucketForNode(r: RoutingTable, id: NodeId): KBucket =
binaryGetBucketForNode(r.buckets, id)
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proc removeNode*(r: var RoutingTable, n: Node) =
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r.bucketForNode(n.id).removeNode(n)
proc addNode*(r: var RoutingTable, n: Node): Node =
if n == r.thisNode:
# warn "Trying to add ourselves to the routing table", node = n
return
let bucket = r.bucketForNode(n.id)
let evictionCandidate = bucket.add(n)
if not evictionCandidate.isNil:
# Split if the bucket has the local node in its range or if the depth is not congruent
# to 0 mod BITS_PER_HOP
let depth = computeSharedPrefixBits(bucket.nodes)
if bucket.inRange(r.thisNode) or (depth mod BITS_PER_HOP != 0 and depth != ID_SIZE):
r.splitBucket(r.buckets.find(bucket))
return r.addNode(n) # retry
# Nothing added, ping evictionCandidate
return evictionCandidate
proc getNode*(r: RoutingTable, id: NodeId): Node =
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let b = r.bucketForNode(id)
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for n in b.nodes:
if n.id == id:
return n
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proc contains*(r: RoutingTable, n: Node): bool = n in r.bucketForNode(n.id)
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proc bucketsByDistanceTo(r: RoutingTable, id: NodeId): seq[KBucket] =
sortedByIt(r.buckets, it.distanceTo(id))
proc notFullBuckets(r: RoutingTable): seq[KBucket] =
r.buckets.filterIt(not it.isFull)
proc neighbours*(r: RoutingTable, id: NodeId, k: int = BUCKET_SIZE): seq[Node] =
## Return up to k neighbours of the given node.
result = newSeqOfCap[Node](k * 2)
for bucket in r.bucketsByDistanceTo(id):
for n in bucket.nodesByDistanceTo(id):
result.add(n)
if result.len == k * 2:
break
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result = sortedByIt(result, it.distanceTo(id))
if result.len > k:
result.setLen(k)
proc idAtDistance(id: NodeId, dist: uint32): NodeId =
id and (Uint256.high shl dist.int)
proc neighboursAtDistance*(r: RoutingTable, distance: uint32, k: int = BUCKET_SIZE): seq[Node] =
r.neighbours(idAtDistance(r.thisNode.id, distance), k)
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proc len*(r: RoutingTable): int =
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for b in r.buckets: result += b.len
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proc moveRight[T](arr: var openarray[T], a, b: int) {.inline.} =
## In `arr` move elements in range [a, b] right by 1.
var t: T
shallowCopy(t, arr[b + 1])
for i in countdown(b, a):
shallowCopy(arr[i + 1], arr[i])
shallowCopy(arr[a], t)
proc setJustSeen*(r: RoutingTable, n: Node) =
# Move `n` to front of its bucket
let b = r.bucketForNode(n.id)
let idx = b.nodes.find(n)
doAssert(idx >= 0)
if idx != 0:
b.nodes.moveRight(0, idx - 1)
b.nodes[0] = n
b.lastUpdated = epochTime()
proc nodeToRevalidate*(r: RoutingTable): Node {.raises:[].} =
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var buckets = r.buckets
shuffle(buckets)
# TODO: Should we prioritize less-recently-updated buckets instead?
for b in buckets:
if b.len > 0:
return b.nodes[^1]
proc randomNodes*(r: RoutingTable, count: int): seq[Node] =
var count = count
let sz = r.len
if count > sz:
debug "Looking for peers", requested = count, present = sz
count = sz
result = newSeqOfCap[Node](count)
var seen = initHashSet[Node]()
# This is a rather inneficient way of randomizing nodes from all buckets, but even if we
# iterate over all nodes in the routing table, the time it takes would still be
# insignificant compared to the time it takes for the network roundtrips when connecting
# to nodes.
while len(seen) < count:
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# TODO: Is it important to get a better random source for these sample calls?
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let bucket = sample(r.buckets)
if bucket.nodes.len != 0:
let node = sample(bucket.nodes)
if node notin seen:
result.add(node)
seen.incl(node)