nim-eth/eth/utp/ledbat_congestion_control.nim

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# Copyright (c) 2021-2023 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.push raises: [].}
import
chronos,
./utp_utils
const targetDelay = milliseconds(100)
# explanation from reference impl:
# number of bytes to increase max window size by, per RTT. This is
# scaled down linearly proportional to off_target. i.e. if all packets
# in one window have 0 delay, window size will increase by this number.
# Typically it's less. TCP increases one MSS per RTT, which is 1500
const maxCwndIncreaseBytesPerRtt = 3000
const minWindowSize* = 10
proc applyCongestionControl*(
currentMaxWindowSize: uint32,
currentSlowStart: bool,
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currentSlowStartThreshold: uint32,
maxSndBufferSize: uint32,
currentPacketSize: uint32,
actualDelay: Duration,
numOfAckedBytes: uint32,
minRtt: Duration,
calculatedDelay: Duration,
clockDrift: int32
): (uint32, uint32, bool) =
if (actualDelay.isZero() or minRtt.isZero() or numOfAckedBytes == 0):
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return (currentMaxWindowSize, currentSlowStartThreshold, currentSlowStart)
let ourDelay = min(minRtt, calculatedDelay)
let target = targetDelay
# Rationale from C reference impl:
# this is here to compensate for very large clock drift that affects
# the congestion controller into giving certain endpoints an unfair
# share of the bandwidth. We have an estimate of the clock drift
# (clock_drift). The unit of this is microseconds per 5 seconds.
# empirically, a reasonable cut-off appears to be about 200000
# (which is pretty high). The main purpose is to compensate for
# people trying to "cheat" uTP by making their clock run slower,
# and this definitely catches that without any risk of false positives
# if clock_drift < -200000 start applying a penalty delay proportional
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# to how far beyond -200000 the clock drift is
let clockDriftPenalty: int64 =
if (clockDrift < -200000):
let penalty = (-clockDrift - 200000) div 7
penalty
else:
0
let offTarget = target.microseconds() - (ourDelay.microseconds() + clockDriftPenalty)
# calculations from reference impl:
# double window_factor = (double)min(bytes_acked, max_window) / (double)max(max_window, bytes_acked);
# double delay_factor = off_target / target;
# double scaled_gain = MAX_CWND_INCREASE_BYTES_PER_RTT * window_factor * delay_factor;
let windowFactor = float64(min(numOfAckedBytes, currentMaxWindowSize)) / float64(max(currentMaxWindowSize, numOfAckedBytes))
let delayFactor = float64(offTarget) / float64(target.microseconds())
let scaledGain = maxCwndIncreaseBytesPerRtt * windowFactor * delayFactor
let scaledWindow = float64(currentMaxWindowSize) + scaledGain
let ledbatCwnd: uint32 =
if scaledWindow < minWindowSize:
uint32(minWindowSize)
else:
uint32(scaledWindow)
var newSlowStart = currentSlowStart
var newMaxWindowSize = currentMaxWindowSize
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var newSlowStartThreshold = currentSlowStartThreshold
if currentSlowStart:
let slowStartCwnd = currentMaxWindowSize + uint32(windowFactor * float64(currentPacketSize))
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if (slowStartCwnd > currentSlowStartThreshold):
newSlowStart = false
elif float64(ourDelay.microseconds()) > float64(target.microseconds()) * 0.9:
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# we are just a little under target delay, discontinue slows start
newSlowStart = false
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newSlowStartThreshold = currentMaxWindowSize
else:
newMaxWindowSize = max(slowStartCwnd, ledbatCwnd)
else:
newMaxWindowSize = ledbatCwnd
newMaxWindowSize = clamp(newMaxWindowSize, minWindowSize, maxSndBufferSize)
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(newMaxWindowSize, newSlowStartThreshold, newSlowStart)