nim-eth/eth/utp/clock_drift_calculator.nim

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# Copyright (c) 2021-2023 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.push raises: [].}
import
chronos
const
# how long do we collect samples before calculating average
averageTime = seconds(5)
# calculates 5s rolling average of incoming delays, which represent clock drift.
type ClockDriftCalculator* = object
# average of all delay samples compared to initial one. Average is done over
# 5s
averageDelay: int32
# sum of all recent delay samples. All samples are relative to first sample
# averageDelayBase
currentDelaySum: int64
# number if samples in sum
currentDelaySamples: int
# set to first sample, all further samples are taken in relative to this one
averageDelayBase: uint32
# next time we should average samples
averageSampleTime: Moment
# estimated clock drift in microseconds per 5 seconds
clockDrift*: int32
# last calculated drift
lastClockDrift*: int32
proc init*(T: type ClockDriftCalculator, currentTime: Moment): T =
T(
averageSampleTime: currentTime + averageTime
)
## This is a port from the clock drift calculation implemented in libutp:
## https://github.com/bittorrent/libutp/blob/2b364cbb0650bdab64a5de2abb4518f9f228ec44/utp_internal.cpp#L2026
##
## We limit actualDelay to int32.max to avoid overflow in calculations later on,
## more specifically at the drift calculation. This might/will influence the
## actual result, however, dealing which such high values bears the question
## if we should not just drop the connection in the first place.
##
## It also does not resolve faulty(?) behaviour in the algorithm, where
## currentDelaySum can go negative even when the actualDelay keeps increasing.
##
## TODO: With the above issues in mind and the current complexity of the algorithm,
## we should reconsider if this is still required and if so, whether a simpler
## algorithm would suffice.
proc addSample*(c: var ClockDriftCalculator, actualDelay: uint32, currentTime: Moment) =
if (actualDelay == 0):
return
let delay = min(actualDelay, uint32(int32.high))
# this is our first sample, initialise our delay base
if c.averageDelayBase == 0:
c.averageDelayBase = delay
let distDown = c.averageDelayBase - delay
let distUp = delay - c.averageDelayBase
let averageDelaySample =
if (distDown > distUp):
# averageDelayBase is smaller that delay, sample should be positive
int64(distUp)
else:
# averageDelayBase is bigger or equal to delay, sample should be negative
-int64(distDown)
c.currentDelaySum = c.currentDelaySum + averageDelaySample
inc c.currentDelaySamples
if (currentTime > c.averageSampleTime):
# it is time to average our samples
var prevAverageDelay = c.averageDelay
c.averageDelay = int32(c.currentDelaySum div c.currentDelaySamples)
c.averageSampleTime = c.averageSampleTime + averageTime
c.currentDelaySum = 0
c.currentDelaySamples = 0
# normalize average samples
let minSample = min(prevAverageDelay, c.averageDelay)
let maxSample = max(prevAverageDelay, c.averageDelay)
var adjust = 0
if (minSample > 0):
adjust = -minSample
elif (maxSample < 0):
adjust = -maxSample
if (adjust != 0):
c.averageDelayBase = c.averageDelayBase - uint32(adjust)
c.averageDelay = c.averageDelay + int32(adjust)
prevAverageDelay = prevAverageDelay + int32(adjust)
let drift = c.averageDelay - prevAverageDelay
# rolling average
c.clockDrift = int32((int64(c.clockDrift) * 7 + drift) div 8)
c.lastClockDrift = drift