mirror of
https://github.com/status-im/nim-dagger.git
synced 2025-02-04 10:55:26 +00:00
fbe161a073
* settup basic nim node * adding http utils * adding confutils * rough rest api proto * adding missing deps * turn tls emulation off * adding toml serialization * wip * adding missing deps * make sure to clean old state in teardown * adding file upload rest endpoint * renaming blockexchange to networkstore * updating nim-presto * updating libp2p * wip adding streaming upload * reworked chunking * bump to latest unstable * adding asyncfutures stream * make streamable * deleting unused files * reworking stores api * use new stores api * rework blockset and remove blockstream * don't return option from constructor * rework chunker * wip implement upload * fix tests * move unrelated logic to engine * don't print entire message * logging * basic encode/decode to/from dag-pb * add basic upload/download support * fix tests * renaming blockset to manifest * don't pass config to node * remove config and use new manifest * wip: make endpoints more reliable * wip: adding node tests * include correct manifest test * removing asyncfutures * proper chunking of files * simplify stream reading * test with encoding/decoding with many blocks * add block storing tests * adding retrieval test * add logging * tidy up chunker * tidy up manifest and node * use default chunk size * fix tests * fix tests * make sure Eof is set properly * wip * minor cleanup * add file utils * cleanup config * splitout DaggerServer and "main" * remove events since they are not used * add broadcast method to network peer * add and wire localstore * use localstore in the node * wip * logging * move file utils * use the constant * updating deps * fix memstore * use latest libp2p unstable * fix tests * rework block streaming * don't fail storing if the block already exists * add helper info endpoint * correct comment * rename localstore to fsstore * fix tests * remove unused tests * add test to retrieve one block * move some test files around * consolidate setup * Update dagger/blockexchange/engine.nim Co-authored-by: Tanguy <tanguy@status.im> * typo * better block path handling * don't inherit rootobj * remove useless template * Update tests/dagger/blockexc/testblockexc.nim Co-authored-by: markspanbroek <mark@spanbroek.net> * use isMainModule * use proper flag for starter/stoped * cleanup optional use * wrap in isMainModule * use `cancelAndAwait` * remove unused imports * wip * don't use optional * use functional error api * rework store tests and add fs tests * Block.new() to Block.init() * don't use optional for engine blocks * use result instead of optional for getBlock * remove unused imports * move stopping servers to `shutdown` * use result instead of optional * rework with results * fix tests * use waitFor in signal handlers * error helper * use `?` and mapFailure where possible * remove unnecesary `=?` * improve empty cid digest initialization Co-authored-by: Tanguy <tanguy@status.im> Co-authored-by: markspanbroek <mark@spanbroek.net>
257 lines
7.3 KiB
Nim
257 lines
7.3 KiB
Nim
import std/sequtils
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import std/algorithm
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import pkg/asynctest
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import pkg/chronos
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import pkg/stew/byteutils
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import pkg/libp2p
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import pkg/libp2p/errors
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import pkg/dagger/rng
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import pkg/dagger/stores
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import pkg/dagger/blockexchange
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import pkg/dagger/chunker
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import pkg/dagger/blocktype as bt
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import ../helpers
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import ../examples
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suite "NetworkStore engine - 2 nodes":
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let
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chunker1 = RandomChunker.new(Rng.instance(), size = 1024, chunkSize = 256)
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chunker2 = RandomChunker.new(Rng.instance(), size = 1024, chunkSize = 256)
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var
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switch1, switch2: Switch
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wallet1, wallet2: WalletRef
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pricing1, pricing2: Pricing
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network1, network2: BlockExcNetwork
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blockexc1, blockexc2: NetworkStore
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peerId1, peerId2: PeerID
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peerCtx1, peerCtx2: BlockExcPeerCtx
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blocks1, blocks2: seq[bt.Block]
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engine1, engine2: BlockExcEngine
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localStore1, localStore2: BlockStore
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setup:
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while true:
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let chunk = await chunker1.getBytes()
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if chunk.len <= 0:
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break
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blocks1.add(bt.Block.init(chunk))
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while true:
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let chunk = await chunker2.getBytes()
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if chunk.len <= 0:
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break
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blocks2.add(bt.Block.init(chunk))
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switch1 = newStandardSwitch()
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switch2 = newStandardSwitch()
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wallet1 = WalletRef.example
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wallet2 = WalletRef.example
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pricing1 = Pricing.example
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pricing2 = Pricing.example
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await switch1.start()
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await switch2.start()
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peerId1 = switch1.peerInfo.peerId
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peerId2 = switch2.peerInfo.peerId
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localStore1 = MemoryStore.new(blocks1.mapIt( it ))
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network1 = BlockExcNetwork.new(switch = switch1)
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engine1 = BlockExcEngine.new(localStore1, wallet1, network1)
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blockexc1 = NetworkStore.new(engine1, localStore1)
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switch1.mount(network1)
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localStore2 = MemoryStore.new(blocks2.mapIt( it ))
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network2 = BlockExcNetwork.new(switch = switch2)
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engine2 = BlockExcEngine.new(localStore2, wallet2, network2)
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blockexc2 = NetworkStore.new(engine2, localStore2)
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switch2.mount(network2)
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await allFuturesThrowing(
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engine1.start(),
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engine2.start(),
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)
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# initialize our want lists
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blockexc1.engine.wantList = blocks2.mapIt( it.cid )
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blockexc2.engine.wantList = blocks1.mapIt( it.cid )
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pricing1.address = wallet1.address
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pricing2.address = wallet2.address
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blockexc1.engine.pricing = pricing1.some
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blockexc2.engine.pricing = pricing2.some
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await switch1.connect(
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switch2.peerInfo.peerId,
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switch2.peerInfo.addrs)
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await sleepAsync(1.seconds) # give some time to exchange lists
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peerCtx2 = blockexc1.engine.getPeerCtx(peerId2)
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peerCtx1 = blockexc2.engine.getPeerCtx(peerId1)
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teardown:
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await allFuturesThrowing(
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engine1.stop(),
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engine2.stop(),
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switch1.stop(),
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switch2.stop())
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test "should exchange want lists on connect":
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check not isNil(peerCtx1)
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check not isNil(peerCtx2)
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check:
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peerCtx1.peerHave.mapIt( $it ).sorted(cmp[string]) ==
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blockexc2.engine.wantList.mapIt( $it ).sorted(cmp[string])
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peerCtx2.peerHave.mapIt( $it ).sorted(cmp[string]) ==
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blockexc1.engine.wantList.mapIt( $it ).sorted(cmp[string])
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test "exchanges accounts on connect":
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check peerCtx1.account.?address == pricing1.address.some
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check peerCtx2.account.?address == pricing2.address.some
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test "should send want-have for block":
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let blk = bt.Block.init("Block 1".toBytes)
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check await blockexc2.engine.localStore.putBlock(blk)
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let entry = Entry(
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`block`: blk.cid.data.buffer,
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priority: 1,
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cancel: false,
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wantType: WantType.wantBlock,
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sendDontHave: false)
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peerCtx1.peerWants.add(entry)
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check blockexc2
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.engine
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.taskQueue
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.pushOrUpdateNoWait(peerCtx1).isOk
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await sleepAsync(100.millis)
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check blockexc1.engine.localStore.hasBlock(blk.cid)
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test "should get blocks from remote":
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let blocks = await allFinished(
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blocks2.mapIt( blockexc1.getBlock(it.cid) ))
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check blocks.mapIt( !it.read ) == blocks2
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test "remote should send blocks when available":
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let blk = bt.Block.init("Block 1".toBytes)
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# should fail retrieving block from remote
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check not await blockexc1.getBlock(blk.cid)
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.withTimeout(100.millis) # should expire
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# first put the required block in the local store
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check await blockexc2.engine.localStore.putBlock(blk)
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# second trigger blockexc to resolve any pending requests
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# for the block
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check await blockexc2.putBlock(blk)
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# should succeed retrieving block from remote
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check await blockexc1.getBlock(blk.cid)
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.withTimeout(100.millis) # should succede
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test "receives payments for blocks that were sent":
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let blocks = await allFinished(
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blocks2.mapIt( blockexc1.getBlock(it.cid) ))
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await sleepAsync(100.millis)
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let channel = !peerCtx1.paymentChannel
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check wallet2.balance(channel, Asset) > 0
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suite "NetworkStore - multiple nodes":
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let
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chunker = RandomChunker.new(Rng.instance(), size = 4096, chunkSize = 256)
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var
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switch: seq[Switch]
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blockexc: seq[NetworkStore]
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blocks: seq[bt.Block]
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setup:
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while true:
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let chunk = await chunker.getBytes()
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if chunk.len <= 0:
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break
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blocks.add(bt.Block.init(chunk))
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for e in generateNodes(5):
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switch.add(e.switch)
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blockexc.add(e.blockexc)
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await e.blockexc.engine.start()
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await allFuturesThrowing(
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switch.mapIt( it.start() )
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)
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teardown:
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await allFuturesThrowing(
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switch.mapIt( it.stop() )
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)
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switch = @[]
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blockexc = @[]
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test "should receive haves for own want list":
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let
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downloader = blockexc[4]
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engine = downloader.engine
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# Add blocks from 1st peer to want list
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engine.wantList &= blocks[0..3].mapIt( it.cid )
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engine.wantList &= blocks[12..15].mapIt( it.cid )
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await allFutures(
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blocks[0..3].mapIt( blockexc[0].engine.localStore.putBlock(it) ))
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await allFutures(
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blocks[4..7].mapIt( blockexc[1].engine.localStore.putBlock(it) ))
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await allFutures(
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blocks[8..11].mapIt( blockexc[2].engine.localStore.putBlock(it) ))
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await allFutures(
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blocks[12..15].mapIt( blockexc[3].engine.localStore.putBlock(it) ))
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await connectNodes(switch)
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await sleepAsync(1.seconds)
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check:
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engine.peers[0].peerHave.mapIt($it).sorted(cmp[string]) ==
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blocks[0..3].mapIt( it.cid ).mapIt($it).sorted(cmp[string])
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engine.peers[3].peerHave.mapIt($it).sorted(cmp[string]) ==
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blocks[12..15].mapIt( it.cid ).mapIt($it).sorted(cmp[string])
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test "should exchange blocks with multiple nodes":
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let
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downloader = blockexc[4]
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engine = downloader.engine
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# Add blocks from 1st peer to want list
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engine.wantList &= blocks[0..3].mapIt( it.cid )
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engine.wantList &= blocks[12..15].mapIt( it.cid )
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await allFutures(
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blocks[0..3].mapIt( blockexc[0].engine.localStore.putBlock(it) ))
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await allFutures(
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blocks[4..7].mapIt( blockexc[1].engine.localStore.putBlock(it) ))
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await allFutures(
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blocks[8..11].mapIt( blockexc[2].engine.localStore.putBlock(it) ))
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await allFutures(
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blocks[12..15].mapIt( blockexc[3].engine.localStore.putBlock(it) ))
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await connectNodes(switch)
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await sleepAsync(1.seconds)
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let wantListBlocks = await allFinished(
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blocks[0..3].mapIt( downloader.getBlock(it.cid) ))
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check wantListBlocks.mapIt( !it.read ) == blocks[0..3]
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