Decentralized Storage
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Eric 570a1f7b67
[marketplace] Availability improvements (#535)
## Problem
When Availabilities are created, the amount of bytes in the Availability are reserved in the repo, so those bytes on disk cannot be written to otherwise. When a request for storage is received by a node, if a previously created Availability is matched, an attempt will be made to fill a slot in the request (more accurately, the request's slots are added to the SlotQueue, and eventually those slots will be processed). During download, bytes that were reserved for the Availability were released (as they were written to disk). To prevent more bytes from being released than were reserved in the Availability, the Availability was marked as used during the download, so that no other requests would match the Availability, and therefore no new downloads (and byte releases) would begin. The unfortunate downside to this, is that the number of Availabilities a node has determines the download concurrency capacity. If, for example, a node creates a single Availability that covers all available disk space the operator is willing to use, that single Availability would mean that only one download could occur at a time, meaning the node could potentially miss out on storage opportunities.

## Solution
To alleviate the concurrency issue, each time a slot is processed, a Reservation is created, which takes size (aka reserved bytes) away from the Availability and stores them in the Reservation object. This can be done as many times as needed as long as there are enough bytes remaining in the Availability. Therefore, concurrent downloads are no longer limited by the number of Availabilities. Instead, they would more likely be limited to the SlotQueue's `maxWorkers`.

From a database design perspective, an Availability has zero or more Reservations.

Reservations are persisted in the RepoStore's metadata, along with Availabilities. The metadata store key path for Reservations is ` meta / sales / reservations / <availabilityId> / <reservationId>`, while Availabilities are stored one level up, eg `meta / sales / reservations / <availabilityId> `, allowing all Reservations for an Availability to be queried (this is not currently needed, but may be useful when work to restore Availability size is implemented, more on this later).

### Lifecycle
When a reservation is created, its size is deducted from the Availability, and when a reservation is deleted, any remaining size (bytes not written to disk) is returned to the Availability. If the request finishes, is cancelled (expired), or an error occurs, the Reservation is deleted (and any undownloaded bytes returned to the Availability). In addition, when the Sales module starts, any Reservations that are not actively being used in a filled slot, are deleted.

Having a Reservation persisted until after a storage request is completed, will allow for the originally set Availability size to be reclaimed once a request contract has been completed. This is a feature that is yet to be implemented, however the work in this PR is a step in the direction towards enabling this.

### Unknowns
Reservation size is determined by the `StorageAsk.slotSize`. If during download, more bytes than `slotSize` are attempted to be downloaded than this, then the Reservation update will fail, and the state machine will move to a `SaleErrored` state, deleting the Reservation. This will likely prevent the slot from being filled.

### Notes
Based on #514
2023-09-29 14:33:08 +10:00
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codex [marketplace] Availability improvements (#535) 2023-09-29 14:33:08 +10:00
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README.md

Codex Decentralized Durability Engine

The Codex project aims to create a decentralized durability engine that allows persisting data in p2p networks. In other words, it allows storing files and data with predictable durability guarantees for later retrieval.

WARNING: This project is under active development and is considered pre-alpha.

License: Apache License: MIT Stability: experimental CI Docker Codecov Discord Docker Pulls

Build and Run

For detailed instructions on preparing to build nim-codex see Building Codex.

To build the project, clone it and run:

make update && make

The executable will be placed under the build directory under the project root.

Run the client with:

build/codex

Configuration

It is possible to configure a Codex node in several ways:

  1. CLI options
  2. Env. variable
  3. Config

The order of priority is the same as above: Cli arguments > Env variables > Config file values.

Environment variables

In order to set a configuration option using environment variables, first find the desired CLI option and then transform it in the following way:

  1. prepend it with CODEX_
  2. make it uppercase
  3. replace - with _

For example, to configure --log-level, use CODEX_LOG_LEVEL as the environment variable name.

Configuration file

A TOML configuration file can also be used to set configuration values. Configuration option names and corresponding values are placed in the file, separated by =. Configuration option names can be obtained from the codex --help command, and should not include the -- prefix. For example, a node's log level (--log-level) can be configured using TOML as follows:

log-level = "trace"

The Codex node can then read the configuration from this file using the --config-file CLI parameter, like codex --config-file=/path/to/your/config.toml.

CLI Options

build/codex --help
Usage:

codex [OPTIONS]... command

The following options are available:

     --config-file          Loads the configuration from a TOML file [=none].
     --log-level            Sets the log level [=info].
     --metrics              Enable the metrics server [=false].
     --metrics-address      Listening address of the metrics server [=127.0.0.1].
     --metrics-port         Listening HTTP port of the metrics server [=8008].
 -d, --data-dir             The directory where codex will store configuration and data..
 -i, --listen-addrs         Multi Addresses to listen on [=/ip4/0.0.0.0/tcp/0].
 -a, --nat                  IP Addresses to announce behind a NAT [=127.0.0.1].
 -e, --disc-ip              Discovery listen address [=0.0.0.0].
 -u, --disc-port            Discovery (UDP) port [=8090].
     --net-privkey          Source of network (secp256k1) private key file path or name [=key].
 -b, --bootstrap-node       Specifies one or more bootstrap nodes to use when connecting to the network..
     --max-peers            The maximum number of peers to connect to [=160].
     --agent-string         Node agent string which is used as identifier in network [=Codex].
     --api-bindaddr         The REST API bind address [=127.0.0.1].
 -p, --api-port             The REST Api port [=8080].
     --repo-kind            backend for main repo store (fs, sqlite) [=fs].
 -q, --storage-quota        The size of the total storage quota dedicated to the node [=8589934592].
 -t, --block-ttl            Default block timeout in seconds - 0 disables the ttl [=$DefaultBlockTtl].
     --block-mi             Time interval in seconds - determines frequency of block maintenance cycle: how
                            often blocks are checked for expiration and cleanup.
                            [=$DefaultBlockMaintenanceInterval].
     --block-mn             Number of blocks to check every maintenance cycle. [=1000].
 -c, --cache-size           The size in MiB of the block cache, 0 disables the cache - might help on slow
                            hardrives [=0].
     --persistence          Enables persistence mechanism, requires an Ethereum node [=false].
     --eth-provider         The URL of the JSON-RPC API of the Ethereum node [=ws://localhost:8545].
     --eth-account          The Ethereum account that is used for storage contracts [=EthAddress.none].
     --eth-deployment       The json file describing the contract deployment [=string.none].
     --validator            Enables validator, requires an Ethereum node [=false].
     --validator-max-slots  Maximum number of slots that the validator monitors [=1000].

Available sub-commands:

codex initNode

Logging

Codex uses Chronicles logging library, which allows great flexibility in working with logs. Chronicles has the concept of topics, which categorize log entries into semantic groups.

Using the log-level parameter, you can set the top-level log level like --log-level="trace", but more importantly, you can set log levels for specific topics like --log-level="info; trace: marketplace,node; error: blockexchange", which sets the top-level log level to info and then for topics marketplace and node sets the level to trace and so on.

Example: running two Codex clients

To get acquainted with Codex, consider running the manual two-client test described HERE.

API

The client exposes a REST API that can be used to interact with the clients. Overview of the API can be found on api.codex.storage.