1d161d383e
## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com> |
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BUILDING.md | ||
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README.md | ||
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openapi.yaml |
README.md
Codex Decentralized Durability Engine
The Codex project aims to create a decentralized durability engine that allows persisting data in p2p networks. In other words, it allows storing files and data with predictable durability guarantees for later retrieval.
WARNING: This project is under active development and is considered pre-alpha.
Build and Run
For detailed instructions on preparing to build nim-codex see Building Codex.
To build the project, clone it and run:
make update && make
The executable will be placed under the build
directory under the project root.
Run the client with:
build/codex
Configuration
It is possible to configure a Codex node in several ways:
- CLI options
- Env. variable
- Config
The order of priority is the same as above: Cli arguments > Env variables > Config file values.
Environment variables
In order to set a configuration option using environment variables, first find the desired CLI option and then transform it in the following way:
- prepend it with
CODEX_
- make it uppercase
- replace
-
with_
For example, to configure --log-level
, use CODEX_LOG_LEVEL
as the environment variable name.
Configuration file
A TOML configuration file can also be used to set configuration values. Configuration option names and corresponding values are placed in the file, separated by =
. Configuration option names can be obtained from the codex --help
command, and should not include the --
prefix. For example, a node's log level (--log-level
) can be configured using TOML as follows:
log-level = "trace"
The Codex node can then read the configuration from this file using the --config-file
CLI parameter, like codex --config-file=/path/to/your/config.toml
.
CLI Options
build/codex --help
Usage:
codex [OPTIONS]... command
The following options are available:
--config-file Loads the configuration from a TOML file [=none].
--log-level Sets the log level [=info].
--metrics Enable the metrics server [=false].
--metrics-address Listening address of the metrics server [=127.0.0.1].
--metrics-port Listening HTTP port of the metrics server [=8008].
-d, --data-dir The directory where codex will store configuration and data..
-i, --listen-addrs Multi Addresses to listen on [=/ip4/0.0.0.0/tcp/0].
-a, --nat IP Addresses to announce behind a NAT [=127.0.0.1].
-e, --disc-ip Discovery listen address [=0.0.0.0].
-u, --disc-port Discovery (UDP) port [=8090].
--net-privkey Source of network (secp256k1) private key file path or name [=key].
-b, --bootstrap-node Specifies one or more bootstrap nodes to use when connecting to the network..
--max-peers The maximum number of peers to connect to [=160].
--agent-string Node agent string which is used as identifier in network [=Codex].
--api-bindaddr The REST API bind address [=127.0.0.1].
-p, --api-port The REST Api port [=8080].
--repo-kind backend for main repo store (fs, sqlite) [=fs].
-q, --storage-quota The size of the total storage quota dedicated to the node [=8589934592].
-t, --block-ttl Default block timeout in seconds - 0 disables the ttl [=$DefaultBlockTtl].
--block-mi Time interval in seconds - determines frequency of block maintenance cycle: how
often blocks are checked for expiration and cleanup.
[=$DefaultBlockMaintenanceInterval].
--block-mn Number of blocks to check every maintenance cycle. [=1000].
-c, --cache-size The size in MiB of the block cache, 0 disables the cache - might help on slow
hardrives [=0].
--persistence Enables persistence mechanism, requires an Ethereum node [=false].
--eth-provider The URL of the JSON-RPC API of the Ethereum node [=ws://localhost:8545].
--eth-account The Ethereum account that is used for storage contracts [=EthAddress.none].
--eth-deployment The json file describing the contract deployment [=string.none].
--validator Enables validator, requires an Ethereum node [=false].
--validator-max-slots Maximum number of slots that the validator monitors [=1000].
Available sub-commands:
codex initNode
Logging
Codex uses Chronicles logging library, which allows great flexibility in working with logs. Chronicles has the concept of topics, which categorize log entries into semantic groups.
Using the log-level
parameter, you can set the top-level log level like --log-level="trace"
, but more importantly,
you can set log levels for specific topics like --log-level="info; trace: marketplace,node; error: blockexchange"
,
which sets the top-level log level to info
and then for topics marketplace
and node
sets the level to trace
and so on.
Example: running two Codex clients
To get acquainted with Codex, consider running the manual two-client test described HERE.
API
The client exposes a REST API that can be used to interact with the clients. Overview of the API can be found on api.codex.storage.