import pkg/questionable import pkg/questionable/results import pkg/metrics import ../../logutils import ../../market import ../salesagent import ../statemachine import ./errorhandling import ./cancelled import ./failed import ./filled import ./ignored import ./slotreserving import ./errored declareCounter(codex_reservations_availability_mismatch, "codex reservations availability_mismatch") type SalePreparing* = ref object of ErrorHandlingState logScope: topics = "marketplace sales preparing" method `$`*(state: SalePreparing): string = "SalePreparing" method onCancelled*(state: SalePreparing, request: StorageRequest): ?State = return some State(SaleCancelled()) method onFailed*(state: SalePreparing, request: StorageRequest): ?State = return some State(SaleFailed()) method onSlotFilled*(state: SalePreparing, requestId: RequestId, slotIndex: UInt256): ?State = return some State(SaleFilled()) method run*(state: SalePreparing, machine: Machine): Future[?State] {.async.} = let agent = SalesAgent(machine) let data = agent.data let context = agent.context let market = context.market let reservations = context.reservations await agent.retrieveRequest() await agent.subscribe() without request =? data.request: raiseAssert "no sale request" let slotId = slotId(data.requestId, data.slotIndex) let state = await market.slotState(slotId) if state != SlotState.Free and state != SlotState.Repair: return some State(SaleIgnored(reprocessSlot: false, returnBytes: false)) # TODO: Once implemented, check to ensure the host is allowed to fill the slot, # due to the [sliding window mechanism](https://github.com/codex-storage/codex-research/blob/master/design/marketplace.md#dispersal) logScope: slotIndex = data.slotIndex slotSize = request.ask.slotSize duration = request.ask.duration pricePerSlot = request.ask.pricePerSlot # availability was checked for this slot when it entered the queue, however # check to the ensure that there is still availability as they may have # changed since being added (other slots may have been processed in that time) without availability =? await reservations.findAvailability( request.ask.slotSize, request.ask.duration, request.ask.pricePerSlot, request.ask.collateral): debug "No availability found for request, ignoring" return some State(SaleIgnored(reprocessSlot: true)) info "Availability found for request, creating reservation" without reservation =? await reservations.createReservation( availability.id, request.ask.slotSize, request.id, data.slotIndex ), error: trace "Creation of reservation failed" # Race condition: # reservations.findAvailability (line 64) is no guarantee. You can never know for certain that the reservation can be created until after you have it. # Should createReservation fail because there's no space, we proceed to SaleIgnored. if error of BytesOutOfBoundsError: # Lets monitor how often this happen and if it is often we can make it more inteligent to handle it codex_reservations_availability_mismatch.inc() return some State(SaleIgnored(reprocessSlot: true)) return some State(SaleErrored(error: error)) trace "Reservation created succesfully" data.reservation = some reservation return some State(SaleSlotReserving())