* [purchasing] Simplify test
* [utils] Move StorageRequest.example up one level
* [purchasing] Load purchases from market
* [purchasing] load purchase states
* Implement myRequest() and getState() methods for OnChainMarket
* [proofs] Fix intermittently failing tests
Ensures that examples of proofs in tests are never of length 0;
these are considered invalid proofs by the smart contract logic.
* [contracts] Fix failing test
With the new solidity contracts update, a contract can only
be paid out after it started.
* [market] Add method to get request end time
* [purchasing] wait until purchase is finished
Purchase.wait() would previously wait until purchase
was started, now we wait until it is finished.
* [purchasing] Handle 'finished' and 'failed' states
* [marketplace] move to failed state once request fails
- Add support for subscribing to request failure events.
- Add supporting contract tests for subscribing to request failure events.
- Allow the PurchaseStarted state to move to PurchaseFailure once a request failure event is emitted
- Add supporting tests for moving from PurchaseStarted to PurchaseFailure
- Add state transition tests for PurchaseUnknown.
* [marketplace] Fix test with longer sleepAsync
* [integration] Add function to restart a codex node
* [purchasing] Set client address before requesting storage
To prevent the purchase id (which equals the request id)
from changing once it's been submitted.
* [contracts] Fix: OnChainMarket.getState()
Had the wrong method signature before
* [purchasing] Load purchases on node start
* [purchasing] Rename state 'PurchaseError' to 'PurchaseErrored'
Allows for an exception type called 'PurchaseError'
* [purchasing] Load purchases in background
No longer calls market.getRequest() for every purchase
on node start.
* [contracts] Add `$` for RequestId, SlotId and Nonce
To aid with debugging
* [purchasing] Add Purchasing.stop()
To ensure that all contract interactions have both a
start() and a stop() for
* [tests] Remove sleepAsync where possible
Use `eventually` loop instead, to make sure that we're
not waiting unnecessarily.
* [integration] Fix: handle non-json response in test
* [purchasing] Add purchase state to json
* [integration] Ensure that purchase is submitted before restart
Fixes test failure on slower CI
* [purchasing] re-implement `description` as method
Allows description to be set in the same module where the
state type is defined.
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
* [contracts] fix typo
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
* [market] Use more generic error type
Should we decide to change the provider type later
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
* add format for cid
* cid formatIt change
* track nim-libp2p-unstable
* rework probuf serialization for por
* add missing include
* removing nim protobuf serialization
* rollback to dht to main
* remove protobuf serialization import
Support storage contract parameters to free slots after too many proofs missed, as well as fail a contract after too many slots have been freed.
# Conflicts:
# vendor/dagger-contracts
Add or remove proof requirements when a request contract’s state changes. When a request sale has completed (for a slot), the host who purchased that slot now must provide regular proofs for the data they are contracted to hold. This is now enforced by adding the slotId to the HashSet of Ids for which to require proofs. When a request has been cancelled (not all slots were filled before the request expired), proofs no longer need to be provided and the slotId is removed from teh HashSet.
Add `isCancelled` and `isSlotCancelled` checks to query the contract state without relying the on the state context variable in the contract. Because contract state can only be updated in a transaction, and the client withdrawing funds is responsible for changing the contract state to “Cancelled”, the `isCancelled` and `isSlotCancelled` functions were introduced to check the state regardless of whether or not the client had already withdrawn their funds.
Increase blocksize from ~8KiB to ~64KiB and remove useless unbounded prefetching on download
* increased upload/download speed on my Win10 Zen3 box to 50/150 MB/s (with FSStore)
* made manifest files 8x smaller
* two more changes in the tests to make them pass
Closes#263
- rename `ContractId` to `SlotId`
- add `RequestId`, `PurchaseId`, `Nonce` types as aliases of `array[32, byte]`
- rename `Proving.contracts` to `Proving.slots`
- change signatures of `isSlotCancelled` and `isCancelled` to use `SlotId` and `RequestId` types, respectively.
- change all references to `RequestId`, `SlotId`, and `PurchaseId`
The initial goal of this patch was to allow to download of a file via REST API in exactly the same size as it was uploaded, which required adding fields Chunker.offset and Manifest.originalBytes to keep that size. On top of that, we added more integrity checks to operations on Manifest, and reorganized TestNode.nim to test the actual interaction between node.store and node.retrieve operations.
Note that the wire format of Manifest was changed, so we need to recreate all BlockStores.
* Download without padding
* Fixed chunker tests
* Chunker: get rid of RabinChunker
* Verify offset in the chunker tests
* Use manifest.originalBytesPadded in StoreStream.size
* StoreStream: replace emptyBlock with zeroMem
* Manifest.bytes: compute how many bytes corresponding StoreStream(Manifest, pad) will return
* Manifest: verify originalBytes and originalLen on new/encode/decode
Also set originalBytes in each Manifest creation/update scenario
* Manifest: comments, split code into sections
* Reordered parameters to deal with int64 size in 32-bit builds
* TestNode.nim: combine Store and Retrieve tests
1. Instead of copy-pasting code from node.nim, new test calls node.store() and node.retrieve() in order to check that they can correctly store and then retrieve data
2. New test compares only file contents, manifest contents considered an implementation detail
3. New test chunks at odd chunkSize=BlockSize/1.618 in order to ensure that data retrieved correctly even when buffer sizes mismatch
* TestNode.nim: code refactoring
* Manifest.add: one more test
* Manifest.verify: return Result instead of raising Defect
* Node.store: added blockSize parameter
change return type for `method getBlock` from `Future[?!(?Block)]` to
`Future[?!Block]`
use `type BlockNotFoundError = object of CodexError` to differentiate between
"block not found in the store" and other errors
also make some logic and error handling/messages more consistent across
BlockStore implementations
closes#177closes#182closes#210
alternative to #205, #209
* [contracts] ContractInteractions.new() now requires account parameter
* [cli] Only perform Ethereum interactions when --eth-account is specified
* [cli] Add --persistence option that is disabled by default
* [cli] Use Option for ethDeployment parameter
* [node] Better error reporting when Ethereum node cannot be reached
BlockStore API got new return types (rationale in https://github.com/status-im/nim-codex/issues/123#issuecomment-1163797753):
- getBlock: Future[?! (?Block)]
- putBlock/delBlock/listBlocks: Future[?!void]
- hasBlock: Future[?!bool]
Plus refactored readOnce(StoreStream) and check received data in its tests.
And replaced local use of AsyncHeapQueue with seq.sort.
As discussed in team:
- Retrieving of blocks that are mentioned in the
manifest should be moved into a BlockStore.
- Sales should be given an instance of BlockStore,
and an instance of StorageProofs, instead of the
onStore, onClear, and onProve callbacks