Fix test that was failing intermittently
Give test more time to complete but do not increase sleep time more than necessary, by introducing waiting loop for test purposes.
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@ -120,9 +120,8 @@ suite "NetworkStore engine - 2 nodes":
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.engine
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.taskQueue
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.pushOrUpdateNoWait(peerCtx1).isOk
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await sleepAsync(100.millis)
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check nodeCmps1.localStore.hasBlock(blk.cid)
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check eventually nodeCmps1.localStore.hasBlock(blk.cid)
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test "Should get blocks from remote":
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let blocks = await allFinished(
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@ -148,11 +147,10 @@ suite "NetworkStore engine - 2 nodes":
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let blocks = await allFinished(
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blocks2.mapIt( nodeCmps1.networkStore.getBlock(it.cid) ))
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await sleepAsync(100.millis)
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let channel = !peerCtx1.paymentChannel
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let wallet = nodeCmps2.wallet
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let
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channel = !peerCtx1.paymentChannel
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check nodeCmps2.wallet.balance(channel, Asset) > 0
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check eventually wallet.balance(channel, Asset) > 0
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suite "NetworkStore - multiple nodes":
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let
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@ -9,8 +9,9 @@ import pkg/codex/rng
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import ./helpers/nodeutils
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import ./helpers/randomchunker
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import ./helpers/mockdiscovery
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import ./helpers/eventually
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export randomchunker, nodeutils, mockdiscovery
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export randomchunker, nodeutils, mockdiscovery, eventually
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# NOTE: The meaning of equality for blocks
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# is changed here, because blocks are now `ref`
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@ -0,0 +1,13 @@
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import pkg/chronos
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template eventually*(condition: untyped, timeout = 5.seconds): bool =
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proc loop: Future[bool] {.async.} =
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let start = Moment.now()
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while true:
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if condition:
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return true
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if Moment.now() > (start + timeout):
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return false
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else:
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await sleepAsync(1.millis)
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await loop()
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