Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
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import std/sequtils
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import pkg/chronos
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import pkg/datastore
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import pkg/questionable
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import pkg/questionable/results
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feat: create logging proxy (#663)
* implement a logging proxy
The logging proxy:
- prevents the need to import chronicles (as well as export except toJson),
- prevents the need to override `writeValue` or use or import nim-json-seralization elsewhere in the codebase, allowing for sole use of utils/json for de/serialization,
- and handles json formatting correctly in chronicles json sinks
* Rename logging -> logutils to avoid ambiguity with common names
* clean up
* add setProperty for JsonRecord, remove nim-json-serialization conflict
* Allow specifying textlines and json format separately
Not specifying a LogFormat will apply the formatting to both textlines and json sinks.
Specifying a LogFormat will apply the formatting to only that sink.
* remove unneeded usages of std/json
We only need to import utils/json instead of std/json
* move serialization from rest/json to utils/json so it can be shared
* fix NoColors ambiguity
Was causing unit tests to fail on Windows.
* Remove nre usage to fix Windows error
Windows was erroring with `could not load: pcre64.dll`. Instead of fixing that error, remove the pcre usage :)
* Add logutils module doc
* Shorten logutils.formatIt for `NBytes`
Both json and textlines formatIt were not needed, and could be combined into one formatIt
* remove debug integration test config
debug output and logformat of json for integration test logs
* Use ## module doc to support docgen
* bump nim-poseidon2 to export fromBytes
Before the changes in this branch, fromBytes was likely being resolved by nim-stew, or other dependency. With the changes in this branch, that dependency was removed and fromBytes could no longer be resolved. By exporting fromBytes from nim-poseidon, the correct resolution is now happening.
* fixes to get compiling after rebasing master
* Add support for Result types being logged using formatIt
2024-01-23 07:35:03 +00:00
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import pkg/codex/logutils
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Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
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import pkg/codex/sales/slotqueue
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2024-01-29 20:03:51 +00:00
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import ../../asynctest
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2023-08-01 23:47:57 +00:00
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import ../helpers
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Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
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import ../helpers/mockmarket
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feat[marketplace]: add slot queue pausing (#752)
* add seen flag
* Add MockSlotQueueItem and better prioritisation tests
* Update seen priority, and include in SlotQueueItem.init
* Re-add processed slots to queue
Re-add processed slots to queue if the sale was ignored or errored
* add pausing of queue
- when processing slots in queue, pause queue if item was marked seen
- if availability size is increased, trigger onAvailabilityAdded callback
- in sales, on availability added, clear 'seen' flags, then unpause the queue
- when items pushed to the queue, unpause the queue
* remove unused NoMatchingAvailabilityError from slotqueue
The slot queue should also have nothing to do with availabilities
* when all availabilities are empty, pause the queue
An empty availability is defined as size < DefaultBlockSize as this means even the smallest possible request could not be served. However, this is up for discussion.
* remove availability from onAvailabilitiesEmptied callback
* refactor onAvailabilityAdded and onAvailabilitiesEmptied
onAvailabilityAdded and onAvailabilitiesEmptied are now only called from reservations.update (and eventually reservations.delete once implemented).
- Add empty routine for Availability and Reservation
- Add allEmpty routine for Availability and Reservation, which returns true when all all Availability or Reservation objects in the datastore are empty.
* SlotQueue test support updates
* Sales module test support updates
* Reservations module tests for queue pausing
* Sales module tests for queue pausing
Includes tests for sales states cancelled, errored, ignored to ensure onCleanUp is called with correct parameters
* SlotQueue module tests for queue pausing
* fix existing sales test
* PR feedback
- indent `self.unpause`
- update comment for `clearSeenFlags`
* reprocessSlot in SaleErrored only when coming from downloading
* remove pausing of queue when availabilities are "emptied"
Queue pausing when all availiabilies are "emptied" is not necessary, given that the node would not be able to service slots once all its availabilities' freeSize are too small for the slots in the queue, and would then be paused anyway.
Add test that asserts the queue is paused once the freeSpace of availabilities drops too low to fill slots in the queue.
* Update clearing of seen flags
The asyncheapqueue update overload would need to check index bounds and ultimately a different solution was found using the mitems iterator.
* fix test
request.id was different before updating request.ask.slots, and that id was used to set the state in mockmarket.
* Change filled/cleanup future to nil, so no await is needed
* add wait to allow items to be added to queue
* do not unpause queue when seen items are pushed
* re-add seen item back to queue once paused
Previously, when a seen item was processed, it was first popped off the queue, then the queue was paused waiting to process that item once the queue was unpaused. Now, when a seen item is processed, it is popped off the queue, the queue is paused, then the item is re-added to the queue and the queue will wait until unpaused before it will continue popping items off the queue. If the item was not re-added to the queue, it would have been processed immediately once unpaused, however there may have been other items with higher priority pushed to the queue in the meantime. The queue would not be unpaused if those added items were already seen. In particular, this may happen when ignored items due to lack of availability are re-added to a paused queue. Those ignored items will likely have a higher priority than the item that was just seen (due to it having been processed first), causing the queue to the be paused.
* address PR comments
2024-05-26 00:38:38 +00:00
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import ../helpers/mockslotqueueitem
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Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
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import ../examples
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suite "Slot queue start/stop":
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var queue: SlotQueue
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setup:
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2023-09-04 14:42:09 +00:00
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queue = SlotQueue.new()
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Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
|
|
|
|
teardown:
|
|
|
|
await queue.stop()
|
|
|
|
|
|
|
|
test "starts out not running":
|
|
|
|
check not queue.running
|
|
|
|
|
|
|
|
test "can call start multiple times, and when already running":
|
|
|
|
asyncSpawn queue.start()
|
|
|
|
asyncSpawn queue.start()
|
|
|
|
check queue.running
|
|
|
|
|
|
|
|
test "can call stop when alrady stopped":
|
|
|
|
await queue.stop()
|
|
|
|
check not queue.running
|
|
|
|
|
|
|
|
test "can call stop when running":
|
|
|
|
asyncSpawn queue.start()
|
|
|
|
await queue.stop()
|
|
|
|
check not queue.running
|
|
|
|
|
|
|
|
test "can call stop multiple times":
|
|
|
|
asyncSpawn queue.start()
|
|
|
|
await queue.stop()
|
|
|
|
await queue.stop()
|
|
|
|
check not queue.running
|
|
|
|
|
|
|
|
suite "Slot queue workers":
|
|
|
|
|
|
|
|
var queue: SlotQueue
|
|
|
|
|
|
|
|
proc onProcessSlot(item: SlotQueueItem, doneProcessing: Future[void]) {.async.} =
|
|
|
|
await sleepAsync(1000.millis)
|
|
|
|
# this is not illustrative of the realistic scenario as the
|
|
|
|
# `doneProcessing` future would be passed to another context before being
|
|
|
|
# completed and therefore is not as simple as making the callback async
|
|
|
|
doneProcessing.complete()
|
|
|
|
|
|
|
|
setup:
|
|
|
|
let request = StorageRequest.example
|
2023-09-04 14:42:09 +00:00
|
|
|
queue = SlotQueue.new(maxSize = 5, maxWorkers = 3)
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
queue.onProcessSlot = onProcessSlot
|
|
|
|
|
|
|
|
proc startQueue = asyncSpawn queue.start()
|
|
|
|
|
|
|
|
teardown:
|
|
|
|
await queue.stop()
|
|
|
|
|
|
|
|
test "activeWorkers should be 0 when not running":
|
|
|
|
check queue.activeWorkers == 0
|
|
|
|
|
|
|
|
test "maxWorkers cannot be 0":
|
|
|
|
expect ValueError:
|
2023-09-04 14:42:09 +00:00
|
|
|
discard SlotQueue.new(maxSize = 1, maxWorkers = 0)
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
|
|
|
|
test "maxWorkers cannot surpass maxSize":
|
|
|
|
expect ValueError:
|
2023-09-04 14:42:09 +00:00
|
|
|
discard SlotQueue.new(maxSize = 1, maxWorkers = 2)
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
|
|
|
|
test "does not surpass max workers":
|
|
|
|
startQueue()
|
|
|
|
let item1 = SlotQueueItem.example
|
|
|
|
let item2 = SlotQueueItem.example
|
|
|
|
let item3 = SlotQueueItem.example
|
|
|
|
let item4 = SlotQueueItem.example
|
2023-09-04 14:42:09 +00:00
|
|
|
check queue.push(item1).isOk
|
|
|
|
check queue.push(item2).isOk
|
|
|
|
check queue.push(item3).isOk
|
|
|
|
check queue.push(item4).isOk
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
check eventually queue.activeWorkers == 3
|
|
|
|
|
|
|
|
test "discards workers once processing completed":
|
|
|
|
proc processSlot(item: SlotQueueItem, done: Future[void]) {.async.} =
|
|
|
|
await sleepAsync(1.millis)
|
|
|
|
done.complete()
|
|
|
|
|
|
|
|
queue.onProcessSlot = processSlot
|
|
|
|
|
|
|
|
startQueue()
|
|
|
|
let item1 = SlotQueueItem.example
|
|
|
|
let item2 = SlotQueueItem.example
|
|
|
|
let item3 = SlotQueueItem.example
|
|
|
|
let item4 = SlotQueueItem.example
|
2023-09-04 14:42:09 +00:00
|
|
|
check queue.push(item1).isOk # finishes after 1.millis
|
|
|
|
check queue.push(item2).isOk # finishes after 1.millis
|
|
|
|
check queue.push(item3).isOk # finishes after 1.millis
|
|
|
|
check queue.push(item4).isOk
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
check eventually queue.activeWorkers == 1
|
|
|
|
|
|
|
|
suite "Slot queue":
|
|
|
|
|
|
|
|
var onProcessSlotCalled = false
|
|
|
|
var onProcessSlotCalledWith: seq[(RequestId, uint16)]
|
|
|
|
var queue: SlotQueue
|
|
|
|
var paused: bool
|
|
|
|
|
|
|
|
proc newSlotQueue(maxSize, maxWorkers: int, processSlotDelay = 1.millis) =
|
2023-09-04 14:42:09 +00:00
|
|
|
queue = SlotQueue.new(maxWorkers, maxSize.uint16)
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
queue.onProcessSlot = proc(item: SlotQueueItem, done: Future[void]) {.async.} =
|
|
|
|
await sleepAsync(processSlotDelay)
|
|
|
|
onProcessSlotCalled = true
|
|
|
|
onProcessSlotCalledWith.add (item.requestId, item.slotIndex)
|
|
|
|
done.complete()
|
|
|
|
asyncSpawn queue.start()
|
|
|
|
|
|
|
|
setup:
|
|
|
|
onProcessSlotCalled = false
|
|
|
|
onProcessSlotCalledWith = @[]
|
|
|
|
|
|
|
|
teardown:
|
|
|
|
paused = false
|
|
|
|
|
|
|
|
await queue.stop()
|
|
|
|
|
|
|
|
test "starts out empty":
|
|
|
|
newSlotQueue(maxSize = 2, maxWorkers = 2)
|
|
|
|
check queue.len == 0
|
|
|
|
check $queue == "[]"
|
|
|
|
|
|
|
|
test "reports correct size":
|
|
|
|
newSlotQueue(maxSize = 2, maxWorkers = 2)
|
|
|
|
check queue.size == 2
|
|
|
|
|
|
|
|
test "correctly compares SlotQueueItems":
|
|
|
|
var requestA = StorageRequest.example
|
|
|
|
requestA.ask.duration = 1.u256
|
|
|
|
requestA.ask.reward = 1.u256
|
|
|
|
check requestA.ask.pricePerSlot == 1.u256
|
|
|
|
requestA.ask.collateral = 100000.u256
|
|
|
|
requestA.expiry = 1001.u256
|
|
|
|
|
|
|
|
var requestB = StorageRequest.example
|
|
|
|
requestB.ask.duration = 100.u256
|
|
|
|
requestB.ask.reward = 1000.u256
|
|
|
|
check requestB.ask.pricePerSlot == 100000.u256
|
|
|
|
requestB.ask.collateral = 1.u256
|
|
|
|
requestB.expiry = 1000.u256
|
|
|
|
|
|
|
|
let itemA = SlotQueueItem.init(requestA, 0)
|
|
|
|
let itemB = SlotQueueItem.init(requestB, 0)
|
|
|
|
check itemB < itemA # B higher priority than A
|
|
|
|
check itemA > itemB
|
|
|
|
|
feat[marketplace]: add slot queue pausing (#752)
* add seen flag
* Add MockSlotQueueItem and better prioritisation tests
* Update seen priority, and include in SlotQueueItem.init
* Re-add processed slots to queue
Re-add processed slots to queue if the sale was ignored or errored
* add pausing of queue
- when processing slots in queue, pause queue if item was marked seen
- if availability size is increased, trigger onAvailabilityAdded callback
- in sales, on availability added, clear 'seen' flags, then unpause the queue
- when items pushed to the queue, unpause the queue
* remove unused NoMatchingAvailabilityError from slotqueue
The slot queue should also have nothing to do with availabilities
* when all availabilities are empty, pause the queue
An empty availability is defined as size < DefaultBlockSize as this means even the smallest possible request could not be served. However, this is up for discussion.
* remove availability from onAvailabilitiesEmptied callback
* refactor onAvailabilityAdded and onAvailabilitiesEmptied
onAvailabilityAdded and onAvailabilitiesEmptied are now only called from reservations.update (and eventually reservations.delete once implemented).
- Add empty routine for Availability and Reservation
- Add allEmpty routine for Availability and Reservation, which returns true when all all Availability or Reservation objects in the datastore are empty.
* SlotQueue test support updates
* Sales module test support updates
* Reservations module tests for queue pausing
* Sales module tests for queue pausing
Includes tests for sales states cancelled, errored, ignored to ensure onCleanUp is called with correct parameters
* SlotQueue module tests for queue pausing
* fix existing sales test
* PR feedback
- indent `self.unpause`
- update comment for `clearSeenFlags`
* reprocessSlot in SaleErrored only when coming from downloading
* remove pausing of queue when availabilities are "emptied"
Queue pausing when all availiabilies are "emptied" is not necessary, given that the node would not be able to service slots once all its availabilities' freeSize are too small for the slots in the queue, and would then be paused anyway.
Add test that asserts the queue is paused once the freeSpace of availabilities drops too low to fill slots in the queue.
* Update clearing of seen flags
The asyncheapqueue update overload would need to check index bounds and ultimately a different solution was found using the mitems iterator.
* fix test
request.id was different before updating request.ask.slots, and that id was used to set the state in mockmarket.
* Change filled/cleanup future to nil, so no await is needed
* add wait to allow items to be added to queue
* do not unpause queue when seen items are pushed
* re-add seen item back to queue once paused
Previously, when a seen item was processed, it was first popped off the queue, then the queue was paused waiting to process that item once the queue was unpaused. Now, when a seen item is processed, it is popped off the queue, the queue is paused, then the item is re-added to the queue and the queue will wait until unpaused before it will continue popping items off the queue. If the item was not re-added to the queue, it would have been processed immediately once unpaused, however there may have been other items with higher priority pushed to the queue in the meantime. The queue would not be unpaused if those added items were already seen. In particular, this may happen when ignored items due to lack of availability are re-added to a paused queue. Those ignored items will likely have a higher priority than the item that was just seen (due to it having been processed first), causing the queue to the be paused.
* address PR comments
2024-05-26 00:38:38 +00:00
|
|
|
test "correct prioritizes SlotQueueItems based on 'seen'":
|
|
|
|
let request = StorageRequest.example
|
|
|
|
let itemA = MockSlotQueueItem(
|
|
|
|
requestId: request.id,
|
|
|
|
slotIndex: 0,
|
|
|
|
slotSize: 1.u256,
|
|
|
|
duration: 1.u256,
|
|
|
|
reward: 2.u256, # profitability is higher (good)
|
|
|
|
collateral: 1.u256,
|
|
|
|
expiry: 1.u256,
|
|
|
|
seen: true # seen (bad), more weight than profitability
|
|
|
|
)
|
|
|
|
let itemB = MockSlotQueueItem(
|
|
|
|
requestId: request.id,
|
|
|
|
slotIndex: 0,
|
|
|
|
slotSize: 1.u256,
|
|
|
|
duration: 1.u256,
|
|
|
|
reward: 1.u256, # profitability is lower (bad)
|
|
|
|
collateral: 1.u256,
|
|
|
|
expiry: 1.u256,
|
|
|
|
seen: false # not seen (good)
|
|
|
|
)
|
|
|
|
check itemB.toSlotQueueItem < itemA.toSlotQueueItem # B higher priority than A
|
|
|
|
check itemA.toSlotQueueItem > itemB.toSlotQueueItem
|
|
|
|
|
|
|
|
test "correct prioritizes SlotQueueItems based on profitability":
|
|
|
|
let request = StorageRequest.example
|
|
|
|
let itemA = MockSlotQueueItem(
|
|
|
|
requestId: request.id,
|
|
|
|
slotIndex: 0,
|
|
|
|
slotSize: 1.u256,
|
|
|
|
duration: 1.u256,
|
|
|
|
reward: 1.u256, # reward is lower (bad)
|
|
|
|
collateral: 1.u256, # collateral is lower (good)
|
|
|
|
expiry: 1.u256,
|
|
|
|
seen: false
|
|
|
|
)
|
|
|
|
let itemB = MockSlotQueueItem(
|
|
|
|
requestId: request.id,
|
|
|
|
slotIndex: 0,
|
|
|
|
slotSize: 1.u256,
|
|
|
|
duration: 1.u256,
|
|
|
|
reward: 2.u256, # reward is higher (good), more weight than collateral
|
|
|
|
collateral: 2.u256, # collateral is higher (bad)
|
|
|
|
expiry: 1.u256,
|
|
|
|
seen: false
|
|
|
|
)
|
|
|
|
|
|
|
|
check itemB.toSlotQueueItem < itemA.toSlotQueueItem # < indicates higher priority
|
|
|
|
|
|
|
|
test "correct prioritizes SlotQueueItems based on collateral":
|
|
|
|
let request = StorageRequest.example
|
|
|
|
let itemA = MockSlotQueueItem(
|
|
|
|
requestId: request.id,
|
|
|
|
slotIndex: 0,
|
|
|
|
slotSize: 1.u256,
|
|
|
|
duration: 1.u256,
|
|
|
|
reward: 1.u256,
|
|
|
|
collateral: 2.u256, # collateral is higher (bad)
|
|
|
|
expiry: 2.u256, # expiry is longer (good)
|
|
|
|
seen: false
|
|
|
|
)
|
|
|
|
let itemB = MockSlotQueueItem(
|
|
|
|
requestId: request.id,
|
|
|
|
slotIndex: 0,
|
|
|
|
slotSize: 1.u256,
|
|
|
|
duration: 1.u256,
|
|
|
|
reward: 1.u256,
|
|
|
|
collateral: 1.u256, # collateral is lower (good), more weight than expiry
|
|
|
|
expiry: 1.u256, # expiry is shorter (bad)
|
|
|
|
seen: false
|
|
|
|
)
|
|
|
|
|
|
|
|
check itemB.toSlotQueueItem < itemA.toSlotQueueItem # < indicates higher priority
|
|
|
|
|
|
|
|
test "correct prioritizes SlotQueueItems based on expiry":
|
|
|
|
let request = StorageRequest.example
|
|
|
|
let itemA = MockSlotQueueItem(
|
|
|
|
requestId: request.id,
|
|
|
|
slotIndex: 0,
|
|
|
|
slotSize: 1.u256, # slotSize is smaller (good)
|
|
|
|
duration: 1.u256,
|
|
|
|
reward: 1.u256,
|
|
|
|
collateral: 1.u256,
|
|
|
|
expiry: 1.u256, # expiry is shorter (bad)
|
|
|
|
seen: false
|
|
|
|
)
|
|
|
|
let itemB = MockSlotQueueItem(
|
|
|
|
requestId: request.id,
|
|
|
|
slotIndex: 0,
|
|
|
|
slotSize: 2.u256, # slotSize is larger (bad)
|
|
|
|
duration: 1.u256,
|
|
|
|
reward: 1.u256,
|
|
|
|
collateral: 1.u256,
|
|
|
|
expiry: 2.u256, # expiry is longer (good), more weight than slotSize
|
|
|
|
seen: false
|
|
|
|
)
|
|
|
|
|
|
|
|
check itemB.toSlotQueueItem < itemA.toSlotQueueItem # < indicates higher priority
|
|
|
|
|
|
|
|
test "correct prioritizes SlotQueueItems based on slotSize":
|
|
|
|
let request = StorageRequest.example
|
|
|
|
let itemA = MockSlotQueueItem(
|
|
|
|
requestId: request.id,
|
|
|
|
slotIndex: 0,
|
|
|
|
slotSize: 2.u256, # slotSize is larger (bad)
|
|
|
|
duration: 1.u256,
|
|
|
|
reward: 1.u256,
|
|
|
|
collateral: 1.u256,
|
|
|
|
expiry: 1.u256, # expiry is shorter (bad)
|
|
|
|
seen: false
|
|
|
|
)
|
|
|
|
let itemB = MockSlotQueueItem(
|
|
|
|
requestId: request.id,
|
|
|
|
slotIndex: 0,
|
|
|
|
slotSize: 1.u256, # slotSize is smaller (good)
|
|
|
|
duration: 1.u256,
|
|
|
|
reward: 1.u256,
|
|
|
|
collateral: 1.u256,
|
|
|
|
expiry: 1.u256,
|
|
|
|
seen: false
|
|
|
|
)
|
|
|
|
|
|
|
|
check itemB.toSlotQueueItem < itemA.toSlotQueueItem # < indicates higher priority
|
|
|
|
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
test "expands available all possible slot indices on init":
|
|
|
|
let request = StorageRequest.example
|
|
|
|
let items = SlotQueueItem.init(request)
|
|
|
|
check items.len.uint64 == request.ask.slots
|
|
|
|
var checked = 0
|
|
|
|
for slotIndex in 0'u16..<request.ask.slots.uint16:
|
|
|
|
check items.anyIt(it == SlotQueueItem.init(request, slotIndex))
|
|
|
|
inc checked
|
|
|
|
check checked == items.len
|
|
|
|
|
|
|
|
test "can process items":
|
|
|
|
newSlotQueue(maxSize = 2, maxWorkers = 2)
|
|
|
|
let item1 = SlotQueueItem.example
|
|
|
|
let item2 = SlotQueueItem.example
|
2023-09-04 14:42:09 +00:00
|
|
|
check queue.push(item1).isOk
|
|
|
|
check queue.push(item2).isOk
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
check eventually onProcessSlotCalledWith == @[
|
|
|
|
(item1.requestId, item1.slotIndex),
|
|
|
|
(item2.requestId, item2.slotIndex)
|
|
|
|
]
|
|
|
|
|
|
|
|
test "can push items past number of maxWorkers":
|
|
|
|
newSlotQueue(maxSize = 2, maxWorkers = 2)
|
|
|
|
let item0 = SlotQueueItem.example
|
|
|
|
let item1 = SlotQueueItem.example
|
|
|
|
let item2 = SlotQueueItem.example
|
|
|
|
let item3 = SlotQueueItem.example
|
|
|
|
let item4 = SlotQueueItem.example
|
2023-09-04 14:42:09 +00:00
|
|
|
check isOk queue.push(item0)
|
|
|
|
check isOk queue.push(item1)
|
|
|
|
check isOk queue.push(item2)
|
|
|
|
check isOk queue.push(item3)
|
|
|
|
check isOk queue.push(item4)
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
|
|
|
|
test "populates item with exisiting request metadata":
|
|
|
|
newSlotQueue(maxSize = 8, maxWorkers = 1, processSlotDelay = 10.millis)
|
|
|
|
let request0 = StorageRequest.example
|
|
|
|
var request1 = StorageRequest.example
|
|
|
|
request1.ask.collateral += 1.u256
|
|
|
|
let items0 = SlotQueueItem.init(request0)
|
|
|
|
let items1 = SlotQueueItem.init(request1)
|
2023-09-04 14:42:09 +00:00
|
|
|
check queue.push(items0).isOk
|
|
|
|
check queue.push(items1).isOk
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
let populated = !queue.populateItem(request1.id, 12'u16)
|
|
|
|
check populated.requestId == request1.id
|
|
|
|
check populated.slotIndex == 12'u16
|
|
|
|
check populated.slotSize == request1.ask.slotSize
|
|
|
|
check populated.duration == request1.ask.duration
|
|
|
|
check populated.reward == request1.ask.reward
|
|
|
|
check populated.collateral == request1.ask.collateral
|
|
|
|
|
|
|
|
test "does not find exisiting request metadata":
|
|
|
|
newSlotQueue(maxSize = 2, maxWorkers = 2)
|
|
|
|
let item = SlotQueueItem.example
|
|
|
|
check queue.populateItem(item.requestId, 12'u16).isNone
|
|
|
|
|
|
|
|
test "can support uint16.high slots":
|
|
|
|
var request = StorageRequest.example
|
|
|
|
let maxUInt16 = uint16.high
|
|
|
|
let uint64Slots = uint64(maxUInt16)
|
|
|
|
request.ask.slots = uint64Slots
|
|
|
|
let items = SlotQueueItem.init(request.id, request.ask, request.expiry)
|
|
|
|
check items.len.uint16 == maxUInt16
|
|
|
|
|
|
|
|
test "cannot support greater than uint16.high slots":
|
|
|
|
var request = StorageRequest.example
|
|
|
|
let int32Slots = uint16.high.int32 + 1
|
|
|
|
let uint64Slots = uint64(int32Slots)
|
|
|
|
request.ask.slots = uint64Slots
|
|
|
|
expect SlotsOutOfRangeError:
|
|
|
|
discard SlotQueueItem.init(request.id, request.ask, request.expiry)
|
|
|
|
|
|
|
|
test "cannot push duplicate items":
|
|
|
|
newSlotQueue(maxSize = 6, maxWorkers = 1, processSlotDelay = 15.millis)
|
|
|
|
let item0 = SlotQueueItem.example
|
|
|
|
let item1 = SlotQueueItem.example
|
|
|
|
let item2 = SlotQueueItem.example
|
2023-09-04 14:42:09 +00:00
|
|
|
check isOk queue.push(item0)
|
|
|
|
check isOk queue.push(item1)
|
|
|
|
check queue.push(@[item2, item2, item2, item2]).error of SlotQueueItemExistsError
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
|
|
|
|
test "can add items past max maxSize":
|
|
|
|
newSlotQueue(maxSize = 4, maxWorkers = 2, processSlotDelay = 10.millis)
|
|
|
|
let item1 = SlotQueueItem.example
|
|
|
|
let item2 = SlotQueueItem.example
|
|
|
|
let item3 = SlotQueueItem.example
|
|
|
|
let item4 = SlotQueueItem.example
|
2023-09-04 14:42:09 +00:00
|
|
|
check queue.push(item1).isOk
|
|
|
|
check queue.push(item2).isOk
|
|
|
|
check queue.push(item3).isOk
|
|
|
|
check queue.push(item4).isOk
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
check eventually onProcessSlotCalledWith.len == 4
|
|
|
|
|
|
|
|
test "can delete items":
|
|
|
|
newSlotQueue(maxSize = 6, maxWorkers = 2, processSlotDelay = 10.millis)
|
|
|
|
let item0 = SlotQueueItem.example
|
|
|
|
let item1 = SlotQueueItem.example
|
|
|
|
let item2 = SlotQueueItem.example
|
|
|
|
let item3 = SlotQueueItem.example
|
2023-09-04 14:42:09 +00:00
|
|
|
check queue.push(item0).isOk
|
|
|
|
check queue.push(item1).isOk
|
|
|
|
check queue.push(item2).isOk
|
|
|
|
check queue.push(item3).isOk
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
queue.delete(item3)
|
|
|
|
check not queue.contains(item3)
|
|
|
|
|
|
|
|
test "can delete item by request id and slot id":
|
|
|
|
newSlotQueue(maxSize = 8, maxWorkers = 1, processSlotDelay = 10.millis)
|
|
|
|
let request0 = StorageRequest.example
|
|
|
|
var request1 = StorageRequest.example
|
|
|
|
request1.ask.collateral += 1.u256
|
|
|
|
let items0 = SlotQueueItem.init(request0)
|
|
|
|
let items1 = SlotQueueItem.init(request1)
|
2023-09-04 14:42:09 +00:00
|
|
|
check queue.push(items0).isOk
|
|
|
|
check queue.push(items1).isOk
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
let last = items1[items1.high]
|
|
|
|
check eventually queue.contains(last)
|
|
|
|
queue.delete(last.requestId, last.slotIndex)
|
|
|
|
check not onProcessSlotCalledWith.anyIt(
|
|
|
|
it == (last.requestId, last.slotIndex)
|
|
|
|
)
|
|
|
|
|
|
|
|
test "can delete all items by request id":
|
|
|
|
newSlotQueue(maxSize = 8, maxWorkers = 1, processSlotDelay = 10.millis)
|
|
|
|
let request0 = StorageRequest.example
|
|
|
|
var request1 = StorageRequest.example
|
|
|
|
request1.ask.collateral += 1.u256
|
|
|
|
let items0 = SlotQueueItem.init(request0)
|
|
|
|
let items1 = SlotQueueItem.init(request1)
|
2023-09-04 14:42:09 +00:00
|
|
|
check queue.push(items0).isOk
|
|
|
|
check queue.push(items1).isOk
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
queue.delete(request1.id)
|
|
|
|
check not onProcessSlotCalledWith.anyIt(it[0] == request1.id)
|
|
|
|
|
|
|
|
test "can check if contains item":
|
|
|
|
newSlotQueue(maxSize = 6, maxWorkers = 1, processSlotDelay = 10.millis)
|
|
|
|
let request0 = StorageRequest.example
|
|
|
|
var request1 = StorageRequest.example
|
|
|
|
var request2 = StorageRequest.example
|
|
|
|
var request3 = StorageRequest.example
|
|
|
|
var request4 = StorageRequest.example
|
|
|
|
var request5 = StorageRequest.example
|
|
|
|
request1.ask.collateral = request0.ask.collateral + 1
|
|
|
|
request2.ask.collateral = request1.ask.collateral + 1
|
|
|
|
request3.ask.collateral = request2.ask.collateral + 1
|
|
|
|
request4.ask.collateral = request3.ask.collateral + 1
|
|
|
|
request5.ask.collateral = request4.ask.collateral + 1
|
|
|
|
let item0 = SlotQueueItem.init(request0, 0)
|
|
|
|
let item1 = SlotQueueItem.init(request1, 0)
|
|
|
|
let item2 = SlotQueueItem.init(request2, 0)
|
|
|
|
let item3 = SlotQueueItem.init(request3, 0)
|
|
|
|
let item4 = SlotQueueItem.init(request4, 0)
|
|
|
|
let item5 = SlotQueueItem.init(request5, 0)
|
|
|
|
check queue.contains(item5) == false
|
2023-09-04 14:42:09 +00:00
|
|
|
check queue.push(@[item0, item1, item2, item3, item4, item5]).isOk
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
check queue.contains(item5)
|
|
|
|
|
|
|
|
test "sorts items by profitability ascending (higher pricePerSlot = higher priority)":
|
|
|
|
var request = StorageRequest.example
|
|
|
|
let item0 = SlotQueueItem.init(request, 0)
|
|
|
|
request.ask.reward += 1.u256
|
|
|
|
let item1 = SlotQueueItem.init(request, 1)
|
|
|
|
check item1 < item0
|
|
|
|
|
|
|
|
test "sorts items by collateral ascending (less required collateral = higher priority)":
|
|
|
|
var request = StorageRequest.example
|
|
|
|
let item0 = SlotQueueItem.init(request, 0)
|
|
|
|
request.ask.collateral -= 1.u256
|
|
|
|
let item1 = SlotQueueItem.init(request, 1)
|
|
|
|
check item1 < item0
|
|
|
|
|
|
|
|
test "sorts items by expiry descending (longer expiry = higher priority)":
|
|
|
|
var request = StorageRequest.example
|
|
|
|
let item0 = SlotQueueItem.init(request, 0)
|
|
|
|
request.expiry += 1.u256
|
|
|
|
let item1 = SlotQueueItem.init(request, 1)
|
|
|
|
check item1 < item0
|
|
|
|
|
|
|
|
test "sorts items by slot size ascending (smaller dataset = higher priority)":
|
|
|
|
var request = StorageRequest.example
|
|
|
|
let item0 = SlotQueueItem.init(request, 0)
|
|
|
|
request.ask.slotSize -= 1.u256
|
|
|
|
let item1 = SlotQueueItem.init(request, 1)
|
|
|
|
check item1 < item0
|
|
|
|
|
|
|
|
test "should call callback once an item is added":
|
|
|
|
newSlotQueue(maxSize = 2, maxWorkers = 2)
|
|
|
|
let item = SlotQueueItem.example
|
|
|
|
check not onProcessSlotCalled
|
2023-09-04 14:42:09 +00:00
|
|
|
check queue.push(item).isOk
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
check eventually onProcessSlotCalled
|
|
|
|
|
|
|
|
test "should only process item once":
|
|
|
|
newSlotQueue(maxSize = 2, maxWorkers = 2)
|
|
|
|
let item = SlotQueueItem.example
|
2023-09-04 14:42:09 +00:00
|
|
|
check queue.push(item).isOk
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
check eventually onProcessSlotCalledWith == @[
|
|
|
|
(item.requestId, item.slotIndex)
|
|
|
|
]
|
|
|
|
|
|
|
|
test "should process items in correct order":
|
|
|
|
newSlotQueue(maxSize = 2, maxWorkers = 2)
|
|
|
|
# sleeping after push allows the slotqueue loop to iterate,
|
|
|
|
# calling the callback for each pushed/updated item
|
|
|
|
var request = StorageRequest.example
|
|
|
|
let item0 = SlotQueueItem.init(request, 0)
|
|
|
|
request.ask.reward += 1.u256
|
|
|
|
let item1 = SlotQueueItem.init(request, 1)
|
|
|
|
request.ask.reward += 1.u256
|
|
|
|
let item2 = SlotQueueItem.init(request, 2)
|
|
|
|
request.ask.reward += 1.u256
|
|
|
|
let item3 = SlotQueueItem.init(request, 3)
|
|
|
|
|
2023-09-04 14:42:09 +00:00
|
|
|
check queue.push(item0).isOk
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
await sleepAsync(1.millis)
|
2023-09-04 14:42:09 +00:00
|
|
|
check queue.push(item1).isOk
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
await sleepAsync(1.millis)
|
2023-09-04 14:42:09 +00:00
|
|
|
check queue.push(item2).isOk
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
await sleepAsync(1.millis)
|
2023-09-04 14:42:09 +00:00
|
|
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check queue.push(item3).isOk
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
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|
|
|
|
check eventually (
|
|
|
|
onProcessSlotCalledWith == @[
|
|
|
|
(item0.requestId, item0.slotIndex),
|
|
|
|
(item1.requestId, item1.slotIndex),
|
|
|
|
(item2.requestId, item2.slotIndex),
|
|
|
|
(item3.requestId, item3.slotIndex),
|
|
|
|
]
|
|
|
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)
|
feat[marketplace]: add slot queue pausing (#752)
* add seen flag
* Add MockSlotQueueItem and better prioritisation tests
* Update seen priority, and include in SlotQueueItem.init
* Re-add processed slots to queue
Re-add processed slots to queue if the sale was ignored or errored
* add pausing of queue
- when processing slots in queue, pause queue if item was marked seen
- if availability size is increased, trigger onAvailabilityAdded callback
- in sales, on availability added, clear 'seen' flags, then unpause the queue
- when items pushed to the queue, unpause the queue
* remove unused NoMatchingAvailabilityError from slotqueue
The slot queue should also have nothing to do with availabilities
* when all availabilities are empty, pause the queue
An empty availability is defined as size < DefaultBlockSize as this means even the smallest possible request could not be served. However, this is up for discussion.
* remove availability from onAvailabilitiesEmptied callback
* refactor onAvailabilityAdded and onAvailabilitiesEmptied
onAvailabilityAdded and onAvailabilitiesEmptied are now only called from reservations.update (and eventually reservations.delete once implemented).
- Add empty routine for Availability and Reservation
- Add allEmpty routine for Availability and Reservation, which returns true when all all Availability or Reservation objects in the datastore are empty.
* SlotQueue test support updates
* Sales module test support updates
* Reservations module tests for queue pausing
* Sales module tests for queue pausing
Includes tests for sales states cancelled, errored, ignored to ensure onCleanUp is called with correct parameters
* SlotQueue module tests for queue pausing
* fix existing sales test
* PR feedback
- indent `self.unpause`
- update comment for `clearSeenFlags`
* reprocessSlot in SaleErrored only when coming from downloading
* remove pausing of queue when availabilities are "emptied"
Queue pausing when all availiabilies are "emptied" is not necessary, given that the node would not be able to service slots once all its availabilities' freeSize are too small for the slots in the queue, and would then be paused anyway.
Add test that asserts the queue is paused once the freeSpace of availabilities drops too low to fill slots in the queue.
* Update clearing of seen flags
The asyncheapqueue update overload would need to check index bounds and ultimately a different solution was found using the mitems iterator.
* fix test
request.id was different before updating request.ask.slots, and that id was used to set the state in mockmarket.
* Change filled/cleanup future to nil, so no await is needed
* add wait to allow items to be added to queue
* do not unpause queue when seen items are pushed
* re-add seen item back to queue once paused
Previously, when a seen item was processed, it was first popped off the queue, then the queue was paused waiting to process that item once the queue was unpaused. Now, when a seen item is processed, it is popped off the queue, the queue is paused, then the item is re-added to the queue and the queue will wait until unpaused before it will continue popping items off the queue. If the item was not re-added to the queue, it would have been processed immediately once unpaused, however there may have been other items with higher priority pushed to the queue in the meantime. The queue would not be unpaused if those added items were already seen. In particular, this may happen when ignored items due to lack of availability are re-added to a paused queue. Those ignored items will likely have a higher priority than the item that was just seen (due to it having been processed first), causing the queue to the be paused.
* address PR comments
2024-05-26 00:38:38 +00:00
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|
test "processing a 'seen' item pauses the queue":
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newSlotQueue(maxSize = 4, maxWorkers = 4)
|
|
|
|
let request = StorageRequest.example
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let item = SlotQueueItem.init(request.id, 0'u16,
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request.ask,
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request.expiry,
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seen = true)
|
Release v0.1.4 (#912)
* fix: createReservation lock (#825)
* fix: createReservation lock
* fix: additional locking places
* fix: acquire lock
* chore: feedback
Co-authored-by: markspanbroek <mark@spanbroek.net>
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
* feat: withLock template and fixed tests
* fix: use proc for MockReservations constructor
* chore: feedback
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
* chore: feedback implementation
---------
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: markspanbroek <mark@spanbroek.net>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
* Block deletion with ref count & repostore refactor (#631)
* Fix StoreStream so it doesn't return parity bytes (#838)
* fix storestream so it doesn\'t return parity bits for protected/verifiable manifests
* use Cid.example instead of creating a mock manually
* Fix verifiable manifest initialization (#839)
* fix verifiable manifest initialization
* fix linearstrategy, use verifiableStrategy to select blocks for slots
* check for both strategies in attribute inheritance test
* ci: add verify_circuit=true to the releases (#840)
* provisional fix so EC errors do not crash the node on download (#841)
* prevent node crashing with `not val.isNil` (#843)
* bump nim-leopard to handle no parity data (#845)
* Fix verifiable manifest constructor (#844)
* Fix verifiable manifest constructor
* Add integration test for verifiable manifest download
Add integration test for testing download of verifiable dataset after creating request for storage
* add missing import
* add testecbug to integration suite
* Remove hardhat instance from integration test
* change description, drop echo
---------
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Co-authored-by: gmega <giuliano.mega@gmail.com>
* Bump Nim to 1.6.21 (#851)
* bump Nim to 1.6.21 (range type reset fixes)
* remove incompatible versions from compiler matrix
* feat(rest): adds erasure coding constraints when requesting storage (#848)
* Rest API: add erasure coding constraints when requesting storage
* clean up
* Make error message for "dataset too small" more informative.
* fix API integration test
---------
Co-authored-by: gmega <giuliano.mega@gmail.com>
* Prover workshop band-aid (#853)
* add prover bandaid
* Improve error message text
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
---------
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
* Bandaid for failing erasure coding (#855)
* Update Release workflow (#858)
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Fixes prover behavior with singleton proof trees (#859)
* add logs and test
* add Merkle proof checks
* factor out Circom input normalization, fix proof input serialization
* add test and update existing ones
* update circuit assets
* add back trace message
* switch contracts to fix branch
* update codex-contracts-eth to latest
* do not expose prove with prenormalized inputs
* Chronos v4 Update (v3 Compat Mode) (#814)
* add changes to use chronos v4 in compat mode
* switch chronos to compat fix branch
* use nimbus-build-system with configurable Nim repo
* add missing imports
* add missing await
* bump compat
* pin nim version in Makefile
* add await instead of asyncSpawn to advertisement queue loop
* bump DHT to v0.5.0
* allow error state of `onBatch` to propagate upwards in test code
* pin Nim compiler commit to avoid fetching stale branch
* make CI build against branch head instead of merge
* fix handling of return values in testslotqueue
* Downgrade to gcc 13 on Windows (#874)
* Downgrade to gcc 13 on Windows
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Increase build job timeout to 90 minutes
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
---------
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Add MIT/Apache licenses (#861)
* Add MIT/Apache licenses
* Center "Apache License"
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
* remove wrong legal entity; rename apache license file
---------
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
* Add OPTIONS endpoint to allow the content-type header for the upload endpoint (#869)
* Add OPTIONS endpoint to allow the content-type header
exec git commit --amend --no-edit -S
* Remove useless header "Access-Control-Headers" and add cache
Signed-off-by: Arnaud <arnaud@status.im>
---------
Signed-off-by: Arnaud <arnaud@status.im>
Co-authored-by: Giuliano Mega <giuliano.mega@gmail.com>
* chore: add `downtimeProduct` config parameter (#867)
* chore: add `downtimeProduct` config parameter
* bump codex-contracts-eth to master
* Support CORS preflight requests when the storage request api returns an error (#878)
* Add CORS headers when the REST API is returning an error
* Use the allowedOrigin instead of the wilcard when setting the origin
Signed-off-by: Arnaud <arnaud@status.im>
---------
Signed-off-by: Arnaud <arnaud@status.im>
* refactor(marketplace): generic querying of historical marketplace events (#872)
* refactor(marketplace): move marketplace events to the Market abstraction
Move marketplace contract events to the Market abstraction so the types can be shared across all modules that call the Market abstraction.
* Remove unneeded conversion
* Switch to generic implementation of event querying
* change parent type to MarketplaceEvent
* Remove extra license file (#876)
* remove extra license
* center "apache license"
* Update advertising (#862)
* Setting up advertiser
* Wires up advertiser
* cleanup
* test compiles
* tests pass
* setting up test for advertiser
* Finishes advertiser tests
* fixes commonstore tests
* Review comments by Giuliano
* Race condition found by Giuliano
* Review comment by Dmitriy
Co-authored-by: Dmitriy Ryajov <dryajov@gmail.com>
Signed-off-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
* fixes tests
---------
Signed-off-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
Co-authored-by: Dmitriy Ryajov <dryajov@gmail.com>
* feat: add `--payout-address` (#870)
* feat: add `--payout-address`
Allows SPs to be paid out to a separate address, keeping their profits secure.
Supports https://github.com/codex-storage/codex-contracts-eth/pull/144 in the nim-codex client.
* Remove optional payoutAddress
Change --payout-address so that it is no longer optional. There is no longer an overload in `Marketplace.sol` for `fillSlot` accepting no `payoutAddress`.
* Update integration tests to include --payout-address
* move payoutAddress from fillSlot to freeSlot
* Update integration tests to use required payoutAddress
- to make payoutAddress required, the integration tests needed to avoid building the cli params until just before starting the node, otherwise if cli params were added ad-hoc, there would be an error after a non-required parameter was added before a required parameter.
* support client payout address
- withdrawFunds requires a withdrawAddress parameter, directs payouts for withdrawing of client funds (for a cancelled request) to go to that address.
* fix integration test
adds --payout-address to validators
* refactor: support withdrawFunds and freeSlot optional parameters
- withdrawFunds has an optional parameter for withdrawRecipient
- freeSlot has optional parameters for rewardRecipient and collateralRecipient
- change --payout-address to --reward-recipient to match contract signature naming
* Revert "Update integration tests to include --payout-address"
This reverts commit 8f9535cf35b0f2b183ac4013a7ed11b246486964.
There are some valid improvements to the integration tests, but they can be handled in a separate PR.
* small fix
* bump contracts to fix marketplace spec
* bump codex-contracts-eth, now rebased on master
* bump codex-contracts-eth
now that feat/reward-address has been merged to master
* clean up, comments
* Rework circuit downloader (#882)
* Introduces a start method to prover
* Moves backend creation into start method
* sets up three paths for backend initialization
* Extracts backend initialization to backend-factory
* Implements loading backend from cli files or previously downloaded local files
* Wires up downloading and unzipping
* functional implementation
* Fixes testprover.nim
* Sets up tests for backendfactory
* includes libzip-dev
* pulls in updated contracts
* removes integration cli tests for r1cs, wasm, and zkey file arguments.
* Fixes issue where inner-scope values are lost before returning
* sets local proof verification for dist-test images
* Adds two traces and bumps nim-ethers
* Adds separate path for circuit files
* Create circuit dir if not exists
* fix: make sure requestStorage is mined
* fix: correct place to plug confirm
* test: fixing contracts tests
* Restores gitmodules
* restores nim-datastore reference
* Sets up downloader exe
* sets up tool skeleton
* implements getting of circuit hash
* Implements downloader tool
* sets up test skeleton
* Implements test for cirdl
* includes testTools in testAll
* Cleanup building.md
* cleans up previous downloader implementation
* cleans up testbackendfactory
* moves start of prover into node.nim
* Fills in arguments in example command
* Initializes backend in prover constructor
* Restores tests
* Restores tests for cli instructions
* Review comments by Dmitriy, part 1
* Quotes path in download instruction.
* replaces curl with chronos http session
* Moves cirdl build output to 'build' folder.
* Fixes chronicles log output
* Add cirdl support to the codex Dockerfile
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Add cirdl support to the docker entrypoint
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Add cirdl support to the release workflow
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Disable verify_circuit flag for releases
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Removes backendFactory placeholder type
* wip
* Replaces zip library with status-im/zippy library (which supports zip and tar)
* Updates cirdl to not change circuitdir folder
* Switches from zip to tar.gz
* Review comments by Dmitriy
* updates codex-contracts-eth
* Adds testTools to CI
* Adds check for access to config.circuitdir
* Update fixture circuit zkey
* Update matrix to run tools tests on Windows
* Adds 'deps' dependency for cirdl
* Adjust docker-entrypoint.sh to use CODEX_CIRCUIT_DIR env var
* Review comments by Giuliano
---------
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
Co-authored-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: Veaceslav Doina <20563034+veaceslavdoina@users.noreply.github.com>
* Support CORS for POST and PATCH availability endpoints (#897)
* Adds testnet marketplace address to known deployments (#911)
* API tweaks for OpenAPI, errors and endpoints (#886)
* All sort of tweaks
* docs: availability's minPrice doc
* Revert changes to the two node test example
* Change default EC params in REST API
Change default EC params in REST API to 3 nodes and 1 tolerance.
Adjust integration tests to honour these settings.
---------
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
---------
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
Signed-off-by: Arnaud <arnaud@status.im>
Signed-off-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
Co-authored-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: markspanbroek <mark@spanbroek.net>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Co-authored-by: Tomasz Bekas <tomasz.bekas@gmail.com>
Co-authored-by: Giuliano Mega <giuliano.mega@gmail.com>
Co-authored-by: Arnaud <arno.deville@gmail.com>
Co-authored-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
Co-authored-by: Dmitriy Ryajov <dryajov@gmail.com>
Co-authored-by: Arnaud <arnaud@status.im>
2024-09-24 10:19:58 +00:00
|
|
|
check queue.push(item).isOk
|
feat[marketplace]: add slot queue pausing (#752)
* add seen flag
* Add MockSlotQueueItem and better prioritisation tests
* Update seen priority, and include in SlotQueueItem.init
* Re-add processed slots to queue
Re-add processed slots to queue if the sale was ignored or errored
* add pausing of queue
- when processing slots in queue, pause queue if item was marked seen
- if availability size is increased, trigger onAvailabilityAdded callback
- in sales, on availability added, clear 'seen' flags, then unpause the queue
- when items pushed to the queue, unpause the queue
* remove unused NoMatchingAvailabilityError from slotqueue
The slot queue should also have nothing to do with availabilities
* when all availabilities are empty, pause the queue
An empty availability is defined as size < DefaultBlockSize as this means even the smallest possible request could not be served. However, this is up for discussion.
* remove availability from onAvailabilitiesEmptied callback
* refactor onAvailabilityAdded and onAvailabilitiesEmptied
onAvailabilityAdded and onAvailabilitiesEmptied are now only called from reservations.update (and eventually reservations.delete once implemented).
- Add empty routine for Availability and Reservation
- Add allEmpty routine for Availability and Reservation, which returns true when all all Availability or Reservation objects in the datastore are empty.
* SlotQueue test support updates
* Sales module test support updates
* Reservations module tests for queue pausing
* Sales module tests for queue pausing
Includes tests for sales states cancelled, errored, ignored to ensure onCleanUp is called with correct parameters
* SlotQueue module tests for queue pausing
* fix existing sales test
* PR feedback
- indent `self.unpause`
- update comment for `clearSeenFlags`
* reprocessSlot in SaleErrored only when coming from downloading
* remove pausing of queue when availabilities are "emptied"
Queue pausing when all availiabilies are "emptied" is not necessary, given that the node would not be able to service slots once all its availabilities' freeSize are too small for the slots in the queue, and would then be paused anyway.
Add test that asserts the queue is paused once the freeSpace of availabilities drops too low to fill slots in the queue.
* Update clearing of seen flags
The asyncheapqueue update overload would need to check index bounds and ultimately a different solution was found using the mitems iterator.
* fix test
request.id was different before updating request.ask.slots, and that id was used to set the state in mockmarket.
* Change filled/cleanup future to nil, so no await is needed
* add wait to allow items to be added to queue
* do not unpause queue when seen items are pushed
* re-add seen item back to queue once paused
Previously, when a seen item was processed, it was first popped off the queue, then the queue was paused waiting to process that item once the queue was unpaused. Now, when a seen item is processed, it is popped off the queue, the queue is paused, then the item is re-added to the queue and the queue will wait until unpaused before it will continue popping items off the queue. If the item was not re-added to the queue, it would have been processed immediately once unpaused, however there may have been other items with higher priority pushed to the queue in the meantime. The queue would not be unpaused if those added items were already seen. In particular, this may happen when ignored items due to lack of availability are re-added to a paused queue. Those ignored items will likely have a higher priority than the item that was just seen (due to it having been processed first), causing the queue to the be paused.
* address PR comments
2024-05-26 00:38:38 +00:00
|
|
|
check eventually queue.paused
|
|
|
|
check onProcessSlotCalledWith.len == 0
|
|
|
|
|
|
|
|
test "pushing items to queue unpauses queue":
|
|
|
|
newSlotQueue(maxSize = 4, maxWorkers = 4)
|
|
|
|
queue.pause
|
|
|
|
|
|
|
|
let request = StorageRequest.example
|
|
|
|
var items = SlotQueueItem.init(request)
|
Release v0.1.4 (#912)
* fix: createReservation lock (#825)
* fix: createReservation lock
* fix: additional locking places
* fix: acquire lock
* chore: feedback
Co-authored-by: markspanbroek <mark@spanbroek.net>
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
* feat: withLock template and fixed tests
* fix: use proc for MockReservations constructor
* chore: feedback
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
* chore: feedback implementation
---------
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: markspanbroek <mark@spanbroek.net>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
* Block deletion with ref count & repostore refactor (#631)
* Fix StoreStream so it doesn't return parity bytes (#838)
* fix storestream so it doesn\'t return parity bits for protected/verifiable manifests
* use Cid.example instead of creating a mock manually
* Fix verifiable manifest initialization (#839)
* fix verifiable manifest initialization
* fix linearstrategy, use verifiableStrategy to select blocks for slots
* check for both strategies in attribute inheritance test
* ci: add verify_circuit=true to the releases (#840)
* provisional fix so EC errors do not crash the node on download (#841)
* prevent node crashing with `not val.isNil` (#843)
* bump nim-leopard to handle no parity data (#845)
* Fix verifiable manifest constructor (#844)
* Fix verifiable manifest constructor
* Add integration test for verifiable manifest download
Add integration test for testing download of verifiable dataset after creating request for storage
* add missing import
* add testecbug to integration suite
* Remove hardhat instance from integration test
* change description, drop echo
---------
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Co-authored-by: gmega <giuliano.mega@gmail.com>
* Bump Nim to 1.6.21 (#851)
* bump Nim to 1.6.21 (range type reset fixes)
* remove incompatible versions from compiler matrix
* feat(rest): adds erasure coding constraints when requesting storage (#848)
* Rest API: add erasure coding constraints when requesting storage
* clean up
* Make error message for "dataset too small" more informative.
* fix API integration test
---------
Co-authored-by: gmega <giuliano.mega@gmail.com>
* Prover workshop band-aid (#853)
* add prover bandaid
* Improve error message text
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
---------
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
* Bandaid for failing erasure coding (#855)
* Update Release workflow (#858)
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Fixes prover behavior with singleton proof trees (#859)
* add logs and test
* add Merkle proof checks
* factor out Circom input normalization, fix proof input serialization
* add test and update existing ones
* update circuit assets
* add back trace message
* switch contracts to fix branch
* update codex-contracts-eth to latest
* do not expose prove with prenormalized inputs
* Chronos v4 Update (v3 Compat Mode) (#814)
* add changes to use chronos v4 in compat mode
* switch chronos to compat fix branch
* use nimbus-build-system with configurable Nim repo
* add missing imports
* add missing await
* bump compat
* pin nim version in Makefile
* add await instead of asyncSpawn to advertisement queue loop
* bump DHT to v0.5.0
* allow error state of `onBatch` to propagate upwards in test code
* pin Nim compiler commit to avoid fetching stale branch
* make CI build against branch head instead of merge
* fix handling of return values in testslotqueue
* Downgrade to gcc 13 on Windows (#874)
* Downgrade to gcc 13 on Windows
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Increase build job timeout to 90 minutes
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
---------
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Add MIT/Apache licenses (#861)
* Add MIT/Apache licenses
* Center "Apache License"
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
* remove wrong legal entity; rename apache license file
---------
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
* Add OPTIONS endpoint to allow the content-type header for the upload endpoint (#869)
* Add OPTIONS endpoint to allow the content-type header
exec git commit --amend --no-edit -S
* Remove useless header "Access-Control-Headers" and add cache
Signed-off-by: Arnaud <arnaud@status.im>
---------
Signed-off-by: Arnaud <arnaud@status.im>
Co-authored-by: Giuliano Mega <giuliano.mega@gmail.com>
* chore: add `downtimeProduct` config parameter (#867)
* chore: add `downtimeProduct` config parameter
* bump codex-contracts-eth to master
* Support CORS preflight requests when the storage request api returns an error (#878)
* Add CORS headers when the REST API is returning an error
* Use the allowedOrigin instead of the wilcard when setting the origin
Signed-off-by: Arnaud <arnaud@status.im>
---------
Signed-off-by: Arnaud <arnaud@status.im>
* refactor(marketplace): generic querying of historical marketplace events (#872)
* refactor(marketplace): move marketplace events to the Market abstraction
Move marketplace contract events to the Market abstraction so the types can be shared across all modules that call the Market abstraction.
* Remove unneeded conversion
* Switch to generic implementation of event querying
* change parent type to MarketplaceEvent
* Remove extra license file (#876)
* remove extra license
* center "apache license"
* Update advertising (#862)
* Setting up advertiser
* Wires up advertiser
* cleanup
* test compiles
* tests pass
* setting up test for advertiser
* Finishes advertiser tests
* fixes commonstore tests
* Review comments by Giuliano
* Race condition found by Giuliano
* Review comment by Dmitriy
Co-authored-by: Dmitriy Ryajov <dryajov@gmail.com>
Signed-off-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
* fixes tests
---------
Signed-off-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
Co-authored-by: Dmitriy Ryajov <dryajov@gmail.com>
* feat: add `--payout-address` (#870)
* feat: add `--payout-address`
Allows SPs to be paid out to a separate address, keeping their profits secure.
Supports https://github.com/codex-storage/codex-contracts-eth/pull/144 in the nim-codex client.
* Remove optional payoutAddress
Change --payout-address so that it is no longer optional. There is no longer an overload in `Marketplace.sol` for `fillSlot` accepting no `payoutAddress`.
* Update integration tests to include --payout-address
* move payoutAddress from fillSlot to freeSlot
* Update integration tests to use required payoutAddress
- to make payoutAddress required, the integration tests needed to avoid building the cli params until just before starting the node, otherwise if cli params were added ad-hoc, there would be an error after a non-required parameter was added before a required parameter.
* support client payout address
- withdrawFunds requires a withdrawAddress parameter, directs payouts for withdrawing of client funds (for a cancelled request) to go to that address.
* fix integration test
adds --payout-address to validators
* refactor: support withdrawFunds and freeSlot optional parameters
- withdrawFunds has an optional parameter for withdrawRecipient
- freeSlot has optional parameters for rewardRecipient and collateralRecipient
- change --payout-address to --reward-recipient to match contract signature naming
* Revert "Update integration tests to include --payout-address"
This reverts commit 8f9535cf35b0f2b183ac4013a7ed11b246486964.
There are some valid improvements to the integration tests, but they can be handled in a separate PR.
* small fix
* bump contracts to fix marketplace spec
* bump codex-contracts-eth, now rebased on master
* bump codex-contracts-eth
now that feat/reward-address has been merged to master
* clean up, comments
* Rework circuit downloader (#882)
* Introduces a start method to prover
* Moves backend creation into start method
* sets up three paths for backend initialization
* Extracts backend initialization to backend-factory
* Implements loading backend from cli files or previously downloaded local files
* Wires up downloading and unzipping
* functional implementation
* Fixes testprover.nim
* Sets up tests for backendfactory
* includes libzip-dev
* pulls in updated contracts
* removes integration cli tests for r1cs, wasm, and zkey file arguments.
* Fixes issue where inner-scope values are lost before returning
* sets local proof verification for dist-test images
* Adds two traces and bumps nim-ethers
* Adds separate path for circuit files
* Create circuit dir if not exists
* fix: make sure requestStorage is mined
* fix: correct place to plug confirm
* test: fixing contracts tests
* Restores gitmodules
* restores nim-datastore reference
* Sets up downloader exe
* sets up tool skeleton
* implements getting of circuit hash
* Implements downloader tool
* sets up test skeleton
* Implements test for cirdl
* includes testTools in testAll
* Cleanup building.md
* cleans up previous downloader implementation
* cleans up testbackendfactory
* moves start of prover into node.nim
* Fills in arguments in example command
* Initializes backend in prover constructor
* Restores tests
* Restores tests for cli instructions
* Review comments by Dmitriy, part 1
* Quotes path in download instruction.
* replaces curl with chronos http session
* Moves cirdl build output to 'build' folder.
* Fixes chronicles log output
* Add cirdl support to the codex Dockerfile
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Add cirdl support to the docker entrypoint
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Add cirdl support to the release workflow
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Disable verify_circuit flag for releases
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Removes backendFactory placeholder type
* wip
* Replaces zip library with status-im/zippy library (which supports zip and tar)
* Updates cirdl to not change circuitdir folder
* Switches from zip to tar.gz
* Review comments by Dmitriy
* updates codex-contracts-eth
* Adds testTools to CI
* Adds check for access to config.circuitdir
* Update fixture circuit zkey
* Update matrix to run tools tests on Windows
* Adds 'deps' dependency for cirdl
* Adjust docker-entrypoint.sh to use CODEX_CIRCUIT_DIR env var
* Review comments by Giuliano
---------
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
Co-authored-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: Veaceslav Doina <20563034+veaceslavdoina@users.noreply.github.com>
* Support CORS for POST and PATCH availability endpoints (#897)
* Adds testnet marketplace address to known deployments (#911)
* API tweaks for OpenAPI, errors and endpoints (#886)
* All sort of tweaks
* docs: availability's minPrice doc
* Revert changes to the two node test example
* Change default EC params in REST API
Change default EC params in REST API to 3 nodes and 1 tolerance.
Adjust integration tests to honour these settings.
---------
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
---------
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
Signed-off-by: Arnaud <arnaud@status.im>
Signed-off-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
Co-authored-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: markspanbroek <mark@spanbroek.net>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Co-authored-by: Tomasz Bekas <tomasz.bekas@gmail.com>
Co-authored-by: Giuliano Mega <giuliano.mega@gmail.com>
Co-authored-by: Arnaud <arno.deville@gmail.com>
Co-authored-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
Co-authored-by: Dmitriy Ryajov <dryajov@gmail.com>
Co-authored-by: Arnaud <arnaud@status.im>
2024-09-24 10:19:58 +00:00
|
|
|
check queue.push(items).isOk
|
feat[marketplace]: add slot queue pausing (#752)
* add seen flag
* Add MockSlotQueueItem and better prioritisation tests
* Update seen priority, and include in SlotQueueItem.init
* Re-add processed slots to queue
Re-add processed slots to queue if the sale was ignored or errored
* add pausing of queue
- when processing slots in queue, pause queue if item was marked seen
- if availability size is increased, trigger onAvailabilityAdded callback
- in sales, on availability added, clear 'seen' flags, then unpause the queue
- when items pushed to the queue, unpause the queue
* remove unused NoMatchingAvailabilityError from slotqueue
The slot queue should also have nothing to do with availabilities
* when all availabilities are empty, pause the queue
An empty availability is defined as size < DefaultBlockSize as this means even the smallest possible request could not be served. However, this is up for discussion.
* remove availability from onAvailabilitiesEmptied callback
* refactor onAvailabilityAdded and onAvailabilitiesEmptied
onAvailabilityAdded and onAvailabilitiesEmptied are now only called from reservations.update (and eventually reservations.delete once implemented).
- Add empty routine for Availability and Reservation
- Add allEmpty routine for Availability and Reservation, which returns true when all all Availability or Reservation objects in the datastore are empty.
* SlotQueue test support updates
* Sales module test support updates
* Reservations module tests for queue pausing
* Sales module tests for queue pausing
Includes tests for sales states cancelled, errored, ignored to ensure onCleanUp is called with correct parameters
* SlotQueue module tests for queue pausing
* fix existing sales test
* PR feedback
- indent `self.unpause`
- update comment for `clearSeenFlags`
* reprocessSlot in SaleErrored only when coming from downloading
* remove pausing of queue when availabilities are "emptied"
Queue pausing when all availiabilies are "emptied" is not necessary, given that the node would not be able to service slots once all its availabilities' freeSize are too small for the slots in the queue, and would then be paused anyway.
Add test that asserts the queue is paused once the freeSpace of availabilities drops too low to fill slots in the queue.
* Update clearing of seen flags
The asyncheapqueue update overload would need to check index bounds and ultimately a different solution was found using the mitems iterator.
* fix test
request.id was different before updating request.ask.slots, and that id was used to set the state in mockmarket.
* Change filled/cleanup future to nil, so no await is needed
* add wait to allow items to be added to queue
* do not unpause queue when seen items are pushed
* re-add seen item back to queue once paused
Previously, when a seen item was processed, it was first popped off the queue, then the queue was paused waiting to process that item once the queue was unpaused. Now, when a seen item is processed, it is popped off the queue, the queue is paused, then the item is re-added to the queue and the queue will wait until unpaused before it will continue popping items off the queue. If the item was not re-added to the queue, it would have been processed immediately once unpaused, however there may have been other items with higher priority pushed to the queue in the meantime. The queue would not be unpaused if those added items were already seen. In particular, this may happen when ignored items due to lack of availability are re-added to a paused queue. Those ignored items will likely have a higher priority than the item that was just seen (due to it having been processed first), causing the queue to the be paused.
* address PR comments
2024-05-26 00:38:38 +00:00
|
|
|
# check all items processed
|
|
|
|
check eventually queue.len == 0
|
|
|
|
|
|
|
|
test "pushing seen item does not unpause queue":
|
|
|
|
newSlotQueue(maxSize = 4, maxWorkers = 4)
|
|
|
|
let request = StorageRequest.example
|
|
|
|
let item0 = SlotQueueItem.init(request.id, 0'u16,
|
|
|
|
request.ask,
|
|
|
|
request.expiry,
|
|
|
|
seen = true)
|
|
|
|
check queue.paused
|
Release v0.1.4 (#912)
* fix: createReservation lock (#825)
* fix: createReservation lock
* fix: additional locking places
* fix: acquire lock
* chore: feedback
Co-authored-by: markspanbroek <mark@spanbroek.net>
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
* feat: withLock template and fixed tests
* fix: use proc for MockReservations constructor
* chore: feedback
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
* chore: feedback implementation
---------
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: markspanbroek <mark@spanbroek.net>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
* Block deletion with ref count & repostore refactor (#631)
* Fix StoreStream so it doesn't return parity bytes (#838)
* fix storestream so it doesn\'t return parity bits for protected/verifiable manifests
* use Cid.example instead of creating a mock manually
* Fix verifiable manifest initialization (#839)
* fix verifiable manifest initialization
* fix linearstrategy, use verifiableStrategy to select blocks for slots
* check for both strategies in attribute inheritance test
* ci: add verify_circuit=true to the releases (#840)
* provisional fix so EC errors do not crash the node on download (#841)
* prevent node crashing with `not val.isNil` (#843)
* bump nim-leopard to handle no parity data (#845)
* Fix verifiable manifest constructor (#844)
* Fix verifiable manifest constructor
* Add integration test for verifiable manifest download
Add integration test for testing download of verifiable dataset after creating request for storage
* add missing import
* add testecbug to integration suite
* Remove hardhat instance from integration test
* change description, drop echo
---------
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Co-authored-by: gmega <giuliano.mega@gmail.com>
* Bump Nim to 1.6.21 (#851)
* bump Nim to 1.6.21 (range type reset fixes)
* remove incompatible versions from compiler matrix
* feat(rest): adds erasure coding constraints when requesting storage (#848)
* Rest API: add erasure coding constraints when requesting storage
* clean up
* Make error message for "dataset too small" more informative.
* fix API integration test
---------
Co-authored-by: gmega <giuliano.mega@gmail.com>
* Prover workshop band-aid (#853)
* add prover bandaid
* Improve error message text
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
---------
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
* Bandaid for failing erasure coding (#855)
* Update Release workflow (#858)
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Fixes prover behavior with singleton proof trees (#859)
* add logs and test
* add Merkle proof checks
* factor out Circom input normalization, fix proof input serialization
* add test and update existing ones
* update circuit assets
* add back trace message
* switch contracts to fix branch
* update codex-contracts-eth to latest
* do not expose prove with prenormalized inputs
* Chronos v4 Update (v3 Compat Mode) (#814)
* add changes to use chronos v4 in compat mode
* switch chronos to compat fix branch
* use nimbus-build-system with configurable Nim repo
* add missing imports
* add missing await
* bump compat
* pin nim version in Makefile
* add await instead of asyncSpawn to advertisement queue loop
* bump DHT to v0.5.0
* allow error state of `onBatch` to propagate upwards in test code
* pin Nim compiler commit to avoid fetching stale branch
* make CI build against branch head instead of merge
* fix handling of return values in testslotqueue
* Downgrade to gcc 13 on Windows (#874)
* Downgrade to gcc 13 on Windows
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Increase build job timeout to 90 minutes
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
---------
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Add MIT/Apache licenses (#861)
* Add MIT/Apache licenses
* Center "Apache License"
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
* remove wrong legal entity; rename apache license file
---------
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
* Add OPTIONS endpoint to allow the content-type header for the upload endpoint (#869)
* Add OPTIONS endpoint to allow the content-type header
exec git commit --amend --no-edit -S
* Remove useless header "Access-Control-Headers" and add cache
Signed-off-by: Arnaud <arnaud@status.im>
---------
Signed-off-by: Arnaud <arnaud@status.im>
Co-authored-by: Giuliano Mega <giuliano.mega@gmail.com>
* chore: add `downtimeProduct` config parameter (#867)
* chore: add `downtimeProduct` config parameter
* bump codex-contracts-eth to master
* Support CORS preflight requests when the storage request api returns an error (#878)
* Add CORS headers when the REST API is returning an error
* Use the allowedOrigin instead of the wilcard when setting the origin
Signed-off-by: Arnaud <arnaud@status.im>
---------
Signed-off-by: Arnaud <arnaud@status.im>
* refactor(marketplace): generic querying of historical marketplace events (#872)
* refactor(marketplace): move marketplace events to the Market abstraction
Move marketplace contract events to the Market abstraction so the types can be shared across all modules that call the Market abstraction.
* Remove unneeded conversion
* Switch to generic implementation of event querying
* change parent type to MarketplaceEvent
* Remove extra license file (#876)
* remove extra license
* center "apache license"
* Update advertising (#862)
* Setting up advertiser
* Wires up advertiser
* cleanup
* test compiles
* tests pass
* setting up test for advertiser
* Finishes advertiser tests
* fixes commonstore tests
* Review comments by Giuliano
* Race condition found by Giuliano
* Review comment by Dmitriy
Co-authored-by: Dmitriy Ryajov <dryajov@gmail.com>
Signed-off-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
* fixes tests
---------
Signed-off-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
Co-authored-by: Dmitriy Ryajov <dryajov@gmail.com>
* feat: add `--payout-address` (#870)
* feat: add `--payout-address`
Allows SPs to be paid out to a separate address, keeping their profits secure.
Supports https://github.com/codex-storage/codex-contracts-eth/pull/144 in the nim-codex client.
* Remove optional payoutAddress
Change --payout-address so that it is no longer optional. There is no longer an overload in `Marketplace.sol` for `fillSlot` accepting no `payoutAddress`.
* Update integration tests to include --payout-address
* move payoutAddress from fillSlot to freeSlot
* Update integration tests to use required payoutAddress
- to make payoutAddress required, the integration tests needed to avoid building the cli params until just before starting the node, otherwise if cli params were added ad-hoc, there would be an error after a non-required parameter was added before a required parameter.
* support client payout address
- withdrawFunds requires a withdrawAddress parameter, directs payouts for withdrawing of client funds (for a cancelled request) to go to that address.
* fix integration test
adds --payout-address to validators
* refactor: support withdrawFunds and freeSlot optional parameters
- withdrawFunds has an optional parameter for withdrawRecipient
- freeSlot has optional parameters for rewardRecipient and collateralRecipient
- change --payout-address to --reward-recipient to match contract signature naming
* Revert "Update integration tests to include --payout-address"
This reverts commit 8f9535cf35b0f2b183ac4013a7ed11b246486964.
There are some valid improvements to the integration tests, but they can be handled in a separate PR.
* small fix
* bump contracts to fix marketplace spec
* bump codex-contracts-eth, now rebased on master
* bump codex-contracts-eth
now that feat/reward-address has been merged to master
* clean up, comments
* Rework circuit downloader (#882)
* Introduces a start method to prover
* Moves backend creation into start method
* sets up three paths for backend initialization
* Extracts backend initialization to backend-factory
* Implements loading backend from cli files or previously downloaded local files
* Wires up downloading and unzipping
* functional implementation
* Fixes testprover.nim
* Sets up tests for backendfactory
* includes libzip-dev
* pulls in updated contracts
* removes integration cli tests for r1cs, wasm, and zkey file arguments.
* Fixes issue where inner-scope values are lost before returning
* sets local proof verification for dist-test images
* Adds two traces and bumps nim-ethers
* Adds separate path for circuit files
* Create circuit dir if not exists
* fix: make sure requestStorage is mined
* fix: correct place to plug confirm
* test: fixing contracts tests
* Restores gitmodules
* restores nim-datastore reference
* Sets up downloader exe
* sets up tool skeleton
* implements getting of circuit hash
* Implements downloader tool
* sets up test skeleton
* Implements test for cirdl
* includes testTools in testAll
* Cleanup building.md
* cleans up previous downloader implementation
* cleans up testbackendfactory
* moves start of prover into node.nim
* Fills in arguments in example command
* Initializes backend in prover constructor
* Restores tests
* Restores tests for cli instructions
* Review comments by Dmitriy, part 1
* Quotes path in download instruction.
* replaces curl with chronos http session
* Moves cirdl build output to 'build' folder.
* Fixes chronicles log output
* Add cirdl support to the codex Dockerfile
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Add cirdl support to the docker entrypoint
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Add cirdl support to the release workflow
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Disable verify_circuit flag for releases
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Removes backendFactory placeholder type
* wip
* Replaces zip library with status-im/zippy library (which supports zip and tar)
* Updates cirdl to not change circuitdir folder
* Switches from zip to tar.gz
* Review comments by Dmitriy
* updates codex-contracts-eth
* Adds testTools to CI
* Adds check for access to config.circuitdir
* Update fixture circuit zkey
* Update matrix to run tools tests on Windows
* Adds 'deps' dependency for cirdl
* Adjust docker-entrypoint.sh to use CODEX_CIRCUIT_DIR env var
* Review comments by Giuliano
---------
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
Co-authored-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: Veaceslav Doina <20563034+veaceslavdoina@users.noreply.github.com>
* Support CORS for POST and PATCH availability endpoints (#897)
* Adds testnet marketplace address to known deployments (#911)
* API tweaks for OpenAPI, errors and endpoints (#886)
* All sort of tweaks
* docs: availability's minPrice doc
* Revert changes to the two node test example
* Change default EC params in REST API
Change default EC params in REST API to 3 nodes and 1 tolerance.
Adjust integration tests to honour these settings.
---------
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
---------
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
Signed-off-by: Arnaud <arnaud@status.im>
Signed-off-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
Co-authored-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: markspanbroek <mark@spanbroek.net>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Co-authored-by: Tomasz Bekas <tomasz.bekas@gmail.com>
Co-authored-by: Giuliano Mega <giuliano.mega@gmail.com>
Co-authored-by: Arnaud <arno.deville@gmail.com>
Co-authored-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
Co-authored-by: Dmitriy Ryajov <dryajov@gmail.com>
Co-authored-by: Arnaud <arnaud@status.im>
2024-09-24 10:19:58 +00:00
|
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check queue.push(item0).isOk
|
feat[marketplace]: add slot queue pausing (#752)
* add seen flag
* Add MockSlotQueueItem and better prioritisation tests
* Update seen priority, and include in SlotQueueItem.init
* Re-add processed slots to queue
Re-add processed slots to queue if the sale was ignored or errored
* add pausing of queue
- when processing slots in queue, pause queue if item was marked seen
- if availability size is increased, trigger onAvailabilityAdded callback
- in sales, on availability added, clear 'seen' flags, then unpause the queue
- when items pushed to the queue, unpause the queue
* remove unused NoMatchingAvailabilityError from slotqueue
The slot queue should also have nothing to do with availabilities
* when all availabilities are empty, pause the queue
An empty availability is defined as size < DefaultBlockSize as this means even the smallest possible request could not be served. However, this is up for discussion.
* remove availability from onAvailabilitiesEmptied callback
* refactor onAvailabilityAdded and onAvailabilitiesEmptied
onAvailabilityAdded and onAvailabilitiesEmptied are now only called from reservations.update (and eventually reservations.delete once implemented).
- Add empty routine for Availability and Reservation
- Add allEmpty routine for Availability and Reservation, which returns true when all all Availability or Reservation objects in the datastore are empty.
* SlotQueue test support updates
* Sales module test support updates
* Reservations module tests for queue pausing
* Sales module tests for queue pausing
Includes tests for sales states cancelled, errored, ignored to ensure onCleanUp is called with correct parameters
* SlotQueue module tests for queue pausing
* fix existing sales test
* PR feedback
- indent `self.unpause`
- update comment for `clearSeenFlags`
* reprocessSlot in SaleErrored only when coming from downloading
* remove pausing of queue when availabilities are "emptied"
Queue pausing when all availiabilies are "emptied" is not necessary, given that the node would not be able to service slots once all its availabilities' freeSize are too small for the slots in the queue, and would then be paused anyway.
Add test that asserts the queue is paused once the freeSpace of availabilities drops too low to fill slots in the queue.
* Update clearing of seen flags
The asyncheapqueue update overload would need to check index bounds and ultimately a different solution was found using the mitems iterator.
* fix test
request.id was different before updating request.ask.slots, and that id was used to set the state in mockmarket.
* Change filled/cleanup future to nil, so no await is needed
* add wait to allow items to be added to queue
* do not unpause queue when seen items are pushed
* re-add seen item back to queue once paused
Previously, when a seen item was processed, it was first popped off the queue, then the queue was paused waiting to process that item once the queue was unpaused. Now, when a seen item is processed, it is popped off the queue, the queue is paused, then the item is re-added to the queue and the queue will wait until unpaused before it will continue popping items off the queue. If the item was not re-added to the queue, it would have been processed immediately once unpaused, however there may have been other items with higher priority pushed to the queue in the meantime. The queue would not be unpaused if those added items were already seen. In particular, this may happen when ignored items due to lack of availability are re-added to a paused queue. Those ignored items will likely have a higher priority than the item that was just seen (due to it having been processed first), causing the queue to the be paused.
* address PR comments
2024-05-26 00:38:38 +00:00
|
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check queue.paused
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|
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|
test "paused queue waits for unpause before continuing processing":
|
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newSlotQueue(maxSize = 4, maxWorkers = 4)
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let request = StorageRequest.example
|
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let item = SlotQueueItem.init(request.id, 1'u16,
|
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request.ask,
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request.expiry,
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seen = false)
|
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check queue.paused
|
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# push causes unpause
|
Release v0.1.4 (#912)
* fix: createReservation lock (#825)
* fix: createReservation lock
* fix: additional locking places
* fix: acquire lock
* chore: feedback
Co-authored-by: markspanbroek <mark@spanbroek.net>
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
* feat: withLock template and fixed tests
* fix: use proc for MockReservations constructor
* chore: feedback
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
* chore: feedback implementation
---------
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: markspanbroek <mark@spanbroek.net>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
* Block deletion with ref count & repostore refactor (#631)
* Fix StoreStream so it doesn't return parity bytes (#838)
* fix storestream so it doesn\'t return parity bits for protected/verifiable manifests
* use Cid.example instead of creating a mock manually
* Fix verifiable manifest initialization (#839)
* fix verifiable manifest initialization
* fix linearstrategy, use verifiableStrategy to select blocks for slots
* check for both strategies in attribute inheritance test
* ci: add verify_circuit=true to the releases (#840)
* provisional fix so EC errors do not crash the node on download (#841)
* prevent node crashing with `not val.isNil` (#843)
* bump nim-leopard to handle no parity data (#845)
* Fix verifiable manifest constructor (#844)
* Fix verifiable manifest constructor
* Add integration test for verifiable manifest download
Add integration test for testing download of verifiable dataset after creating request for storage
* add missing import
* add testecbug to integration suite
* Remove hardhat instance from integration test
* change description, drop echo
---------
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Co-authored-by: gmega <giuliano.mega@gmail.com>
* Bump Nim to 1.6.21 (#851)
* bump Nim to 1.6.21 (range type reset fixes)
* remove incompatible versions from compiler matrix
* feat(rest): adds erasure coding constraints when requesting storage (#848)
* Rest API: add erasure coding constraints when requesting storage
* clean up
* Make error message for "dataset too small" more informative.
* fix API integration test
---------
Co-authored-by: gmega <giuliano.mega@gmail.com>
* Prover workshop band-aid (#853)
* add prover bandaid
* Improve error message text
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
---------
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
* Bandaid for failing erasure coding (#855)
* Update Release workflow (#858)
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Fixes prover behavior with singleton proof trees (#859)
* add logs and test
* add Merkle proof checks
* factor out Circom input normalization, fix proof input serialization
* add test and update existing ones
* update circuit assets
* add back trace message
* switch contracts to fix branch
* update codex-contracts-eth to latest
* do not expose prove with prenormalized inputs
* Chronos v4 Update (v3 Compat Mode) (#814)
* add changes to use chronos v4 in compat mode
* switch chronos to compat fix branch
* use nimbus-build-system with configurable Nim repo
* add missing imports
* add missing await
* bump compat
* pin nim version in Makefile
* add await instead of asyncSpawn to advertisement queue loop
* bump DHT to v0.5.0
* allow error state of `onBatch` to propagate upwards in test code
* pin Nim compiler commit to avoid fetching stale branch
* make CI build against branch head instead of merge
* fix handling of return values in testslotqueue
* Downgrade to gcc 13 on Windows (#874)
* Downgrade to gcc 13 on Windows
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Increase build job timeout to 90 minutes
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
---------
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Add MIT/Apache licenses (#861)
* Add MIT/Apache licenses
* Center "Apache License"
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
* remove wrong legal entity; rename apache license file
---------
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
* Add OPTIONS endpoint to allow the content-type header for the upload endpoint (#869)
* Add OPTIONS endpoint to allow the content-type header
exec git commit --amend --no-edit -S
* Remove useless header "Access-Control-Headers" and add cache
Signed-off-by: Arnaud <arnaud@status.im>
---------
Signed-off-by: Arnaud <arnaud@status.im>
Co-authored-by: Giuliano Mega <giuliano.mega@gmail.com>
* chore: add `downtimeProduct` config parameter (#867)
* chore: add `downtimeProduct` config parameter
* bump codex-contracts-eth to master
* Support CORS preflight requests when the storage request api returns an error (#878)
* Add CORS headers when the REST API is returning an error
* Use the allowedOrigin instead of the wilcard when setting the origin
Signed-off-by: Arnaud <arnaud@status.im>
---------
Signed-off-by: Arnaud <arnaud@status.im>
* refactor(marketplace): generic querying of historical marketplace events (#872)
* refactor(marketplace): move marketplace events to the Market abstraction
Move marketplace contract events to the Market abstraction so the types can be shared across all modules that call the Market abstraction.
* Remove unneeded conversion
* Switch to generic implementation of event querying
* change parent type to MarketplaceEvent
* Remove extra license file (#876)
* remove extra license
* center "apache license"
* Update advertising (#862)
* Setting up advertiser
* Wires up advertiser
* cleanup
* test compiles
* tests pass
* setting up test for advertiser
* Finishes advertiser tests
* fixes commonstore tests
* Review comments by Giuliano
* Race condition found by Giuliano
* Review comment by Dmitriy
Co-authored-by: Dmitriy Ryajov <dryajov@gmail.com>
Signed-off-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
* fixes tests
---------
Signed-off-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
Co-authored-by: Dmitriy Ryajov <dryajov@gmail.com>
* feat: add `--payout-address` (#870)
* feat: add `--payout-address`
Allows SPs to be paid out to a separate address, keeping their profits secure.
Supports https://github.com/codex-storage/codex-contracts-eth/pull/144 in the nim-codex client.
* Remove optional payoutAddress
Change --payout-address so that it is no longer optional. There is no longer an overload in `Marketplace.sol` for `fillSlot` accepting no `payoutAddress`.
* Update integration tests to include --payout-address
* move payoutAddress from fillSlot to freeSlot
* Update integration tests to use required payoutAddress
- to make payoutAddress required, the integration tests needed to avoid building the cli params until just before starting the node, otherwise if cli params were added ad-hoc, there would be an error after a non-required parameter was added before a required parameter.
* support client payout address
- withdrawFunds requires a withdrawAddress parameter, directs payouts for withdrawing of client funds (for a cancelled request) to go to that address.
* fix integration test
adds --payout-address to validators
* refactor: support withdrawFunds and freeSlot optional parameters
- withdrawFunds has an optional parameter for withdrawRecipient
- freeSlot has optional parameters for rewardRecipient and collateralRecipient
- change --payout-address to --reward-recipient to match contract signature naming
* Revert "Update integration tests to include --payout-address"
This reverts commit 8f9535cf35b0f2b183ac4013a7ed11b246486964.
There are some valid improvements to the integration tests, but they can be handled in a separate PR.
* small fix
* bump contracts to fix marketplace spec
* bump codex-contracts-eth, now rebased on master
* bump codex-contracts-eth
now that feat/reward-address has been merged to master
* clean up, comments
* Rework circuit downloader (#882)
* Introduces a start method to prover
* Moves backend creation into start method
* sets up three paths for backend initialization
* Extracts backend initialization to backend-factory
* Implements loading backend from cli files or previously downloaded local files
* Wires up downloading and unzipping
* functional implementation
* Fixes testprover.nim
* Sets up tests for backendfactory
* includes libzip-dev
* pulls in updated contracts
* removes integration cli tests for r1cs, wasm, and zkey file arguments.
* Fixes issue where inner-scope values are lost before returning
* sets local proof verification for dist-test images
* Adds two traces and bumps nim-ethers
* Adds separate path for circuit files
* Create circuit dir if not exists
* fix: make sure requestStorage is mined
* fix: correct place to plug confirm
* test: fixing contracts tests
* Restores gitmodules
* restores nim-datastore reference
* Sets up downloader exe
* sets up tool skeleton
* implements getting of circuit hash
* Implements downloader tool
* sets up test skeleton
* Implements test for cirdl
* includes testTools in testAll
* Cleanup building.md
* cleans up previous downloader implementation
* cleans up testbackendfactory
* moves start of prover into node.nim
* Fills in arguments in example command
* Initializes backend in prover constructor
* Restores tests
* Restores tests for cli instructions
* Review comments by Dmitriy, part 1
* Quotes path in download instruction.
* replaces curl with chronos http session
* Moves cirdl build output to 'build' folder.
* Fixes chronicles log output
* Add cirdl support to the codex Dockerfile
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Add cirdl support to the docker entrypoint
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Add cirdl support to the release workflow
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Disable verify_circuit flag for releases
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Removes backendFactory placeholder type
* wip
* Replaces zip library with status-im/zippy library (which supports zip and tar)
* Updates cirdl to not change circuitdir folder
* Switches from zip to tar.gz
* Review comments by Dmitriy
* updates codex-contracts-eth
* Adds testTools to CI
* Adds check for access to config.circuitdir
* Update fixture circuit zkey
* Update matrix to run tools tests on Windows
* Adds 'deps' dependency for cirdl
* Adjust docker-entrypoint.sh to use CODEX_CIRCUIT_DIR env var
* Review comments by Giuliano
---------
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
Co-authored-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: Veaceslav Doina <20563034+veaceslavdoina@users.noreply.github.com>
* Support CORS for POST and PATCH availability endpoints (#897)
* Adds testnet marketplace address to known deployments (#911)
* API tweaks for OpenAPI, errors and endpoints (#886)
* All sort of tweaks
* docs: availability's minPrice doc
* Revert changes to the two node test example
* Change default EC params in REST API
Change default EC params in REST API to 3 nodes and 1 tolerance.
Adjust integration tests to honour these settings.
---------
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
---------
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
Signed-off-by: Arnaud <arnaud@status.im>
Signed-off-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
Co-authored-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: markspanbroek <mark@spanbroek.net>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Co-authored-by: Tomasz Bekas <tomasz.bekas@gmail.com>
Co-authored-by: Giuliano Mega <giuliano.mega@gmail.com>
Co-authored-by: Arnaud <arno.deville@gmail.com>
Co-authored-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
Co-authored-by: Dmitriy Ryajov <dryajov@gmail.com>
Co-authored-by: Arnaud <arnaud@status.im>
2024-09-24 10:19:58 +00:00
|
|
|
check queue.push(item).isOk
|
feat[marketplace]: add slot queue pausing (#752)
* add seen flag
* Add MockSlotQueueItem and better prioritisation tests
* Update seen priority, and include in SlotQueueItem.init
* Re-add processed slots to queue
Re-add processed slots to queue if the sale was ignored or errored
* add pausing of queue
- when processing slots in queue, pause queue if item was marked seen
- if availability size is increased, trigger onAvailabilityAdded callback
- in sales, on availability added, clear 'seen' flags, then unpause the queue
- when items pushed to the queue, unpause the queue
* remove unused NoMatchingAvailabilityError from slotqueue
The slot queue should also have nothing to do with availabilities
* when all availabilities are empty, pause the queue
An empty availability is defined as size < DefaultBlockSize as this means even the smallest possible request could not be served. However, this is up for discussion.
* remove availability from onAvailabilitiesEmptied callback
* refactor onAvailabilityAdded and onAvailabilitiesEmptied
onAvailabilityAdded and onAvailabilitiesEmptied are now only called from reservations.update (and eventually reservations.delete once implemented).
- Add empty routine for Availability and Reservation
- Add allEmpty routine for Availability and Reservation, which returns true when all all Availability or Reservation objects in the datastore are empty.
* SlotQueue test support updates
* Sales module test support updates
* Reservations module tests for queue pausing
* Sales module tests for queue pausing
Includes tests for sales states cancelled, errored, ignored to ensure onCleanUp is called with correct parameters
* SlotQueue module tests for queue pausing
* fix existing sales test
* PR feedback
- indent `self.unpause`
- update comment for `clearSeenFlags`
* reprocessSlot in SaleErrored only when coming from downloading
* remove pausing of queue when availabilities are "emptied"
Queue pausing when all availiabilies are "emptied" is not necessary, given that the node would not be able to service slots once all its availabilities' freeSize are too small for the slots in the queue, and would then be paused anyway.
Add test that asserts the queue is paused once the freeSpace of availabilities drops too low to fill slots in the queue.
* Update clearing of seen flags
The asyncheapqueue update overload would need to check index bounds and ultimately a different solution was found using the mitems iterator.
* fix test
request.id was different before updating request.ask.slots, and that id was used to set the state in mockmarket.
* Change filled/cleanup future to nil, so no await is needed
* add wait to allow items to be added to queue
* do not unpause queue when seen items are pushed
* re-add seen item back to queue once paused
Previously, when a seen item was processed, it was first popped off the queue, then the queue was paused waiting to process that item once the queue was unpaused. Now, when a seen item is processed, it is popped off the queue, the queue is paused, then the item is re-added to the queue and the queue will wait until unpaused before it will continue popping items off the queue. If the item was not re-added to the queue, it would have been processed immediately once unpaused, however there may have been other items with higher priority pushed to the queue in the meantime. The queue would not be unpaused if those added items were already seen. In particular, this may happen when ignored items due to lack of availability are re-added to a paused queue. Those ignored items will likely have a higher priority than the item that was just seen (due to it having been processed first), causing the queue to the be paused.
* address PR comments
2024-05-26 00:38:38 +00:00
|
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|
# check all items processed
|
|
|
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check eventually onProcessSlotCalledWith == @[
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(item.requestId, item.slotIndex),
|
|
|
|
]
|
|
|
|
check eventually queue.len == 0
|
|
|
|
|
|
|
|
test "item 'seen' flags can be cleared":
|
|
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|
newSlotQueue(maxSize = 4, maxWorkers = 1)
|
|
|
|
let request = StorageRequest.example
|
|
|
|
let item0 = SlotQueueItem.init(request.id, 0'u16,
|
|
|
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request.ask,
|
|
|
|
request.expiry,
|
|
|
|
seen = true)
|
|
|
|
let item1 = SlotQueueItem.init(request.id, 1'u16,
|
|
|
|
request.ask,
|
|
|
|
request.expiry,
|
|
|
|
seen = true)
|
Release v0.1.4 (#912)
* fix: createReservation lock (#825)
* fix: createReservation lock
* fix: additional locking places
* fix: acquire lock
* chore: feedback
Co-authored-by: markspanbroek <mark@spanbroek.net>
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
* feat: withLock template and fixed tests
* fix: use proc for MockReservations constructor
* chore: feedback
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
* chore: feedback implementation
---------
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: markspanbroek <mark@spanbroek.net>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
* Block deletion with ref count & repostore refactor (#631)
* Fix StoreStream so it doesn't return parity bytes (#838)
* fix storestream so it doesn\'t return parity bits for protected/verifiable manifests
* use Cid.example instead of creating a mock manually
* Fix verifiable manifest initialization (#839)
* fix verifiable manifest initialization
* fix linearstrategy, use verifiableStrategy to select blocks for slots
* check for both strategies in attribute inheritance test
* ci: add verify_circuit=true to the releases (#840)
* provisional fix so EC errors do not crash the node on download (#841)
* prevent node crashing with `not val.isNil` (#843)
* bump nim-leopard to handle no parity data (#845)
* Fix verifiable manifest constructor (#844)
* Fix verifiable manifest constructor
* Add integration test for verifiable manifest download
Add integration test for testing download of verifiable dataset after creating request for storage
* add missing import
* add testecbug to integration suite
* Remove hardhat instance from integration test
* change description, drop echo
---------
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Co-authored-by: gmega <giuliano.mega@gmail.com>
* Bump Nim to 1.6.21 (#851)
* bump Nim to 1.6.21 (range type reset fixes)
* remove incompatible versions from compiler matrix
* feat(rest): adds erasure coding constraints when requesting storage (#848)
* Rest API: add erasure coding constraints when requesting storage
* clean up
* Make error message for "dataset too small" more informative.
* fix API integration test
---------
Co-authored-by: gmega <giuliano.mega@gmail.com>
* Prover workshop band-aid (#853)
* add prover bandaid
* Improve error message text
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
---------
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
* Bandaid for failing erasure coding (#855)
* Update Release workflow (#858)
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Fixes prover behavior with singleton proof trees (#859)
* add logs and test
* add Merkle proof checks
* factor out Circom input normalization, fix proof input serialization
* add test and update existing ones
* update circuit assets
* add back trace message
* switch contracts to fix branch
* update codex-contracts-eth to latest
* do not expose prove with prenormalized inputs
* Chronos v4 Update (v3 Compat Mode) (#814)
* add changes to use chronos v4 in compat mode
* switch chronos to compat fix branch
* use nimbus-build-system with configurable Nim repo
* add missing imports
* add missing await
* bump compat
* pin nim version in Makefile
* add await instead of asyncSpawn to advertisement queue loop
* bump DHT to v0.5.0
* allow error state of `onBatch` to propagate upwards in test code
* pin Nim compiler commit to avoid fetching stale branch
* make CI build against branch head instead of merge
* fix handling of return values in testslotqueue
* Downgrade to gcc 13 on Windows (#874)
* Downgrade to gcc 13 on Windows
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Increase build job timeout to 90 minutes
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
---------
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Add MIT/Apache licenses (#861)
* Add MIT/Apache licenses
* Center "Apache License"
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
* remove wrong legal entity; rename apache license file
---------
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
* Add OPTIONS endpoint to allow the content-type header for the upload endpoint (#869)
* Add OPTIONS endpoint to allow the content-type header
exec git commit --amend --no-edit -S
* Remove useless header "Access-Control-Headers" and add cache
Signed-off-by: Arnaud <arnaud@status.im>
---------
Signed-off-by: Arnaud <arnaud@status.im>
Co-authored-by: Giuliano Mega <giuliano.mega@gmail.com>
* chore: add `downtimeProduct` config parameter (#867)
* chore: add `downtimeProduct` config parameter
* bump codex-contracts-eth to master
* Support CORS preflight requests when the storage request api returns an error (#878)
* Add CORS headers when the REST API is returning an error
* Use the allowedOrigin instead of the wilcard when setting the origin
Signed-off-by: Arnaud <arnaud@status.im>
---------
Signed-off-by: Arnaud <arnaud@status.im>
* refactor(marketplace): generic querying of historical marketplace events (#872)
* refactor(marketplace): move marketplace events to the Market abstraction
Move marketplace contract events to the Market abstraction so the types can be shared across all modules that call the Market abstraction.
* Remove unneeded conversion
* Switch to generic implementation of event querying
* change parent type to MarketplaceEvent
* Remove extra license file (#876)
* remove extra license
* center "apache license"
* Update advertising (#862)
* Setting up advertiser
* Wires up advertiser
* cleanup
* test compiles
* tests pass
* setting up test for advertiser
* Finishes advertiser tests
* fixes commonstore tests
* Review comments by Giuliano
* Race condition found by Giuliano
* Review comment by Dmitriy
Co-authored-by: Dmitriy Ryajov <dryajov@gmail.com>
Signed-off-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
* fixes tests
---------
Signed-off-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
Co-authored-by: Dmitriy Ryajov <dryajov@gmail.com>
* feat: add `--payout-address` (#870)
* feat: add `--payout-address`
Allows SPs to be paid out to a separate address, keeping their profits secure.
Supports https://github.com/codex-storage/codex-contracts-eth/pull/144 in the nim-codex client.
* Remove optional payoutAddress
Change --payout-address so that it is no longer optional. There is no longer an overload in `Marketplace.sol` for `fillSlot` accepting no `payoutAddress`.
* Update integration tests to include --payout-address
* move payoutAddress from fillSlot to freeSlot
* Update integration tests to use required payoutAddress
- to make payoutAddress required, the integration tests needed to avoid building the cli params until just before starting the node, otherwise if cli params were added ad-hoc, there would be an error after a non-required parameter was added before a required parameter.
* support client payout address
- withdrawFunds requires a withdrawAddress parameter, directs payouts for withdrawing of client funds (for a cancelled request) to go to that address.
* fix integration test
adds --payout-address to validators
* refactor: support withdrawFunds and freeSlot optional parameters
- withdrawFunds has an optional parameter for withdrawRecipient
- freeSlot has optional parameters for rewardRecipient and collateralRecipient
- change --payout-address to --reward-recipient to match contract signature naming
* Revert "Update integration tests to include --payout-address"
This reverts commit 8f9535cf35b0f2b183ac4013a7ed11b246486964.
There are some valid improvements to the integration tests, but they can be handled in a separate PR.
* small fix
* bump contracts to fix marketplace spec
* bump codex-contracts-eth, now rebased on master
* bump codex-contracts-eth
now that feat/reward-address has been merged to master
* clean up, comments
* Rework circuit downloader (#882)
* Introduces a start method to prover
* Moves backend creation into start method
* sets up three paths for backend initialization
* Extracts backend initialization to backend-factory
* Implements loading backend from cli files or previously downloaded local files
* Wires up downloading and unzipping
* functional implementation
* Fixes testprover.nim
* Sets up tests for backendfactory
* includes libzip-dev
* pulls in updated contracts
* removes integration cli tests for r1cs, wasm, and zkey file arguments.
* Fixes issue where inner-scope values are lost before returning
* sets local proof verification for dist-test images
* Adds two traces and bumps nim-ethers
* Adds separate path for circuit files
* Create circuit dir if not exists
* fix: make sure requestStorage is mined
* fix: correct place to plug confirm
* test: fixing contracts tests
* Restores gitmodules
* restores nim-datastore reference
* Sets up downloader exe
* sets up tool skeleton
* implements getting of circuit hash
* Implements downloader tool
* sets up test skeleton
* Implements test for cirdl
* includes testTools in testAll
* Cleanup building.md
* cleans up previous downloader implementation
* cleans up testbackendfactory
* moves start of prover into node.nim
* Fills in arguments in example command
* Initializes backend in prover constructor
* Restores tests
* Restores tests for cli instructions
* Review comments by Dmitriy, part 1
* Quotes path in download instruction.
* replaces curl with chronos http session
* Moves cirdl build output to 'build' folder.
* Fixes chronicles log output
* Add cirdl support to the codex Dockerfile
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Add cirdl support to the docker entrypoint
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Add cirdl support to the release workflow
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Disable verify_circuit flag for releases
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
* Removes backendFactory placeholder type
* wip
* Replaces zip library with status-im/zippy library (which supports zip and tar)
* Updates cirdl to not change circuitdir folder
* Switches from zip to tar.gz
* Review comments by Dmitriy
* updates codex-contracts-eth
* Adds testTools to CI
* Adds check for access to config.circuitdir
* Update fixture circuit zkey
* Update matrix to run tools tests on Windows
* Adds 'deps' dependency for cirdl
* Adjust docker-entrypoint.sh to use CODEX_CIRCUIT_DIR env var
* Review comments by Giuliano
---------
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
Co-authored-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: Veaceslav Doina <20563034+veaceslavdoina@users.noreply.github.com>
* Support CORS for POST and PATCH availability endpoints (#897)
* Adds testnet marketplace address to known deployments (#911)
* API tweaks for OpenAPI, errors and endpoints (#886)
* All sort of tweaks
* docs: availability's minPrice doc
* Revert changes to the two node test example
* Change default EC params in REST API
Change default EC params in REST API to 3 nodes and 1 tolerance.
Adjust integration tests to honour these settings.
---------
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
---------
Signed-off-by: Adam Uhlíř <adam@uhlir.dev>
Signed-off-by: Giuliano Mega <giuliano.mega@gmail.com>
Signed-off-by: Slava <20563034+veaceslavdoina@users.noreply.github.com>
Signed-off-by: Arnaud <arnaud@status.im>
Signed-off-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
Co-authored-by: Adam Uhlíř <adam@uhlir.dev>
Co-authored-by: markspanbroek <mark@spanbroek.net>
Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
Co-authored-by: Tomasz Bekas <tomasz.bekas@gmail.com>
Co-authored-by: Giuliano Mega <giuliano.mega@gmail.com>
Co-authored-by: Arnaud <arno.deville@gmail.com>
Co-authored-by: Ben Bierens <39762930+benbierens@users.noreply.github.com>
Co-authored-by: Dmitriy Ryajov <dryajov@gmail.com>
Co-authored-by: Arnaud <arnaud@status.im>
2024-09-24 10:19:58 +00:00
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check queue.push(item0).isOk
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check queue.push(item1).isOk
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feat[marketplace]: add slot queue pausing (#752)
* add seen flag
* Add MockSlotQueueItem and better prioritisation tests
* Update seen priority, and include in SlotQueueItem.init
* Re-add processed slots to queue
Re-add processed slots to queue if the sale was ignored or errored
* add pausing of queue
- when processing slots in queue, pause queue if item was marked seen
- if availability size is increased, trigger onAvailabilityAdded callback
- in sales, on availability added, clear 'seen' flags, then unpause the queue
- when items pushed to the queue, unpause the queue
* remove unused NoMatchingAvailabilityError from slotqueue
The slot queue should also have nothing to do with availabilities
* when all availabilities are empty, pause the queue
An empty availability is defined as size < DefaultBlockSize as this means even the smallest possible request could not be served. However, this is up for discussion.
* remove availability from onAvailabilitiesEmptied callback
* refactor onAvailabilityAdded and onAvailabilitiesEmptied
onAvailabilityAdded and onAvailabilitiesEmptied are now only called from reservations.update (and eventually reservations.delete once implemented).
- Add empty routine for Availability and Reservation
- Add allEmpty routine for Availability and Reservation, which returns true when all all Availability or Reservation objects in the datastore are empty.
* SlotQueue test support updates
* Sales module test support updates
* Reservations module tests for queue pausing
* Sales module tests for queue pausing
Includes tests for sales states cancelled, errored, ignored to ensure onCleanUp is called with correct parameters
* SlotQueue module tests for queue pausing
* fix existing sales test
* PR feedback
- indent `self.unpause`
- update comment for `clearSeenFlags`
* reprocessSlot in SaleErrored only when coming from downloading
* remove pausing of queue when availabilities are "emptied"
Queue pausing when all availiabilies are "emptied" is not necessary, given that the node would not be able to service slots once all its availabilities' freeSize are too small for the slots in the queue, and would then be paused anyway.
Add test that asserts the queue is paused once the freeSpace of availabilities drops too low to fill slots in the queue.
* Update clearing of seen flags
The asyncheapqueue update overload would need to check index bounds and ultimately a different solution was found using the mitems iterator.
* fix test
request.id was different before updating request.ask.slots, and that id was used to set the state in mockmarket.
* Change filled/cleanup future to nil, so no await is needed
* add wait to allow items to be added to queue
* do not unpause queue when seen items are pushed
* re-add seen item back to queue once paused
Previously, when a seen item was processed, it was first popped off the queue, then the queue was paused waiting to process that item once the queue was unpaused. Now, when a seen item is processed, it is popped off the queue, the queue is paused, then the item is re-added to the queue and the queue will wait until unpaused before it will continue popping items off the queue. If the item was not re-added to the queue, it would have been processed immediately once unpaused, however there may have been other items with higher priority pushed to the queue in the meantime. The queue would not be unpaused if those added items were already seen. In particular, this may happen when ignored items due to lack of availability are re-added to a paused queue. Those ignored items will likely have a higher priority than the item that was just seen (due to it having been processed first), causing the queue to the be paused.
* address PR comments
2024-05-26 00:38:38 +00:00
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check queue[0].seen
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check queue[1].seen
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queue.clearSeenFlags()
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check queue[0].seen == false
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check queue[1].seen == false
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