nim-dagger/tests/integration/testIntegration.nim

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import std/options
import std/sequtils
import std/strutils
import std/httpclient
from pkg/libp2p import `==`
import pkg/chronos
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
import pkg/stint
import pkg/codex/rng
import pkg/stew/byteutils
import pkg/ethers/erc20
import pkg/codex/contracts
import ../contracts/time
import ../contracts/deployment
import ../codex/helpers
import ../examples
import ../codex/examples
import ./twonodes
proc findItem[T](items: seq[T], item: T): ?!T =
for tmp in items:
if tmp == item:
return success tmp
return failure("Not found")
# For debugging you can enable logging output with debugX = true
# You can also pass a string in same format like for the `--log-level` parameter
# to enable custom logging levels for specific topics like: debug2 = "INFO; TRACE: marketplace"
twonodessuite "Integration tests", debug1 = false, debug2 = false:
setup:
# Our Hardhat configuration does use automine, which means that time tracked by `ethProvider.currentTime()` is not
# advanced until blocks are mined and that happens only when transaction is submitted.
# As we use in tests ethProvider.currentTime() which uses block timestamp this can lead to synchronization issues.
await ethProvider.advanceTime(1.u256)
test "nodes can print their peer information":
check !client1.info() != !client2.info()
test "nodes can set chronicles log level":
client1.setLogLevel("DEBUG;TRACE:codex")
test "node accepts file uploads":
let cid1 = client1.upload("some file contents").get
let cid2 = client1.upload("some other contents").get
check cid1 != cid2
test "node shows used and available space":
discard client1.upload("some file contents").get
discard client1.postAvailability(totalSize=12.u256, duration=2.u256, minPrice=3.u256, maxCollateral=4.u256).get
let space = client1.space().tryGet()
check:
space.totalBlocks == 2.uint
space.quotaMaxBytes == 8589934592.uint
space.quotaUsedBytes == 65592.uint
space.quotaReservedBytes == 12.uint
test "node allows local file downloads":
let content1 = "some file contents"
let content2 = "some other contents"
let cid1 = client1.upload(content1).get
let cid2 = client2.upload(content2).get
let resp1 = client1.download(cid1, local = true).get
let resp2 = client2.download(cid2, local = true).get
check:
content1 == resp1
content2 == resp2
test "node allows remote file downloads":
let content1 = "some file contents"
let content2 = "some other contents"
let cid1 = client1.upload(content1).get
let cid2 = client2.upload(content2).get
let resp2 = client1.download(cid2, local = false).get
let resp1 = client2.download(cid1, local = false).get
check:
content1 == resp1
content2 == resp2
test "node fails retrieving non-existing local file":
let content1 = "some file contents"
let cid1 = client1.upload(content1).get # upload to first node
let resp2 = client2.download(cid1, local = true) # try retrieving from second node
check:
resp2.error.msg == "404 Not Found"
test "node lists local files":
let content1 = "some file contents"
let content2 = "some other contents"
let cid1 = client1.upload(content1).get
let cid2 = client1.upload(content2).get
let list = client1.list().get
check:
[cid1, cid2].allIt(it in list.content.mapIt(it.cid))
test "node handles new storage availability":
let availability1 = client1.postAvailability(totalSize=1.u256, duration=2.u256, minPrice=3.u256, maxCollateral=4.u256).get
let availability2 = client1.postAvailability(totalSize=4.u256, duration=5.u256, minPrice=6.u256, maxCollateral=7.u256).get
check availability1 != availability2
test "node lists storage that is for sale":
let availability = client1.postAvailability(totalSize=1.u256, duration=2.u256, minPrice=3.u256, maxCollateral=4.u256).get
check availability in client1.getAvailabilities().get
test "node handles storage request":
let cid = client1.upload("some file contents").get
let id1 = client1.requestStorage(cid, duration=100.u256, reward=2.u256, proofProbability=3.u256, expiry=10, collateral=200.u256).get
let id2 = client1.requestStorage(cid, duration=400.u256, reward=5.u256, proofProbability=6.u256, expiry=10, collateral=201.u256).get
check id1 != id2
test "node retrieves purchase status":
# get one contiguous chunk
let rng = rng.Rng.instance()
let chunker = RandomChunker.new(rng, size = DefaultBlockSize * 2, chunkSize = DefaultBlockSize * 2)
let data = await chunker.getBytes()
let cid = client1.upload(byteutils.toHex(data)).get
let id = client1.requestStorage(
cid,
duration=100.u256,
reward=2.u256,
proofProbability=3.u256,
expiry=30,
collateral=200.u256,
nodes=2,
tolerance=1).get
let request = client1.getPurchase(id).get.request.get
check request.ask.duration == 100.u256
check request.ask.reward == 2.u256
check request.ask.proofProbability == 3.u256
check request.expiry == 30
check request.ask.collateral == 200.u256
check request.ask.slots == 2'u64
check request.ask.maxSlotLoss == 1'u64
# TODO: We currently do not support encoding single chunks
# test "node retrieves purchase status with 1 chunk":
# let cid = client1.upload("some file contents").get
# let id = client1.requestStorage(cid, duration=1.u256, reward=2.u256, proofProbability=3.u256, expiry=30, collateral=200.u256, nodes=2, tolerance=1).get
# let request = client1.getPurchase(id).get.request.get
# check request.ask.duration == 1.u256
# check request.ask.reward == 2.u256
# check request.ask.proofProbability == 3.u256
# check request.expiry == expiry
# check request.ask.collateral == 200.u256
# check request.ask.slots == 3'u64
# check request.ask.maxSlotLoss == 1'u64
test "node remembers purchase status after restart":
let cid = client1.upload("some file contents").get
let id = client1.requestStorage(cid,
duration=100.u256,
reward=2.u256,
proofProbability=3.u256,
expiry=30,
collateral=200.u256).get
check eventually client1.purchaseStateIs(id, "submitted")
node1.restart()
client1.restart()
check eventually client1.purchaseStateIs(id, "submitted")
let request = client1.getPurchase(id).get.request.get
check request.ask.duration == 100.u256
check request.ask.reward == 2.u256
check request.ask.proofProbability == 3.u256
check request.expiry == 30
check request.ask.collateral == 200.u256
check request.ask.slots == 1'u64
check request.ask.maxSlotLoss == 0'u64
test "nodes negotiate contracts on the marketplace":
let size = 0xFFFFFF.u256
let data = await RandomChunker.example(blocks=8)
# client 2 makes storage available
let availability = client2.postAvailability(totalSize=size, duration=20*60.u256, minPrice=300.u256, maxCollateral=300.u256).get
# client 1 requests storage
let cid = client1.upload(data).get
let id = client1.requestStorage(
cid,
duration=10*60.u256,
reward=400.u256,
proofProbability=3.u256,
expiry=5*60,
collateral=200.u256,
nodes = 5,
tolerance = 2).get
check eventually(client1.purchaseStateIs(id, "started"), timeout=5*60*1000)
let purchase = client1.getPurchase(id).get
check purchase.error == none string
let availabilities = client2.getAvailabilities().get
[marketplace] Add Reservations Module (#340) * [marketplace] reservations module - add de/serialization for Availability - add markUsed/markUnused in persisted availability - add query for unused - add reserve/release - reservation module tests - split ContractInteractions into client contracts and host contracts - remove reservations start/stop as the repo start/stop is being managed by the node - remove dedicated reservations metadata store and use the metadata store from the repo instead - Split ContractInteractions into: - ClientInteractions (with purchasing) - HostInteractions (with sales and proving) - compilation fix for nim 1.2 [repostore] fix started flag, add tests [marketplace] persist slot index For loading the sales state from chain, the slot index was not previously persisted in the contract. Will retrieve the slot index from the contract when the sales state is loaded. * Revert repostore changes In favour of separate PR https://github.com/status-im/nim-codex/pull/374. * remove warnings * clean up * tests: stop repostore during teardown * change constructor type identifier Change Contracts constructor to accept Contracts type instead of ContractInteractions. * change constructor return type to Result instead of Option * fix and split interactions tests * clean up, fix tests * find availability by slot id * remove duplication in host/client interactions * add test for finding availability by slotId * log instead of raiseAssert when failed to mark availability as unused * move to SaleErrored state instead of raiseAssert * remove unneeded reverse It appears that order is not preserved in the repostore, so reversing does not have the intended effect here. * update open api spec for potential rest endpoint errors * move functions about available bytes to repostore * WIP: reserve and release availabilities as needed WIP: not tested yet Availabilities are marked as used when matched (just before downloading starts) so that future matching logic does not match an availability currently in use. As the download progresses, batches of blocks are written to disk, and the equivalent bytes are released from the reservation module. The size of the availability is reduced as well. During a reserve or release operation, availability updates occur after the repo is manipulated. If the availability update operation fails, the reserve or release is rolled back to maintain correct accounting of bytes. Finally, once download completes, or if an error occurs, the availability is marked as unused so future matching can occur. * delete availability when all bytes released * fix tests + cleanup * remove availability from SalesContext callbacks Availability is no longer used past the SaleDownloading state in the state machine. Cleanup of Availability (marking unused) is handled directly in the SaleDownloading state, and no longer in SaleErrored or SaleFinished. Likewise, Availabilities shouldn’t need to be handled on node restart. Additionally, Availability was being passed in SalesContext callbacks, and now that Availability is only used temporarily in the SaleDownloading state, Availability is contextually irrelevant to the callbacks, except in OnStore possibly, though it was not being consumed. * test clean up * - remove availability from callbacks and constructors from previous commit that needed to be removed (oopsie) - fix integration test that checks availabilities - there was a bug fixed that crashed the node due to a missing `return success` in onStore - the test was fixed by ensuring that availabilities are remaining on the node, and the size has been reduced - change Availability back to non-ref object and constructor back to init - add trace logging of all state transitions in state machine - add generally useful trace logging * fixes after rebase 1. Fix onProve callbacks 2. Use Slot type instead of tuple for retrieving active slot. 3. Bump codex-contracts-eth that exposes getActivceSlot call. * swap contracts branch to not support slot collateral Slot collateral changes in the contracts require further changes in the client code, so we’ll skip those changes for now and add in a separate commit. * modify Interactions and Deployment constructors - `HostInteractions` and `ClientInteractions` constructors were simplified to take a contract address and no overloads - `Interactions` prepared simplified so there are no overloads - `Deployment` constructor updated so that it takes an optional string parameter, instead `Option[string]` * Move `batchProc` declaration `batchProc` needs to be consumed by both `node` and `salescontext`, and they can’t reference each other as it creates a circular dependency. * [reservations] rename `available` to `hasAvailable` * [reservations] default error message to inner error msg * add SaleIngored state When a storage request is handled but the request does match availabilities, the sales agent machine is sent to the SaleIgnored state. In addition, the agent is constructed in a way that if the request is ignored, the sales agent is removed from the list of active agents being tracked in the sales module.
2023-04-04 07:05:16 +00:00
check availabilities.len == 1
let newSize = availabilities[0].freeSize
check newSize > 0 and newSize < size
let reservations = client2.getAvailabilityReservations(availability.id).get
check reservations.len == 5
check reservations[0].requestId == purchase.requestId
test "node slots gets paid out":
let size = 0xFFFFFF.u256
let data = await RandomChunker.example(blocks = 8)
let marketplace = Marketplace.new(Marketplace.address, ethProvider.getSigner())
let tokenAddress = await marketplace.token()
let token = Erc20Token.new(tokenAddress, ethProvider.getSigner())
let reward = 400.u256
let duration = 10*60.u256
let nodes = 5'u
# client 2 makes storage available
let startBalance = await token.balanceOf(account2)
discard client2.postAvailability(totalSize=size, duration=20*60.u256, minPrice=300.u256, maxCollateral=300.u256).get
# client 1 requests storage
let cid = client1.upload(data).get
let id = client1.requestStorage(
cid,
duration=duration,
reward=reward,
proofProbability=3.u256,
expiry=5*60,
collateral=200.u256,
nodes = nodes,
tolerance = 2).get
check eventually(client1.purchaseStateIs(id, "started"), timeout=5*60*1000)
let purchase = client1.getPurchase(id).get
check purchase.error == none string
# Proving mechanism uses blockchain clock to do proving/collect/cleanup round
# hence we must use `advanceTime` over `sleepAsync` as Hardhat does mine new blocks
# only with new transaction
await ethProvider.advanceTime(duration)
check eventually (await token.balanceOf(account2)) - startBalance == duration*reward*nodes.u256
test "request storage fails if nodes and tolerance aren't correct":
let cid = client1.upload("some file contents").get
let responseBefore = client1.requestStorageRaw(cid,
duration=100.u256,
reward=2.u256,
proofProbability=3.u256,
expiry=30,
collateral=200.u256,
nodes=1,
tolerance=1)
check responseBefore.status == "400 Bad Request"
check responseBefore.body == "Tolerance cannot be greater or equal than nodes (nodes - tolerance)"
test "node requires expiry and its value to be in future":
let cid = client1.upload("some file contents").get
let responseMissing = client1.requestStorageRaw(cid, duration=1.u256, reward=2.u256, proofProbability=3.u256, collateral=200.u256)
check responseMissing.status == "400 Bad Request"
check responseMissing.body == "Expiry required"
let responseBefore = client1.requestStorageRaw(cid, duration=10.u256, reward=2.u256, proofProbability=3.u256, collateral=200.u256, expiry=10)
check responseBefore.status == "400 Bad Request"
check "Expiry needs value bigger then zero and smaller then the request's duration" in responseBefore.body
test "updating non-existing availability":
let nonExistingResponse = client1.patchAvailabilityRaw(AvailabilityId.example, duration=100.u256.some, minPrice=200.u256.some, maxCollateral=200.u256.some)
check nonExistingResponse.status == "404 Not Found"
test "updating availability":
let availability = client1.postAvailability(totalSize=140000.u256, duration=200.u256, minPrice=300.u256, maxCollateral=300.u256).get
client1.patchAvailability(availability.id, duration=100.u256.some, minPrice=200.u256.some, maxCollateral=200.u256.some)
let updatedAvailability = (client1.getAvailabilities().get).findItem(availability).get
check updatedAvailability.duration == 100
check updatedAvailability.minPrice == 200
check updatedAvailability.maxCollateral == 200
check updatedAvailability.totalSize == 140000
check updatedAvailability.freeSize == 140000
test "updating availability - freeSize is not allowed to be changed":
let availability = client1.postAvailability(totalSize=140000.u256, duration=200.u256, minPrice=300.u256, maxCollateral=300.u256).get
let freeSizeResponse = client1.patchAvailabilityRaw(availability.id, freeSize=110000.u256.some)
check freeSizeResponse.status == "400 Bad Request"
check "not allowed" in freeSizeResponse.body
test "updating availability - updating totalSize":
let availability = client1.postAvailability(totalSize=140000.u256, duration=200.u256, minPrice=300.u256, maxCollateral=300.u256).get
client1.patchAvailability(availability.id, totalSize=100000.u256.some)
let updatedAvailability = (client1.getAvailabilities().get).findItem(availability).get
check updatedAvailability.totalSize == 100000
check updatedAvailability.freeSize == 100000
test "updating availability - updating totalSize does not allow bellow utilized":
let originalSize = 0xFFFFFF.u256
let data = await RandomChunker.example(blocks=8)
let availability = client1.postAvailability(totalSize=originalSize, duration=20*60.u256, minPrice=300.u256, maxCollateral=300.u256).get
# Lets create storage request that will utilize some of the availability's space
let cid = client2.upload(data).get
let id = client2.requestStorage(
cid,
duration=10*60.u256,
reward=400.u256,
proofProbability=3.u256,
expiry=5*60,
collateral=200.u256,
nodes = 5,
tolerance = 2).get
check eventually(client2.purchaseStateIs(id, "started"), timeout=5*60*1000)
let updatedAvailability = (client1.getAvailabilities().get).findItem(availability).get
check updatedAvailability.totalSize != updatedAvailability.freeSize
let utilizedSize = updatedAvailability.totalSize - updatedAvailability.freeSize
let totalSizeResponse = client1.patchAvailabilityRaw(availability.id, totalSize=(utilizedSize-1.u256).some)
check totalSizeResponse.status == "400 Bad Request"
check "totalSize must be larger then current totalSize" in totalSizeResponse.body
client1.patchAvailability(availability.id, totalSize=(originalSize + 20000).some)
let newUpdatedAvailability = (client1.getAvailabilities().get).findItem(availability).get
check newUpdatedAvailability.totalSize == originalSize + 20000
check newUpdatedAvailability.freeSize - updatedAvailability.freeSize == 20000