nim-codex/tests/codex/sales/states/testunknown.nim

64 lines
2.0 KiB
Nim

import pkg/codex/contracts/requests
import pkg/codex/sales
import pkg/codex/sales/salesagent
import pkg/codex/sales/salescontext
import pkg/codex/sales/states/unknown
import pkg/codex/sales/states/errored
import pkg/codex/sales/states/filled
import pkg/codex/sales/states/finished
import pkg/codex/sales/states/failed
import pkg/codex/sales/states/payout
import ../../../asynctest
import ../../helpers/mockmarket
import ../../examples
import ../../helpers
checksuite "sales state 'unknown'":
let request = StorageRequest.example
let slotIndex = (request.ask.slots div 2).u256
let slotId = slotId(request.id, slotIndex)
var market: MockMarket
var agent: SalesAgent
var state: SaleUnknown
setup:
market = MockMarket.new()
let context = SalesContext(market: market)
agent = newSalesAgent(context,
request.id,
slotIndex,
StorageRequest.none)
state = SaleUnknown.new()
test "switches to error state when on chain state cannot be fetched":
let next = await state.run(agent)
check !next of SaleErrored
test "switches to error state when on chain state is 'free'":
market.slotState[slotId] = SlotState.Free
let next = await state.run(agent)
check !next of SaleErrored
test "switches to filled state when on chain state is 'filled'":
market.slotState[slotId] = SlotState.Filled
let next = await state.run(agent)
check !next of SaleFilled
test "switches to payout state when on chain state is 'finished'":
market.slotState[slotId] = SlotState.Finished
let next = await state.run(agent)
check !next of SalePayout
test "switches to finished state when on chain state is 'paid'":
market.slotState[slotId] = SlotState.Paid
let next = await state.run(agent)
check !next of SaleFinished
test "switches to failed state when on chain state is 'failed'":
market.slotState[slotId] = SlotState.Failed
let next = await state.run(agent)
check !next of SaleFailed