64 lines
2.0 KiB
Nim
64 lines
2.0 KiB
Nim
import pkg/codex/contracts/requests
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import pkg/codex/sales
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import pkg/codex/sales/salesagent
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import pkg/codex/sales/salescontext
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import pkg/codex/sales/states/unknown
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import pkg/codex/sales/states/errored
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import pkg/codex/sales/states/filled
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import pkg/codex/sales/states/finished
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import pkg/codex/sales/states/failed
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import pkg/codex/sales/states/payout
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import ../../../asynctest
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import ../../helpers/mockmarket
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import ../../examples
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import ../../helpers
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checksuite "sales state 'unknown'":
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let request = StorageRequest.example
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let slotIndex = (request.ask.slots div 2).u256
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let slotId = slotId(request.id, slotIndex)
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var market: MockMarket
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var agent: SalesAgent
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var state: SaleUnknown
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setup:
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market = MockMarket.new()
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let context = SalesContext(market: market)
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agent = newSalesAgent(context,
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request.id,
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slotIndex,
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StorageRequest.none)
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state = SaleUnknown.new()
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test "switches to error state when on chain state cannot be fetched":
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let next = await state.run(agent)
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check !next of SaleErrored
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test "switches to error state when on chain state is 'free'":
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market.slotState[slotId] = SlotState.Free
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let next = await state.run(agent)
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check !next of SaleErrored
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test "switches to filled state when on chain state is 'filled'":
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market.slotState[slotId] = SlotState.Filled
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let next = await state.run(agent)
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check !next of SaleFilled
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test "switches to payout state when on chain state is 'finished'":
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market.slotState[slotId] = SlotState.Finished
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let next = await state.run(agent)
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check !next of SalePayout
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test "switches to finished state when on chain state is 'paid'":
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market.slotState[slotId] = SlotState.Paid
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let next = await state.run(agent)
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check !next of SaleFinished
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test "switches to failed state when on chain state is 'failed'":
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market.slotState[slotId] = SlotState.Failed
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let next = await state.run(agent)
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check !next of SaleFailed
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