import pkg/codex/contracts/requests import pkg/codex/sales import pkg/codex/sales/salesagent import pkg/codex/sales/salescontext import pkg/codex/sales/states/unknown import pkg/codex/sales/states/errored import pkg/codex/sales/states/filled import pkg/codex/sales/states/finished import pkg/codex/sales/states/failed import pkg/codex/sales/states/payout import ../../../asynctest import ../../helpers/mockmarket import ../../examples import ../../helpers checksuite "sales state 'unknown'": let request = StorageRequest.example let slotIndex = (request.ask.slots div 2).u256 let slotId = slotId(request.id, slotIndex) var market: MockMarket var agent: SalesAgent var state: SaleUnknown setup: market = MockMarket.new() let context = SalesContext(market: market) agent = newSalesAgent(context, request.id, slotIndex, StorageRequest.none) state = SaleUnknown.new() test "switches to error state when on chain state cannot be fetched": let next = await state.run(agent) check !next of SaleErrored test "switches to error state when on chain state is 'free'": market.slotState[slotId] = SlotState.Free let next = await state.run(agent) check !next of SaleErrored test "switches to filled state when on chain state is 'filled'": market.slotState[slotId] = SlotState.Filled let next = await state.run(agent) check !next of SaleFilled test "switches to payout state when on chain state is 'finished'": market.slotState[slotId] = SlotState.Finished let next = await state.run(agent) check !next of SalePayout test "switches to finished state when on chain state is 'paid'": market.slotState[slotId] = SlotState.Paid let next = await state.run(agent) check !next of SaleFinished test "switches to failed state when on chain state is 'failed'": market.slotState[slotId] = SlotState.Failed let next = await state.run(agent) check !next of SaleFailed