# Building Codex ## Table of Contents - [Install developer tools](#prerequisites) - [Linux](#linux) - [macOS](#macos) - [Windows + MSYS2](#windows--msys2) - [Other](#other) - [Clone and prepare the Git repository](#repository) - [Build the executable](#executable) - [Run the example](#example-usage) **Optional** - [Run the tests](#tests) ## Prerequisites To build nim-codex, developer tools need to be installed and accessible in the OS. Instructions below correspond roughly to environmental setups in nim-codex's [CI workflow](https://github.com/codex-storage/nim-codex/blob/main/.github/workflows/ci.yml) and are known to work. Other approaches may be viable. On macOS, some users may prefer [MacPorts](https://www.macports.org/) to [Homebrew](https://brew.sh/). On Windows, rather than use MSYS2, some users may prefer to install developer tools with [winget](https://docs.microsoft.com/en-us/windows/package-manager/winget/), [Scoop](https://scoop.sh/), or [Chocolatey](https://chocolatey.org/), or download installers for e.g. Make and CMake while otherwise relying on official Windows developer tools. Community contributions to these docs and our build system are welcome! ### Rust The current implementation of Codex's zero-knowledge proving circuit requires the installation of rust v1.76.0 or greater. Be sure to install it for your OS and add it to your terminal's path such that the command `cargo --version` gives a compatible version. ### Linux *Package manager commands may require `sudo` depending on OS setup.* On a bare bones installation of Debian (or a distribution derived from Debian, such as Ubuntu), run ```text $ apt-get update && apt-get install build-essential cmake curl git ``` Non-Debian distributions have different package managers: `apk`, `dnf`, `pacman`, `rpm`, `yum`, etc. For example, on a bare bones installation of Fedora, run ```text $ dnf install @development-tools cmake gcc-c++ which ``` ### macOS Install the [Xcode Command Line Tools](https://mac.install.guide/commandlinetools/index.html) by opening a terminal and running ```text $ xcode-select --install ``` Install [Homebrew (`brew`)](https://brew.sh/) and in a new terminal run ```text $ brew install bash cmake ``` Check that `PATH` is setup correctly ```text $ which bash cmake /usr/local/bin/bash /usr/local/bin/cmake ``` ### Windows + MSYS2 *Instructions below assume the OS is 64-bit Windows and that the hardware or VM is [x86-64](https://en.wikipedia.org/wiki/X86-64) compatible.* Download and run the installer from [msys2.org](https://www.msys2.org/). Launch an MSYS2 [environment](https://www.msys2.org/docs/environments/). UCRT64 is generally recommended: from the Windows *Start menu* select `MSYS2 MinGW UCRT x64`. Assuming a UCRT64 environment, in Bash run ```text $ pacman -Suy $ pacman -S base-devel git unzip mingw-w64-ucrt-x86_64-toolchain mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-rust ``` #### Optional: VSCode Terminal integration You can link the MSYS2-UCRT64 terminal into VSCode by modifying the configuration file as shown below. File: `C:/Users//AppData/Roaming/Code/User/settings.json` ```json { ... "terminal.integrated.profiles.windows": { ... "MSYS2-UCRT64": { "path": "C:\\msys64\\usr\\bin\\bash.exe", "args": [ "--login", "-i" ], "env": { "MSYSTEM": "UCRT64", "CHERE_INVOKING": "1", "MSYS2_PATH_TYPE": "inherit" } } } } ``` ### Other It is possible that nim-codex can be built and run on other platforms supported by the [Nim](https://nim-lang.org/) language: BSD family, older versions of Windows, etc. There has not been sufficient experimentation with nim-codex on such platforms, so instructions are not provided. Community contributions to these docs and our build system are welcome! ## Repository In Bash run ```text $ git clone https://github.com/codex-storage/nim-codex.git repos/nim-codex && cd repos/nim-codex ``` nim-codex uses the [nimbus-build-system](https://github.com/status-im/nimbus-build-system#readme), so next run ```text $ make update ``` This step can take a while to complete because by default it builds the [Nim compiler](https://nim-lang.org/docs/nimc.html). To see more output from `make` pass `V=1`. This works for all `make` targets in projects using the nimbus-build-system ```text $ make V=1 update ``` ## Executable In Bash run ```text $ make ``` The default `make` target creates the `build/codex` executable. ## Example usage See the [instructions](README.md#cli-options) in the main readme. ## Tests In Bash run ```text $ make test ``` ### testAll #### Prerequisites To run the integration tests, an Ethereum test node is required. Follow these instructions to set it up. ##### Windows (do this before 'All platforms') 1. Download and install Visual Studio 2017 or newer. (Not VSCode!) In the Workloads overview, enable `Desktop development with C++`. ( https://visualstudio.microsoft.com ) ##### All platforms 1. Install NodeJS (tested with v18.14.0), consider using NVM as a version manager. [Node Version Manager (`nvm`)](https://github.com/nvm-sh/nvm#readme) 1. Open a terminal 1. Go to the vendor/codex-contracts-eth folder: `cd //vendor/codex-contracts-eth/` 1. `npm install` -> Should complete with the number of packages added and an overview of known vulnerabilities. 1. `npm test` -> Should output test results. May take a minute. Before the integration tests are started, you must start the Ethereum test node manually. 1. Open a terminal 1. Go to the vendor/codex-contracts-eth folder: `cd //vendor/codex-contracts-eth/` 1. `npm start` -> This should launch Hardhat, and output a number of keys and a warning message. #### Run The `testAll` target runs the same tests as `make test` and also runs tests for nim-codex's Ethereum contracts, as well a basic suite of integration tests. To run `make testAll`. Use a new terminal to run: ```text $ make testAll ```