Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
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import std/sequtils
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2022-09-20 03:24:28 +00:00
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import std/strutils
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Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
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import std/sugar
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2022-03-28 15:24:28 +00:00
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import pkg/ethers
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import pkg/upraises
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2022-03-28 15:28:51 +00:00
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import pkg/questionable
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2024-03-21 00:30:04 +00:00
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import ../utils/exceptions
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feat: create logging proxy (#663)
* implement a logging proxy
The logging proxy:
- prevents the need to import chronicles (as well as export except toJson),
- prevents the need to override `writeValue` or use or import nim-json-seralization elsewhere in the codebase, allowing for sole use of utils/json for de/serialization,
- and handles json formatting correctly in chronicles json sinks
* Rename logging -> logutils to avoid ambiguity with common names
* clean up
* add setProperty for JsonRecord, remove nim-json-serialization conflict
* Allow specifying textlines and json format separately
Not specifying a LogFormat will apply the formatting to both textlines and json sinks.
Specifying a LogFormat will apply the formatting to only that sink.
* remove unneeded usages of std/json
We only need to import utils/json instead of std/json
* move serialization from rest/json to utils/json so it can be shared
* fix NoColors ambiguity
Was causing unit tests to fail on Windows.
* Remove nre usage to fix Windows error
Windows was erroring with `could not load: pcre64.dll`. Instead of fixing that error, remove the pcre usage :)
* Add logutils module doc
* Shorten logutils.formatIt for `NBytes`
Both json and textlines formatIt were not needed, and could be combined into one formatIt
* remove debug integration test config
debug output and logformat of json for integration test logs
* Use ## module doc to support docgen
* bump nim-poseidon2 to export fromBytes
Before the changes in this branch, fromBytes was likely being resolved by nim-stew, or other dependency. With the changes in this branch, that dependency was removed and fromBytes could no longer be resolved. By exporting fromBytes from nim-poseidon, the correct resolution is now happening.
* fixes to get compiling after rebasing master
* Add support for Result types being logged using formatIt
2024-01-23 07:35:03 +00:00
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import ../logutils
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2022-03-28 15:24:28 +00:00
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import ../market
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2023-01-19 05:58:04 +00:00
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import ./marketplace
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2024-02-07 06:50:35 +00:00
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import ./proofs
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2022-03-28 15:24:28 +00:00
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2022-03-29 14:17:20 +00:00
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export market
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2023-04-14 09:04:17 +00:00
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logScope:
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2023-10-19 08:12:49 +00:00
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topics = "marketplace onchain market"
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2023-04-14 09:04:17 +00:00
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2022-03-28 15:24:28 +00:00
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type
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OnChainMarket* = ref object of Market
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2023-01-19 05:58:04 +00:00
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contract: Marketplace
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2022-03-28 15:24:28 +00:00
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signer: Signer
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2024-09-17 04:18:15 +00:00
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rewardRecipient: ?Address
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2022-03-28 15:24:28 +00:00
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MarketSubscription = market.Subscription
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EventSubscription = ethers.Subscription
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OnChainMarketSubscription = ref object of MarketSubscription
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eventSubscription: EventSubscription
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2024-09-17 04:18:15 +00:00
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func new*(
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_: type OnChainMarket,
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contract: Marketplace,
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rewardRecipient = Address.none): OnChainMarket =
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2022-03-28 15:28:51 +00:00
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without signer =? contract.signer:
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2023-01-19 05:58:04 +00:00
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raiseAssert("Marketplace contract should have a signer")
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2024-09-17 04:18:15 +00:00
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2022-03-29 14:17:20 +00:00
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OnChainMarket(
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contract: contract,
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signer: signer,
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2024-09-17 04:18:15 +00:00
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rewardRecipient: rewardRecipient
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2022-03-29 14:17:20 +00:00
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)
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2022-03-28 15:24:28 +00:00
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2024-03-21 00:30:04 +00:00
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proc raiseMarketError(message: string) {.raises: [MarketError].} =
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raise newException(MarketError, message)
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template convertEthersError(body) =
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try:
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body
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except EthersError as error:
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raiseMarketError(error.msgDetail)
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2023-04-14 09:04:17 +00:00
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proc approveFunds(market: OnChainMarket, amount: UInt256) {.async.} =
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2023-05-15 07:02:57 +00:00
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debug "Approving tokens", amount
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2024-03-21 00:30:04 +00:00
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convertEthersError:
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let tokenAddress = await market.contract.token()
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let token = Erc20Token.new(tokenAddress, market.signer)
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2024-05-14 15:40:29 +00:00
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discard await token.increaseAllowance(market.contract.address(), amount).confirm(0)
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2023-03-30 09:34:38 +00:00
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2024-02-07 06:50:35 +00:00
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method getZkeyHash*(market: OnChainMarket): Future[?string] {.async.} =
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let config = await market.contract.config()
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return some config.proofs.zkeyHash
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2022-07-04 12:14:56 +00:00
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method getSigner*(market: OnChainMarket): Future[Address] {.async.} =
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2024-03-21 00:30:04 +00:00
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convertEthersError:
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return await market.signer.getAddress()
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2022-07-04 12:14:56 +00:00
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2023-04-19 13:06:00 +00:00
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method periodicity*(market: OnChainMarket): Future[Periodicity] {.async.} =
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2024-03-21 00:30:04 +00:00
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convertEthersError:
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let config = await market.contract.config()
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let period = config.proofs.period
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return Periodicity(seconds: period)
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2023-04-19 13:06:00 +00:00
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method proofTimeout*(market: OnChainMarket): Future[UInt256] {.async.} =
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2024-03-21 00:30:04 +00:00
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convertEthersError:
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let config = await market.contract.config()
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return config.proofs.timeout
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2023-04-19 13:06:00 +00:00
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2023-12-19 04:29:18 +00:00
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method proofDowntime*(market: OnChainMarket): Future[uint8] {.async.} =
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2024-03-21 00:30:04 +00:00
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convertEthersError:
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let config = await market.contract.config()
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return config.proofs.downtime
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2023-12-19 04:29:18 +00:00
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method getPointer*(market: OnChainMarket, slotId: SlotId): Future[uint8] {.async.} =
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2024-03-21 00:30:04 +00:00
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convertEthersError:
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let overrides = CallOverrides(blockTag: some BlockTag.pending)
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return await market.contract.getPointer(slotId, overrides)
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2023-12-19 04:29:18 +00:00
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2022-11-08 07:10:17 +00:00
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method myRequests*(market: OnChainMarket): Future[seq[RequestId]] {.async.} =
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2024-03-21 00:30:04 +00:00
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convertEthersError:
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return await market.contract.myRequests
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2022-11-08 07:10:17 +00:00
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[marketplace] Load sales state from chain (#306)
* [marketplace] get active slots from chain
# Conflicts:
# codex/contracts/market.nim
* [marketplace] make on chain event callbacks async
# Conflicts:
# tests/codex/helpers/mockmarket.nim
* [marketplace] make availability optional for node restart
# Conflicts:
# tests/codex/testsales.nim
* [marketplace] add async state machine
Allows for `enterAsync` to be cancelled.
* [marketplace] move sale process to async state machine
* [marketplace] sales state machine tests
* bump dagger-contracts
* [marketplace] fix ci issue with chronicles output
* PR comments
- add slotIndex to `SalesAgent` constructor
- remove `SalesAgent.init`
- rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`.
- rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`.
- move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts.
-
* [marketplace] handle slot filled by other host
Handle the case when in the downloading, proving, or filling states, that another host fills the slot.
* [marketplace] use requestId for mySlots
* [marketplace] infer slot index from slotid
prevents reassigning a random slot index when restoring state from chain
* [marketplace] update to work with latest contracts
* [marketplace] clean up
* [marketplace] align with contract changes
- getState / state > requestState
- getSlot > getRequestFromSlotId
- support MarketplaceConfig
- support slotState, remove unneeded Slot type
- collateral > config.collateral.initialAmount
- remove proofPeriod contract call
- Revert reason “Slot empty” > “Slot is free”
- getProofEnd > read SlotState
Tests for changes
* [marketplace] add missing file
* [marketplace] bump codex-contracts-eth
* [config] remove unused imports
* [sales] cleanup
* [sales] fix: do not crash when fetching state fails
* [sales] make slotIndex non-optional
* Rebase and update NBS commit
Rebase on top of main and update NBS commit to the CI fix.
* [marketplace] use async subscription event handlers
* [marketplace] support slotIndex no longer optional
Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions.
* [marketplace] sales state machine: use slotState
Use `slotState` instead of `requestState` for sales state machine.
* [marketplace] clean up
* [statemachine] adds a statemachine for async workflows
Allows events to be scheduled synchronously.
See https://github.com/status-im/nim-codex/pull/344
Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com>
Co-Authored-By: Eric Mastro <eric.mastro@gmail.com>
* [market] make market callbacks synchronous
* [statemachine] export Event
* [statemachine] ensure that no errors are raised
* [statemachine] add machine parameter to run method
* [statemachine] initialize queue on start
* [statemachine] check futures before cancelling them
* [sales] use new async state machine
- states use new run() method and event mechanism
- StartState starts subscriptions and loads request
* [statemachine] fix unsusbscribe before subscribe
* [sales] replace old state transition tests
* [sales] separate state machine from sales data
* [sales] remove reference from SalesData to Sales
* [sales] separate sales context from sales
* [sales] move decoupled types into their own modules
* [sales] move retrieveRequest to SalesData
* [sales] move subscription logic into SalesAgent
* [sales] unsubscribe when finished or errored
* [build] revert back to released version of nim-ethers
* [sales] remove SaleStart state
* [sales] add missing base method
* [sales] move asyncSpawn helper to utils
* [sales] fix imports
* [sales] remove unused variables
* [sales statemachine] add async state machine error handling (#349)
* [statemachine] add error handling to asyncstatemachine
- add error handling to catch errors during state.run
- Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent.
- Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed.
* [sales] rename onSaleFailed to onSaleErrored
Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite.
* [statemachine] forward error to state directly
without going through a machine method first
* [statemachine] remove unnecessary error handling
AsyncQueueFullError is already handled in schedule()
* [statemachine] test that cancellation ignores onError
* [sales] simplify error handling in states
Rely on the state machine error handling instead
of catching errors in the state run method
---------
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
* [statemachine] prevent memory leaks
prevent memory leaks and nil access defects by:
- allowing multiple subscribe/unsubscribes of salesagent
- disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check)
- allowing mutiple start/stops of asyncstatemachine
- disregard asyncstatemachine schedules if machine not yet started
* [salesagent] add salesagent-specific tests
1. test multiple subscribe/unsubscribes
2. test scheduling machine without being started
3. test subscriptions are working correctly with external events
4. test errors can be overridden at the state level for ErrorHandlingStates.
---------
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
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method mySlots*(market: OnChainMarket): Future[seq[SlotId]] {.async.} =
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2024-03-21 00:30:04 +00:00
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convertEthersError:
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let slots = await market.contract.mySlots()
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debug "Fetched my slots", numSlots=len(slots)
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2023-06-20 12:52:15 +00:00
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2024-03-21 00:30:04 +00:00
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return slots
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[marketplace] Load sales state from chain (#306)
* [marketplace] get active slots from chain
# Conflicts:
# codex/contracts/market.nim
* [marketplace] make on chain event callbacks async
# Conflicts:
# tests/codex/helpers/mockmarket.nim
* [marketplace] make availability optional for node restart
# Conflicts:
# tests/codex/testsales.nim
* [marketplace] add async state machine
Allows for `enterAsync` to be cancelled.
* [marketplace] move sale process to async state machine
* [marketplace] sales state machine tests
* bump dagger-contracts
* [marketplace] fix ci issue with chronicles output
* PR comments
- add slotIndex to `SalesAgent` constructor
- remove `SalesAgent.init`
- rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`.
- rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`.
- move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts.
-
* [marketplace] handle slot filled by other host
Handle the case when in the downloading, proving, or filling states, that another host fills the slot.
* [marketplace] use requestId for mySlots
* [marketplace] infer slot index from slotid
prevents reassigning a random slot index when restoring state from chain
* [marketplace] update to work with latest contracts
* [marketplace] clean up
* [marketplace] align with contract changes
- getState / state > requestState
- getSlot > getRequestFromSlotId
- support MarketplaceConfig
- support slotState, remove unneeded Slot type
- collateral > config.collateral.initialAmount
- remove proofPeriod contract call
- Revert reason “Slot empty” > “Slot is free”
- getProofEnd > read SlotState
Tests for changes
* [marketplace] add missing file
* [marketplace] bump codex-contracts-eth
* [config] remove unused imports
* [sales] cleanup
* [sales] fix: do not crash when fetching state fails
* [sales] make slotIndex non-optional
* Rebase and update NBS commit
Rebase on top of main and update NBS commit to the CI fix.
* [marketplace] use async subscription event handlers
* [marketplace] support slotIndex no longer optional
Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions.
* [marketplace] sales state machine: use slotState
Use `slotState` instead of `requestState` for sales state machine.
* [marketplace] clean up
* [statemachine] adds a statemachine for async workflows
Allows events to be scheduled synchronously.
See https://github.com/status-im/nim-codex/pull/344
Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com>
Co-Authored-By: Eric Mastro <eric.mastro@gmail.com>
* [market] make market callbacks synchronous
* [statemachine] export Event
* [statemachine] ensure that no errors are raised
* [statemachine] add machine parameter to run method
* [statemachine] initialize queue on start
* [statemachine] check futures before cancelling them
* [sales] use new async state machine
- states use new run() method and event mechanism
- StartState starts subscriptions and loads request
* [statemachine] fix unsusbscribe before subscribe
* [sales] replace old state transition tests
* [sales] separate state machine from sales data
* [sales] remove reference from SalesData to Sales
* [sales] separate sales context from sales
* [sales] move decoupled types into their own modules
* [sales] move retrieveRequest to SalesData
* [sales] move subscription logic into SalesAgent
* [sales] unsubscribe when finished or errored
* [build] revert back to released version of nim-ethers
* [sales] remove SaleStart state
* [sales] add missing base method
* [sales] move asyncSpawn helper to utils
* [sales] fix imports
* [sales] remove unused variables
* [sales statemachine] add async state machine error handling (#349)
* [statemachine] add error handling to asyncstatemachine
- add error handling to catch errors during state.run
- Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent.
- Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed.
* [sales] rename onSaleFailed to onSaleErrored
Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite.
* [statemachine] forward error to state directly
without going through a machine method first
* [statemachine] remove unnecessary error handling
AsyncQueueFullError is already handled in schedule()
* [statemachine] test that cancellation ignores onError
* [sales] simplify error handling in states
Rely on the state machine error handling instead
of catching errors in the state run method
---------
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
* [statemachine] prevent memory leaks
prevent memory leaks and nil access defects by:
- allowing multiple subscribe/unsubscribes of salesagent
- disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check)
- allowing mutiple start/stops of asyncstatemachine
- disregard asyncstatemachine schedules if machine not yet started
* [salesagent] add salesagent-specific tests
1. test multiple subscribe/unsubscribes
2. test scheduling machine without being started
3. test subscriptions are working correctly with external events
4. test errors can be overridden at the state level for ErrorHandlingStates.
---------
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
|
|
|
|
2022-11-08 07:10:17 +00:00
|
|
|
method requestStorage(market: OnChainMarket, request: StorageRequest){.async.} =
|
2024-03-21 00:30:04 +00:00
|
|
|
convertEthersError:
|
|
|
|
debug "Requesting storage"
|
|
|
|
await market.approveFunds(request.price())
|
2024-05-14 15:40:29 +00:00
|
|
|
discard await market.contract.requestStorage(request).confirm(0)
|
2022-03-29 07:47:49 +00:00
|
|
|
|
2022-06-15 12:12:34 +00:00
|
|
|
method getRequest(market: OnChainMarket,
|
2022-08-17 02:29:44 +00:00
|
|
|
id: RequestId): Future[?StorageRequest] {.async.} =
|
2024-03-21 00:30:04 +00:00
|
|
|
convertEthersError:
|
|
|
|
try:
|
|
|
|
return some await market.contract.getRequest(id)
|
|
|
|
except ProviderError as e:
|
|
|
|
if e.msgDetail.contains("Unknown request"):
|
|
|
|
return none StorageRequest
|
|
|
|
raise e
|
2022-06-15 12:12:34 +00:00
|
|
|
|
[marketplace] Load sales state from chain (#306)
* [marketplace] get active slots from chain
# Conflicts:
# codex/contracts/market.nim
* [marketplace] make on chain event callbacks async
# Conflicts:
# tests/codex/helpers/mockmarket.nim
* [marketplace] make availability optional for node restart
# Conflicts:
# tests/codex/testsales.nim
* [marketplace] add async state machine
Allows for `enterAsync` to be cancelled.
* [marketplace] move sale process to async state machine
* [marketplace] sales state machine tests
* bump dagger-contracts
* [marketplace] fix ci issue with chronicles output
* PR comments
- add slotIndex to `SalesAgent` constructor
- remove `SalesAgent.init`
- rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`.
- rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`.
- move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts.
-
* [marketplace] handle slot filled by other host
Handle the case when in the downloading, proving, or filling states, that another host fills the slot.
* [marketplace] use requestId for mySlots
* [marketplace] infer slot index from slotid
prevents reassigning a random slot index when restoring state from chain
* [marketplace] update to work with latest contracts
* [marketplace] clean up
* [marketplace] align with contract changes
- getState / state > requestState
- getSlot > getRequestFromSlotId
- support MarketplaceConfig
- support slotState, remove unneeded Slot type
- collateral > config.collateral.initialAmount
- remove proofPeriod contract call
- Revert reason “Slot empty” > “Slot is free”
- getProofEnd > read SlotState
Tests for changes
* [marketplace] add missing file
* [marketplace] bump codex-contracts-eth
* [config] remove unused imports
* [sales] cleanup
* [sales] fix: do not crash when fetching state fails
* [sales] make slotIndex non-optional
* Rebase and update NBS commit
Rebase on top of main and update NBS commit to the CI fix.
* [marketplace] use async subscription event handlers
* [marketplace] support slotIndex no longer optional
Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions.
* [marketplace] sales state machine: use slotState
Use `slotState` instead of `requestState` for sales state machine.
* [marketplace] clean up
* [statemachine] adds a statemachine for async workflows
Allows events to be scheduled synchronously.
See https://github.com/status-im/nim-codex/pull/344
Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com>
Co-Authored-By: Eric Mastro <eric.mastro@gmail.com>
* [market] make market callbacks synchronous
* [statemachine] export Event
* [statemachine] ensure that no errors are raised
* [statemachine] add machine parameter to run method
* [statemachine] initialize queue on start
* [statemachine] check futures before cancelling them
* [sales] use new async state machine
- states use new run() method and event mechanism
- StartState starts subscriptions and loads request
* [statemachine] fix unsusbscribe before subscribe
* [sales] replace old state transition tests
* [sales] separate state machine from sales data
* [sales] remove reference from SalesData to Sales
* [sales] separate sales context from sales
* [sales] move decoupled types into their own modules
* [sales] move retrieveRequest to SalesData
* [sales] move subscription logic into SalesAgent
* [sales] unsubscribe when finished or errored
* [build] revert back to released version of nim-ethers
* [sales] remove SaleStart state
* [sales] add missing base method
* [sales] move asyncSpawn helper to utils
* [sales] fix imports
* [sales] remove unused variables
* [sales statemachine] add async state machine error handling (#349)
* [statemachine] add error handling to asyncstatemachine
- add error handling to catch errors during state.run
- Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent.
- Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed.
* [sales] rename onSaleFailed to onSaleErrored
Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite.
* [statemachine] forward error to state directly
without going through a machine method first
* [statemachine] remove unnecessary error handling
AsyncQueueFullError is already handled in schedule()
* [statemachine] test that cancellation ignores onError
* [sales] simplify error handling in states
Rely on the state machine error handling instead
of catching errors in the state run method
---------
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
* [statemachine] prevent memory leaks
prevent memory leaks and nil access defects by:
- allowing multiple subscribe/unsubscribes of salesagent
- disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check)
- allowing mutiple start/stops of asyncstatemachine
- disregard asyncstatemachine schedules if machine not yet started
* [salesagent] add salesagent-specific tests
1. test multiple subscribe/unsubscribes
2. test scheduling machine without being started
3. test subscriptions are working correctly with external events
4. test errors can be overridden at the state level for ErrorHandlingStates.
---------
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
|
|
|
method requestState*(market: OnChainMarket,
|
2023-06-22 15:11:18 +00:00
|
|
|
requestId: RequestId): Future[?RequestState] {.async.} =
|
2024-03-21 00:30:04 +00:00
|
|
|
convertEthersError:
|
|
|
|
try:
|
|
|
|
let overrides = CallOverrides(blockTag: some BlockTag.pending)
|
|
|
|
return some await market.contract.requestState(requestId, overrides)
|
|
|
|
except ProviderError as e:
|
|
|
|
if e.msgDetail.contains("Unknown request"):
|
|
|
|
return none RequestState
|
|
|
|
raise e
|
2022-11-08 07:10:17 +00:00
|
|
|
|
[marketplace] Load sales state from chain (#306)
* [marketplace] get active slots from chain
# Conflicts:
# codex/contracts/market.nim
* [marketplace] make on chain event callbacks async
# Conflicts:
# tests/codex/helpers/mockmarket.nim
* [marketplace] make availability optional for node restart
# Conflicts:
# tests/codex/testsales.nim
* [marketplace] add async state machine
Allows for `enterAsync` to be cancelled.
* [marketplace] move sale process to async state machine
* [marketplace] sales state machine tests
* bump dagger-contracts
* [marketplace] fix ci issue with chronicles output
* PR comments
- add slotIndex to `SalesAgent` constructor
- remove `SalesAgent.init`
- rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`.
- rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`.
- move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts.
-
* [marketplace] handle slot filled by other host
Handle the case when in the downloading, proving, or filling states, that another host fills the slot.
* [marketplace] use requestId for mySlots
* [marketplace] infer slot index from slotid
prevents reassigning a random slot index when restoring state from chain
* [marketplace] update to work with latest contracts
* [marketplace] clean up
* [marketplace] align with contract changes
- getState / state > requestState
- getSlot > getRequestFromSlotId
- support MarketplaceConfig
- support slotState, remove unneeded Slot type
- collateral > config.collateral.initialAmount
- remove proofPeriod contract call
- Revert reason “Slot empty” > “Slot is free”
- getProofEnd > read SlotState
Tests for changes
* [marketplace] add missing file
* [marketplace] bump codex-contracts-eth
* [config] remove unused imports
* [sales] cleanup
* [sales] fix: do not crash when fetching state fails
* [sales] make slotIndex non-optional
* Rebase and update NBS commit
Rebase on top of main and update NBS commit to the CI fix.
* [marketplace] use async subscription event handlers
* [marketplace] support slotIndex no longer optional
Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions.
* [marketplace] sales state machine: use slotState
Use `slotState` instead of `requestState` for sales state machine.
* [marketplace] clean up
* [statemachine] adds a statemachine for async workflows
Allows events to be scheduled synchronously.
See https://github.com/status-im/nim-codex/pull/344
Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com>
Co-Authored-By: Eric Mastro <eric.mastro@gmail.com>
* [market] make market callbacks synchronous
* [statemachine] export Event
* [statemachine] ensure that no errors are raised
* [statemachine] add machine parameter to run method
* [statemachine] initialize queue on start
* [statemachine] check futures before cancelling them
* [sales] use new async state machine
- states use new run() method and event mechanism
- StartState starts subscriptions and loads request
* [statemachine] fix unsusbscribe before subscribe
* [sales] replace old state transition tests
* [sales] separate state machine from sales data
* [sales] remove reference from SalesData to Sales
* [sales] separate sales context from sales
* [sales] move decoupled types into their own modules
* [sales] move retrieveRequest to SalesData
* [sales] move subscription logic into SalesAgent
* [sales] unsubscribe when finished or errored
* [build] revert back to released version of nim-ethers
* [sales] remove SaleStart state
* [sales] add missing base method
* [sales] move asyncSpawn helper to utils
* [sales] fix imports
* [sales] remove unused variables
* [sales statemachine] add async state machine error handling (#349)
* [statemachine] add error handling to asyncstatemachine
- add error handling to catch errors during state.run
- Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent.
- Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed.
* [sales] rename onSaleFailed to onSaleErrored
Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite.
* [statemachine] forward error to state directly
without going through a machine method first
* [statemachine] remove unnecessary error handling
AsyncQueueFullError is already handled in schedule()
* [statemachine] test that cancellation ignores onError
* [sales] simplify error handling in states
Rely on the state machine error handling instead
of catching errors in the state run method
---------
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
* [statemachine] prevent memory leaks
prevent memory leaks and nil access defects by:
- allowing multiple subscribe/unsubscribes of salesagent
- disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check)
- allowing mutiple start/stops of asyncstatemachine
- disregard asyncstatemachine schedules if machine not yet started
* [salesagent] add salesagent-specific tests
1. test multiple subscribe/unsubscribes
2. test scheduling machine without being started
3. test subscriptions are working correctly with external events
4. test errors can be overridden at the state level for ErrorHandlingStates.
---------
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
|
|
|
method slotState*(market: OnChainMarket,
|
|
|
|
slotId: SlotId): Future[SlotState] {.async.} =
|
2024-03-21 00:30:04 +00:00
|
|
|
convertEthersError:
|
|
|
|
let overrides = CallOverrides(blockTag: some BlockTag.pending)
|
|
|
|
return await market.contract.slotState(slotId, overrides)
|
[marketplace] Load sales state from chain (#306)
* [marketplace] get active slots from chain
# Conflicts:
# codex/contracts/market.nim
* [marketplace] make on chain event callbacks async
# Conflicts:
# tests/codex/helpers/mockmarket.nim
* [marketplace] make availability optional for node restart
# Conflicts:
# tests/codex/testsales.nim
* [marketplace] add async state machine
Allows for `enterAsync` to be cancelled.
* [marketplace] move sale process to async state machine
* [marketplace] sales state machine tests
* bump dagger-contracts
* [marketplace] fix ci issue with chronicles output
* PR comments
- add slotIndex to `SalesAgent` constructor
- remove `SalesAgent.init`
- rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`.
- rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`.
- move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts.
-
* [marketplace] handle slot filled by other host
Handle the case when in the downloading, proving, or filling states, that another host fills the slot.
* [marketplace] use requestId for mySlots
* [marketplace] infer slot index from slotid
prevents reassigning a random slot index when restoring state from chain
* [marketplace] update to work with latest contracts
* [marketplace] clean up
* [marketplace] align with contract changes
- getState / state > requestState
- getSlot > getRequestFromSlotId
- support MarketplaceConfig
- support slotState, remove unneeded Slot type
- collateral > config.collateral.initialAmount
- remove proofPeriod contract call
- Revert reason “Slot empty” > “Slot is free”
- getProofEnd > read SlotState
Tests for changes
* [marketplace] add missing file
* [marketplace] bump codex-contracts-eth
* [config] remove unused imports
* [sales] cleanup
* [sales] fix: do not crash when fetching state fails
* [sales] make slotIndex non-optional
* Rebase and update NBS commit
Rebase on top of main and update NBS commit to the CI fix.
* [marketplace] use async subscription event handlers
* [marketplace] support slotIndex no longer optional
Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions.
* [marketplace] sales state machine: use slotState
Use `slotState` instead of `requestState` for sales state machine.
* [marketplace] clean up
* [statemachine] adds a statemachine for async workflows
Allows events to be scheduled synchronously.
See https://github.com/status-im/nim-codex/pull/344
Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com>
Co-Authored-By: Eric Mastro <eric.mastro@gmail.com>
* [market] make market callbacks synchronous
* [statemachine] export Event
* [statemachine] ensure that no errors are raised
* [statemachine] add machine parameter to run method
* [statemachine] initialize queue on start
* [statemachine] check futures before cancelling them
* [sales] use new async state machine
- states use new run() method and event mechanism
- StartState starts subscriptions and loads request
* [statemachine] fix unsusbscribe before subscribe
* [sales] replace old state transition tests
* [sales] separate state machine from sales data
* [sales] remove reference from SalesData to Sales
* [sales] separate sales context from sales
* [sales] move decoupled types into their own modules
* [sales] move retrieveRequest to SalesData
* [sales] move subscription logic into SalesAgent
* [sales] unsubscribe when finished or errored
* [build] revert back to released version of nim-ethers
* [sales] remove SaleStart state
* [sales] add missing base method
* [sales] move asyncSpawn helper to utils
* [sales] fix imports
* [sales] remove unused variables
* [sales statemachine] add async state machine error handling (#349)
* [statemachine] add error handling to asyncstatemachine
- add error handling to catch errors during state.run
- Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent.
- Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed.
* [sales] rename onSaleFailed to onSaleErrored
Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite.
* [statemachine] forward error to state directly
without going through a machine method first
* [statemachine] remove unnecessary error handling
AsyncQueueFullError is already handled in schedule()
* [statemachine] test that cancellation ignores onError
* [sales] simplify error handling in states
Rely on the state machine error handling instead
of catching errors in the state run method
---------
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
* [statemachine] prevent memory leaks
prevent memory leaks and nil access defects by:
- allowing multiple subscribe/unsubscribes of salesagent
- disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check)
- allowing mutiple start/stops of asyncstatemachine
- disregard asyncstatemachine schedules if machine not yet started
* [salesagent] add salesagent-specific tests
1. test multiple subscribe/unsubscribes
2. test scheduling machine without being started
3. test subscriptions are working correctly with external events
4. test errors can be overridden at the state level for ErrorHandlingStates.
---------
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
|
|
|
|
2022-11-08 07:10:17 +00:00
|
|
|
method getRequestEnd*(market: OnChainMarket,
|
|
|
|
id: RequestId): Future[SecondsSince1970] {.async.} =
|
2024-03-21 00:30:04 +00:00
|
|
|
convertEthersError:
|
|
|
|
return await market.contract.requestEnd(id)
|
2022-11-08 07:10:17 +00:00
|
|
|
|
2024-05-06 15:35:46 +00:00
|
|
|
method requestExpiresAt*(market: OnChainMarket,
|
|
|
|
id: RequestId): Future[SecondsSince1970] {.async.} =
|
|
|
|
convertEthersError:
|
|
|
|
return await market.contract.requestExpiry(id)
|
|
|
|
|
2022-07-04 10:11:18 +00:00
|
|
|
method getHost(market: OnChainMarket,
|
2022-08-17 02:29:44 +00:00
|
|
|
requestId: RequestId,
|
2022-07-27 14:54:34 +00:00
|
|
|
slotIndex: UInt256): Future[?Address] {.async.} =
|
2024-03-21 00:30:04 +00:00
|
|
|
convertEthersError:
|
|
|
|
let slotId = slotId(requestId, slotIndex)
|
|
|
|
let address = await market.contract.getHost(slotId)
|
|
|
|
if address != Address.default:
|
|
|
|
return some address
|
|
|
|
else:
|
|
|
|
return none Address
|
2022-07-04 10:11:18 +00:00
|
|
|
|
2023-06-22 15:11:18 +00:00
|
|
|
method getActiveSlot*(market: OnChainMarket,
|
|
|
|
slotId: SlotId): Future[?Slot] {.async.} =
|
2024-03-21 00:30:04 +00:00
|
|
|
convertEthersError:
|
|
|
|
try:
|
|
|
|
return some await market.contract.getActiveSlot(slotId)
|
|
|
|
except ProviderError as e:
|
|
|
|
if e.msgDetail.contains("Slot is free"):
|
|
|
|
return none Slot
|
|
|
|
raise e
|
[marketplace] Load sales state from chain (#306)
* [marketplace] get active slots from chain
# Conflicts:
# codex/contracts/market.nim
* [marketplace] make on chain event callbacks async
# Conflicts:
# tests/codex/helpers/mockmarket.nim
* [marketplace] make availability optional for node restart
# Conflicts:
# tests/codex/testsales.nim
* [marketplace] add async state machine
Allows for `enterAsync` to be cancelled.
* [marketplace] move sale process to async state machine
* [marketplace] sales state machine tests
* bump dagger-contracts
* [marketplace] fix ci issue with chronicles output
* PR comments
- add slotIndex to `SalesAgent` constructor
- remove `SalesAgent.init`
- rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`.
- rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`.
- move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts.
-
* [marketplace] handle slot filled by other host
Handle the case when in the downloading, proving, or filling states, that another host fills the slot.
* [marketplace] use requestId for mySlots
* [marketplace] infer slot index from slotid
prevents reassigning a random slot index when restoring state from chain
* [marketplace] update to work with latest contracts
* [marketplace] clean up
* [marketplace] align with contract changes
- getState / state > requestState
- getSlot > getRequestFromSlotId
- support MarketplaceConfig
- support slotState, remove unneeded Slot type
- collateral > config.collateral.initialAmount
- remove proofPeriod contract call
- Revert reason “Slot empty” > “Slot is free”
- getProofEnd > read SlotState
Tests for changes
* [marketplace] add missing file
* [marketplace] bump codex-contracts-eth
* [config] remove unused imports
* [sales] cleanup
* [sales] fix: do not crash when fetching state fails
* [sales] make slotIndex non-optional
* Rebase and update NBS commit
Rebase on top of main and update NBS commit to the CI fix.
* [marketplace] use async subscription event handlers
* [marketplace] support slotIndex no longer optional
Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions.
* [marketplace] sales state machine: use slotState
Use `slotState` instead of `requestState` for sales state machine.
* [marketplace] clean up
* [statemachine] adds a statemachine for async workflows
Allows events to be scheduled synchronously.
See https://github.com/status-im/nim-codex/pull/344
Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com>
Co-Authored-By: Eric Mastro <eric.mastro@gmail.com>
* [market] make market callbacks synchronous
* [statemachine] export Event
* [statemachine] ensure that no errors are raised
* [statemachine] add machine parameter to run method
* [statemachine] initialize queue on start
* [statemachine] check futures before cancelling them
* [sales] use new async state machine
- states use new run() method and event mechanism
- StartState starts subscriptions and loads request
* [statemachine] fix unsusbscribe before subscribe
* [sales] replace old state transition tests
* [sales] separate state machine from sales data
* [sales] remove reference from SalesData to Sales
* [sales] separate sales context from sales
* [sales] move decoupled types into their own modules
* [sales] move retrieveRequest to SalesData
* [sales] move subscription logic into SalesAgent
* [sales] unsubscribe when finished or errored
* [build] revert back to released version of nim-ethers
* [sales] remove SaleStart state
* [sales] add missing base method
* [sales] move asyncSpawn helper to utils
* [sales] fix imports
* [sales] remove unused variables
* [sales statemachine] add async state machine error handling (#349)
* [statemachine] add error handling to asyncstatemachine
- add error handling to catch errors during state.run
- Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent.
- Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed.
* [sales] rename onSaleFailed to onSaleErrored
Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite.
* [statemachine] forward error to state directly
without going through a machine method first
* [statemachine] remove unnecessary error handling
AsyncQueueFullError is already handled in schedule()
* [statemachine] test that cancellation ignores onError
* [sales] simplify error handling in states
Rely on the state machine error handling instead
of catching errors in the state run method
---------
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
* [statemachine] prevent memory leaks
prevent memory leaks and nil access defects by:
- allowing multiple subscribe/unsubscribes of salesagent
- disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check)
- allowing mutiple start/stops of asyncstatemachine
- disregard asyncstatemachine schedules if machine not yet started
* [salesagent] add salesagent-specific tests
1. test multiple subscribe/unsubscribes
2. test scheduling machine without being started
3. test subscriptions are working correctly with external events
4. test errors can be overridden at the state level for ErrorHandlingStates.
---------
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
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2022-07-20 13:59:07 +00:00
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method fillSlot(market: OnChainMarket,
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2022-08-17 02:29:44 +00:00
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requestId: RequestId,
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2022-07-20 13:59:07 +00:00
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slotIndex: UInt256,
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2024-02-07 06:50:35 +00:00
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proof: Groth16Proof,
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2023-04-14 09:04:17 +00:00
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collateral: UInt256) {.async.} =
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2024-03-21 00:30:04 +00:00
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convertEthersError:
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await market.approveFunds(collateral)
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2024-05-14 15:40:29 +00:00
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discard await market.contract.fillSlot(requestId, slotIndex, proof).confirm(0)
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2022-07-20 13:59:07 +00:00
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2023-04-19 13:06:00 +00:00
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method freeSlot*(market: OnChainMarket, slotId: SlotId) {.async.} =
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2024-03-21 00:30:04 +00:00
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convertEthersError:
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2024-09-17 04:18:15 +00:00
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var freeSlot: Future[?TransactionResponse]
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if rewardRecipient =? market.rewardRecipient:
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# If --reward-recipient specified, use it as the reward recipient, and use
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# the SP's address as the collateral recipient
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let collateralRecipient = await market.getSigner()
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freeSlot = market.contract.freeSlot(
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slotId,
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rewardRecipient, # --reward-recipient
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collateralRecipient) # SP's address
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else:
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# Otherwise, use the SP's address as both the reward and collateral
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# recipient (the contract will use msg.sender for both)
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freeSlot = market.contract.freeSlot(slotId)
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discard await freeSlot.confirm(0)
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2023-04-19 13:06:00 +00:00
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2022-08-18 06:01:47 +00:00
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method withdrawFunds(market: OnChainMarket,
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2022-08-17 04:18:30 +00:00
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requestId: RequestId) {.async.} =
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2024-03-21 00:30:04 +00:00
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convertEthersError:
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2024-05-14 15:40:29 +00:00
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discard await market.contract.withdrawFunds(requestId).confirm(0)
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2022-08-18 06:01:47 +00:00
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2023-04-19 13:06:00 +00:00
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method isProofRequired*(market: OnChainMarket,
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id: SlotId): Future[bool] {.async.} =
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2024-03-21 00:30:04 +00:00
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convertEthersError:
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try:
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let overrides = CallOverrides(blockTag: some BlockTag.pending)
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return await market.contract.isProofRequired(id, overrides)
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except ProviderError as e:
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if e.msgDetail.contains("Slot is free"):
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return false
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raise e
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2023-04-19 13:06:00 +00:00
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method willProofBeRequired*(market: OnChainMarket,
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id: SlotId): Future[bool] {.async.} =
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2024-03-21 00:30:04 +00:00
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convertEthersError:
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try:
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let overrides = CallOverrides(blockTag: some BlockTag.pending)
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return await market.contract.willProofBeRequired(id, overrides)
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except ProviderError as e:
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if e.msgDetail.contains("Slot is free"):
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return false
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raise e
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2023-04-19 13:06:00 +00:00
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2023-12-11 10:29:15 +00:00
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|
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method getChallenge*(market: OnChainMarket, id: SlotId): Future[ProofChallenge] {.async.} =
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2024-03-21 00:30:04 +00:00
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convertEthersError:
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let overrides = CallOverrides(blockTag: some BlockTag.pending)
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return await market.contract.getChallenge(id, overrides)
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2023-12-11 10:29:15 +00:00
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2023-04-19 13:06:00 +00:00
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|
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method submitProof*(market: OnChainMarket,
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id: SlotId,
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2024-02-07 06:50:35 +00:00
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proof: Groth16Proof) {.async.} =
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2024-03-21 00:30:04 +00:00
|
|
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convertEthersError:
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2024-05-14 15:40:29 +00:00
|
|
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discard await market.contract.submitProof(id, proof).confirm(0)
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2023-04-19 13:06:00 +00:00
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method markProofAsMissing*(market: OnChainMarket,
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id: SlotId,
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period: Period) {.async.} =
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2024-03-21 00:30:04 +00:00
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convertEthersError:
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2024-05-14 15:40:29 +00:00
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discard await market.contract.markProofAsMissing(id, period).confirm(0)
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2023-04-19 13:06:00 +00:00
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2023-06-22 15:11:18 +00:00
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method canProofBeMarkedAsMissing*(
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market: OnChainMarket,
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id: SlotId,
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period: Period
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): Future[bool] {.async.} =
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2023-04-19 13:06:00 +00:00
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let provider = market.contract.provider
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let contractWithoutSigner = market.contract.connect(provider)
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let overrides = CallOverrides(blockTag: some BlockTag.pending)
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try:
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2024-05-14 15:40:29 +00:00
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|
discard await contractWithoutSigner.markProofAsMissing(id, period, overrides)
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2023-04-19 13:06:00 +00:00
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return true
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except EthersError as e:
|
2024-03-21 00:30:04 +00:00
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trace "Proof cannot be marked as missing", msg = e.msg
|
2023-04-19 13:06:00 +00:00
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|
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return false
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2024-10-04 03:21:51 +00:00
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|
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method reserveSlot*(
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market: OnChainMarket,
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requestId: RequestId,
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slotIndex: UInt256) {.async.} =
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convertEthersError:
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discard await market.contract.reserveSlot(requestId, slotIndex).confirm(0)
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method canReserveSlot*(
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market: OnChainMarket,
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requestId: RequestId,
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slotIndex: UInt256): Future[bool] {.async.} =
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|
2024-10-04 06:16:11 +00:00
|
|
|
convertEthersError:
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|
|
|
return await market.contract.canReserveSlot(requestId, slotIndex)
|
2024-10-04 03:21:51 +00:00
|
|
|
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
method subscribeRequests*(market: OnChainMarket,
|
2022-03-28 15:24:28 +00:00
|
|
|
callback: OnRequest):
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|
|
Future[MarketSubscription] {.async.} =
|
|
|
|
proc onEvent(event: StorageRequested) {.upraises:[].} =
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
callback(event.requestId,
|
|
|
|
event.ask,
|
|
|
|
event.expiry)
|
2024-03-21 00:30:04 +00:00
|
|
|
|
|
|
|
convertEthersError:
|
|
|
|
let subscription = await market.contract.subscribe(StorageRequested, onEvent)
|
|
|
|
return OnChainMarketSubscription(eventSubscription: subscription)
|
2022-03-28 15:24:28 +00:00
|
|
|
|
2022-07-28 12:33:17 +00:00
|
|
|
method subscribeSlotFilled*(market: OnChainMarket,
|
|
|
|
callback: OnSlotFilled):
|
|
|
|
Future[MarketSubscription] {.async.} =
|
|
|
|
proc onEvent(event: SlotFilled) {.upraises:[].} =
|
2023-04-19 13:06:00 +00:00
|
|
|
callback(event.requestId, event.slotIndex)
|
2024-03-21 00:30:04 +00:00
|
|
|
|
|
|
|
convertEthersError:
|
|
|
|
let subscription = await market.contract.subscribe(SlotFilled, onEvent)
|
|
|
|
return OnChainMarketSubscription(eventSubscription: subscription)
|
2022-07-28 12:33:17 +00:00
|
|
|
|
2023-04-19 13:06:00 +00:00
|
|
|
method subscribeSlotFilled*(market: OnChainMarket,
|
|
|
|
requestId: RequestId,
|
|
|
|
slotIndex: UInt256,
|
|
|
|
callback: OnSlotFilled):
|
|
|
|
Future[MarketSubscription] {.async.} =
|
|
|
|
proc onSlotFilled(eventRequestId: RequestId, eventSlotIndex: UInt256) =
|
|
|
|
if eventRequestId == requestId and eventSlotIndex == slotIndex:
|
|
|
|
callback(requestId, slotIndex)
|
2024-03-21 00:30:04 +00:00
|
|
|
|
|
|
|
convertEthersError:
|
|
|
|
return await market.subscribeSlotFilled(onSlotFilled)
|
2023-04-19 13:06:00 +00:00
|
|
|
|
|
|
|
method subscribeSlotFreed*(market: OnChainMarket,
|
|
|
|
callback: OnSlotFreed):
|
|
|
|
Future[MarketSubscription] {.async.} =
|
|
|
|
proc onEvent(event: SlotFreed) {.upraises:[].} =
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
callback(event.requestId, event.slotIndex)
|
2024-03-21 00:30:04 +00:00
|
|
|
|
|
|
|
convertEthersError:
|
|
|
|
let subscription = await market.contract.subscribe(SlotFreed, onEvent)
|
|
|
|
return OnChainMarketSubscription(eventSubscription: subscription)
|
2023-04-19 13:06:00 +00:00
|
|
|
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
method subscribeFulfillment(market: OnChainMarket,
|
|
|
|
callback: OnFulfillment):
|
|
|
|
Future[MarketSubscription] {.async.} =
|
|
|
|
proc onEvent(event: RequestFulfilled) {.upraises:[].} =
|
|
|
|
callback(event.requestId)
|
2024-03-21 00:30:04 +00:00
|
|
|
|
|
|
|
convertEthersError:
|
|
|
|
let subscription = await market.contract.subscribe(RequestFulfilled, onEvent)
|
|
|
|
return OnChainMarketSubscription(eventSubscription: subscription)
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
|
2022-06-14 07:47:05 +00:00
|
|
|
method subscribeFulfillment(market: OnChainMarket,
|
2022-08-17 02:29:44 +00:00
|
|
|
requestId: RequestId,
|
2022-06-14 07:47:05 +00:00
|
|
|
callback: OnFulfillment):
|
|
|
|
Future[MarketSubscription] {.async.} =
|
|
|
|
proc onEvent(event: RequestFulfilled) {.upraises:[].} =
|
2022-03-29 09:20:07 +00:00
|
|
|
if event.requestId == requestId:
|
2022-06-14 07:47:05 +00:00
|
|
|
callback(event.requestId)
|
2024-03-21 00:30:04 +00:00
|
|
|
|
|
|
|
convertEthersError:
|
|
|
|
let subscription = await market.contract.subscribe(RequestFulfilled, onEvent)
|
|
|
|
return OnChainMarketSubscription(eventSubscription: subscription)
|
2022-03-29 09:20:07 +00:00
|
|
|
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
method subscribeRequestCancelled*(market: OnChainMarket,
|
|
|
|
callback: OnRequestCancelled):
|
|
|
|
Future[MarketSubscription] {.async.} =
|
|
|
|
proc onEvent(event: RequestCancelled) {.upraises:[].} =
|
|
|
|
callback(event.requestId)
|
2024-03-21 00:30:04 +00:00
|
|
|
|
|
|
|
convertEthersError:
|
|
|
|
let subscription = await market.contract.subscribe(RequestCancelled, onEvent)
|
|
|
|
return OnChainMarketSubscription(eventSubscription: subscription)
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
|
2022-08-18 06:01:47 +00:00
|
|
|
method subscribeRequestCancelled*(market: OnChainMarket,
|
2022-08-17 04:18:30 +00:00
|
|
|
requestId: RequestId,
|
2022-08-18 06:01:47 +00:00
|
|
|
callback: OnRequestCancelled):
|
|
|
|
Future[MarketSubscription] {.async.} =
|
|
|
|
proc onEvent(event: RequestCancelled) {.upraises:[].} =
|
|
|
|
if event.requestId == requestId:
|
|
|
|
callback(event.requestId)
|
2024-03-21 00:30:04 +00:00
|
|
|
|
|
|
|
convertEthersError:
|
|
|
|
let subscription = await market.contract.subscribe(RequestCancelled, onEvent)
|
|
|
|
return OnChainMarketSubscription(eventSubscription: subscription)
|
2022-08-18 06:01:47 +00:00
|
|
|
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
method subscribeRequestFailed*(market: OnChainMarket,
|
|
|
|
callback: OnRequestFailed):
|
|
|
|
Future[MarketSubscription] {.async.} =
|
|
|
|
proc onEvent(event: RequestFailed) {.upraises:[]} =
|
|
|
|
callback(event.requestId)
|
2024-03-21 00:30:04 +00:00
|
|
|
|
|
|
|
convertEthersError:
|
|
|
|
let subscription = await market.contract.subscribe(RequestFailed, onEvent)
|
|
|
|
return OnChainMarketSubscription(eventSubscription: subscription)
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
|
2022-11-08 07:10:17 +00:00
|
|
|
method subscribeRequestFailed*(market: OnChainMarket,
|
|
|
|
requestId: RequestId,
|
|
|
|
callback: OnRequestFailed):
|
|
|
|
Future[MarketSubscription] {.async.} =
|
[marketplace] Load sales state from chain (#306)
* [marketplace] get active slots from chain
# Conflicts:
# codex/contracts/market.nim
* [marketplace] make on chain event callbacks async
# Conflicts:
# tests/codex/helpers/mockmarket.nim
* [marketplace] make availability optional for node restart
# Conflicts:
# tests/codex/testsales.nim
* [marketplace] add async state machine
Allows for `enterAsync` to be cancelled.
* [marketplace] move sale process to async state machine
* [marketplace] sales state machine tests
* bump dagger-contracts
* [marketplace] fix ci issue with chronicles output
* PR comments
- add slotIndex to `SalesAgent` constructor
- remove `SalesAgent.init`
- rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`.
- rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`.
- move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts.
-
* [marketplace] handle slot filled by other host
Handle the case when in the downloading, proving, or filling states, that another host fills the slot.
* [marketplace] use requestId for mySlots
* [marketplace] infer slot index from slotid
prevents reassigning a random slot index when restoring state from chain
* [marketplace] update to work with latest contracts
* [marketplace] clean up
* [marketplace] align with contract changes
- getState / state > requestState
- getSlot > getRequestFromSlotId
- support MarketplaceConfig
- support slotState, remove unneeded Slot type
- collateral > config.collateral.initialAmount
- remove proofPeriod contract call
- Revert reason “Slot empty” > “Slot is free”
- getProofEnd > read SlotState
Tests for changes
* [marketplace] add missing file
* [marketplace] bump codex-contracts-eth
* [config] remove unused imports
* [sales] cleanup
* [sales] fix: do not crash when fetching state fails
* [sales] make slotIndex non-optional
* Rebase and update NBS commit
Rebase on top of main and update NBS commit to the CI fix.
* [marketplace] use async subscription event handlers
* [marketplace] support slotIndex no longer optional
Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions.
* [marketplace] sales state machine: use slotState
Use `slotState` instead of `requestState` for sales state machine.
* [marketplace] clean up
* [statemachine] adds a statemachine for async workflows
Allows events to be scheduled synchronously.
See https://github.com/status-im/nim-codex/pull/344
Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com>
Co-Authored-By: Eric Mastro <eric.mastro@gmail.com>
* [market] make market callbacks synchronous
* [statemachine] export Event
* [statemachine] ensure that no errors are raised
* [statemachine] add machine parameter to run method
* [statemachine] initialize queue on start
* [statemachine] check futures before cancelling them
* [sales] use new async state machine
- states use new run() method and event mechanism
- StartState starts subscriptions and loads request
* [statemachine] fix unsusbscribe before subscribe
* [sales] replace old state transition tests
* [sales] separate state machine from sales data
* [sales] remove reference from SalesData to Sales
* [sales] separate sales context from sales
* [sales] move decoupled types into their own modules
* [sales] move retrieveRequest to SalesData
* [sales] move subscription logic into SalesAgent
* [sales] unsubscribe when finished or errored
* [build] revert back to released version of nim-ethers
* [sales] remove SaleStart state
* [sales] add missing base method
* [sales] move asyncSpawn helper to utils
* [sales] fix imports
* [sales] remove unused variables
* [sales statemachine] add async state machine error handling (#349)
* [statemachine] add error handling to asyncstatemachine
- add error handling to catch errors during state.run
- Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent.
- Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed.
* [sales] rename onSaleFailed to onSaleErrored
Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite.
* [statemachine] forward error to state directly
without going through a machine method first
* [statemachine] remove unnecessary error handling
AsyncQueueFullError is already handled in schedule()
* [statemachine] test that cancellation ignores onError
* [sales] simplify error handling in states
Rely on the state machine error handling instead
of catching errors in the state run method
---------
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
* [statemachine] prevent memory leaks
prevent memory leaks and nil access defects by:
- allowing multiple subscribe/unsubscribes of salesagent
- disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check)
- allowing mutiple start/stops of asyncstatemachine
- disregard asyncstatemachine schedules if machine not yet started
* [salesagent] add salesagent-specific tests
1. test multiple subscribe/unsubscribes
2. test scheduling machine without being started
3. test subscriptions are working correctly with external events
4. test errors can be overridden at the state level for ErrorHandlingStates.
---------
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
Co-authored-by: Mark Spanbroek <mark@spanbroek.net>
Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-08 13:34:26 +00:00
|
|
|
proc onEvent(event: RequestFailed) {.upraises:[]} =
|
2022-11-08 07:10:17 +00:00
|
|
|
if event.requestId == requestId:
|
|
|
|
callback(event.requestId)
|
2024-03-21 00:30:04 +00:00
|
|
|
|
|
|
|
convertEthersError:
|
|
|
|
let subscription = await market.contract.subscribe(RequestFailed, onEvent)
|
|
|
|
return OnChainMarketSubscription(eventSubscription: subscription)
|
2022-11-08 07:10:17 +00:00
|
|
|
|
2023-04-19 13:06:00 +00:00
|
|
|
method subscribeProofSubmission*(market: OnChainMarket,
|
|
|
|
callback: OnProofSubmitted):
|
|
|
|
Future[MarketSubscription] {.async.} =
|
|
|
|
proc onEvent(event: ProofSubmitted) {.upraises: [].} =
|
2024-02-07 06:50:35 +00:00
|
|
|
callback(event.id)
|
2024-03-21 00:30:04 +00:00
|
|
|
|
|
|
|
convertEthersError:
|
|
|
|
let subscription = await market.contract.subscribe(ProofSubmitted, onEvent)
|
|
|
|
return OnChainMarketSubscription(eventSubscription: subscription)
|
2023-04-19 13:06:00 +00:00
|
|
|
|
2022-03-28 15:24:28 +00:00
|
|
|
method unsubscribe*(subscription: OnChainMarketSubscription) {.async.} =
|
|
|
|
await subscription.eventSubscription.unsubscribe()
|
Slot queue (#455)
## Slot queue
Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue).
Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler.
When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex.
Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used
The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order).
When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process.
SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not.
Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`.
Prevent loading request from contract (network request) if there is an existing item in queue for that request.
Check availability before adding request to queue.
Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`).
#### Request Workers
Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop
Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored).
Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async.
- Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks
#### Add TrackableFutures
Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future.
### Sales module
The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to.
- prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating
An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state.
Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high.
Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`.
- remove unneeded error handling as pragmas were moved
Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object.
Sales tests: shut down repo after sales stop, to fix SIGABRT in CI
### Add async Promise API
- modelled after JavaScript Promise API
- alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared
- Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion
- Add cancellation callbacks to utils/then, ensuring cancellations are handled properly
## Dependencies
- bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61)
- bump nim-ethers to 0.5.0
- Bump nim-json-rpc submodule to 0bf2bcb
---------
Co-authored-by: Jaremy Creechley <creechley@gmail.com>
2023-07-25 02:50:30 +00:00
|
|
|
|
2024-08-16 02:55:25 +00:00
|
|
|
method queryPastEvents*[T: MarketplaceEvent](
|
|
|
|
market: OnChainMarket,
|
|
|
|
_: type T,
|
|
|
|
blocksAgo: int): Future[seq[T]] {.async.} =
|
|
|
|
|
2024-03-21 00:30:04 +00:00
|
|
|
convertEthersError:
|
|
|
|
let contract = market.contract
|
|
|
|
let provider = contract.provider
|
|
|
|
|
|
|
|
let head = await provider.getBlockNumber()
|
|
|
|
let fromBlock = BlockTag.init(head - blocksAgo.abs.u256)
|
|
|
|
|
2024-08-16 02:55:25 +00:00
|
|
|
return await contract.queryFilter(T,
|
|
|
|
fromBlock,
|
|
|
|
BlockTag.latest)
|