421 lines
13 KiB
Nim
421 lines
13 KiB
Nim
#
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# Chronos multithreaded synchronization primitives
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#
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# (c) Copyright 2023-Present Status Research & Development GmbH
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#
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# Licensed under either of
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# Apache License, version 2.0, (LICENSE-APACHEv2)
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# MIT license (LICENSE-MIT)
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## This module implements some core async thread synchronization primitives.
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import results
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import "."/[timer, asyncloop]
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export results
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{.push raises: [].}
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const hasThreadSupport* = compileOption("threads")
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when not(hasThreadSupport):
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{.fatal: "Compile this program with threads enabled!".}
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import "."/[osdefs, osutils, oserrno]
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type
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ThreadSignal* = object
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when defined(windows):
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event: HANDLE
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elif defined(linux):
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efd: AsyncFD
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else:
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rfd, wfd: AsyncFD
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ThreadSignalPtr* = ptr ThreadSignal
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proc new*(t: typedesc[ThreadSignalPtr]): Result[ThreadSignalPtr, string] =
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## Create new ThreadSignal object.
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let res = cast[ptr ThreadSignal](allocShared0(sizeof(ThreadSignal)))
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when defined(windows):
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var sa = getSecurityAttributes()
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let event = osdefs.createEvent(addr sa, DWORD(0), DWORD(0), nil)
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if event == HANDLE(0):
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deallocShared(res)
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return err(osErrorMsg(osLastError()))
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res[] = ThreadSignal(event: event)
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elif defined(linux):
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let efd = eventfd(0, EFD_CLOEXEC or EFD_NONBLOCK)
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if efd == -1:
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deallocShared(res)
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return err(osErrorMsg(osLastError()))
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res[] = ThreadSignal(efd: AsyncFD(efd))
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else:
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var sockets: array[2, cint]
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block:
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let sres = socketpair(AF_UNIX, SOCK_DGRAM, 0, sockets)
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if sres < 0:
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deallocShared(res)
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return err(osErrorMsg(osLastError()))
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# MacOS do not have SOCK_NONBLOCK and SOCK_CLOEXEC, so we forced to use
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# setDescriptorFlags() for every socket.
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block:
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let sres = setDescriptorFlags(sockets[0], true, true)
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if sres.isErr():
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discard closeFd(sockets[0])
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discard closeFd(sockets[1])
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deallocShared(res)
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return err(osErrorMsg(sres.error))
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block:
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let sres = setDescriptorFlags(sockets[1], true, true)
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if sres.isErr():
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discard closeFd(sockets[0])
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discard closeFd(sockets[1])
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deallocShared(res)
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return err(osErrorMsg(sres.error))
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res[] = ThreadSignal(rfd: AsyncFD(sockets[0]), wfd: AsyncFD(sockets[1]))
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ok(ThreadSignalPtr(res))
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when not(defined(windows)):
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type
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WaitKind {.pure.} = enum
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Read, Write
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when defined(linux):
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proc checkBusy(fd: cint): bool = false
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else:
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proc checkBusy(fd: cint): bool =
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var data = 0'u64
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let res = handleEintr(recv(SocketHandle(fd),
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addr data, sizeof(uint64), MSG_PEEK))
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if res == sizeof(uint64):
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true
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else:
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false
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func toTimeval(a: Duration): Timeval =
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## Convert Duration ``a`` to ``Timeval`` object.
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let nanos = a.nanoseconds
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let m = nanos mod Second.nanoseconds()
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Timeval(
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tv_sec: Time(nanos div Second.nanoseconds()),
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tv_usec: Suseconds(m div Microsecond.nanoseconds())
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)
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proc waitReady(fd: cint, kind: WaitKind,
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timeout: Duration): Result[bool, OSErrorCode] =
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var
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tv: Timeval
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fdset =
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block:
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var res: TFdSet
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FD_ZERO(res)
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FD_SET(SocketHandle(fd), res)
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res
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let
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ptv =
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if not(timeout.isInfinite()):
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tv = timeout.toTimeval()
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addr tv
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else:
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nil
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nfd = cint(fd) + 1
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res =
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case kind
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of WaitKind.Read:
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handleEintr(select(nfd, addr fdset, nil, nil, ptv))
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of WaitKind.Write:
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handleEintr(select(nfd, nil, addr fdset, nil, ptv))
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if res > 0:
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ok(true)
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elif res == 0:
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ok(false)
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else:
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err(osLastError())
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proc safeUnregisterAndCloseFd(fd: AsyncFD): Result[void, OSErrorCode] =
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let loop = getThreadDispatcher()
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if loop.contains(fd):
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? unregister2(fd)
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if closeFd(cint(fd)) != 0:
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err(osLastError())
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else:
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ok()
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proc close*(signal: ThreadSignalPtr): Result[void, string] =
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## Close ThreadSignal object and free all the resources.
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defer: deallocShared(signal)
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when defined(windows):
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# We do not need to perform unregistering on Windows, we can only close it.
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if closeHandle(signal[].event) == 0'u32:
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return err(osErrorMsg(osLastError()))
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elif defined(linux):
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let res = safeUnregisterAndCloseFd(signal[].efd)
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if res.isErr():
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return err(osErrorMsg(res.error))
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else:
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let res1 = safeUnregisterAndCloseFd(signal[].rfd)
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let res2 = safeUnregisterAndCloseFd(signal[].wfd)
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if res1.isErr(): return err(osErrorMsg(res1.error))
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if res2.isErr(): return err(osErrorMsg(res2.error))
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ok()
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proc fireSync*(signal: ThreadSignalPtr,
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timeout = InfiniteDuration): Result[bool, string] =
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## Set state of ``signal`` to signaled state in blocking way.
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##
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## Returns ``false`` if signal was not signalled in time, and ``true``
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## if operation was successful.
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when defined(windows):
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if setEvent(signal[].event) == 0'u32:
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return err(osErrorMsg(osLastError()))
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ok(true)
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else:
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let
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eventFd =
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when defined(linux):
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cint(signal[].efd)
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else:
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cint(signal[].wfd)
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checkFd =
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when defined(linux):
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cint(signal[].efd)
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else:
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cint(signal[].rfd)
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if checkBusy(checkFd):
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# Signal is already in signalled state
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return ok(true)
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var data = 1'u64
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while true:
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let res =
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when defined(linux):
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handleEintr(write(eventFd, addr data, sizeof(uint64)))
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else:
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handleEintr(send(SocketHandle(eventFd), addr data, sizeof(uint64),
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MSG_NOSIGNAL))
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if res < 0:
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let errorCode = osLastError()
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case errorCode
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of EAGAIN:
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let wres = waitReady(eventFd, WaitKind.Write, timeout)
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if wres.isErr():
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return err(osErrorMsg(wres.error))
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if not(wres.get()):
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return ok(false)
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else:
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return err(osErrorMsg(errorCode))
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elif res != sizeof(data):
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return err(osErrorMsg(EINVAL))
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else:
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return ok(true)
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proc waitSync*(signal: ThreadSignalPtr,
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timeout = InfiniteDuration): Result[bool, string] =
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## Wait until the signal become signaled. This procedure is ``NOT`` async,
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## so it blocks execution flow, but this procedure do not need asynchronous
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## event loop to be present.
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when defined(windows):
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let
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timeoutWin =
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if timeout.isInfinite():
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INFINITE
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else:
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DWORD(timeout.milliseconds())
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handle = signal[].event
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res = waitForSingleObject(handle, timeoutWin)
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if res == WAIT_OBJECT_0:
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ok(true)
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elif res == WAIT_TIMEOUT:
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ok(false)
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elif res == WAIT_ABANDONED:
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err("The wait operation has been abandoned")
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else:
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err("The wait operation has been failed")
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else:
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let eventFd =
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when defined(linux):
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cint(signal[].efd)
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else:
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cint(signal[].rfd)
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var
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data = 0'u64
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timer = timeout
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while true:
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let wres =
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block:
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let
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start = Moment.now()
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res = waitReady(eventFd, WaitKind.Read, timer)
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timer = timer - (Moment.now() - start)
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res
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if wres.isErr():
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return err(osErrorMsg(wres.error))
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if not(wres.get()):
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return ok(false)
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let res =
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when defined(linux):
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handleEintr(read(eventFd, addr data, sizeof(uint64)))
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else:
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handleEintr(recv(SocketHandle(eventFd), addr data, sizeof(uint64),
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cint(0)))
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if res < 0:
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let errorCode = osLastError()
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# If errorCode == EAGAIN it means that reading operation is already
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# pending and so some other consumer reading eventfd or pipe end, in
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# this case we going to ignore error and wait for another event.
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if errorCode != EAGAIN:
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return err(osErrorMsg(errorCode))
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elif res != sizeof(data):
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return err(osErrorMsg(EINVAL))
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else:
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return ok(true)
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proc fire*(signal: ThreadSignalPtr): Future[void] {.
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async: (raises: [AsyncError, CancelledError], raw: true).} =
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## Set state of ``signal`` to signaled in asynchronous way.
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var retFuture = newFuture[void]("asyncthreadsignal.fire")
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when defined(windows):
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if setEvent(signal[].event) == 0'u32:
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retFuture.fail(newException(AsyncError, osErrorMsg(osLastError())))
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else:
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retFuture.complete()
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else:
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var data = 1'u64
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let
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eventFd =
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when defined(linux):
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cint(signal[].efd)
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else:
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cint(signal[].wfd)
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checkFd =
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when defined(linux):
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cint(signal[].efd)
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else:
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cint(signal[].rfd)
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proc continuation(udata: pointer) {.gcsafe, raises: [].} =
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if not(retFuture.finished()):
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let res =
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when defined(linux):
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handleEintr(write(eventFd, addr data, sizeof(uint64)))
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else:
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handleEintr(send(SocketHandle(eventFd), addr data, sizeof(uint64),
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MSG_NOSIGNAL))
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if res < 0:
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let errorCode = osLastError()
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discard removeWriter2(AsyncFD(eventFd))
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retFuture.fail(newException(AsyncError, osErrorMsg(errorCode)))
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elif res != sizeof(data):
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discard removeWriter2(AsyncFD(eventFd))
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retFuture.fail(newException(AsyncError, osErrorMsg(EINVAL)))
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else:
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let eres = removeWriter2(AsyncFD(eventFd))
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if eres.isErr():
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retFuture.fail(newException(AsyncError, osErrorMsg(eres.error)))
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else:
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retFuture.complete()
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proc cancellation(udata: pointer) {.gcsafe, raises: [].} =
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if not(retFuture.finished()):
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discard removeWriter2(AsyncFD(eventFd))
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if checkBusy(checkFd):
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# Signal is already in signalled state
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retFuture.complete()
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return retFuture
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let res =
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when defined(linux):
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handleEintr(write(eventFd, addr data, sizeof(uint64)))
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else:
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handleEintr(send(SocketHandle(eventFd), addr data, sizeof(uint64),
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MSG_NOSIGNAL))
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if res < 0:
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let errorCode = osLastError()
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case errorCode
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of EAGAIN:
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let loop = getThreadDispatcher()
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if not(loop.contains(AsyncFD(eventFd))):
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let rres = register2(AsyncFD(eventFd))
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if rres.isErr():
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retFuture.fail(newException(AsyncError, osErrorMsg(rres.error)))
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return retFuture
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let wres = addWriter2(AsyncFD(eventFd), continuation)
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if wres.isErr():
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retFuture.fail(newException(AsyncError, osErrorMsg(wres.error)))
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else:
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retFuture.cancelCallback = cancellation
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else:
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retFuture.fail(newException(AsyncError, osErrorMsg(errorCode)))
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elif res != sizeof(data):
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retFuture.fail(newException(AsyncError, osErrorMsg(EINVAL)))
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else:
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retFuture.complete()
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retFuture
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when defined(windows):
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proc wait*(signal: ThreadSignalPtr) {.
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async: (raises: [AsyncError, CancelledError]).} =
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let handle = signal[].event
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let res = await waitForSingleObject(handle, InfiniteDuration)
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# There should be no other response, because we use `InfiniteDuration`.
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doAssert(res == WaitableResult.Ok)
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else:
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proc wait*(signal: ThreadSignalPtr): Future[void] {.
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async: (raises: [AsyncError, CancelledError], raw: true).} =
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let retFuture = Future[void].Raising([AsyncError, CancelledError]).init(
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"asyncthreadsignal.wait")
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var data = 1'u64
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let eventFd =
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when defined(linux):
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cint(signal[].efd)
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else:
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cint(signal[].rfd)
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proc continuation(udata: pointer) {.gcsafe, raises: [].} =
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if not(retFuture.finished()):
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let res =
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when defined(linux):
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handleEintr(read(eventFd, addr data, sizeof(uint64)))
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else:
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handleEintr(recv(SocketHandle(eventFd), addr data, sizeof(uint64),
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cint(0)))
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if res < 0:
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let errorCode = osLastError()
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# If errorCode == EAGAIN it means that reading operation is already
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# pending and so some other consumer reading eventfd or pipe end, in
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# this case we going to ignore error and wait for another event.
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if errorCode != EAGAIN:
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discard removeReader2(AsyncFD(eventFd))
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retFuture.fail(newException(AsyncError, osErrorMsg(errorCode)))
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elif res != sizeof(data):
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discard removeReader2(AsyncFD(eventFd))
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retFuture.fail(newException(AsyncError, osErrorMsg(EINVAL)))
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else:
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let eres = removeReader2(AsyncFD(eventFd))
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if eres.isErr():
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retFuture.fail(newException(AsyncError, osErrorMsg(eres.error)))
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else:
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retFuture.complete()
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proc cancellation(udata: pointer) {.gcsafe, raises: [].} =
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if not(retFuture.finished()):
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# Future is already cancelled so we ignore errors.
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discard removeReader2(AsyncFD(eventFd))
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let loop = getThreadDispatcher()
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if not(loop.contains(AsyncFD(eventFd))):
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let res = register2(AsyncFD(eventFd))
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if res.isErr():
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retFuture.fail(newException(AsyncError, osErrorMsg(res.error)))
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return retFuture
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let res = addReader2(AsyncFD(eventFd), continuation)
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if res.isErr():
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retFuture.fail(newException(AsyncError, osErrorMsg(res.error)))
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return retFuture
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retFuture.cancelCallback = cancellation
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retFuture
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