# # Asyncdispatch2 synchronization primitives # # (c) Coprygith 2018 Eugene Kabanov # (c) Copyright 2018 Status Research & Development GmbH # # Licensed under either of # Apache License, version 2.0, (LICENSE-APACHEv2) # MIT license (LICENSE-MIT) ## This module implements some core synchronization primitives import asyncloop, deques type AsyncLock* = ref object of RootRef ## A primitive lock is a synchronization primitive that is not owned by ## a particular coroutine when locked. A primitive lock is in one of two ## states, ``locked`` or ``unlocked``. ## ## When more than one coroutine is blocked in ``acquire()`` waiting for ## the state to turn to unlocked, only one coroutine proceeds when a ## ``release()`` call resets the state to unlocked; first coroutine which ## is blocked in ``acquire()`` is being processed. locked: bool waiters: Deque[Future[void]] AsyncEvent* = ref object of RootRef ## A primitive event object. ## ## An event manages a flag that can be set to `true` with the ``fire()`` ## procedure and reset to `false` with the ``clear()`` procedure. ## The ``wait()`` coroutine blocks until the flag is `false`. ## ## If more than one coroutine blocked in ``wait()`` waiting for event ## state to be signaled, when event get fired, then all coroutines ## continue proceeds in order, they have entered waiting state. flag: bool waiters: Deque[Future[void]] AsyncQueue*[T] = ref object of RootRef ## A queue, useful for coordinating producer and consumer coroutines. ## ## If ``maxsize`` is less than or equal to zero, the queue size is ## infinite. If it is an integer greater than ``0``, then "await put()" ## will block when the queue reaches ``maxsize``, until an item is ## removed by "await get()". getters: Deque[Future[void]] putters: Deque[Future[void]] queue: Deque[T] maxsize: int AsyncQueueEmptyError* = object of Exception ## ``AsyncQueue`` is empty. AsyncQueueFullError* = object of Exception ## ``AsyncQueue`` is full. AsyncLockError* = object of Exception ## ``AsyncLock`` is either locked or unlocked. proc newAsyncLock*(): AsyncLock = ## Creates new asynchronous lock ``AsyncLock``. ## ## Lock is created in the unlocked state. When the state is unlocked, ## ``acquire()`` changes the state to locked and returns immediately. ## When the state is locked, ``acquire()`` blocks until a call to ## ``release()`` in another coroutine changes it to unlocked. ## ## The ``release()`` procedure changes the state to unlocked and returns ## immediately. # Workaround for callSoon() not worked correctly before # getGlobalDispatcher() call. discard getGlobalDispatcher() result = new AsyncLock result.waiters = initDeque[Future[void]]() result.locked = false proc acquire*(lock: AsyncLock) {.async.} = ## Acquire a lock ``lock``. ## ## This procedure blocks until the lock ``lock`` is unlocked, then sets it ## to locked and returns. if not lock.locked: lock.locked = true else: var w = newFuture[void]("asynclock.acquire") lock.waiters.addLast(w) yield w lock.locked = true proc own*(lock: AsyncLock) = ## Acquire a lock ``lock``. ## ## This procedure not blocks, if ``lock`` is locked, then ``AsyncLockError`` ## exception would be raised. if lock.locked: raise newException(AsyncLockError, "AsyncLock is already acquired!") lock.locked = true proc locked*(lock: AsyncLock): bool = ## Return `true` if the lock ``lock`` is acquired, `false` otherwise. result = lock.locked proc release*(lock: AsyncLock) = ## Release a lock ``lock``. ## ## When the ``lock`` is locked, reset it to unlocked, and return. If any ## other coroutines are blocked waiting for the lock to become unlocked, ## allow exactly one of them to proceed. var w: Future[void] if lock.locked: lock.locked = false while len(lock.waiters) > 0: w = lock.waiters.popFirst() if not w.finished: w.complete() break else: raise newException(AsyncLockError, "AsyncLock is not acquired!") proc newAsyncEvent*(): AsyncEvent = ## Creates new asyncronous event ``AsyncEvent``. ## ## An event manages a flag that can be set to `true` with the `fire()` ## procedure and reset to `false` with the `clear()` procedure. ## The `wait()` procedure blocks until the flag is `true`. The flag is ## initially `false`. # Workaround for callSoon() not worked correctly before # getGlobalDispatcher() call. discard getGlobalDispatcher() result = new AsyncEvent result.waiters = initDeque[Future[void]]() result.flag = false proc wait*(event: AsyncEvent) {.async.} = ## Block until the internal flag of ``event`` is `true`. ## If the internal flag is `true` on entry, return immediately. Otherwise, ## block until another task calls `fire()` to set the flag to `true`, ## then return. if event.flag: discard else: var w = newFuture[void]("asyncevent.wait") event.waiters.addLast(w) yield w proc fire*(event: AsyncEvent) = ## Set the internal flag of ``event`` to `true`. All tasks waiting for it ## to become `true` are awakened. Task that call `wait()` once the flag is ## `true` will not block at all. var w: Future[void] if not event.flag: event.flag = true while len(event.waiters) > 0: w = event.waiters.popFirst() if not w.finished: w.complete() proc clear*(event: AsyncEvent) = ## Reset the internal flag of ``event`` to `false`. Subsequently, tasks ## calling `wait()` will block until `fire()` is called to set the internal ## flag to `true` again. event.flag = false proc isSet*(event: AsyncEvent): bool = ## Return `true` if and only if the internal flag of ``event`` is `true`. result = event.flag proc newAsyncQueue*[T](maxsize: int = 0): AsyncQueue[T] = ## Creates a new asynchronous queue ``AsyncQueue``. # Workaround for callSoon() not worked correctly before # getGlobalDispatcher() call. discard getGlobalDispatcher() result = new AsyncQueue[T] result.getters = initDeque[Future[void]]() result.putters = initDeque[Future[void]]() result.queue = initDeque[T]() result.maxsize = maxsize proc full*[T](aq: AsyncQueue[T]): bool {.inline.} = ## Return ``true`` if there are ``maxsize`` items in the queue. ## ## Note: If the ``aq`` was initialized with ``maxsize = 0`` (default), ## then ``full()`` is never ``true``. if aq.maxsize <= 0: result = false else: result = len(aq.queue) >= aq.maxsize proc empty*[T](aq: AsyncQueue[T]): bool {.inline.} = ## Return ``true`` if the queue is empty, ``false`` otherwise. result = (len(aq.queue) == 0) proc putNoWait*[T](aq: AsyncQueue[T], item: T) = ## Put an item into the queue ``aq`` immediately. ## ## If queue ``aq`` is full, then ``AsyncQueueFullError`` exception raised var w: Future[void] if aq.full(): raise newException(AsyncQueueFullError, "AsyncQueue is full!") aq.queue.addLast(item) while len(aq.getters) > 0: w = aq.getters.popFirst() if not w.finished: w.complete() proc getNoWait*[T](aq: AsyncQueue[T]): T = ## Remove and return ``item`` from the queue immediately. ## ## If queue ``aq`` is empty, then ``AsyncQueueEmptyError`` exception raised. var w: Future[void] if aq.empty(): raise newException(AsyncQueueEmptyError, "AsyncQueue is empty!") result = aq.queue.popFirst() while len(aq.putters) > 0: w = aq.putters.popFirst() if not w.finished: w.complete() proc put*[T](aq: AsyncQueue[T], item: T) {.async.} = ## Put an ``item`` into the queue ``aq``. If the queue is full, wait until ## a free slot is available before adding item. while aq.full(): var putter = newFuture[void]("asyncqueue.putter") aq.putters.addLast(putter) yield putter aq.putNoWait(item) proc get*[T](aq: AsyncQueue[T]): Future[T] {.async.} = ## Remove and return an item from the queue ``aq``. ## ## If queue is empty, wait until an item is available. while aq.empty(): var getter = newFuture[void]("asyncqueue.getter") aq.getters.addLast(getter) yield getter result = aq.getNoWait() proc len*[T](aq: AsyncQueue[T]): int {.inline.} = ## Return the number of elements in ``aq``. result = len(aq.queue) proc size*[T](aq: AsyncQueue[T]): int {.inline.} = ## Return the maximum number of elements in ``aq``. result = len(aq.maxsize)