Such a number of different types creates big problems in the storage, processing and interaction between callbacks. Lack of ability to pass custom user data to
callback also creates difficulties and inefficiency, to pass custom user-defined data you need to use closures (one more allocation).
3. Changed behavior of OS decriptor events callbacks.
For some unknown reason current version of asyncdispatch uses seq[T] to hold list of descriptor event listeners. Actually in asynchronous environment there no need to have list of event listeners.
So in asyncdispatch2 there only one place for one READ listener and one place for one WRITE listener.
4. Removed default timeout value for poll() procedure, which allows incorrect
usage asyncdispatch and produces 500ms timeouts in correct usage.
6. Asyncdispatch2 no longer use `epochTime()`, it uses most fastest time primitives for specific OS `fastEpochTime()`. Also because MacOS supports only millisecond resolution in `kqueue` there no need on submillisecond resolution.
7. Removed all IO primitives `recv()`, `recvFrom()`, `connect()`, `accept()`, `send()`, `sendTo()`` from public API, and moved all it functionality into Transports.
10. Changed behavior of `addReader()`, `addWriter()`, `addTimer()` callbacks, now only explicit removal of callbacks must be supplied via (`removeReader()`, `removeWriter()`, `removeTimer()`)
12. Removed expensive `AsyncEvent`, also removed support of hardware timers and ``addProcess``. (``addProcess`` will be implement as SubprocessTransport, while hardware based `AsyncEvent` will be renamed to ``ThreadAsyncEvent``).
Transports are high level interface for interaction with OS IO system.
The main task that the Transport concept is designed to solve is reduce number of syscalls and number of memory allocations to perform single IO operation. Current version of asyncdispatch uses at least 4 syscalls for every single IO operation:
For Posix compliant systems current version of asyncdispatch performs such operations for every single IO operation:
- register for read/write event in system queue
- wait for event in system queue
- perform IO operation
- unregister read/write event from system queue
For Windows system current version of asyncdispatch performs allocations of OVERLAPPED structure for every single IO operation.
In order to successfully cope with the task Transport also needs to incorporate some `asyncnet.nim` functionality (e.g. buffering) for stream transports. So asyncdispatch2 has buffering IO by default.