2018-05-16 08:22:34 +00:00
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#
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# Asyncdispatch2 synchronization primitives
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#
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# (c) Coprygith 2018 Eugene Kabanov
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# (c) Copyright 2018 Status Research & Development GmbH
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#
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# Licensed under either of
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# Apache License, version 2.0, (LICENSE-APACHEv2)
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# MIT license (LICENSE-MIT)
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2018-05-22 10:16:56 +00:00
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## This module implements some core synchronization primitives
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2018-05-16 08:22:34 +00:00
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import asyncloop, deques
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type
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AsyncLock* = ref object of RootRef
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## A primitive lock is a synchronization primitive that is not owned by
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## a particular coroutine when locked. A primitive lock is in one of two
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## states, ``locked`` or ``unlocked``.
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##
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## When more than one coroutine is blocked in ``acquire()`` waiting for
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## the state to turn to unlocked, only one coroutine proceeds when a
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## ``release()`` call resets the state to unlocked; first coroutine which
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## is blocked in ``acquire()`` is being processed.
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locked: bool
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waiters: Deque[Future[void]]
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AsyncEvent* = ref object of RootRef
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## A primitive event object.
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##
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## An event manages a flag that can be set to `true` with the ``fire()``
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## procedure and reset to `false` with the ``clear()`` procedure.
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## The ``wait()`` coroutine blocks until the flag is `false`.
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##
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## If more than one coroutine blocked in ``wait()`` waiting for event
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## state to be signaled, when event get fired, then all coroutines
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## continue proceeds in order, they have entered waiting state.
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flag: bool
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waiters: Deque[Future[void]]
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AsyncQueue*[T] = ref object of RootRef
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## A queue, useful for coordinating producer and consumer coroutines.
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##
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## If ``maxsize`` is less than or equal to zero, the queue size is
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## infinite. If it is an integer greater than ``0``, then "await put()"
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## will block when the queue reaches ``maxsize``, until an item is
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## removed by "await get()".
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getters: Deque[Future[void]]
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putters: Deque[Future[void]]
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queue: Deque[T]
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maxsize: int
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AsyncQueueEmptyError* = object of Exception
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## ``AsyncQueue`` is empty.
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AsyncQueueFullError* = object of Exception
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## ``AsyncQueue`` is full.
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AsyncLockError* = object of Exception
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## ``AsyncLock`` is either locked or unlocked.
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proc newAsyncLock*(): AsyncLock =
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## Creates new asynchronous lock ``AsyncLock``.
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##
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## Lock is created in the unlocked state. When the state is unlocked,
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## ``acquire()`` changes the state to locked and returns immediately.
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## When the state is locked, ``acquire()`` blocks until a call to
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## ``release()`` in another coroutine changes it to unlocked.
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##
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## The ``release()`` procedure changes the state to unlocked and returns
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## immediately.
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# Workaround for callSoon() not worked correctly before
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# getGlobalDispatcher() call.
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discard getGlobalDispatcher()
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result = new AsyncLock
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result.waiters = initDeque[Future[void]]()
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result.locked = false
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proc acquire*(lock: AsyncLock) {.async.} =
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## Acquire a lock ``lock``.
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##
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## This procedure blocks until the lock ``lock`` is unlocked, then sets it
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## to locked and returns.
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if not lock.locked:
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lock.locked = true
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else:
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var w = newFuture[void]("asynclock.acquire")
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lock.waiters.addLast(w)
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yield w
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lock.locked = true
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proc own*(lock: AsyncLock) =
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## Acquire a lock ``lock``.
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##
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## This procedure not blocks, if ``lock`` is locked, then ``AsyncLockError``
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## exception would be raised.
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if lock.locked:
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raise newException(AsyncLockError, "AsyncLock is already acquired!")
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lock.locked = true
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proc locked*(lock: AsyncLock): bool =
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## Return `true` if the lock ``lock`` is acquired, `false` otherwise.
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result = lock.locked
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proc release*(lock: AsyncLock) =
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## Release a lock ``lock``.
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##
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## When the ``lock`` is locked, reset it to unlocked, and return. If any
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## other coroutines are blocked waiting for the lock to become unlocked,
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## allow exactly one of them to proceed.
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var w: Future[void]
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if lock.locked:
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lock.locked = false
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while len(lock.waiters) > 0:
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w = lock.waiters.popFirst()
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if not w.finished:
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w.complete()
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2018-05-16 08:22:34 +00:00
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break
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else:
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raise newException(AsyncLockError, "AsyncLock is not acquired!")
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proc newAsyncEvent*(): AsyncEvent =
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## Creates new asyncronous event ``AsyncEvent``.
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##
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## An event manages a flag that can be set to `true` with the `fire()`
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## procedure and reset to `false` with the `clear()` procedure.
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## The `wait()` procedure blocks until the flag is `true`. The flag is
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## initially `false`.
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# Workaround for callSoon() not worked correctly before
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# getGlobalDispatcher() call.
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discard getGlobalDispatcher()
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result = new AsyncEvent
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result.waiters = initDeque[Future[void]]()
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result.flag = false
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proc wait*(event: AsyncEvent) {.async.} =
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## Block until the internal flag of ``event`` is `true`.
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## If the internal flag is `true` on entry, return immediately. Otherwise,
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## block until another task calls `fire()` to set the flag to `true`,
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## then return.
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if event.flag:
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discard
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else:
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var w = newFuture[void]("asyncevent.wait")
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event.waiters.addLast(w)
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yield w
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proc fire*(event: AsyncEvent) =
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## Set the internal flag of ``event`` to `true`. All tasks waiting for it
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## to become `true` are awakened. Task that call `wait()` once the flag is
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## `true` will not block at all.
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2018-05-22 08:51:11 +00:00
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var w: Future[void]
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if not event.flag:
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event.flag = true
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2018-05-22 08:51:11 +00:00
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while len(event.waiters) > 0:
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w = event.waiters.popFirst()
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if not w.finished:
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w.complete()
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2018-05-16 08:22:34 +00:00
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proc clear*(event: AsyncEvent) =
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## Reset the internal flag of ``event`` to `false`. Subsequently, tasks
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## calling `wait()` will block until `fire()` is called to set the internal
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## flag to `true` again.
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event.flag = false
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proc isSet*(event: AsyncEvent): bool =
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## Return `true` if and only if the internal flag of ``event`` is `true`.
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result = event.flag
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proc newAsyncQueue*[T](maxsize: int = 0): AsyncQueue[T] =
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## Creates a new asynchronous queue ``AsyncQueue``.
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# Workaround for callSoon() not worked correctly before
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# getGlobalDispatcher() call.
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discard getGlobalDispatcher()
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result = new AsyncQueue[T]
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result.getters = initDeque[Future[void]]()
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result.putters = initDeque[Future[void]]()
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result.queue = initDeque[T]()
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result.maxsize = maxsize
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proc full*[T](aq: AsyncQueue[T]): bool {.inline.} =
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## Return ``true`` if there are ``maxsize`` items in the queue.
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##
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## Note: If the ``aq`` was initialized with ``maxsize = 0`` (default),
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## then ``full()`` is never ``true``.
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if aq.maxsize <= 0:
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result = false
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else:
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result = len(aq.queue) >= aq.maxsize
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proc empty*[T](aq: AsyncQueue[T]): bool {.inline.} =
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## Return ``true`` if the queue is empty, ``false`` otherwise.
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result = (len(aq.queue) == 0)
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proc putNoWait*[T](aq: AsyncQueue[T], item: T) =
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## Put an item into the queue ``aq`` immediately.
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##
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## If queue ``aq`` is full, then ``AsyncQueueFullError`` exception raised
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var w: Future[void]
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if aq.full():
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raise newException(AsyncQueueFullError, "AsyncQueue is full!")
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aq.queue.addLast(item)
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while len(aq.getters) > 0:
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w = aq.getters.popFirst()
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if not w.finished:
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w.complete()
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proc getNoWait*[T](aq: AsyncQueue[T]): T =
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## Remove and return ``item`` from the queue immediately.
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##
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## If queue ``aq`` is empty, then ``AsyncQueueEmptyError`` exception raised.
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var w: Future[void]
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if aq.empty():
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raise newException(AsyncQueueEmptyError, "AsyncQueue is empty!")
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result = aq.queue.popFirst()
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while len(aq.putters) > 0:
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w = aq.putters.popFirst()
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if not w.finished:
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w.complete()
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proc put*[T](aq: AsyncQueue[T], item: T) {.async.} =
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## Put an ``item`` into the queue ``aq``. If the queue is full, wait until
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## a free slot is available before adding item.
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while aq.full():
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var putter = newFuture[void]("asyncqueue.putter")
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aq.putters.addLast(putter)
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yield putter
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aq.putNoWait(item)
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proc get*[T](aq: AsyncQueue[T]): Future[T] {.async.} =
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## Remove and return an item from the queue ``aq``.
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##
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## If queue is empty, wait until an item is available.
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while aq.empty():
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var getter = newFuture[void]("asyncqueue.getter")
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aq.getters.addLast(getter)
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yield getter
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result = aq.getNoWait()
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proc len*[T](aq: AsyncQueue[T]): int {.inline.} =
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## Return the number of elements in ``aq``.
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result = len(aq.queue)
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proc size*[T](aq: AsyncQueue[T]): int {.inline.} =
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## Return the maximum number of elements in ``aq``.
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result = len(aq.maxsize)
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