253eb63b86
An example of how to handle multiple concurrent touches using this design: var touched = map[event.TouchSequenceID]*Widget{} func touch(t event.Touch) { if t.Type == event.TouchStart { if w := widgetAt(t.Loc); w != nil { touched[t.ID] = w } } if w, ok := touched[t.ID]; ok { // move/scroll widget, etc } if t.Type == event.TouchEnd { delete(touched, t.ID) } } Change-Id: I79910ef30abe9a41bc0720783022b1af081fbd43 Reviewed-on: https://go-review.googlesource.com/1895 Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com> Reviewed-by: Burcu Dogan <jbd@google.com> Reviewed-by: David Crawshaw <crawshaw@golang.org> |
||
---|---|---|
.. | ||
touch.go |