Replace the direct access to JavaVM* and the global android Context instance with a function responsible for running attached correctly to the JVM. This saves having to replicate the logic for attaching an OS thread to the JVM. While here, check for any unhandled Java exceptions. This supersedes cl/11812. Change-Id: Ic9291fe64083d2bd983c4f8e309941b9c47d60c2 Reviewed-on: https://go-review.googlesource.com/14162 Reviewed-by: Nigel Tao <nigeltao@golang.org>
785 lines
20 KiB
Go
785 lines
20 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build android
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/*
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Android Apps are built with -buildmode=c-shared. They are loaded by a
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running Java process.
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Before any entry point is reached, a global constructor initializes the
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Go runtime, calling all Go init functions. All cgo calls will block
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until this is complete. Next JNI_OnLoad is called. When that is
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complete, one of two entry points is called.
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All-Go apps built using NativeActivity enter at ANativeActivity_onCreate.
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Go libraries (for example, those built with gomobile bind) do not use
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the app package initialization.
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*/
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package app
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/*
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#cgo LDFLAGS: -landroid -llog -lEGL -lGLESv2
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#include <android/configuration.h>
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#include <android/keycodes.h>
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#include <android/native_activity.h>
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#include <android/native_window.h>
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#include <EGL/egl.h>
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#include <jni.h>
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#include <pthread.h>
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#include <stdlib.h>
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JavaVM* current_vm;
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jobject current_ctx;
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jclass current_ctx_clazz;
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jclass app_find_class(JNIEnv* env, const char* name);
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EGLDisplay display;
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EGLSurface surface;
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char* initEGLDisplay();
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char* createEGLSurface(ANativeWindow* window);
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char* destroyEGLSurface();
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int32_t getKeyRune(JNIEnv* env, AInputEvent* e);
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*/
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import "C"
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import (
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"fmt"
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"log"
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"os"
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"time"
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"unsafe"
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"golang.org/x/mobile/app/internal/callfn"
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"golang.org/x/mobile/event/key"
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"golang.org/x/mobile/event/lifecycle"
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"golang.org/x/mobile/event/paint"
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"golang.org/x/mobile/event/size"
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"golang.org/x/mobile/event/touch"
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"golang.org/x/mobile/geom"
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"golang.org/x/mobile/gl"
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"golang.org/x/mobile/internal/mobileinit"
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)
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//export setCurrentContext
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func setCurrentContext(vm *C.JavaVM, ctx C.jobject) {
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mobileinit.SetCurrentContext(unsafe.Pointer(vm), unsafe.Pointer(ctx))
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}
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//export callMain
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func callMain(mainPC uintptr) {
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for _, name := range []string{"TMPDIR", "PATH", "LD_LIBRARY_PATH"} {
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n := C.CString(name)
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os.Setenv(name, C.GoString(C.getenv(n)))
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C.free(unsafe.Pointer(n))
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}
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// Set timezone.
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//
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// Note that Android zoneinfo is stored in /system/usr/share/zoneinfo,
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// but it is in some kind of packed TZiff file that we do not support
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// yet. As a stopgap, we build a fixed zone using the tm_zone name.
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var curtime C.time_t
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var curtm C.struct_tm
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C.time(&curtime)
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C.localtime_r(&curtime, &curtm)
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tzOffset := int(curtm.tm_gmtoff)
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tz := C.GoString(curtm.tm_zone)
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time.Local = time.FixedZone(tz, tzOffset)
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go callfn.CallFn(mainPC)
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}
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//export onStart
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func onStart(activity *C.ANativeActivity) {
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}
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//export onResume
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func onResume(activity *C.ANativeActivity) {
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}
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//export onSaveInstanceState
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func onSaveInstanceState(activity *C.ANativeActivity, outSize *C.size_t) unsafe.Pointer {
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return nil
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}
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//export onPause
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func onPause(activity *C.ANativeActivity) {
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}
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//export onStop
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func onStop(activity *C.ANativeActivity) {
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}
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//export onCreate
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func onCreate(activity *C.ANativeActivity) {
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// Set the initial configuration.
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//
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// Note we use unbuffered channels to talk to the activity loop, and
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// NativeActivity calls these callbacks sequentially, so configuration
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// will be set before <-windowRedrawNeeded is processed.
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windowConfigChange <- windowConfigRead(activity)
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}
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//export onDestroy
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func onDestroy(activity *C.ANativeActivity) {
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}
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//export onWindowFocusChanged
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func onWindowFocusChanged(activity *C.ANativeActivity, hasFocus int) {
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}
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//export onNativeWindowCreated
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func onNativeWindowCreated(activity *C.ANativeActivity, w *C.ANativeWindow) {
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windowCreated <- w
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}
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//export onNativeWindowRedrawNeeded
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func onNativeWindowRedrawNeeded(activity *C.ANativeActivity, window *C.ANativeWindow) {
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// Called on orientation change and window resize.
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// Send a request for redraw, and block this function
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// until a complete draw and buffer swap is completed.
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// This is required by the redraw documentation to
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// avoid bad draws.
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windowRedrawNeeded <- window
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<-windowRedrawDone
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}
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//export onNativeWindowDestroyed
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func onNativeWindowDestroyed(activity *C.ANativeActivity, window *C.ANativeWindow) {
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windowDestroyed <- window
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}
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//export onInputQueueCreated
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func onInputQueueCreated(activity *C.ANativeActivity, q *C.AInputQueue) {
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inputQueue <- q
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}
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//export onInputQueueDestroyed
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func onInputQueueDestroyed(activity *C.ANativeActivity, q *C.AInputQueue) {
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inputQueue <- nil
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}
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//export onContentRectChanged
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func onContentRectChanged(activity *C.ANativeActivity, rect *C.ARect) {
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}
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type windowConfig struct {
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orientation size.Orientation
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pixelsPerPt float32
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}
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func windowConfigRead(activity *C.ANativeActivity) windowConfig {
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aconfig := C.AConfiguration_new()
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C.AConfiguration_fromAssetManager(aconfig, activity.assetManager)
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orient := C.AConfiguration_getOrientation(aconfig)
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density := C.AConfiguration_getDensity(aconfig)
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C.AConfiguration_delete(aconfig)
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var dpi int
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switch density {
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case C.ACONFIGURATION_DENSITY_DEFAULT:
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dpi = 160
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case C.ACONFIGURATION_DENSITY_LOW,
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C.ACONFIGURATION_DENSITY_MEDIUM,
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213, // C.ACONFIGURATION_DENSITY_TV
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C.ACONFIGURATION_DENSITY_HIGH,
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320, // ACONFIGURATION_DENSITY_XHIGH
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480, // ACONFIGURATION_DENSITY_XXHIGH
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640: // ACONFIGURATION_DENSITY_XXXHIGH
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dpi = int(density)
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case C.ACONFIGURATION_DENSITY_NONE:
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log.Print("android device reports no screen density")
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dpi = 72
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default:
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log.Printf("android device reports unknown density: %d", density)
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// All we can do is guess.
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if density > 0 {
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dpi = int(density)
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} else {
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dpi = 72
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}
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}
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o := size.OrientationUnknown
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switch orient {
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case C.ACONFIGURATION_ORIENTATION_PORT:
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o = size.OrientationPortrait
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case C.ACONFIGURATION_ORIENTATION_LAND:
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o = size.OrientationLandscape
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}
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return windowConfig{
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orientation: o,
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pixelsPerPt: float32(dpi) / 72,
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}
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}
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//export onConfigurationChanged
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func onConfigurationChanged(activity *C.ANativeActivity) {
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// A rotation event first triggers onConfigurationChanged, then
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// calls onNativeWindowRedrawNeeded. We extract the orientation
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// here and save it for the redraw event.
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windowConfigChange <- windowConfigRead(activity)
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}
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//export onLowMemory
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func onLowMemory(activity *C.ANativeActivity) {
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}
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var (
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inputQueue = make(chan *C.AInputQueue)
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windowDestroyed = make(chan *C.ANativeWindow)
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windowCreated = make(chan *C.ANativeWindow)
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windowRedrawNeeded = make(chan *C.ANativeWindow)
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windowRedrawDone = make(chan struct{})
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windowConfigChange = make(chan windowConfig)
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)
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func init() {
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registerGLViewportFilter()
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}
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func main(f func(App)) {
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mainUserFn = f
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// Preserve this OS thread for:
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// 1. the attached JNI thread
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// 2. the GL context
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if err := mobileinit.RunOnJVM(mainUI); err != nil {
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log.Fatalf("app: %v", err)
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}
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}
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var mainUserFn func(App)
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func mainUI(vm, jniEnv, ctx uintptr) error {
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env := (*C.JNIEnv)(unsafe.Pointer(jniEnv)) // not a Go heap pointer
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donec := make(chan struct{})
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go func() {
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mainUserFn(app{})
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close(donec)
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}()
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var q *C.AInputQueue
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var pixelsPerPt float32
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var orientation size.Orientation
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// Android can send a windowRedrawNeeded event any time, including
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// in the middle of a paint cycle. The redraw event may have changed
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// the size of the screen, so any partial painting is now invalidated.
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// We must also not return to Android (via sending on windowRedrawDone)
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// until a complete paint with the new configuration is complete.
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//
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// When a windowRedrawNeeded request comes in, we increment redrawGen
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// (Gen is short for generation number), and do not make a paint cycle
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// visible on <-endPaint unless Generation agrees. If possible,
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// windowRedrawDone is signalled, allowing onNativeWindowRedrawNeeded
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// to return.
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var redrawGen uint32
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for {
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if q != nil {
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processEvents(env, q)
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}
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select {
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case <-windowCreated:
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case q = <-inputQueue:
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case <-donec:
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return nil
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case cfg := <-windowConfigChange:
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pixelsPerPt = cfg.pixelsPerPt
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orientation = cfg.orientation
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case w := <-windowRedrawNeeded:
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if C.surface == nil {
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if errStr := C.createEGLSurface(w); errStr != nil {
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return fmt.Errorf("%s (%s)", C.GoString(errStr), eglGetError())
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}
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}
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sendLifecycle(lifecycle.StageFocused)
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widthPx := int(C.ANativeWindow_getWidth(w))
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heightPx := int(C.ANativeWindow_getHeight(w))
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eventsIn <- size.Event{
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WidthPx: widthPx,
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HeightPx: heightPx,
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WidthPt: geom.Pt(float32(widthPx) / pixelsPerPt),
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HeightPt: geom.Pt(float32(heightPx) / pixelsPerPt),
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PixelsPerPt: pixelsPerPt,
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Orientation: orientation,
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}
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redrawGen++
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eventsIn <- paint.Event{redrawGen}
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case <-windowDestroyed:
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if C.surface != nil {
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if errStr := C.destroyEGLSurface(); errStr != nil {
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return fmt.Errorf("%s (%s)", C.GoString(errStr), eglGetError())
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}
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}
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C.surface = nil
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sendLifecycle(lifecycle.StageAlive)
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case <-gl.WorkAvailable:
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gl.DoWork()
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case p := <-endPaint:
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if p.Generation != redrawGen {
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continue
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}
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if C.surface != nil {
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// eglSwapBuffers blocks until vsync.
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if C.eglSwapBuffers(C.display, C.surface) == C.EGL_FALSE {
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log.Printf("app: failed to swap buffers (%s)", eglGetError())
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}
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}
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select {
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case windowRedrawDone <- struct{}{}:
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default:
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}
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if C.surface != nil {
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redrawGen++
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eventsIn <- paint.Event{redrawGen}
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}
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}
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}
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}
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func processEvents(env *C.JNIEnv, queue *C.AInputQueue) {
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var event *C.AInputEvent
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for C.AInputQueue_getEvent(queue, &event) >= 0 {
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if C.AInputQueue_preDispatchEvent(queue, event) != 0 {
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continue
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}
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processEvent(env, event)
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C.AInputQueue_finishEvent(queue, event, 0)
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}
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}
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func processEvent(env *C.JNIEnv, e *C.AInputEvent) {
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switch C.AInputEvent_getType(e) {
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case C.AINPUT_EVENT_TYPE_KEY:
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processKey(env, e)
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case C.AINPUT_EVENT_TYPE_MOTION:
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// At most one of the events in this batch is an up or down event; get its index and change.
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upDownIndex := C.size_t(C.AMotionEvent_getAction(e)&C.AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> C.AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT
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upDownType := touch.TypeMove
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switch C.AMotionEvent_getAction(e) & C.AMOTION_EVENT_ACTION_MASK {
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case C.AMOTION_EVENT_ACTION_DOWN, C.AMOTION_EVENT_ACTION_POINTER_DOWN:
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upDownType = touch.TypeBegin
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case C.AMOTION_EVENT_ACTION_UP, C.AMOTION_EVENT_ACTION_POINTER_UP:
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upDownType = touch.TypeEnd
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}
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for i, n := C.size_t(0), C.AMotionEvent_getPointerCount(e); i < n; i++ {
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t := touch.TypeMove
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if i == upDownIndex {
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t = upDownType
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}
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eventsIn <- touch.Event{
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X: float32(C.AMotionEvent_getX(e, i)),
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Y: float32(C.AMotionEvent_getY(e, i)),
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Sequence: touch.Sequence(C.AMotionEvent_getPointerId(e, i)),
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Type: t,
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}
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}
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default:
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log.Printf("unknown input event, type=%d", C.AInputEvent_getType(e))
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}
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}
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func processKey(env *C.JNIEnv, e *C.AInputEvent) {
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deviceID := C.AInputEvent_getDeviceId(e)
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if deviceID == 0 {
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// Software keyboard input, leaving for scribe/IME.
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return
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}
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k := key.Event{
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Rune: rune(C.getKeyRune(env, e)),
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Code: convAndroidKeyCode(int32(C.AKeyEvent_getKeyCode(e))),
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}
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switch C.AKeyEvent_getAction(e) {
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case C.AKEY_STATE_DOWN:
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k.Direction = key.DirPress
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case C.AKEY_STATE_UP:
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k.Direction = key.DirRelease
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default:
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k.Direction = key.DirNone
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}
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// TODO(crawshaw): set Modifiers.
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eventsIn <- k
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}
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func eglGetError() string {
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switch errNum := C.eglGetError(); errNum {
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case C.EGL_SUCCESS:
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return "EGL_SUCCESS"
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case C.EGL_NOT_INITIALIZED:
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return "EGL_NOT_INITIALIZED"
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case C.EGL_BAD_ACCESS:
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return "EGL_BAD_ACCESS"
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case C.EGL_BAD_ALLOC:
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return "EGL_BAD_ALLOC"
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case C.EGL_BAD_ATTRIBUTE:
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return "EGL_BAD_ATTRIBUTE"
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case C.EGL_BAD_CONTEXT:
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return "EGL_BAD_CONTEXT"
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case C.EGL_BAD_CONFIG:
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return "EGL_BAD_CONFIG"
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case C.EGL_BAD_CURRENT_SURFACE:
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return "EGL_BAD_CURRENT_SURFACE"
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case C.EGL_BAD_DISPLAY:
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return "EGL_BAD_DISPLAY"
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case C.EGL_BAD_SURFACE:
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return "EGL_BAD_SURFACE"
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case C.EGL_BAD_MATCH:
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return "EGL_BAD_MATCH"
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case C.EGL_BAD_PARAMETER:
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return "EGL_BAD_PARAMETER"
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case C.EGL_BAD_NATIVE_PIXMAP:
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return "EGL_BAD_NATIVE_PIXMAP"
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case C.EGL_BAD_NATIVE_WINDOW:
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return "EGL_BAD_NATIVE_WINDOW"
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case C.EGL_CONTEXT_LOST:
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return "EGL_CONTEXT_LOST"
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default:
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return fmt.Sprintf("Unknown EGL err: %d", errNum)
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}
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}
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func convAndroidKeyCode(aKeyCode int32) key.Code {
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// Many Android key codes do not map into USB HID codes.
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// For those, key.CodeUnknown is returned. This switch has all
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// cases, even the unknown ones, to serve as a documentation
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// and search aid.
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switch aKeyCode {
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case C.AKEYCODE_UNKNOWN:
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case C.AKEYCODE_SOFT_LEFT:
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case C.AKEYCODE_SOFT_RIGHT:
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case C.AKEYCODE_HOME:
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return key.CodeHome
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case C.AKEYCODE_BACK:
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case C.AKEYCODE_CALL:
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case C.AKEYCODE_ENDCALL:
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case C.AKEYCODE_0:
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return key.Code0
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case C.AKEYCODE_1:
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return key.Code1
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case C.AKEYCODE_2:
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return key.Code2
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case C.AKEYCODE_3:
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return key.Code3
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case C.AKEYCODE_4:
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return key.Code4
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case C.AKEYCODE_5:
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return key.Code5
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case C.AKEYCODE_6:
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return key.Code6
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case C.AKEYCODE_7:
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return key.Code7
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case C.AKEYCODE_8:
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return key.Code8
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case C.AKEYCODE_9:
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return key.Code9
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case C.AKEYCODE_STAR:
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case C.AKEYCODE_POUND:
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case C.AKEYCODE_DPAD_UP:
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case C.AKEYCODE_DPAD_DOWN:
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case C.AKEYCODE_DPAD_LEFT:
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case C.AKEYCODE_DPAD_RIGHT:
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case C.AKEYCODE_DPAD_CENTER:
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case C.AKEYCODE_VOLUME_UP:
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return key.CodeVolumeUp
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case C.AKEYCODE_VOLUME_DOWN:
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return key.CodeVolumeDown
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case C.AKEYCODE_POWER:
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case C.AKEYCODE_CAMERA:
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case C.AKEYCODE_CLEAR:
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case C.AKEYCODE_A:
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return key.CodeA
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case C.AKEYCODE_B:
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return key.CodeB
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|
case C.AKEYCODE_C:
|
|
return key.CodeC
|
|
case C.AKEYCODE_D:
|
|
return key.CodeD
|
|
case C.AKEYCODE_E:
|
|
return key.CodeE
|
|
case C.AKEYCODE_F:
|
|
return key.CodeF
|
|
case C.AKEYCODE_G:
|
|
return key.CodeG
|
|
case C.AKEYCODE_H:
|
|
return key.CodeH
|
|
case C.AKEYCODE_I:
|
|
return key.CodeI
|
|
case C.AKEYCODE_J:
|
|
return key.CodeJ
|
|
case C.AKEYCODE_K:
|
|
return key.CodeK
|
|
case C.AKEYCODE_L:
|
|
return key.CodeL
|
|
case C.AKEYCODE_M:
|
|
return key.CodeM
|
|
case C.AKEYCODE_N:
|
|
return key.CodeN
|
|
case C.AKEYCODE_O:
|
|
return key.CodeO
|
|
case C.AKEYCODE_P:
|
|
return key.CodeP
|
|
case C.AKEYCODE_Q:
|
|
return key.CodeQ
|
|
case C.AKEYCODE_R:
|
|
return key.CodeR
|
|
case C.AKEYCODE_S:
|
|
return key.CodeS
|
|
case C.AKEYCODE_T:
|
|
return key.CodeT
|
|
case C.AKEYCODE_U:
|
|
return key.CodeU
|
|
case C.AKEYCODE_V:
|
|
return key.CodeV
|
|
case C.AKEYCODE_W:
|
|
return key.CodeW
|
|
case C.AKEYCODE_X:
|
|
return key.CodeX
|
|
case C.AKEYCODE_Y:
|
|
return key.CodeY
|
|
case C.AKEYCODE_Z:
|
|
return key.CodeZ
|
|
case C.AKEYCODE_COMMA:
|
|
return key.CodeComma
|
|
case C.AKEYCODE_PERIOD:
|
|
return key.CodeFullStop
|
|
case C.AKEYCODE_ALT_LEFT:
|
|
return key.CodeLeftAlt
|
|
case C.AKEYCODE_ALT_RIGHT:
|
|
return key.CodeRightAlt
|
|
case C.AKEYCODE_SHIFT_LEFT:
|
|
return key.CodeLeftShift
|
|
case C.AKEYCODE_SHIFT_RIGHT:
|
|
return key.CodeRightShift
|
|
case C.AKEYCODE_TAB:
|
|
return key.CodeTab
|
|
case C.AKEYCODE_SPACE:
|
|
return key.CodeSpacebar
|
|
case C.AKEYCODE_SYM:
|
|
case C.AKEYCODE_EXPLORER:
|
|
case C.AKEYCODE_ENVELOPE:
|
|
case C.AKEYCODE_ENTER:
|
|
return key.CodeReturnEnter
|
|
case C.AKEYCODE_DEL:
|
|
return key.CodeDeleteBackspace
|
|
case C.AKEYCODE_GRAVE:
|
|
return key.CodeGraveAccent
|
|
case C.AKEYCODE_MINUS:
|
|
return key.CodeHyphenMinus
|
|
case C.AKEYCODE_EQUALS:
|
|
return key.CodeEqualSign
|
|
case C.AKEYCODE_LEFT_BRACKET:
|
|
return key.CodeLeftSquareBracket
|
|
case C.AKEYCODE_RIGHT_BRACKET:
|
|
return key.CodeRightSquareBracket
|
|
case C.AKEYCODE_BACKSLASH:
|
|
return key.CodeBackslash
|
|
case C.AKEYCODE_SEMICOLON:
|
|
return key.CodeSemicolon
|
|
case C.AKEYCODE_APOSTROPHE:
|
|
return key.CodeApostrophe
|
|
case C.AKEYCODE_SLASH:
|
|
return key.CodeSlash
|
|
case C.AKEYCODE_AT:
|
|
case C.AKEYCODE_NUM:
|
|
case C.AKEYCODE_HEADSETHOOK:
|
|
case C.AKEYCODE_FOCUS:
|
|
case C.AKEYCODE_PLUS:
|
|
case C.AKEYCODE_MENU:
|
|
case C.AKEYCODE_NOTIFICATION:
|
|
case C.AKEYCODE_SEARCH:
|
|
case C.AKEYCODE_MEDIA_PLAY_PAUSE:
|
|
case C.AKEYCODE_MEDIA_STOP:
|
|
case C.AKEYCODE_MEDIA_NEXT:
|
|
case C.AKEYCODE_MEDIA_PREVIOUS:
|
|
case C.AKEYCODE_MEDIA_REWIND:
|
|
case C.AKEYCODE_MEDIA_FAST_FORWARD:
|
|
case C.AKEYCODE_MUTE:
|
|
case C.AKEYCODE_PAGE_UP:
|
|
return key.CodePageUp
|
|
case C.AKEYCODE_PAGE_DOWN:
|
|
return key.CodePageDown
|
|
case C.AKEYCODE_PICTSYMBOLS:
|
|
case C.AKEYCODE_SWITCH_CHARSET:
|
|
case C.AKEYCODE_BUTTON_A:
|
|
case C.AKEYCODE_BUTTON_B:
|
|
case C.AKEYCODE_BUTTON_C:
|
|
case C.AKEYCODE_BUTTON_X:
|
|
case C.AKEYCODE_BUTTON_Y:
|
|
case C.AKEYCODE_BUTTON_Z:
|
|
case C.AKEYCODE_BUTTON_L1:
|
|
case C.AKEYCODE_BUTTON_R1:
|
|
case C.AKEYCODE_BUTTON_L2:
|
|
case C.AKEYCODE_BUTTON_R2:
|
|
case C.AKEYCODE_BUTTON_THUMBL:
|
|
case C.AKEYCODE_BUTTON_THUMBR:
|
|
case C.AKEYCODE_BUTTON_START:
|
|
case C.AKEYCODE_BUTTON_SELECT:
|
|
case C.AKEYCODE_BUTTON_MODE:
|
|
case C.AKEYCODE_ESCAPE:
|
|
return key.CodeEscape
|
|
case C.AKEYCODE_FORWARD_DEL:
|
|
return key.CodeDeleteForward
|
|
case C.AKEYCODE_CTRL_LEFT:
|
|
return key.CodeLeftControl
|
|
case C.AKEYCODE_CTRL_RIGHT:
|
|
return key.CodeRightControl
|
|
case C.AKEYCODE_CAPS_LOCK:
|
|
return key.CodeCapsLock
|
|
case C.AKEYCODE_SCROLL_LOCK:
|
|
case C.AKEYCODE_META_LEFT:
|
|
return key.CodeLeftGUI
|
|
case C.AKEYCODE_META_RIGHT:
|
|
return key.CodeRightGUI
|
|
case C.AKEYCODE_FUNCTION:
|
|
case C.AKEYCODE_SYSRQ:
|
|
case C.AKEYCODE_BREAK:
|
|
case C.AKEYCODE_MOVE_HOME:
|
|
case C.AKEYCODE_MOVE_END:
|
|
case C.AKEYCODE_INSERT:
|
|
return key.CodeInsert
|
|
case C.AKEYCODE_FORWARD:
|
|
case C.AKEYCODE_MEDIA_PLAY:
|
|
case C.AKEYCODE_MEDIA_PAUSE:
|
|
case C.AKEYCODE_MEDIA_CLOSE:
|
|
case C.AKEYCODE_MEDIA_EJECT:
|
|
case C.AKEYCODE_MEDIA_RECORD:
|
|
case C.AKEYCODE_F1:
|
|
return key.CodeF1
|
|
case C.AKEYCODE_F2:
|
|
return key.CodeF2
|
|
case C.AKEYCODE_F3:
|
|
return key.CodeF3
|
|
case C.AKEYCODE_F4:
|
|
return key.CodeF4
|
|
case C.AKEYCODE_F5:
|
|
return key.CodeF5
|
|
case C.AKEYCODE_F6:
|
|
return key.CodeF6
|
|
case C.AKEYCODE_F7:
|
|
return key.CodeF7
|
|
case C.AKEYCODE_F8:
|
|
return key.CodeF8
|
|
case C.AKEYCODE_F9:
|
|
return key.CodeF9
|
|
case C.AKEYCODE_F10:
|
|
return key.CodeF10
|
|
case C.AKEYCODE_F11:
|
|
return key.CodeF11
|
|
case C.AKEYCODE_F12:
|
|
return key.CodeF12
|
|
case C.AKEYCODE_NUM_LOCK:
|
|
return key.CodeKeypadNumLock
|
|
case C.AKEYCODE_NUMPAD_0:
|
|
return key.CodeKeypad0
|
|
case C.AKEYCODE_NUMPAD_1:
|
|
return key.CodeKeypad1
|
|
case C.AKEYCODE_NUMPAD_2:
|
|
return key.CodeKeypad2
|
|
case C.AKEYCODE_NUMPAD_3:
|
|
return key.CodeKeypad3
|
|
case C.AKEYCODE_NUMPAD_4:
|
|
return key.CodeKeypad4
|
|
case C.AKEYCODE_NUMPAD_5:
|
|
return key.CodeKeypad5
|
|
case C.AKEYCODE_NUMPAD_6:
|
|
return key.CodeKeypad6
|
|
case C.AKEYCODE_NUMPAD_7:
|
|
return key.CodeKeypad7
|
|
case C.AKEYCODE_NUMPAD_8:
|
|
return key.CodeKeypad8
|
|
case C.AKEYCODE_NUMPAD_9:
|
|
return key.CodeKeypad9
|
|
case C.AKEYCODE_NUMPAD_DIVIDE:
|
|
return key.CodeKeypadSlash
|
|
case C.AKEYCODE_NUMPAD_MULTIPLY:
|
|
return key.CodeKeypadAsterisk
|
|
case C.AKEYCODE_NUMPAD_SUBTRACT:
|
|
return key.CodeKeypadHyphenMinus
|
|
case C.AKEYCODE_NUMPAD_ADD:
|
|
return key.CodeKeypadPlusSign
|
|
case C.AKEYCODE_NUMPAD_DOT:
|
|
return key.CodeKeypadFullStop
|
|
case C.AKEYCODE_NUMPAD_COMMA:
|
|
case C.AKEYCODE_NUMPAD_ENTER:
|
|
return key.CodeKeypadEnter
|
|
case C.AKEYCODE_NUMPAD_EQUALS:
|
|
return key.CodeKeypadEqualSign
|
|
case C.AKEYCODE_NUMPAD_LEFT_PAREN:
|
|
case C.AKEYCODE_NUMPAD_RIGHT_PAREN:
|
|
case C.AKEYCODE_VOLUME_MUTE:
|
|
return key.CodeMute
|
|
case C.AKEYCODE_INFO:
|
|
case C.AKEYCODE_CHANNEL_UP:
|
|
case C.AKEYCODE_CHANNEL_DOWN:
|
|
case C.AKEYCODE_ZOOM_IN:
|
|
case C.AKEYCODE_ZOOM_OUT:
|
|
case C.AKEYCODE_TV:
|
|
case C.AKEYCODE_WINDOW:
|
|
case C.AKEYCODE_GUIDE:
|
|
case C.AKEYCODE_DVR:
|
|
case C.AKEYCODE_BOOKMARK:
|
|
case C.AKEYCODE_CAPTIONS:
|
|
case C.AKEYCODE_SETTINGS:
|
|
case C.AKEYCODE_TV_POWER:
|
|
case C.AKEYCODE_TV_INPUT:
|
|
case C.AKEYCODE_STB_POWER:
|
|
case C.AKEYCODE_STB_INPUT:
|
|
case C.AKEYCODE_AVR_POWER:
|
|
case C.AKEYCODE_AVR_INPUT:
|
|
case C.AKEYCODE_PROG_RED:
|
|
case C.AKEYCODE_PROG_GREEN:
|
|
case C.AKEYCODE_PROG_YELLOW:
|
|
case C.AKEYCODE_PROG_BLUE:
|
|
case C.AKEYCODE_APP_SWITCH:
|
|
case C.AKEYCODE_BUTTON_1:
|
|
case C.AKEYCODE_BUTTON_2:
|
|
case C.AKEYCODE_BUTTON_3:
|
|
case C.AKEYCODE_BUTTON_4:
|
|
case C.AKEYCODE_BUTTON_5:
|
|
case C.AKEYCODE_BUTTON_6:
|
|
case C.AKEYCODE_BUTTON_7:
|
|
case C.AKEYCODE_BUTTON_8:
|
|
case C.AKEYCODE_BUTTON_9:
|
|
case C.AKEYCODE_BUTTON_10:
|
|
case C.AKEYCODE_BUTTON_11:
|
|
case C.AKEYCODE_BUTTON_12:
|
|
case C.AKEYCODE_BUTTON_13:
|
|
case C.AKEYCODE_BUTTON_14:
|
|
case C.AKEYCODE_BUTTON_15:
|
|
case C.AKEYCODE_BUTTON_16:
|
|
case C.AKEYCODE_LANGUAGE_SWITCH:
|
|
case C.AKEYCODE_MANNER_MODE:
|
|
case C.AKEYCODE_3D_MODE:
|
|
case C.AKEYCODE_CONTACTS:
|
|
case C.AKEYCODE_CALENDAR:
|
|
case C.AKEYCODE_MUSIC:
|
|
case C.AKEYCODE_CALCULATOR:
|
|
}
|
|
/* Defined in an NDK API version beyond what we use today:
|
|
C.AKEYCODE_ASSIST
|
|
C.AKEYCODE_BRIGHTNESS_DOWN
|
|
C.AKEYCODE_BRIGHTNESS_UP
|
|
C.AKEYCODE_EISU
|
|
C.AKEYCODE_HENKAN
|
|
C.AKEYCODE_KANA
|
|
C.AKEYCODE_KATAKANA_HIRAGANA
|
|
C.AKEYCODE_MEDIA_AUDIO_TRACK
|
|
C.AKEYCODE_MUHENKAN
|
|
C.AKEYCODE_RO
|
|
C.AKEYCODE_YEN
|
|
C.AKEYCODE_ZENKAKU_HANKAKU
|
|
*/
|
|
return key.CodeUnknown
|
|
}
|