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mobile/sensor/sensors_android.h
Burcu Dogan dad00d93e6 Revert "mobile/sensor: block until timeout occurs"
If the looper is waking up, the current timeout limit is exceeded.
There are no external APIs to query if a looper is trying to wake up
or blocking to wait for the event data. Therefore, I'm this
change and will replace the timeout with a significantly high number
that could only be exceeded if sensor fails with a fatal problem.
The goal is not to wait on ALooper_pollAll forever.

This reverts commit 1575a42f33e3354db87760bcc8c9d951e35347dd.

Change-Id: I861d81f2550c4435247a0b1d4ce141e94d1e3ec9
Reviewed-on: https://go-review.googlesource.com/8565
Reviewed-by: Burcu Dogan <jbd@google.com>
2015-04-07 20:20:34 +00:00

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C

// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
#ifndef SENSORS_ANDROID_H
#define SENSORS_ANDROID_H
typedef struct android_SensorManager {
ASensorEventQueue* queue;
ALooper* looper;
int looperId;
} android_SensorManager;
void android_createManager(int looperId, android_SensorManager* dst);
void android_destroyManager(android_SensorManager* m);
int android_enableSensor(ASensorEventQueue*, int, int32_t);
void android_disableSensor(ASensorEventQueue*, int);
int android_readQueue(int looperId, ASensorEventQueue* q, int n, int32_t* types, int64_t* timestamps, float* vectors);
#endif