mobile/gl/types_debug.go

84 lines
2.2 KiB
Go

// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build linux darwin
// +build gldebug
package gl
// Alternate versions of the types defined in types.go with extra
// debugging information attached. For documentation, see types.go.
/*
#cgo darwin LDFLAGS: -framework OpenGL
#cgo linux LDFLAGS: -lGLESv2
#cgo darwin CFLAGS: -DGOOS_darwin
#cgo linux CFLAGS: -DGOOS_linux
#ifdef GOOS_linux
#include <GLES2/gl2.h>
#endif
#ifdef GOOS_darwin
#include <OpenGL/gl3.h>
#endif
*/
import "C"
import "fmt"
type Enum uint32
type Attrib struct {
Value uint
name string
}
type Program struct {
Value uint32
}
type Shader struct {
Value uint32
}
type Buffer struct {
Value uint32
}
type Framebuffer struct {
Value uint32
}
type Renderbuffer struct {
Value uint32
}
type Texture struct {
Value uint32
}
type Uniform struct {
Value int32
name string
}
func (v Attrib) c() C.GLuint { return C.GLuint(v.Value) }
func (v Enum) c() C.GLenum { return C.GLenum(v) }
func (v Program) c() C.GLuint { return C.GLuint(v.Value) }
func (v Shader) c() C.GLuint { return C.GLuint(v.Value) }
func (v Buffer) c() C.GLuint { return C.GLuint(v.Value) }
func (v Framebuffer) c() C.GLuint { return C.GLuint(v.Value) }
func (v Renderbuffer) c() C.GLuint { return C.GLuint(v.Value) }
func (v Texture) c() C.GLuint { return C.GLuint(v.Value) }
func (v Uniform) c() C.GLint { return C.GLint(v.Value) }
func (v Attrib) String() string { return fmt.Sprintf("Attrib(%d:%s)", v.Value, v.name) }
func (v Program) String() string { return fmt.Sprintf("Program(%d)", v.Value) }
func (v Shader) String() string { return fmt.Sprintf("Shader(%d)", v.Value) }
func (v Buffer) String() string { return fmt.Sprintf("Buffer(%d)", v.Value) }
func (v Framebuffer) String() string { return fmt.Sprintf("Framebuffer(%d)", v.Value) }
func (v Renderbuffer) String() string { return fmt.Sprintf("Renderbuffer(%d)", v.Value) }
func (v Texture) String() string { return fmt.Sprintf("Texture(%d)", v.Value) }
func (v Uniform) String() string { return fmt.Sprintf("Uniform(%d:%s)", v.Value, v.name) }