Destroy sounds like C, we should use Close in Go. Change-Id: I73da732300a955e458513f15ad898b7f34c8ed7c Reviewed-on: https://go-review.googlesource.com/9875 Reviewed-by: Nigel Tao <nigeltao@golang.org>
41 lines
980 B
Go
41 lines
980 B
Go
// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build darwin linux,!android
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package audio
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import (
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"testing"
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"time"
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)
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func TestNoOp(t *testing.T) {
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var p *Player
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if err := p.Play(); err != nil {
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t.Errorf("no-op player failed to play: %v", err)
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}
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if err := p.Pause(); err != nil {
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t.Errorf("no-op player failed to pause: %v", err)
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}
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if err := p.Stop(); err != nil {
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t.Errorf("no-op player failed to stop: %v", err)
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}
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if c := p.Current(); c != 0 {
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t.Errorf("no-op player returns a non-zero playback position: %v", c)
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}
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if tot := p.Total(); tot != 0 {
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t.Errorf("no-op player returns a non-zero total: %v", tot)
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}
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if vol := p.Volume(); vol != 0 {
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t.Errorf("no-op player returns a non-zero volume: %v", vol)
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}
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if s := p.State(); s != Unknown {
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t.Errorf("playing state: %v", s)
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}
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p.SetVolume(0.1)
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p.Seek(1 * time.Second)
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p.Close()
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}
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