All GL function calls fill out a C.struct_fnargs and drop it on the work queue. The Start function drains the work queue and hands over a batch of calls to C.process which runs them. This allows multiple GL calls to be executed in a single cgo call. A GL call is marked as blocking if it returns a value, or if it takes a Go pointer. In this case the call will not return until C.process sends a value on the retvalue channel. Change-Id: I4c76b2a8ad55f57b0c98d200d0fb708d4634e042 Reviewed-on: https://go-review.googlesource.com/10452 Reviewed-by: Nigel Tao <nigeltao@golang.org>
131 lines
2.6 KiB
Go
131 lines
2.6 KiB
Go
// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package gl
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/*
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#cgo darwin,amd64 LDFLAGS: -framework OpenGL
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#cgo darwin,arm LDFLAGS: -framework OpenGLES
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#cgo darwin,arm64 LDFLAGS: -framework OpenGLES
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#cgo linux LDFLAGS: -lGLESv2
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#cgo darwin,amd64 CFLAGS: -Dos_osx
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#cgo darwin,arm CFLAGS: -Dos_ios
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#cgo darwin,arm64 CFLAGS: -Dos_ios
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#cgo linux CFLAGS: -Dos_linux
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#include <stdint.h>
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#include "work.h"
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struct fnargs cargs[10];
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uintptr_t ret;
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void process(int count) {
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int i;
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for (i = 0; i < count; i++) {
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processFn(&cargs[i]);
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}
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}
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*/
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import "C"
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import "runtime"
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// work is a queue of calls to execute.
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var work = make(chan call, 10)
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// retvalue is sent a return value when blocking calls complete.
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// It is safe to use a global unbuffered channel here as calls
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// cannot currently be made concurrently.
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var retvalue = make(chan C.uintptr_t)
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type call struct {
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blocking bool
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fn func()
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args C.struct_fnargs
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}
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// Do calls fn on the OS thread with the GL context.
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func Do(fn func()) {
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work <- call{
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fn: fn,
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blocking: true,
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}
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<-retvalue
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}
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// Stop stops the current GL processing.
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func Stop() {
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var call call
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call.blocking = true
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call.args.fn = C.glfnStop
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work <- call
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<-retvalue
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}
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// Start executes GL functions on a fixed OS thread, starting with initCtx.
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// It blocks until Stop is called. Typical use:
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//
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// go gl.Start(func() {
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// // establish a GL context, using for example, EGL.
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// })
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//
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// // long running GL calls from any goroutine
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//
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// gl.Stop()
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func Start(initCtx func()) {
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runtime.LockOSThread()
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initCtx()
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queue := make([]call, 0, len(work))
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for {
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// Wait until at least one piece of work is ready.
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// Accumulate work until a piece is marked as blocking.
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select {
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case w := <-work:
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queue = append(queue, w)
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}
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blocking := queue[len(queue)-1].blocking
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enqueue:
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for len(queue) < cap(queue) && !blocking {
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select {
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case w := <-work:
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queue = append(queue, w)
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blocking = queue[len(queue)-1].blocking
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default:
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break enqueue
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}
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}
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// Process the queued GL functions.
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fn := queue[len(queue)-1].fn
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stop := queue[len(queue)-1].args.fn == C.glfnStop
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if fn != nil || stop {
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queue = queue[:len(queue)-1]
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}
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for i := range queue {
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C.cargs[i] = queue[i].args
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}
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C.process(C.int(len(queue)))
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if fn != nil {
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fn()
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}
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// Cleanup and signal.
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queue = queue[:0]
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if blocking {
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retvalue <- C.ret
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}
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if stop {
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return
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}
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}
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}
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func glBoolean(b bool) C.uintptr_t {
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if b {
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return TRUE
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}
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return FALSE
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}
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