Fixes golang/go#13366 Change-Id: I2af5e2492450ab5b5996fa5926460b62ce9d9bf5 Reviewed-on: https://go-review.googlesource.com/24865 Reviewed-by: Nigel Tao <nigeltao@golang.org>
93 lines
3.0 KiB
Go
93 lines
3.0 KiB
Go
// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package size defines an event for the dimensions, physical resolution and
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// orientation of the app's window.
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//
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// See the golang.org/x/mobile/app package for details on the event model.
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package size // import "golang.org/x/mobile/event/size"
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import (
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"image"
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"golang.org/x/mobile/geom"
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)
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// Event holds the dimensions, physical resolution and orientation of the app's
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// window.
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type Event struct {
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// WidthPx and HeightPx are the window's dimensions in pixels.
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WidthPx, HeightPx int
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// WidthPt and HeightPt are the window's physical dimensions in points
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// (1/72 of an inch).
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//
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// The values are based on PixelsPerPt and are therefore approximate, as
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// per the comment on PixelsPerPt.
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WidthPt, HeightPt geom.Pt
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// PixelsPerPt is the window's physical resolution. It is the number of
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// pixels in a single geom.Pt, from the golang.org/x/mobile/geom package.
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//
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// There are a wide variety of pixel densities in existing phones and
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// tablets, so apps should be written to expect various non-integer
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// PixelsPerPt values. In general, work in geom.Pt.
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//
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// The value is approximate, in that the OS, drivers or hardware may report
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// approximate or quantized values. An N x N pixel square should be roughly
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// 1 square inch for N = int(PixelsPerPt * 72), although different square
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// lengths (in pixels) might be closer to 1 inch in practice. Nonetheless,
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// this PixelsPerPt value should be consistent with e.g. the ratio of
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// WidthPx to WidthPt.
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PixelsPerPt float32
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// Orientation is the orientation of the device screen.
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Orientation Orientation
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}
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// Size returns the window's size in pixels, at the time this size event was
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// sent.
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func (e Event) Size() image.Point {
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return image.Point{e.WidthPx, e.HeightPx}
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}
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// Bounds returns the window's bounds in pixels, at the time this size event
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// was sent.
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//
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// The top-left pixel is always (0, 0). The bottom-right pixel is given by the
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// width and height.
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func (e Event) Bounds() image.Rectangle {
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return image.Rectangle{Max: image.Point{e.WidthPx, e.HeightPx}}
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}
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// Orientation is the orientation of the device screen.
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type Orientation int
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const (
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// OrientationUnknown means device orientation cannot be determined.
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//
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// Equivalent on Android to Configuration.ORIENTATION_UNKNOWN
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// and on iOS to:
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// UIDeviceOrientationUnknown
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// UIDeviceOrientationFaceUp
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// UIDeviceOrientationFaceDown
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OrientationUnknown Orientation = iota
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// OrientationPortrait is a device oriented so it is tall and thin.
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//
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// Equivalent on Android to Configuration.ORIENTATION_PORTRAIT
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// and on iOS to:
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// UIDeviceOrientationPortrait
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// UIDeviceOrientationPortraitUpsideDown
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OrientationPortrait
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// OrientationLandscape is a device oriented so it is short and wide.
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//
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// Equivalent on Android to Configuration.ORIENTATION_LANDSCAPE
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// and on iOS to:
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// UIDeviceOrientationLandscapeLeft
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// UIDeviceOrientationLandscapeRight
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OrientationLandscape
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)
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