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mobile/asset/asset.go
Hyang-Ah (Hana) Kim 68f31e14ae mobile: limit build to linux/darwin.
Change-Id: I99f3841742e8f2ea098cfb08e8f5575c84f7cf75
Reviewed-on: https://go-review.googlesource.com/12850
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-07-29 20:28:35 +00:00

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1019 B
Go

// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build darwin linux
// Package asset provides access to application-bundled assets.
//
// On Android, assets are accessed via android.content.res.AssetManager.
// These files are stored in the assets/ directory of the app. Any raw asset
// can be accessed by its direct relative name. For example assets/img.png
// can be opened with Open("img.png").
//
// On iOS an asset is a resource stored in the application bundle.
// Resources can be loaded using the same relative paths.
//
// For consistency when debugging on a desktop, assets are read from a
// directory named assets under the current working directory.
package asset
import "io"
// Open opens a named asset.
//
// Errors are of type *os.PathError.
func Open(name string) (File, error) {
return openAsset(name)
}
// File is an open asset.
type File interface {
io.ReadSeeker
io.Closer
}